Behind the scenes: Metal Gear Solid 2
Kevin Lomax writes "GameSpot has posted another one of its
Final Hours stories, this time detailing the
development story
behind Metal Gear Solid 2 for the PlayStation 2.
They did one on
Black &
White earlier this year and this one looks just as good with lots of interesting quotes
from the developers in Japan about how they built the game."
its kind of ironic that they can come up with exciting games when their real lives are so impoverished.
I know some games developers, and they are amongst the most boring people you could ever meet. Constantly whining about how they haven't sold out to the man, simply because they don't have to wear a suit when they go to work. What a bunch of whining whinging wusses.
Kojima once had what he thought was a great concept: designing a product where the player would be forced to buy a new copy of the game every time the player character died. "As I said, I have some very impractical ideas," he admits with a grin. Imagine if everytime Windows crashed, Bill Gates got a dollar, he'd be a billio- err.... Hey, he does!