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Behind the scenes: Metal Gear Solid 2

Kevin Lomax writes "GameSpot has posted another one of its Final Hours stories, this time detailing the development story behind Metal Gear Solid 2 for the PlayStation 2. They did one on Black & White earlier this year and this one looks just as good with lots of interesting quotes from the developers in Japan about how they built the game."

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  1. A little spoilage with my thoughts on MGS2 by DragonPup · · Score: 3, Insightful

    Honestly, the story of MGS2 seemed to...well, fall a little loose as the game wrapped up. It went from really nice in the majority of the game but became to a tad too philiosophical for it's own good near the end.

    Also it seemed that some of the neater things(the sword, the partner mode) were SERIOUSLY underused and both were so cool!

    Oh, and I disagree with the thought in the article that Raiden was 'overly feminane looking', nancy might be a better for him :-)

    All in all, I still enjoyed it greatly. Great game, maybe we'll even see a sequel. One can hope

    -Henry

    --
    "Useless organic meatbag" -HK-47
  2. The truck have started to move... by Ukab+the+Great · · Score: 4, Insightful

    Anyone remember the original Metal gear for Nintendo? That kicked ass for its time--it was one of the few original nintendo games and actually had a plot. And the bad translations from Japanese were somewhat amusing, too "The truck have started to move!". The really freaky thing is that there are people my age who have kids who play the sequels to games that I played as a kid. It's a good thing that emulators like MAME exist, otherwise future generations of gamers who ten years from now play "Metal Gear 30" or "Golgo 13 III" (I can only dream) would never truly understand where their games fit into the whole plotline. Without MAME, how many kids playing the current line of nintendo games would know that Donkey Kong was originally evil and that the only thing Mario was good for was jumping over barrels?