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Behind the scenes: Metal Gear Solid 2

Kevin Lomax writes "GameSpot has posted another one of its Final Hours stories, this time detailing the development story behind Metal Gear Solid 2 for the PlayStation 2. They did one on Black & White earlier this year and this one looks just as good with lots of interesting quotes from the developers in Japan about how they built the game."

129 comments

  1. first fist by Anonymous Coward · · Score: -1, Offtopic

    first fist is when you fist someone first in quake 3 arena

    1. Re:first fist by Wil+Wheaton · · Score: -1

      I claim the fp from you as my own. I like the way lil' boys feel!

    2. Re:first fist by Anonymous Coward · · Score: -1, Offtopic

      lies, it's mine
      (i'm karma whoring for a good cause)

    3. Re:first fist by Anonymous Coward · · Score: 0

      You really are a cock head Will. Let me ask you something, are u a nigga? are you a nigger like the one i beat the shit out of last night? are you that nigga? I sure hope you are, because he was not getting up after the hiding he coped.

  2. pf by Anonymous Coward · · Score: -1, Offtopic

    ps0t tha fr1st!

    SONS of liberty r0x0rs boyee!

  3. Wow! by Anonymous Coward · · Score: -1, Offtopic
    I got a first post on Thanksgiving.

    Happy first-posting holidays!

    1. Re:Wow! by Anonymous Coward · · Score: -1, Offtopic

      no, sir, you did not.

    2. Re:Wow! by Wil+Wheaton · · Score: -1

      Hey, fuckstick, suck my dick and fucking like it, you shitsucking cumguzzling asslicking shitbag.

    3. Re:Wow! by SlaveTroll · · Score: -1
      No, what you got is a big black dick up your ass!

      Happy getting-fucked-by-cmdrtaco-in-the-ass holiday!

  4. Who cares ? by Lord+Hugh+Toppingham · · Score: -1, Troll
    I mean, lets face it, code is pretty boring, writing code is boring, these guys who write these games are geeks and nerds with no concept of how to enjoy life.

    its kind of ironic that they can come up with exciting games when their real lives are so impoverished.

    I know some games developers, and they are amongst the most boring people you could ever meet. Constantly whining about how they haven't sold out to the man, simply because they don't have to wear a suit when they go to work. What a bunch of whining whinging wusses.

    1. Re:Who cares ? by Iron+Chef+Japan · · Score: 0

      Hmmm, well I tend to disagree with you. I sure bet Hideo Kojima is one of the most interesting people you could ever meet. The man is a genius, but since I can tell you havent played any of his games, so you wouldnt know. For this guy to be so proficent and elite, I doubt he whines about petty shit. Would you call an artist, a person with 'no concept of how to enjoy life?'. Probably not, the man loves what he does, and he gets to do it every day for lots of money, and not for the feeling that he beat the system. Code really owns j00, as does Hideo Kojima, and without this 'boring' code, ungreatful people like your self would not be able to come up with these exciting games.

  5. Software Development by 1alpha7 · · Score: 3, Funny

    "You see this callus on my finger?" Kojima asks. "Well, that's from me using so many highlighters to go through all the bugs. I use up at least two highlighter pens a day."

    Now that's thorough software development.

    1Alpha7

    --
    Live to be Moderated
    1. Re:Software Development by dimator · · Score: 4, Funny

      that's from me using so many highlighters to go through all the bugs

      I bet he spends a lot of time cleaning his monitor too!

      --
      python -c "x='python -c %sx=%s; print x%%(chr(34),repr(x),chr(34))%s'; print x%(chr(34),repr(x),chr(34))"
    2. Re:Software Development by Anonymous Coward · · Score: -1, Offtopic

      No, they're there because of all the wanking. He probably tugs many times a day in front of his monitor. I know I do.

    3. Re:Software Development by blackwhiteandgrey · · Score: 1

      I must confess; that was a fairly extensive article. It's not everyday you see an article on the net go for 21 pages or so... I've never been a big fan of gamespot, but I might pay a little more attention to them if the rest of their stuff is even a tenth as good as this.

      --
      Honestly... have you ever seen anything like this?
    4. Re:Software Development by drinkypoo · · Score: 1
      I bet he spends a lot of time cleaning his monitor too!

      Not as much as the guys responsible for this work.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  6. Back door discovered ! by Anonymous Coward · · Score: -1, Offtopic

    My boyfriend had been going on at me for a long time about wanting anal sex with me. Initially I was quite shocked, but perhaps not surprised as he had gone to a well known public school, and I knew what they got up to!

    I started to look up websites and read articles about anal sex on the Internet, and I was surprised how interesting I found the subject - I was even intrigued that the Americans call the women 'back door girls'.

    One evening, after a few too many glasses of wine, I said that I would agree to it, on the condition that if it hurt or I did not like it he would stop immediately. My boyfriend is very considerate and he fully agreed to my demands. I said that I would have a bath, and see him in the bedroom.

    I made sure that I carefully scrubbed my bottom in readiness, and with some trepidation walked into the bedroom. My boyfriend did nothing to hide his erection and he said that he was getting really excited at the prospect of taking me from the rear. He gave me a long and passionate kiss, his tongue probing deep into my mouth. He then cupped my breasts and started to lick and suck my nipples, which made them stand out like stalks. I could feel the moisture starting to flow from my pussy. He then got me to kneel on the carpet with my bottom sticking straight up at him. I am rather proud of my bottom, and he praised its plump roundness.

