Virtual Reality With Unreal Tournament
thegrommit writes: "It seems someone has been hacking the UT OpenGL driver to produce a relatively cheap VR environment. " It's really just another Cave thing, but it's still something to lust after. Imagine using a treadmill instead of pushing the up arrow. If only I was attached to my general pear-like shape.
All of those FPS addicts would finally get a decent workout (not just their wrists) if they had to use a treadmill. Nice concept!
This isn't going to be particularly interesting until somebody figures out how to stick themselves into a game of Leisure Suit Larry...
So, not to be a smart-ass, but...
"a visor that projects a 3d world exactly the same as your physical arena".
If it's exactly the same as your physical arena, what are you gaining? And how do you know when it's broken?