Return to Castle Wolfenstein Ships
Screaming Lunatic writes "Woohoo, Return to Castle Wolfenstein has finally shipped. Check this story out at Yahoo. You should be able to buy it at the regular gaming shops. I highly recommend buying it rather than hacking it, as noted in Graeme Devines .plan file." CD: I am seriously flashing back to the Apple II game with a similar name, hope this doesn't suck like daikatana.
Happy Reading.
Hmmm. I just saw this at my local BestBuy today. And here I thought I simply missed the release announcement on Slashdot . . .
.). However, suppose the keygen has produced a key that has been posted on the Internet and shared. I doubt that id would just say, "Oh, that's yours? Well, we'll just take it off of the list of banned keys." Hopefully, the customer could fax a copy of a receipt or something and get a new key mailed if this was to happen.
Regarding the CD key banning, there's something I'd like to point out: what happens if you buy a copy of RtCW and the CD key that you get has already been blacklisted? Say someone uses a keygen. Keygens come up with apparently valid keys which can be used to install software/etc. However, the same CD key could very well also be sitting in a box on a store shelf somewhere. This happened to a friend of mine with Diablo II (although they do not blacklist keys; he just couldn't log on because of it), and Blizzard killed the other guy's account (seems justified . .
On a side note, I'm surprised at the note that Graeme Devine had something to do with this. Last I heard of him was in the interview at the end of the 11th Hour strategy guide. Good luck Mr. Devine, wherever you are.
I found a link to a pretty good review of RtCW while scanning Fark today.
& order=0
:-) It is really not breaking new ground with different player classes and objectives but I think it is the first big name game (read: going to get a boatload of press) that incorporates objectives into the shoot and slash multiplayer scene.
http://www.newsgeek.net/article.php?sid=964&mode=
If the Multiplayer is as cool as this guy thinks it is I could be digging myself out of my two year deep Counter-Strike rut.
I didn't do the multiplayer test. Does anyone else have any input on how cool/lame it is?
(/local/home/curiosity)-#who -u|grep thecat|cut -c 44-49|xargs kill -9
Uhm, hold on a sec, perhaps it was before your day but Wolfenstein 3D was NOT the original! The original was "Castle Wolfenstein" for the Apple (not Macintosh here, we're talking Apple II IIc kind of Apple).
Check the link from the front page to see what the real Castle Wolfenstein looked like.
Man, I loved that game... :)
"They do not preach that their god will rouse them, a little before the Nuts work loose." Kipling, 'The Sons of Martha'
The real big thing to be cautious tho is if the owner has kept a copy of the CD key or has distributed it beforehand. Without a unique and individual CD key (only one person can use it at a time supposedly), you're going to be out of luck regarding Internet multiplayer until they put in a patch that doesn't check the CD key (they haven't done it yet for Q3A, which has been out for some time now, 2 years maybe?).
If you're patient, wait until this weekend's ads in Best Buy and CompUSA. They usually knock the price to around $30-$35, and my local TX stores always still have them in stock. Your mileage may vary. Or if you're really impatient, buy it now and bring the receipt back later within a few days.
The linux version of the mp-test 2 came out the day after the windows version.
Here is a section of Todd Hollenshead's
So there ya go.
I have been looking, but I see no final linux version yet. But it's been just 1 day. I just hope that Timothee isn't on vacation or something, because the tin box is sitting right here just waiting to get installed... (Timo: hint hint)
-geekd
The first was Castle Wolfenstein, a great old game originally for the Apple computer (as in II, II+, IIc kind of thing, not Mac).
For those looking to re-live the past, a copy is available here.
"They do not preach that their god will rouse them, a little before the Nuts work loose." Kipling, 'The Sons of Martha'
The first real first-person-shooter game (sort of), would rightly be Ultima Underworld: The Stygian Abyss. I think it would be the game that started the FPS revolution, except that Wolfenstein 3D and later, DOOM, brought the revolution into full gear.
Qu'on me donne six lignes écrites de la main du plus honnête homme, j'y trouverai de quoi le faire pendre.
The CD keys are only used in multiplayer games, and they don't authenticate with the server you are connecting to, but with a master server that ID maintains -- else, how could they run a blacklist of banned keys?
You should still be able to play single player w/o the CD.
they could do this just by storing a serial number that the game uses on each CD, avoiding the silly mistake-prone key typing.
Dude, CDs are mass produced. That means they have to all be the same. That's why the keycode is always on a little sticker stuck onto the box.
"storing a serial number that the game uses on each CD" Beacuse this only works is each serial is unique, which means each cd would have to be unique, wich is, of course ridiculous.
"Sanity is not statistical", George Orwell, "1984"
The only blatant rip off that I can see is the delayed spawn or "reinforcements". Like DOD, the RTCW multiplayer is a war simulation, with objectives and classes, which are not unique to either DOD or RTCW.
DOD is for comps that can't handle the Q3A engine or people who don't want to shell out $50.
Journal
Well, talk about the atmosphere reduction when I discovered that the "German Elite Guard" (woohoo) use British machine guns.
I'm sure they would equip their "elite guard" with one of the cheapest and (arguably) least reliable weapons used in WWII!
AFAIK, it's impossible to generate a real key that works online. Your key is verified at id's master server when you try to join a server. You may generate a valid key (56bit des) when you play single player, but it's not gonna fly online. Do some research on Quake3 being 'cracked' if you want proof. Q3 online was uncrackable, as is RTCW.
From my experiences with the multiplayer test, I observed you inflict more damage whenever your target has his back to you. Even if you aren't taking care to be quiet, if you run up behind someone with a knife you can cut them down in one or two shots from full health. Compare that to half a dozen or so required if you strike them from the front. My most often used multiplayer tricks, therefore, are to (1) hide around a corner and wait for enemies to run past you, exposing their back, and (2) never flee with your back to the enemy.
More soon.
FIn
## W.Finlay McWalter ## http://www.mcwalter.org ##
ID already had the database of keys before the products were shipped. You just verify against it. Also, losing access to a game due to some key problem isn't catastrophic.
On the other hand, MS didn't have a premade database of keys. They require you to disclose information about your system in order to generate one. Losing access to your productivity tools or your entire OS can be a very big deal.
In my opinion, you should buy it here, as
TuxGames is a really reliable site
It will show that you support Linux community :)
____
nico
Nico-Live