does anyone know of a video archive of all of jobs' keynotes since he has returned to apple? try as i might, i've only been able to gather a few that i've found from youtube and itunes.
people lament that Apple didn't release an iPhone SDK. however, they did - it's Safari. that's the only reason they ported it to Windows. this isn't a bid for browser market share; it's a bid for mobile developers.
Yes, we have a "hide" option. If you go to Personal Settings -> Online Status, you can set your status to Away or appear as if you're offline, just like on instant message services.
Zonk said he hated entering in his email address and password with the Xbox 360 virtual keyboard. We understood this problem from Xbox and support USB keyboard input for the Xbox 360 virtual keyboard. Just plug in a USB keyboard at any time and use it while the virtual keyboard is displayed.
Disclaimer: Microsoft is my employer. This post is provided as-is with no warranty and confers no rights.
Someone please answer this question for me: Why? Why does the average consumer need a dual-core processor? For that matter, why does the average consumer need a dual processor configuration at all? Are the people buying $3000 dual-proc G5s just being elitist?
My point is this. Let's see what the average consumer does with his computer:
- Surfs the Internet - Reads email - Watches DVDs - Plays music - Plays games - Maybe does some work
Note that among all of those things, people rarely do them all at once (and I am not talking about the Slashdot population that does work, listens to music and has browser windows open all at the same time).
Games are the only taxing item there, and most PC games are not even multithreaded. Gamers that buy the Alienware system are literally just wasting cash.
On top of all of this, no matter how much you do, your CPU spends quite a bit of time (upwards of 85%) in the idle thread (aside from you SETI@Home people).
When you put all that together, it makes little sense to buy a dual-core CPU for your desktop PC.
so it's like this... people click on a link on slashdot, which gets farmed out to the p2p network to get the cached copy, but there's so many people clicking the link to get the cached copy that they are only slashdotting their own computers since they are all part of the p2p network too! now we can all collectively feel the slashdot effect!
Here at Microsoft, we recently launched Office 2004 for OS X. The entirety of MacBU (that's Mac Business Unit) received iPods as ship presents. Kinda makes me feel like I'm working for the wrong group:)
I don't know if I'm too late to comment on this story, but here goes anyway...
I personally have a HTPC (home theater PC) setup in my apartment. The display is a Samsung HLN4365W DLP set. Not the same as LCD, but it accepts the same types of input as a standard HDTV device: DVI, Component, etc.
My PC is a standard Windows XP box. Shuttle XPC SN45G case/mobo, Athlon 1800+, 512MB RAM, WinTV PVR, and a Radeon 9600 Pro.
My display's native resolution is 1280x720p. By default, my video card does not have this resolution enabled. An application called PowerStrip has been around for a good long while that excels at doing things like adjusting vertical/horizontal scan rates, resolutions, etc. in most video cards' firmware & drivers. Note that the display worked fine at 800x600, but then I wasn't making much good use of the widescreen aspect ratio and DVDs from the HTPC were letterboxed in the 8x6 area of the screen, which looked retarded.
So will your laptop work? It's not 100% clear that it will since your laptop probably has an integrated video chipset that PowerStrip may not support. Of course, you might just get lucky and it might work out of the box, too.
Remember the late 1990s? Yeah, those years where the guy with a psychology degree got a $100,000/yr job at a.com company because "his skills were relevant to how the company developed its web site" or some such crud? Those days are gone.
As software and computer engineering matures and the industry grows (yes, this is arguable right now, but over the next 20 to 40 years I have no doubts it will grow), the primary differentiator between you and the next guy for obtaining a job in CS/CE fields will be tangible skills.
That said, just about the only person that can really predict what the economy will look like 4 to 5 years from now (when you look for a job) is Alan Greenspan. There are other posts that say "do what you love" and I tend to agree with this. Money isn't everything.
For the record, I did the same thing you are starting - a CS/ECE double. I also got the job I always wanted.
I work in the industry. You can read some of my earlier slashdot posts to see where exactly I work.
Games are very complex pieces of software these days for sure. Graphics, audio, networking, even UI is a big deal. Just getting something working is only the beginning. Then comes the real work in making your game engines perform such that you are hitting your framerates in every area of the game.
It used to be if your main loop was hitting your framerate, you were done. This is because you did all of your I/O up front (the loading screen). Your user input was always polled each frame, so unnecessary state changes that could possibly disrupt your performance were minimal. Largely it was your graphics theory knowledge that made or break your engine.
Nowadays it is becoming more non-deterministic due to other forms of disruptive state changes. Graphics have become more complex and networking creates state changes that often don't happen within one frame (e.g. picking up an item in Quake 3 requires the server to acknowledge this).
People complain about why studios ask for at least 5 years of experience and on top of that ask for prior experience with a particular console. Getting something working fast isn't the goal. It's getting it working correctly.
