Rune for Linux Review
Woody Hughes sent a
review of Rune for Linux thats running over at Reactive Linux. Rune is based on an enhanced version of the Unreal engine which has been ported to Linux by Loki. It features a 3rd person perspective and the ability to make other polygons dead.
A polygon. Boom Boom!
How do you kill a polygon? Does the texture just curl up and die or does it just slide off?
It features a 3rd person perspective and the ability to make other polygons dead.
Correct me if I'm wrong, but aren't ALL polygons 3D?
I'm a leaf on the wind. Watch how I soar.
I posted to show my ignorance on slashdot...
Not really, but I laughed at the "ability to make other polygons dead"...that was cute.
I cringed because I had this discussion before with an editor before.
3d, 3D, 3-d all mean (ok, to me) 3 dimensional.
3rd means third, but I was told by this person that to "the average reader 3d means third".
The fact that I laughed at this person did not endear me to them, nor pointing them to 3dfx.com helped much either.
But, I digress.
I thought Rune was a good game, personally.
If my memory is correct, it uses the Unreal (tourney?) Engine.
Good game play and interesting idea in melee combat, but tedious at times.
I did like some of the minor humorous bits sprinkled in. (the fscking lizards on one level gave me a laugh)
The grfx, I have to admit were excellent...remember the original Unreal's first level of looking down the waterfall to the valley below? Even at 640x480 it was absolutely stunning. This is how most of Rune is...just stunning.
I never had the chance to play Rune online, but I have heard it is quite amusing.
So far in my online experience the best replay values so far for online/offline game playing are any Quake (Q3 above all) and a tie between Kingpin and Descent (especially Descent 2) and Carmageddon2.
Personally I think Rune was a Heretic/Hexen wanna be...almost. Sure you could throw hatchets, but it needed more projectile weapons (crossbow (heretic), spear, sling {F.A.K.K2}...something).
Rune like Oni was a good game, but it was such a radical departure from the norm it did not 'trip a lot of people's triggers, literally and figuratively' in the way that Thief did as an "anti-shooter".
I guess it was *too* different, if that is possible.
If it is not on fire, it is a software problem.