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In-depth X-Box Hardware Review

Tauvix writes: "AnandTech is running an in-depth article on the hardware of the X-box as compared to a PC, the PS2, and the Gamecube. There's some very interesting suprises and commentary on what was done right, and what could have been done better."

6 of 185 comments (clear)

  1. XMSN? by imrdkl · · Score: 5, Interesting
    From the article: Microsoft has yet to announce their official plans for taking the Xbox online and unfortunately by default the Xbox's Ethernet port is not set to receive an IP from a DHCP server

    Perhaps there some sort of Xbox ISP in the works exclusive to MS? A XMSN, if you will? If so, are Xbox owners need a membership to play games remotely?

  2. Interesting Look by r.suzuka · · Score: 5, Interesting

    I read through the article and perhaps I did not understand it completely but I believe the writer may have been missing the points overall.

    In Japan, the market for consoles is perhaps much greater than it is in the United States. Many people have a computer but not as many as have a console. Instead of looking at the Xbox as a console, I believe it was looked at as a dedicated gaming computer. Does that make sense? Please correct me if I am unclear.

    I believe that the writer missed many of the reason for the popularity and technical strength of consoles. For a console, a developer of course knows what sort of hardware his program will be running on, and he has specialized tools from the console maker to help him in his development. That is not found so much with a computer (though it is with the Xbox). Quite a bit can be done without enormous quantities of RAM as consoles through out history have shown. If you remember the Zelda game for the Nintendo 64, it would run on only 4 MB of RAM. I would like to see PC games do that ^_^

    I also did not see a comparison of the Xbox to the Nintendo GameCube. I have had a GameCube since it was released two months ago and I am very pleased with it so far. I may even enjoy it more than my PlayStation 2. I believe that the GameCube is a worthy competitor to the Xbox.

    I am making the point that consoles are not meant to be personal computers and they should not be judged in that way. The Xbox is a impressive dedicated gaming PC in many respects if developers will learn to fully utilize its power, but as a console, I do not prefer it.

    Thank you for reading this long post of mine. Once again please correct me if I am not clear in what I say. Thank you.

    R. Suzuka

  3. What could by nervlord1 · · Score: 5, Interesting

    Welcome to the Xbox, a nerds best friend:

    What was done right:
    The xbox acts as a cooker itself! no need to buy a microwave to warm up that pizza, just put it on the xbox!

    Expensive heating is now cut down thanks to the myraid of heat exhauts on the Xbox

    Balance your Tv, VCR and kitchen sink on the xbox's overly large service

    Use the controller as an inexpensive door stop: big enough for even the heaviest of doors.


    With all the versetile uses of the x box, we say use this common daily appliance in your every day life, coming soon: a hack to reverse the exhauts so the xbox doubles as a vacum!

    P.s. for those with no humour, yes, this was a joke post.

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  4. Wonderfull Design, but Perhaps Unflexable by zulux · · Score: 5, Interesting

    The XBox has some fantastic hardware, but it puts the developer in a DirectX 8.1 sandbox. If the game is a 3D, with textures and snazy vertex shading, then the Xbox hardware is wonderfull.

    If the programmer needs somthing else: like generateing all the textures using algorithms, or simulating deformable shapes on a per-pixel basis, that the design like the massivly parrallel and massivly flexible PS2 really shines.

    Anand had a great example of this: Electronic A rts just used one of the the PS2 vector units to encode Dolby 5.1. sound. Thats flexible.

    It's kinda like compairing the Atari 2600 to the ColecoVision - the Atari was really felxible but limited in processing power, but Coleco had a wonderfull sprite chip and a great processor.

    Unfortunatly the Coleco design was inflexable, and Atari programmers were able for move the 2600 from being a pong macheine, into generating alomost thoushands of colors and thousands of sounds. The Coleco had decent games, but nobody was able to coax anything truly unique out of it.

    The Atari 2600 went from Combat http://outerspace.terra.com.br/special/historia/co mbat.JPG
    to psudo 3D Poleposition http://www.whimsey.com/z26/POLEPSN.GIF due to it's fexibility.

    Perhaps the PS2 will do a likewise transformation.

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    1. Re:Wonderfull Design, but Perhaps Unflexable by TheMoog · · Score: 5, Interesting
      If the programmer needs somthing else: like generateing all the textures using algorithms, or simulating deformable shapes on a per-pixel basis, that the design like the massivly parrallel and massivly flexible PS2 really shines.

      ...it shines if you like programming an almost impossible-to-debug multiprocessor system. Orchestrating four separate processors with DMA accesses flying over limited bus power is tricky. Plus Xbox, though DX8-based is not just DX8, it's superficially similar but greatly optimized and tailored specifically for Xbox.

      Xbox has UMA too, which means the CPU can get in and address textures directly itself, unlike on the PS2 where DMAs have to be set up to talk to texture memory, so in fact it's easier on Xbox to generate the textures using algorithms, as you describe.

      As for 'simulating deformable shapes on a per-pixel basis' I've been in the graphics trade for five years, and have never heard such a made up bunch of junk. You want deformable shapes? Cool; you can either dump polys completely and write your own renderer, in which case Xbox will beat PS2 as it has a faster processor, and none of the specialist rendering hardware in either box can help you. If you mean deformable as in morphing/procedurally modified vertices, then both machine are equal. If you mean procedural generation of geometry, then granted, the PS2 shines here, though it's not as if Xbox can't do it. As for anything 'per-pixel' the PS2 can render a single texture per-pixel at a time. Only Xbox and GameCube can do anything like arbitrary per-pixel operations.

      Anand had a great example of this: Electronic A rts just used one of the the PS2 vector units to encode Dolby 5.1. sound. Thats flexible.

      Granted, that is cool; but you are of course giving up 30% of your processing power to do something Xbox does in hardware. All credit to them though!
  5. Earliest computer entertainment devices? by WowTIP · · Score: 4, Interesting

    From article:
    But although PC gamers have taken the lime light recently, every true PC gamer and most PC users in general can trace their roots back to the earliest of computer-entertainment devices: videogame consoles.

    Most people I know started out on Commodore 64, Sinclair or some of the other early home computers. In fact, I think most people that started out on computers are still gaming on computers (PC). Those that started out on consoles still pretty much run consoles.

    But that's just my buddies... Might differ...

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