How relationships with publishers changes priorities is an entirely different discussion, however...
3DNark 2001 non-interactive demo Bloodrayne Trailers Brute Force DOA Xtreme Beach Volleyball Devil May Cry 1/2 Doom III Duality Final Fantasy Series F-Zero GX GunGrave Halo 1/2 Jet Set Radio Future Kakuto Chojin Killer 7 Kingdom Hearts Max Payne Metal Gear Solid 1/2/3 Metroid Prime Murakumo Ninja Gaiden Odd World: Munch's Oddysee Phantom Crash PlanetSide Primal PN 03 Resident Evil (various) Shenmue Silent Hill 2/3 Soul Calibur II *SOME* Star Wars trailers (not enough time to list 'em here) StarCraft - Ghost Sudeki Tekken 3/4 Unreal 2 WarCraft III World of WarCraft XIII
That's all that pops out at me for now. There have been others that I've liked, but you will get a kick if you watch the above:)
And yes, they are all non-interactive downloadable movies somewhere...
I'm not a console programmer, but I am (well, will be) a developer doing dev tools and kernel stuff for Xbox.
I personally just went the "obvious" route: gave my resume to my closest Microsoft recruiter and interviewed, etc. I do consider myself the luckiest SOB ever in terms of positions I got to interview for, however.
If you feel you have an awesome game idea, Microsoft actually does make it tons easier to become an Xbox developer than it is to become a developer for other consoles. MS has the Xbox Incubator Program, which takes what MS feels are very good ideas and basically becomes your publisher. They will buy the dev kits and resources you need to finish your game.
Unfortunately, I don't have time to finish my thoughts at the moment... Perhaps later.
does anyone know of a video archive of all of jobs' keynotes since he has returned to apple? try as i might, i've only been able to gather a few that i've found from youtube and itunes.
people lament that Apple didn't release an iPhone SDK. however, they did - it's Safari. that's the only reason they ported it to Windows. this isn't a bid for browser market share; it's a bid for mobile developers.
An Xbox LIVE Gold Subscription costs $50 per year (http://www.xbox.com/en-US/live/memberships/xbox36 0subscriptionplan.htm). My math is rusty but I believe that is a grand total of ~$5 per month.
You can pay for Xbox LIVE subscriptions in various ways, but the gold subscription is the most economical.
Disclaimer: Microsoft is my employer. This post is provided as-is with no warranties and confers no rights.
Yes, we have a "hide" option. If you go to Personal Settings -> Online Status, you can set your status to Away or appear as if you're offline, just like on instant message services.
Zonk said he hated entering in his email address and password with the Xbox 360 virtual keyboard. We understood this problem from Xbox and support USB keyboard input for the Xbox 360 virtual keyboard. Just plug in a USB keyboard at any time and use it while the virtual keyboard is displayed.
Disclaimer: Microsoft is my employer. This post is provided as-is with no warranty and confers no rights.
Someone please answer this question for me: Why? Why does the average consumer need a dual-core processor? For that matter, why does the average consumer need a dual processor configuration at all? Are the people buying $3000 dual-proc G5s just being elitist?
My point is this. Let's see what the average consumer does with his computer:
- Surfs the Internet
- Reads email
- Watches DVDs
- Plays music
- Plays games
- Maybe does some work
Note that among all of those things, people rarely do them all at once (and I am not talking about the Slashdot population that does work, listens to music and has browser windows open all at the same time).
Games are the only taxing item there, and most PC games are not even multithreaded. Gamers that buy the Alienware system are literally just wasting cash.
On top of all of this, no matter how much you do, your CPU spends quite a bit of time (upwards of 85%) in the idle thread (aside from you SETI@Home people).
When you put all that together, it makes little sense to buy a dual-core CPU for your desktop PC.
tripple ditto.
Stop spreading FUD. You are free to instantiate your own instance of IE's rendering engine (Trident) as a hosted COM control.
AOL doesn't have to pay any fees.
so it's like this... people click on a link on slashdot, which gets farmed out to the p2p network to get the cached copy, but there's so many people clicking the link to get the cached copy that they are only slashdotting their own computers since they are all part of the p2p network too! now we can all collectively feel the slashdot effect!
oh, first post?
Here at Microsoft, we recently launched Office 2004 for OS X. The entirety of MacBU (that's Mac Business Unit) received iPods as ship presents. Kinda makes me feel like I'm working for the wrong group :)
his e-mail address is well-known to be billg@microsoft.com
although i expect it is monitored in some fashion...
I am not totally sure on this, but has the Xbox managed to outsell the PS2 in any month except for when the Xbox was first released?
Yes, it has.
I don't know if I'm too late to comment on this story, but here goes anyway...
I personally have a HTPC (home theater PC) setup in my apartment. The display is a Samsung HLN4365W DLP set. Not the same as LCD, but it accepts the same types of input as a standard HDTV device: DVI, Component, etc.
