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Rune for Linux Review

Woody Hughes sent a review of Rune for Linux thats running over at Reactive Linux. Rune is based on an enhanced version of the Unreal engine which has been ported to Linux by Loki. It features a 3rd person perspective and the ability to make other polygons dead.

2 of 106 comments (clear)

  1. Great, but there are some issues by Ryn · · Score: 5, Informative

    Rune is great, but there are some serious issues with the Linux version. Namely:
    Game requires 512M of ram+swap to start. If you dont have that much dedicated for the game itself (dont forget to add on the RAM requirements for Linux itself), it'll kill your system at level transitions/whenever kernel can catch up to the allocations.
    It is running piss slow on P3 450M system with 680M of ram (even on the 800x600 res).
    These are my two main concerns with it, not to mention the fact that Loki only acknowledged the NEW ram requirements after a bunch of people expressed their concern in the mailing groups.
    The 3D engine is ok, but still not bug-free.

    1. Re:Great, but there are some issues by dinivin · · Score: 5, Informative

      Game requires 512M of ram+swap to start. If you dont have that much dedicated for the game itself (dont forget to add on the RAM requirements for Linux itself), it'll kill your system at level transitions/whenever kernel can catch up to the allocations.

      Not true at all... Certainly the added RAM helps, but before I bought more it ran just fine with a total 128 Megs RAM + 256 Swap (though it did take noticably longer to switch levels).

      The 3D engine is ok, but still not bug-free.


      Which is true of nearly every 3D engine.

      Dinivin