Behind the scenes: Metal Gear Solid 2
Kevin Lomax writes "GameSpot has posted another one of its
Final Hours stories, this time detailing the
development story
behind Metal Gear Solid 2 for the PlayStation 2.
They did one on
Black &
White earlier this year and this one looks just as good with lots of interesting quotes
from the developers in Japan about how they built the game."
This game has gotten universally near-perfect reviews. But is it really THAT much different from the original? To me, it's a remake with a longer story and better graphics. Isn't this the kind of thing that gets ID a bunch of flack with each iteration they put out?
I'm playing it now, and it is fun... but it is the same fun that Quake3 was, after playing Quake1 or 2.
python -c "x='python -c %sx=%s; print x%%(chr(34),repr(x),chr(34))%s'; print x%(chr(34),repr(x),chr(34))"