My PC is a standard Windows XP box. Shuttle XPC SN45G case/mobo, Athlon 1800+, 512MB RAM, WinTV PVR, and a Radeon 9600 Pro.
My display's native resolution is 1280x720p. By default, my video card does not have this resolution enabled. An application called PowerStrip has been around for a good long while that excels at doing things like adjusting vertical/horizontal scan rates, resolutions, etc. in most video cards' firmware & drivers. Note that the display worked fine at 800x600, but then I wasn't making much good use of the widescreen aspect ratio and DVDs from the HTPC were letterboxed in the 8x6 area of the screen, which looked retarded.
So will your laptop work? It's not 100% clear that it will since your laptop probably has an integrated video chipset that PowerStrip may not support. Of course, you might just get lucky and it might work out of the box, too.
Remember the late 1990s? Yeah, those years where the guy with a psychology degree got a $100,000/yr job at a .com company because "his skills were relevant to how the company developed its web site" or some such crud? Those days are gone.
As software and computer engineering matures and the industry grows (yes, this is arguable right now, but over the next 20 to 40 years I have no doubts it will grow), the primary differentiator between you and the next guy for obtaining a job in CS/CE fields will be tangible skills.
That said, just about the only person that can really predict what the economy will look like 4 to 5 years from now (when you look for a job) is Alan Greenspan. There are other posts that say "do what you love" and I tend to agree with this. Money isn't everything.
For the record, I did the same thing you are starting - a CS/ECE double. I also got the job I always wanted.
i asked for one random number between 0 and 10000 and i got back my base rate salary.
I work in the industry. You can read some of my earlier slashdot posts to see where exactly I work.
Games are very complex pieces of software these days for sure. Graphics, audio, networking, even UI is a big deal. Just getting something working is only the beginning. Then comes the real work in making your game engines perform such that you are hitting your framerates in every area of the game.
It used to be if your main loop was hitting your framerate, you were done. This is because you did all of your I/O up front (the loading screen). Your user input was always polled each frame, so unnecessary state changes that could possibly disrupt your performance were minimal. Largely it was your graphics theory knowledge that made or break your engine.
Nowadays it is becoming more non-deterministic due to other forms of disruptive state changes. Graphics have become more complex and networking creates state changes that often don't happen within one frame (e.g. picking up an item in Quake 3 requires the server to acknowledge this).
People complain about why studios ask for at least 5 years of experience and on top of that ask for prior experience with a particular console. Getting something working fast isn't the goal. It's getting it working correctly.
How relationships with publishers changes priorities is an entirely different discussion, however...
Enough said
I use AWStats on a home web server.
It's written entirely in perl so it can work on Windows just fine as well. To see a sample go here.
And mine is further logarithmically smaller than yours.
But I have no girlfriend.
That's why you use if(1 == x). 1 can not resolve to an l-value.
See, they announced this box set right after I completed my collection of the single season releases.
3DNark 2001 non-interactive demo
:)
Bloodrayne Trailers
Brute Force
DOA Xtreme Beach Volleyball
Devil May Cry 1/2
Doom III
Duality
Final Fantasy Series
F-Zero GX
GunGrave
Halo 1/2
Jet Set Radio Future
Kakuto Chojin
Killer 7
Kingdom Hearts
Max Payne
Metal Gear Solid 1/2/3
Metroid Prime
Murakumo
Ninja Gaiden
Odd World: Munch's Oddysee
Phantom Crash
PlanetSide
Primal
PN 03
Resident Evil (various)
Shenmue
Silent Hill 2/3
Soul Calibur II
*SOME* Star Wars trailers (not enough time to list 'em here)
StarCraft - Ghost
Sudeki
Tekken 3/4
Unreal 2
WarCraft III
World of WarCraft
XIII
That's all that pops out at me for now. There have been others that I've liked, but you will get a kick if you watch the above
And yes, they are all non-interactive downloadable movies somewhere...
What's almost funny enough to comment on is that the reply to the grandparent is exactly 3 minutes apart...
I'm not a console programmer, but I am (well, will be) a developer doing dev tools and kernel stuff for Xbox.
I personally just went the "obvious" route: gave my resume to my closest Microsoft recruiter and interviewed, etc. I do consider myself the luckiest SOB ever in terms of positions I got to interview for, however.
If you feel you have an awesome game idea, Microsoft actually does make it tons easier to become an Xbox developer than it is to become a developer for other consoles. MS has the Xbox Incubator Program, which takes what MS feels are very good ideas and basically becomes your publisher. They will buy the dev kits and resources you need to finish your game.
Unfortunately, I don't have time to finish my thoughts at the moment... Perhaps later.
Kathy Kinney?
(For those who don't know, she plays Mimi on the Drew Carey Show).