TechTV Cracks Open The Xbox
Kevin writes: "TechTV has posted some pictures of the inside of the Xbox ... Interesting stuff, I believe Patrick Norton from The Screen Savers is working on overclocking it." Warning: doing this might reduce your eBay resale value.
Of course, MS almost certainly has used a proprietary filesystem to thwart such an effort. And reverse engineering such surely violates the DMCA.
Education is a better safeguard of liberty than a standing army.
Edward Everett (1794 - 1865)
1) The components look awfully cramped. But that's not really surprising considering that it's essentially a PC crammed into a console box - size matters.
2) While it should work at standard operating parameters (i.e. not overclocked), I think the lack of proper ventilation (as a result of pt. 1, see above) could halt any overclocking efforts.
3) I wonder how much noise the box will make after 3 months woth of dust and use... TWO fans (if not 3?) is awfully muich for a console - in my experience.
4) It's Microsoft... ewww. Yes, that's my blanat bias.
- Peter
Doesn't that look like a normal DVD-ROM and a normal harddisk? That leaves a lot of possibilities.
You can upgrade the DVD-ROM drive and make load times faster.
You can upgrade the harddisk drive when it gets full.
Whatever copy-protection mechanism the XBox has can be broken easier since it uses standard PC parts.
The possibilites go on and on...
Looks like a hacker's picnic to me. =) Also, look how much room is in that thing. They could of at least added a PCMCIA slot or something.
I wasn't suprised by this article. I don't understand how Microsoft can think that it is a good idea to have "normal" PC hardware in the Xbox. I think there must be millions of people out there who have in-depth knowledge about the PC hardware. This means that it is not going to take long before we start seeing hacked versions of the Xbox and hardware that can be connected to it that is not released by Microsoft.
I don't know what the copy protection looks like on the Xbox (if anyone knows anything about it... please post it), but I think it will be bypassed very shortly.
I remember the playstation, it took almost a year to get the first chip. The reason was that this was the first console where you needed to do a hardware modification in order to play pirated games combined with the fact that it was NOT standard PC hardware inside it.
With the Xbox, one don't have to worry about any of these things
On the box it said supported operating systems was Windows 95 or better... I therefore asumed Linux was supported
Most people would want to overclock a system for higher framerates, but it's pointless on Xbox, because the framerate is tied to the refresh rate of the display. This is why you will get a constant 60 or 30 frames per second on most games, rather than massively varying framerates like in PC games.
The reason to lock the framerate is that this frees up processing time for other threads in your application to do things like physics simulation, collision detection, etc.
You should never take life too seriously - You'll never get out of it alive.
In this case that's a function of the operating system kernel.
Also runs all code at Ring0.
Also a function of the kernel.
And I think it's quite clear that the Xbox was designed (hardware-wise) specifically as a gaming system.
I disagree. Games don't need a hard drive, a dvd drive, USB port, or ethernet port. Although it is marketed as just a games box, it's pretty clear that it is also intended to serve tasks such as a DVD player, broadband WebTV (and all that goes with it), Personal Info Manager (Outlook Xbox), etc.. Microsoft hinted that they would discourage xbox usb peripherals from being developed... I'm betting within 18 months you'll see an internet access pack for the Xbox that includes a usb hub, usb keyboard and usb mouse.
I think the Xbox could become what CD32 and CDI were trying to become.
Education is a better safeguard of liberty than a standing army.
Edward Everett (1794 - 1865)
Yeah.. uh.. in normal pc's you only got one address space also.
And whatabout that pc I built for my sister that has an integrated video driver on motherboard and uses system ram (to your specifications) for video memory..
And whatabout nvidia's upcoming athlon chipset?
Uh.. wait.. Isn't xbox already based on it..
For anything more complicated than plain vga(etc) you're going to need specific drivers that interface with the o/s that then provides an api for developers to use. As long as someone can duplicate that api(which is going to be different than win32) everything is going to (more or less) work. It doesn't matter if memory is shared or not(heck, agp specs let you use system memory)..
Yeah.. uh.. in normal pc's you only got one address space also
No, they have two (at least). A GeForce2/32MB card has 32MB of ram in its own address space. This may be mapped into the main physical address space, but it isn't necessarily done.
Reboot macht Frei.
According to the Washington Post the xbox failed to sell out completely like other consoles have. Seems many people were waiting for the GameCube instead.
Not just Economy PCs - you can use this architecture to to do much more than that
Do you even know anything about perl? -- AC Replying to Tom Christiansen post.
AGP memory usage can be read here
Okay, so if I'm wrong, please explain me why my Pentium Pro 200, 128Meg EDO RAM and a VooDoo2 card with 16Meg onboard (PCI, I don't think those come in AGP) kicks the hell out of my P-III 800, 128Meg SD-Ram and NVidia GeForce MX2 with 32Meg onboard (Aperture set to 64Meg, as set by default in my BIOS). Both systems ran under a stock Windows 2000 install, after bootup ideling at about 55Meg Memory used as reported by the taskmanager. Both had the latest available drivers installed. The game in occurence is Half-Life, which has good support for both graphic cards: Glide for the VooDoo and Direct3D for the NVidia. Why did the P-III suddenly used about 196Meg Ram instead of 128Meg on the PPro. Both games were set to 800x600x16bit and maximum details. The only plausible explanation I found was that the P-III reserved a huge amount of memory for graphics data in main memory and the machine got low on memory and had to swap. Proof to my theory (for me) was that adding 128Meg (more now) to the P-III fixed the problem.
I'm not a big gamer, but I was really astonished by those results.
Ahhh...the great dumpster continuum. Many a free computer will be found there. -- sowth (748135)