    His tongue started to lick up and down my crack, I could feel his saliva dribbling down over my gaping pussy lips. My hand went to seek out my clit, and I rubbed it hard. Then he eased his cock to my puckered little hole, and ever so gently pushed it in. I let out a gasp, and tried to relax my muscles he slid further inside me. It was an incredible sensation, feeling his stiff cock gliding in and out of my bottom as my finger masturbated my clit.

    Soon he cried out that he was going to cum, and my hand was in a frenzy rubbing my swollen bud, as I too felt my orgasm start. He groaned as with a final thrust up my bottom he spurted his delicious hot cream deep inside me. That was enough to send me over the top and I came with a violent shuddering spasm.

    As a thank you to me, he gave my juicy pussy a good licking, and I had another lovely orgasm. I am now a fully paid up 'back door girl'!

    1. Re:Back door discovered ! by Lord+Hugh+Toppingham · · Score: 0

      Exactly what does this have to do with Metal Gear Solid ?

    2. Re:Back door discovered ! by Anonymous Coward · · Score: 0

      well, my guess is that he or (god forbid)she either copied the wrong article (textfiles.com/.../backdoor.txt) , or was just saying that he/she would rather play Metal Gear Solid then have the above happen?

  7. Don't forget the toys! by Anonymous+DWord · · Score: 1

    Todd McFarlane of Spawn fame is doing the second series too. Check 'em out here. Pretty wicked detailing, as per usual.

    --
    "If he thinks he can hide and run from the United States and our allies, he's sorely mistaken." Bush on bin Laden
    1. Re:Don't forget the toys! by Anonymous Coward · · Score: 0

      Fuck Todd McFarlane. When Bruce Campbell was asked what he recieved from Todd Toys for his Ash figures, he replied, "I got two things from Todd McFarlane: jack and shit." Not to mention his theft of the Miracleman rights.

    2. Re:Don't forget the toys! by Anonymous Coward · · Score: 0

      Does Bruce Campbell own the rights to the Evil Dead series or even just the character of Ash? I thought Sam Raimi did, and ultimately whatever studio put out Army of Darkness. Why would Bruce Cambpbell be paid anything by McFarlane? Do you think Kenner pays anything special to Harrison Ford and co. for the billions of Star Wars figures bearing their likenesses they've sold?

      Let's grow up a little, here. Adults don't buy silly little toys, anyway.

    3. Re:Don't forget the toys! by Graymalkin · · Score: 2

      Actually Harrison Ford and co DO get paid for their likenesses to be used on toys and whatnot. Part of the contract they sign says that they get a mad fat check every time some shit comes out with their likeness on it. Same goes for most actors whom appear as toys. Thats why you don't see huge blockbuster movies on the big three networks very often. The network has to pay the studio who has to pay the actors and whomever else was contracted.

      --
      I'm a loner Dottie, a Rebel.
    4. Re:Don't forget the toys! by Anonymous Coward · · Score: 0

      FYI, It looks like Neil Gaiman will be writing Miracleman, sorry Marvelman for Marvel soon, negating McFarlane's suspicious claims.

    5. Re:Don't forget the toys! by drinkypoo · · Score: 1
      Let's grow up a little, here. Adults don't buy silly little toys, anyway.

      Adult (definition)

      I am 24 years old. I have attained legal age. I buy silly little toys, and silly big toys, and also silly medium sized toys. This includes a number of action figures, some of which are made by McFarlane toys.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  8. Another interview with Hideo Kojima by Anonymous+DWord · · Score: 1

    Just a little one here. He loves Shrek. :)

    --
    "If he thinks he can hide and run from the United States and our allies, he's sorely mistaken." Bush on bin Laden
  9. The Big Secret by 1alpha7 · · Score: 1

    When you first sit down to play Metal Gear Solid 2, you assume the role of Snake for the opening sequence. But soon the tables turn--Snake disappears and you take control of Raiden. It's a twist that even the most die-hard Metal Gear fans surely won't be expecting.

    Oh, right. Except its all over the Internet. Like movie trailers that give it all away.

    1Alpha7

    --
    Live to be Moderated
    1. Re:The Big Secret by Carlos+Rodriguez · · Score: 1


      You know what the funny part is?

      Kojima did his best to hide Raiden until the release of the game. I watched all the trailers as soon as they came out (I was there at the E3 this year when he presented the new trailer at the Sony conference) and he never revealed anything that might suggest that you wouldn't control Solid Snake for the best part of the game. They even used Snake's model for some scenes that used Raiden's model in the final game.

      I managed to stay safe, intentionally avoiding any spoilers or reviews of the game when it came out until I got my copy and played it myself.

      Turns out, I shouldn't have bothered to avoid the spoilers. Even while Kojima kept Raiden as a secret for almost two years, the *manual* gives him away right at page two or three (along with several other spoilers). Thankfully I didn't read the manual for the first time until I was well along the game, and after realizing it had plenty of spoilage material I just tucked it away until I had finished the game.

      So, we didn't even need the Internet this time to give it all away. While Kojima was busy hiding all the important stuff in the trailers, some people at the packaging department of Konami of America decided to print everything in the manual. Thanks for the spoilers, Konami!

