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Rune for Linux Review

Woody Hughes sent a review of Rune for Linux thats running over at Reactive Linux. Rune is based on an enhanced version of the Unreal engine which has been ported to Linux by Loki. It features a 3rd person perspective and the ability to make other polygons dead.

7 of 106 comments (clear)

  1. Loki's Rune for Linux page by Novus · · Score: 4, Informative

    The review referred to in the original post seems to be somewhat unreachable (it can't be slashdotted yet, can it?), so you may want to try Loki's page for the game
    here.

  2. Square deal by MarkusQ · · Score: 4, Informative
    A: what is a square?

    A polygon, and thus 2d (not three). The previous poster was off base saying a polygon has three points (in the biz, we call those "triangles"; all triangles are polygons, but not all polygons are triangles).

    Polygons are by definition two dimensional.

    -- MarkusQ

  3. Great, but there are some issues by Ryn · · Score: 5, Informative

    Rune is great, but there are some serious issues with the Linux version. Namely:
    Game requires 512M of ram+swap to start. If you dont have that much dedicated for the game itself (dont forget to add on the RAM requirements for Linux itself), it'll kill your system at level transitions/whenever kernel can catch up to the allocations.
    It is running piss slow on P3 450M system with 680M of ram (even on the 800x600 res).
    These are my two main concerns with it, not to mention the fact that Loki only acknowledged the NEW ram requirements after a bunch of people expressed their concern in the mailing groups.
    The 3D engine is ok, but still not bug-free.

    1. Re:Great, but there are some issues by dinivin · · Score: 5, Informative

      Game requires 512M of ram+swap to start. If you dont have that much dedicated for the game itself (dont forget to add on the RAM requirements for Linux itself), it'll kill your system at level transitions/whenever kernel can catch up to the allocations.

      Not true at all... Certainly the added RAM helps, but before I bought more it ran just fine with a total 128 Megs RAM + 256 Swap (though it did take noticably longer to switch levels).

      The 3D engine is ok, but still not bug-free.


      Which is true of nearly every 3D engine.

      Dinivin

  4. Re:Rune is cool, but.. by Shemp · · Score: 4, Informative

    I can't agree with your comment. I've played quite a bit of deathmatch with the same core group of guys for a number of years. We've gone through Duke 3D, Hexen, Unreal, Quake, Quake II, Quake II, UT, and now lately Rune. We've all agreed that Rune has been the most fun to play. We all got really tired of long-range rocket launcher battles, or people sniping with the rail gun. The lack of range weapons plus the addition of the Rune powers has really added to our enjoyment of the game.

    Now, we always play on a lan, so I can't really speak to the ping issues. However, I can say that I have used a shield effectively many times. You just can't stand there and expect it to protect you forever!

    Being the lone linux user of the group, I was greatly looking forward to Rune for Linux. I own the Windows version, but I am ready to pay for the Linux version as well. However, after reading some comments about the poor performance and the high memory requirements, I may have to take a second look.

  5. Purchase from... by michaelsimms · · Score: 3, Informative

    For anyone wanting to buy, Tux Games. Its out of stock but new stock expected tomorrow.

    --

    Tux Games. Your complete source for native Linux games.
  6. Re:Huh? by Rogerborg · · Score: 3, Informative
    • a polygon is 2d. It has 3 points

    Drivel. A polygon has as many points as you like. A triangle has 3 points. Just because 3D programmers and artists get lazy and refer to triangles as "poly's" doesn't make it true.

    If you're going to be a smart arse, at least have the common courtesy to be a correct one.

    --
    If you were blocking sigs, you wouldn't have to read this.