Carmack On ATI's Driver Modifications
CitizenC points out that John Carmack's .plan file has been updated to discuss ATI's driver optimizations. If you weren't paying attention, ATI put code in their drivers to optimize for Quake3, based on the name of the executable - so when running Quake3, you'd get a (good) set of optimizations for the game, but when running the same game after changing the name of the executable, you'd get a default set of optimizations with lesser performance. Some people called this cheating since Quake3 is a typical benchmark application these days.
I'm not implying that ATI did it in a selfless manner; enlightened self interest is a good thing. ATI does well in reviews and Quake III players that buy ATI cards get faster operation. Other than the competition, who loses here?
It's not as if ATI contracted with id to make other games slower. They just chose to optimize for the common case. There's a phrase to describe that type of choice: Good engineering.
There's another as well, that I suspect may be a part of the "controversy" here: Good business. And as we all know, business is bad.
<sigh>
Maybe I'm wrong, and folks just haven't taken the time to think about this issue and instead are reacting w/o understanding. Frankly, I'm not sure which thought depresses me more.
The issue wasn't that it made Quake 3 faster and nothing else, the issue was that it made it faster by degrading it's visual quality, and did it without informing the user.
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old article:
ATI Drivers Geared For Quake 3?
Or if you hate clicking and want to cut-n-paste:
http://slashdot.org/article.pl?sid=01/10/24/16432
-- Dan
One small comfort is that no one buys ATI cards for performance. Any cards of the GeForce (Nvidia's brand) variety handily whip anything at the same price point with ATI.
This really isn't true any longer. ATI finally released better drivers for the 8500 this week and it keeps up fine with a GeForce3 Ti 500, for $50 less. Here's a review at Tom's Hardware.
A lot of people still don't realize, what ATI's "optimizations" are about. It's not a optimization specific to Quake 3 which noone could complain about. ATI's drivers forced some features to be disabled massively sacrificing image quality only when Quake 3 is run. It's not clear what they did exactly, but it looks like they were forcing 16-bit textures and/or using lower-resolution mipmaps. See the results here. (The site is in German, but they have some nice details of screenshots, showing the difference onmouseover.)
If you'd read the analysis articles at all, you'd note that the trick ATI is trying to pull is NOT driver (good)optimization for quake 3, but instead is intentionally degrading image quality to improve benchmarks. Quake3 looks like total crap with the ATI drivers, that's why it's fast.
It's essentially of forcing any game with the name quake3 to run at below the minimum detail levels, regardless of what the user has selected, just in order to manipulate benchmarks.
You can debate whether optimizing for a certain game is good or not, but that is a totally different question from what ATI is actually doing, which is intentionally manipulating benchmarks.
I know it's hard to keep track of all the news, but before saying that some driver changes are "good optimizations", you should really check out the facts first. You can look through the comments for this article and see that most of the slashdot readers only read the headlines and initial blurb. Because of this, a lot of people are misinformed about what is really going on.
If you missed the discussion in the first place.
:Our goal for the RADEON 8500 is and always has been to deliver the best possible gaming experience to our customers.
The Register : As we say, if you like the 8500's Quake III frame-rate but aren't willing to put up with the dip in image quality, buy a different card. Or wait for ATI to change its drivers, which, we understand, it's in the process of doing.
HardOCP was the first to publish about this: The Facts As We See Them: It certainly seems to us here at [H]ardOCP that ATi has in fact included application specific instructions in their version 5.13.01.3276 Win2K drivers that make Quake 3 arena benchmarks faster by up to over 15%. Either way, the driver optimisations for Quake III are just one of the (many) factors that differentiate different vendors' products. ®
firingsquad show show some details how the quack.exe is made and concludes:
To some of us, it seems like the evidence points towards intentionally deceptive code designed not only to inflate benchmark scores, but also to keep anyone from finding out. To others, this is nothing more than an overreation to a perfectly legitimate game optimization. In our eyes, anyone who vehemently peddles either of these explanations is either naive or pushing an agenda of their own.
there later in Q&A with ati explains in 2 pages that
yeah right.!
Anand did a new look at the 8500 with the new ATI drivers. He claims that the image quality is now identical to the Geforce3 and that the driver optimizations work for all Quake3 engine based games. Anandtech article
Well, actually, while ATI does not actively support Linux themselves, they do release more information about their chips than nVidia does. Because of this, third party driver developers can develop open-source, cross-platform drivers, which with nVidia, you are stuck with Linux on x86. So while nVidia invests more development time, ATI gives more information and therefore has more well-developed drivers on more platforms. Their linux driver implementation may not be as good as nVidias, but will be around even if ATI went out. If nVidia goes, and all we have are the binary drivers compiled for Kernel 2.4.x and XFree 4.1.x, then nVidia owners are in a bit of a fix....
XML is like violence. If it doesn't solve the problem, use more.