    2. Re:The Big Secret by The_Messenger · · Score: 1
      It went even farther than that: McFarlane Toys was commissioned to create MGS2 action figures, and three figures (Raiden, Ocelot, and Fortune I think) were "secret" until the game's release. McFarlane's website hasn't been updated yet, so you can still see the "obfuscated" toys.

      I've been looking forward to MGS2 for over a year, but I don't read gaming sites, and I purposely avoid potential spoilers, so I was indeed surprised when Raiden entered the scene. It's almost as if Snake were just there in the first level for publicity. :-)

      As mentioned in my earlier post, the lack of closure at the end of MGS2 leads us to suspect that there will be a third game in which Liquid/Ocelot is finally disposed of. Hopefully Snake will return to prominence for MGS3.

      --

      --
      I like to watch.

    3. Re:The Big Secret by Anonymous Coward · · Score: 0

      I hope Ocelot pump's Snake full of lead and pees on his rotting corpse, because Revolver Ocelot is the baddest motherfucker to ever hit videogamedom.

    4. Re:The Big Secret by palo0019 · · Score: 1

      Konami did an amazing job of keeping this little turd suprise secret. They went so far as to release later shots of the game with Snake which actually had Raiden in it. I only WISH it was well-known before hand so people can see this game is bag of ass, story-wise.

    5. Re:The Big Secret by MooRogue · · Score: 1
      I have to agree with The_Messenger. Luckily for me, all the gaming sites I visited told me *NOT* to read the manual as it contained spoilers. I was very much surprised by Raiden's appearance when he took off his mask in the game.


      In fact, I was actually wondering when I would go back to controlling Snake until I ran into "Pliskin".


      I guess reading the right gaming sites does have it's benefits :)

    6. Re:The Big Secret by The_Messenger · · Score: 1

      I'm sure it won't hurt them that much. Raiden wil be very popular among the female demographic that actually believes Rurouni Kenjin is heterosexual.

      --

      --
      I like to watch.

    7. Re:The Big Secret by mgblst · · Score: 1

      and we all know what a big impact the female population has on computer game sales... since they buy so many... with there makeup and shoes!!

    8. Re:The Big Secret by drinkypoo · · Score: 1
      When you first sit down to play Metal Gear Solid 2, you assume the role of Snake for the opening sequence. But soon the tables turn--Snake disappears and you take control of Raiden. It's a twist that even the most die-hard Metal Gear fans surely won't be expecting.
      Oh, right. Except its all over the Internet. Like movie trailers that give it all away.

      Actually, I knew about it until I read your comment. Thanks.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  10. Machiavelli by Anonymous Coward · · Score: -1, Offtopic

    The other and better course is to send colonies to one or two places,
    which may be as keys to that state, for it is necessary either to do
    this or else to keep there a great number of cavalry and infantry. A
    prince does not spend much on colonies, for with little or no expense
    he can send them out and keep them there, and he offends a minority
    only of the citizens from whom he takes lands and houses to give them
    to the new inhabitants; and those whom he offends, remaining poor and
    scattered, are never able to injure him; whilst the rest being
    uninjured are easily kept quiet, and at the same time are anxious not
    to err for fear it should happen to them as it has to those who have
    been despoiled. In conclusion, I say that these colonies are not
    costly, they are more faithful, they injure less, and the injured, as
    has been said, being poor and scattered, cannot hurt. Upon this, one
    has to remark that men ought either to be well treated or crushed,
    because they can avenge themselves of lighter injuries, of more
    serious ones they cannot; therefore the injury that is to be done to a
    man ought to be of such a kind that one does not stand in fear of
    revenge.

    But in maintaining armed men there in place of colonies one spends
    much more, having to consume on the garrison all the income from the
    state, so that the acquisition turns into a loss, and many more are
    exasperated, because the whole state is injured; through the shifting
    of the garrison up and down all become acquainted with hardship, and
    all become hostile, and they are enemies who, whilst beaten on their
    own ground, are yet able to do hurt. For every reason, therefore, such
    guards are as useless as a colony is useful.

    Again, the prince who holds a country differing in the above respects
    ought to make himself the head and defender of his less powerful
    neighbours, and to weaken the more powerful amongst them, taking care
    that no foreigner as powerful as himself shall, by any accident, get a
    footing there; for it will always happen that such a one will be
    introduced by those who are discontented, either through excess of
    ambition or through fear, as one has seen already. The Romans were
    brought into Greece by the Aetolians; and in every other country where
    they obtained a footing they were brought in by the inhabitants. And
    the usual course of affairs is that, as soon as a powerful foreigner
    enters a country, all the subject states are drawn to him, moved by
    the hatred which they feel against the ruling power. So that in
    respect to those subject states he has not to take any trouble to gain
    them over to himself, for the whole of them quickly rally to the state
    which he has acquired there. He has only to take care that they do not
    get hold of too much power and too much authority, and then with his
    own forces, and with their goodwill, he can easily keep down the more
    powerful of them, so as to remain entirely master in the country. And
    he who does not properly manage this business will soon lose what he
    has acquired, and whilst he does hold it he will have endless
    difficulties and troubles.

    The Romans, in the countries which they annexed, observed closely
    these measures; they sent colonies and maintained friendly relations
    with[*] the minor powers, without increasing their strength; they kept
    down the greater, and did not allow any strong foreign powers to gain
    authority. Greece appears to me sufficient for an example. The
    Achaeans and Aetolians were kept friendly by them, the kingdom of
    Macedonia was humbled, Antiochus was driven out; yet the merits of the
    Achaeans and Aetolians never secured for them permission to increase
    their power, nor did the persuasions of Philip ever induce the Romans
    to be his friends without first humbling him, nor did the influence of
    Antiochus make them agree that he should retain any lordship over the
    country. Because the Romans did in these instances what all prudent
    princes ought to do, who have to regard not only present troubles, but
    also future ones, for which they must prepare with every energy,
    because, when foreseen, it is easy to remedy them; but if you wait
    until they approach, the medicine is no longer in time because the
    malady has become incurable; for it happens in this, as the physicians
    say it happens in hectic fever, that in the beginning of the malady it
    is easy to cure but difficult to detect, but in the course of time,
    not having been either detected or treated in the beginning, it
    becomes easy to detect but difficult to cure. This it happens in
    affairs of state, for when the evils that arise have been foreseen
    (which it is only given to a wise man to see), they can be quickly
    redressed, but when, through not having been foreseen, they have been
    permitted to grow in a way that every one can see them, there is no
    longer a remedy. Therefore, the Romans, foreseeing troubles, dealt
    with them at once, and, even to avoid a war, would not let them come
    to a head, for they knew that war is not to be avoided, but is only to
    be put off to the advantage of others; moreover they wished to fight
    with Philip and Antiochus in Greece so as not to have to do it in
    Italy; they could have avoided both, but this they did not wish; nor
    did that ever please them which is for ever in the mouths of the wise
    ones of our time:--Let us enjoy the benefits of the time--but rather
    the benefits of their own valour and prudence, for time drives
    everything before it, and is able to bring with it good as well as
    evil, and evil as well as good.

    [*] See remark in the introduction on the word "intrattenere."

    But let us turn to France and inquire whether she has done any of the
    things mentioned. I will speak of Louis[*] (and not of Charles[+]) as
    the one whose conduct is the better to be observed, he having held
    possession of Italy for the longest period; and you will see that he
    has done the opposite to those things which ought to be done to retain
    a state composed of divers elements.

    [*] Louis XII, King of France, "The Father of the People," born 1462,
    died 1515.

    [+] Charles VIII, King of France, born 1470, died 1498.

    King Louis was brought into Italy by the ambition of the Venetians,
    who desired to obtain half the state of Lombardy by his intervention.
    I will not blame the course taken by the king, because, wishing to get
    a foothold in Italy, and having no friends there--seeing rather that
    every door was shut to him owing to the conduct of Charles--he was
    forced to accept those friendships which he could get, and he would
    have succeeded very quickly in his design if in other matters he had
    not made some mistakes. The king, however, having acquired Lombardy,
    regained at once the authority which Charles had lost: Genoa yielded;
    the Florentines became his friends; the Marquess of Mantua, the Duke
    of Ferrara, the Bentivogli, my lady of Forli, the Lords of Faenza, of
    Pesaro, of Rimini, of Camerino, of Piombino, the Lucchese, the Pisans,
    the Sienese--everybody made advances to him to become his friend. Then
    could the Venetians realize the rashness of the course taken by them,
    which, in order that they might secure two towns in Lombardy, had made
    the king master of two-thirds of Italy.

    Let any one now consider with that little difficulty the king could
    have maintained his position in Italy had he observed the rules above
    laid down, and kept all his friends secure and protected; for although
    they were numerous they were both weak and timid, some afraid of the
    Church, some of the Venetians, and thus they would always have been
    forced to stand in with him, and by their means he could easily have
    made himself secure against those who remained powerful. But he was no
    sooner in Milan than he did the contrary by assisting Pope Alexander
    to occupy the Romagna. It never occurred to him that by this action he
    was weakening himself, depriving himself of friends and of those who
    had thrown themselves into his lap, whilst he aggrandized the Church
    by adding much temporal power to the spiritual, thus giving it greater
    authority. And having committed this prime error, he was obliged to
    follow it up, so much so that, to put an end to the ambition of
    Alexander, and to prevent his becoming the master of Tuscany, he was
    himself forced to come into Italy.

    And as if it were not enough to have aggrandized the Church, and
    deprived himself of friends, he, wishing to have the kingdom of
    Naples, divides it with the King of Spain, and where he was the prime
    arbiter in Italy he takes an associate, so that the ambitious of that
    country and the malcontents of his own should have somewhere to
    shelter; and whereas he could have left in the kingdom his own
    pensioner as king, he drove him out, to put one there who was able to
    drive him, Louis, out in turn.

    The wish to acquire is in truth very natural and common, and men
    always do so when they can, and for this they will be praised not
    blamed; but when they cannot do so, yet wish to do so by any means,
    then there is folly and blame. Therefore, if France could have
    attacked Naples with her own forces she ought to have done so; if she
    could not, then she ought not to have divided it. And if the partition
    which she made with the Venetians in Lombardy was justified by the
    excuse that by it she got a foothold in Italy, this other partition
    merited blame, for it had not the excuse of that necessity.

    Therefore Louis made these five errors: he destroyed the minor powers,
    he increased the strength of one of the greater powers in Italy, he
    brought in a foreign power, he did not settle in the country, he did
    not send colonies. Which errors, had he lived, were not enough to
    injure him had he not made a sixth by taking away their dominions from
    the Venetians; because, had he not aggrandized the Church, nor brought
    Spain into Italy, it would have been very reasonable and necessary to
    humble them; but having first taken these steps, he ought never to
    have consented to their ruin, for they, being powerful, would always
    have kept off others from designs on Lombardy, to which the Venetians
    would never have consented except to become masters themselves there;
    also because the others would not wish to take Lombardy from France in
    order to give it to the Venetians, and to run counter to both they
    would not have had the courage.

    And if any one should say: "King Louis yielded the Romagna to
    Alexander and the kingdom to Spain to avoid war, I answer for the
    reasons given above that a blunder ought never to be perpetrated to
    avoid war, because it is not to be avoided, but is only deferred to
    your disadvantage. And if another should allege the pledge which the
    king had given to the Pope that he would assist him in the enterprise,
    in exchange for the dissolution of his marriage[*] and for the cap to
    Rouen,[+] to that I reply what I shall write later on concerning the
    faith of princes, and how it ought to be kept.

    [*] Louis XII divorced his wife, Jeanne, daughter of Louis XI, and
    married in 1499 Anne of Brittany, widow of Charles VIII, in order
    to retain the Duchy of Brittany for the crown.

    [+] The Archbishop of Rouen. He was Georges d'Amboise, created a
    cardinal by Alexander VI. Born 1460, died 1510.

    Thus King Louis lost Lombardy by not having followed any of the
    conditions observed by those who have taken possession of countries
    and wished to retain them. Nor is there any miracle in this, but much
    that is reasonable and quite natural. And on these matters I spoke at
    Nantes with Rouen, when Valentino, as Cesare Borgia, the son of Pope
    Alexander, was usually called, occupied the Romagna, and on Cardinal
    Rouen observing to me that the Italians did not understand war, I
    replied to him that the French did not understand statecraft, meaning
    that otherwise they would not have allowed the Church to reach such
    greatness. And in fact is has been seen that the greatness of the
    Church and of Spain in Italy has been caused by France, and her ruin
    may be attributed to them. From this a general rule is drawn which
    never or rarely fails: that he who is the cause of another becoming
    powerful is ruined; because that predominancy has been brought about
    either by astuteness or else by force, and both are distrusted by him
    who has been raised to power.

    CHAPTER IV

    WHY THE KINGDOM OF DARIUS, CONQUERED BY ALEXANDER, DID NOT REBEL
    AGAINST THE SUCCESSORS OF ALEXANDER AT HIS DEATH

    Considering the difficulties which men have had to hold to a newly
    acquired state, some might wonder how, seeing that Alexander the Great
    became the master of Asia in a few years, and died whilst it was
    scarcely settled (whence it might appear reasonable that the whole
    empire would have rebelled), nevertheless his successors maintained
    themselves, and had to meet no other difficulty than that which arose
    among themselves from their own ambitions.

    I answer that the principalities of which one has record are found to
    be governed in two different ways; either by a prince, with a body of
    servants, who assist him to govern the kingdom as ministers by his
    favour and permission; or by a prince and barons, who hold that
    dignity by antiquity of blood and not by the grace of the prince. Such
    barons have states and their own subjects, who recognize them as lords
    and hold them in natural affection. Those states that are governed by
    a prince and his servants hold their prince in more consideration,
    because in all the country there is no one who is recognized as
    superior to him, and if they yield obedience to another they do it as
    to a minister and official, and they do not bear him any particular
    affection.

    The examples of these two governments in our time are the Turk and the
    King of France. The entire monarchy of the Turk is governed by one
    lord, the others are his servants; and, dividing his kingdom into
    sanjaks, he sends there different administrators, and shifts and
    changes them as he chooses. But the King of France is placed in the
    midst of an ancient body of lords, acknowledged by their own subjects,
    and beloved by them; they have their own prerogatives, nor can the
    king take these away except at his peril. Therefore, he who considers
    both of these states will recognize great difficulties in seizing the
    state of the Turk, but, once it is conquered, great ease in holding
    it. The causes of the difficulties in seizing the kingdom of the Turk
    are that the usurper cannot be called in by the princes of the
    kingdom, nor can he hope to be assisted in his designs by the revolt
    of those whom the lord has around him. This arises from the reasons
    given above; for his ministers, being all slaves and bondmen, can only
    be corrupted with great difficulty, and one can expect little
    advantage from them when they have been corrupted, as they cannot
    carry the people with them, for the reasons assigned. Hence, he who
    attacks the Turk must bear in mind that he will find him united, and
    he will have to rely more on his own strength than on the revolt of
    others; but, if once the Turk has been conquered, and routed in the
    field in such a way that he cannot replace his armies, there is
    nothing to fear but the family of this prince, and, this being
    exterminated, there remains no one to fear, the others having no
    credit with the people; and as the conqueror did not rely on them
    before his victory, so he ought not to fear them after it.

    The contrary happens in kingdoms governed like that of France, because
    one can easily enter there by gaining over some baron of the kingdom,
    for one always finds malcontents and such as desire a change. Such
    men, for the reasons given, can open the way into the state and render
    the victory easy; but if you wish to hold it afterwards, you meet with
    infinite difficulties, both from those who have assisted you and from
    those you have crushed. Nor is it enough for you to have exterminated
    the family of the prince, because the lords that remain make
    themselves the heads of fresh movements against you, and as you are
    unable either to satisfy or exterminate them, that state is lost
    whenever time brings the opportunity.

    Now if you will consider what was the nature of the government of
    Darius, you will find it similar to the kingdom of the Turk, and
    therefore it was only necessary for Alexander, first to overthrow him
    in the field, and then to take the country from him. After which
    victory, Darius being killed, the state remained secure to Alexander,
    for the above reasons. And if his successors had been united they
    would have enjoyed it securely and at their ease, for there were no
    tumults raised in the kingdom except those they provoked themselves.

    But it is impossible to hold with such tranquillity states constituted
    like that of France. Hence arose those frequent rebellions against the
    Romans in Spain, France, and Greece, owing to the many principalities
    there were in these states, of which, as long as the memory of them
    endured, the Romans always held an insecure possession; but with the
    power and long continuance of the empire the memory of them passed
    away, and the Romans then became secure possessors. And when fighting
    afterwards amongst themselves, each one was able to attach to himself
    his own parts of the country, according to the authority he had
    assumed there; and the family of the former lord being exterminated,
    none other than the Romans were acknowledged.

    When these things are remembered no one will marvel at the ease with
    which Alexander held the Empire of Asia, or at the difficulties which
    others have had to keep an acquisition, such as Pyrrhus and many more;
    this is not occasioned by the little or abundance of ability in the
    conqueror, but by the want of uniformity in the subject state.

    CHAPTER V

    CONCERNING THE WAY TO GOVERN CITIES OR PRINCIPALITIES WHICH
    LIVED UNDER THEIR OWN LAWS BEFORE THEY WERE ANNEXED

    Whenever those states which have been acquired as stated have been
    accustomed to live under their own laws and in freedom, there are
    three courses for those who wish to hold them: the first is to ruin
    them, the next is to reside there in person, the third is to permit
    them to live under their own laws, drawing a tribute, and establishing
    within it an oligarchy which will keep it friendly to you. Because
    such a government, being created by the prince, knows that it cannot
    stand without his friendship and interest, and does it utmost to
    support him; and therefore he who would keep a city accustomed to
    freedom will hold it more easily by the means of its own citizens than
    in any other way.

    There are, for example, the Spartans and the Romans. The Spartans held
    Athens and Thebes, establishing there an oligarchy, nevertheless they
    lost them. The Romans, in order to hold Capua, Carthage, and Numantia,
    dismantled them, and did not lose them. They wished to hold Greece as
    the Spartans held it, making it free and permitting its laws, and did
    not succeed. So to hold it they were compelled to dismantle many
    cities in the country, for in truth there is no safe way to retain
    them otherwise than by ruining them. And he who becomes master of a
    city accustomed to freedom and does not destroy it, may expect to be
    destroyed by it, for in rebellion it has always the watchword of
    liberty and its ancient privileges as a rallying point, which neither
    time nor benefits will ever cause it to forget. And whatever you may
    do or provide against, they never forget that name or their privileges
    unless they are disunited or dispersed, but at every chance they
    immediately rally to them, as Pisa after the hundred years she had
    been held in bondage by the Florentines.

    But when cities or countries are accustomed to live under a prince,
    and his family is exterminated, they, being on the one hand accustomed
    to obey and on the other hand not having the old prince, cannot agree
    in making one from amongst themselves, and they do not know how to
    govern themselves. For this reason they are very slow to take up arms,
    and a prince can gain them to himself and secure them much more
    easily. But in republics there is more vitality, greater hatred, and
    more desire for vengeance, which will never permit them to allow the
    memory of their former liberty to rest; so that the safest way is to
    destroy them or to reside there.

    CHAPTER VI

    CONCERNING NEW PRINCIPALITIES WHICH ARE ACQUIRED
    BY ONE'S OWN ARMS AND ABILITY

    Let no one be surprised if, in speaking of entirely new principalities
    as I shall do, I adduce the highest examples both of prince and of
    state; because men, walking almost always in paths beaten by others,
    and following by imitation their deeds, are yet unable to keep
    entirely to the ways of others or attain to the power of those they
    imitate. A wise man ought always to follow the paths beaten by great
    men, and to imitate those who have been supreme, so that if his
    ability does not equal theirs, at least it will savour of it. Let him
    act like the clever archers who, designing to hit the mark which yet
    appears too far distant, and knowing the limits to which the strength
    of their bow attains, take aim much higher than the mark, not to reach
    by their strength or arrow to so great a height, but to be able with
    the aid of so high an aim to hit the mark they wish to reach.

    I say, therefore, that in entirely new principalities, where there is
    a new prince, more or less difficulty is found in keeping them,
    accordingly as there is more or less ability in him who has acquired
    the state. Now, as the fact of becoming a prince from a private
    station presupposes either ability or fortune, it is clear that one or
    other of these things will mitigate in some degree many difficulties.
    Nevertheless, he who has relied least on fortune is established the
    strongest. Further, it facilitates matters when the prince, having no
    other state, is compelled to reside there in person.

    But to come to those who, by their own ability and not through
    fortune, have risen to be princes, I say that Moses, Cyrus, Romulus,
    Theseus, and such like are the most excellent examples. And although
    one may not discuss Moses, he having been a mere executor of the will
    of God, yet he ought to be admired, if only for that favour which made
    him worthy to speak with God. But in considering Cyrus and others who
    have acquired or founded kingdoms, all will be found admirable; and if
    their particular deeds and conduct shall be considered, they will not
    be found inferior to those of Moses, although he had so great a
    preceptor. And in examining their actions and lives one cannot see
    that they owed anything to fortune beyond opportunity, which brought
    them the material to mould into the form which seemed best to them.
    Without that opportunity their powers of mind would have been
    extinguished, and without those powers the opportunity would have come
    in vain.

    It was necessary, therefore, to Moses that he should find the people
    of Israel in Egypt enslaved and oppressed by the Egyptians, in order
    that they should be disposed to follow him so as to be delivered out
    of bondage. It was necessary that Romulus should not remain in Alba,
    and that he should be abandoned at his birth, in order that he should
    become King of Rome and founder of the fatherland. It was necessary
    that Cyrus should find the Persians discontented with the government
    of the Medes, and the Medes soft and effeminate through their long
    peace. Theseus could not have shown his ability had he not found the
    Athenians dispersed. These opportunities, therefore, made those men
    fortunate, and their high ability enabled them to recognize the
    opportunity whereby their country was ennobled and made famous.

    Those who by valorous ways become princes, like these men, acquire a
    principality with difficulty, but they keep it with ease. The
    difficulties they have in acquiring it rise in part from the new rules
    and methods which they are forced to introduce to establish their
    government and its security. And it ought to be remembered that there
    is nothing more difficult to take in hand, more perilous to conduct,
    or more uncertain in its success, then to take the lead in the
    introduction of a new order of things. Because the innovator has for
    enemies all those who have done well under the old conditions, and
    lukewarm defenders in those who may do well under the new. This
    coolness arises partly from fear of the opponents, who have the laws
    on their side, and partly from the incredulity of men, who do not
    readily believe in new things until they have had a long experience of
    them. Thus it happens that whenever those who are hostile have the
    opportunity to attack they do it like partisans, whilst the others
    defend lukewarmly, in such wise that the prince is endangered along
    with them.

    It is necessary, therefore, if we desire to discuss this matter
    thoroughly, to inquire whether these innovators can rely on themselves
    or have to depend on others: that is to say, whether, to consummate
    their enterprise, have they to use prayers or can they use force? In
    the first instance they always succeed badly, and never compass
    anything; but when they can rely on themselves and use force, then
    they are rarely endangered. Hence it is that all armed prophets have
    conquered, and the unarmed ones have been destroyed. Besides the
    reasons mentioned, the nature of the people is variable, and whilst it
    is easy to persuade them, it is difficult to fix them in that
    persuasion. And thus it is necessary to take such measures that, when
    they believe no longer, it may be possible to make them believe by
    force.

    If Moses, Cyrus, Theseus, and Romulus had been unarmed they could not
    have enforced their constitutions for long--as happened in our time to
    Fra Girolamo Savonarola, who was ruined with his new order of things
    immediately the multitude believed in him no longer, and he had no
    means of keeping steadfast those who believed or of making the
    unbelievers to believe. Therefore such as these have great
    difficulties in consummating their enterprise, for all their dangers
    are in the ascent, yet with ability they will overcome them; but when
    these are overcome, and those who envied them their success are
    exterminated, they will begin to be respected, and they will continue
    afterwards powerful, secure, honoured, and happy.

    To these great examples I wish to add a lesser one; still it bears
    some resemblance to them, and I wish it to suffice me for all of a
    like kind: it is Hiero the Syracusan.[*] This man rose from a private
    station to be Prince of Syracuse, nor did he, either, owe anything to
    fortune but opportunity; for the Syracusans, being oppressed, chose
    him for their captain, afterwards he was rewarded by being made their
    prince. He was of so great ability, even as a private citizen, that
    one who writes of him says he wanted nothing but a kingdom to be a
    king. This man abolished the old soldiery, organized the new, gave up
    old alliances, made new ones; and as he had his own soldiers and
    allies, on such foundations he was able to build any edifice: thus,
    whilst he had endured much trouble in acquiring, he had but little in
    keeping.

    [*] Hiero II, born about 307 B.C., died 216 B.C.

    CHAPTER VII

    CONCERNING NEW PRINCIPALITIES WHICH ARE ACQUIRED EITHER
    BY THE ARMS OF OTHERS OR BY GOOD FORTUNE

    Those who solely by good fortune become princes from being private
    citizens have little trouble in rising, but much in keeping atop; they
    have not any difficulties on the way up, because they fly, but they
    have many when they reach the summit. Such are those to whom some
    state is given either for money or by the favour of him who bestows
    it; as happened to many in Greece, in the cities of Ionia and of the
    Hellespont, where princes were made by Darius, in order that they
    might hold the cities both for his security and his glory; as also
    were those emperors who, by the corruption of the soldiers, from being
    citizens came to empire. Such stand simply elevated upon the goodwill
    and the fortune of him who has elevated them--two most inconstant and
    unstable things. Neither have they the knowledge requisite for the
    position; because, unless they are men of great worth and ability, it
    is not reasonable to expect that they should know how to command,
    having always lived in a private condition; besides, they cannot hold
    it because they have not forces which they can keep friendly and
    faithful.

    States that rise unexpectedly, then, like all other things in nature
    which are born and grow rapidly, cannot leave their foundations and
    correspondencies[*] fixed in such a way that the first storm will not
    overthrow them; unless, as is said, those who unexpectedly become
    princes are men of so much ability that they know they have to be
    prepared at once to hold that which fortune has thrown into their
    laps, and that those foundations, which others have laid BEFORE they
    became princes, they must lay AFTERWARDS.

    [*] "Le radici e corrispondenze," their roots (i.e. foundations) and
    correspondencies or relations with other states--a common meaning
    of "correspondence" and "correspondency" in the sixteenth and
    seventeenth centuries.

  11. A little spoilage with my thoughts on MGS2 by DragonPup · · Score: 3, Insightful

    Honestly, the story of MGS2 seemed to...well, fall a little loose as the game wrapped up. It went from really nice in the majority of the game but became to a tad too philiosophical for it's own good near the end.

    Also it seemed that some of the neater things(the sword, the partner mode) were SERIOUSLY underused and both were so cool!

    Oh, and I disagree with the thought in the article that Raiden was 'overly feminane looking', nancy might be a better for him :-)

    All in all, I still enjoyed it greatly. Great game, maybe we'll even see a sequel. One can hope

    -Henry

    --
    "Useless organic meatbag" -HK-47
    1. Re:A little spoilage with my thoughts on MGS2 by Anonymous Coward · · Score: 0

      Thanks for spoiling it for us.

    2. Re:A little spoilage with my thoughts on MGS2 by drinkypoo · · Score: 2, Informative
      It went from really nice in the majority of the game but became to a tad too philiosophical for it's own good near the end.

      Welcome to anime. Sure it's not all like that, but there's a vast array of anime which gets preachy near its terminus, or even sooner.

      Oh, and I disagree with the thought in the article that Raiden was 'overly feminane looking', nancy might be a better for him :-)

      Anime is full of guys who are gay, or look like they are. Bubblegum crisis has both.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  12. Happy Thanksgiving !!! by Anonymous Coward · · Score: -1, Offtopic

    you bunch of cocksuckers

  13. Cool game, but... by dimator · · Score: 1, Flamebait

    This game has gotten universally near-perfect reviews. But is it really THAT much different from the original? To me, it's a remake with a longer story and better graphics. Isn't this the kind of thing that gets ID a bunch of flack with each iteration they put out?

    I'm playing it now, and it is fun... but it is the same fun that Quake3 was, after playing Quake1 or 2.

    --
    python -c "x='python -c %sx=%s; print x%%(chr(34),repr(x),chr(34))%s'; print x%(chr(34),repr(x),chr(34))"
    1. Re:Cool game, but... by Bugaboo · · Score: 1

      Well, what were you expecting? Game sequels are tradionally the same style and fun of gameplay but with refinements, improvements, and new features. If you want a new experience, play something else.

    2. Re:Cool game, but... by Rew190 · · Score: 1


      From what I've seen, ID gets some hassle for putting the emphasis on the tech behind a game, not the actual game content. Q1 wasn't really like Q2. Q2 made an attempt at a storyline and actually had a feel to it. Q3 was basically just a multiplayer game. The single player game was practice with bots. I played through MGS2, and it does kind of feel like the original, but since the original was also a masterpiece IMO and they added nifty perks and enhanced graphics, I was satisfied.

      So if it's not broken, don't fix it!

    3. Re:Cool game, but... by Anonymous Coward · · Score: 0

      That's ok because the first MGS was really a remake of the original Metal Gear anyway. They reuse all the same gags--the remote control missile, the stealth land mines, etc. etc. etc. MGS2 I felt brought a bit more to the table than MGS did in respect to the original. It's a little too short and the ending is really ambiguous. Not to give the game away, but by the time I got to the end I didn't think the bad guys were so bad. At least one group of bad guys that is. :)

      A visually IMMACULATE game. Amazing--especially given the PS2's nightmare architecture.

  14. "lots of interestin quotes from japan" by Anonymous Coward · · Score: -1, Offtopic

    i hope one of them is not


    all your base are belong to us! bwahahahaha

  15. E3 2000 Trailer by jrs · · Score: 1

    Slightly offtopic, but does anyone have the E3 2000 trailer of mgs2 with the crowd noise in it?

    1. Re:E3 2000 Trailer by Iron+Chef+Japan · · Score: 0

      it can be found all over. Just head over to IGN and they have it.

    2. Re:E3 2000 Trailer by jrs · · Score: 1

      One Word... Insider.

  16. Let me get this straight... by Anonymous Coward · · Score: -1, Offtopic

    The worst terrorist attack in recorded history occurred in September, and now we're involved in a WAR against the Islamic faith (against the holiest of Muslim clerics and scholars, the beloved Taliban leaders of the Afghanistan people) during the holy month of Ramadan (that kind of sounds like the name of a soup mix, don't you think?) and you people have the gall to be discussing Metal Gear Solid???? My *god*, people, GET SOME PRIORITIES!

    The bodies of the thousands of innocent civilians who died (and will die) in these unprecedented events could give a good god damn about Metal Gear Solid, your childish Lego models, your nerf toy guns and whining about the lack of a "fun" workplace, your Everquest/Diablo/D&D fixation, the latest Cowboy Bebop rerun, or any of the other ways you are "getting on with your life" (here's a hint: watching Cowboy Bebop in your jammies and eating a bowl of Shreddies is *not* "getting on with your life"). The souls of the victims are watching in horror as you people squander your finite, precious time on this earth playing video games!

    You people disgust me!

    1. Re:Let me get this straight... by Anonymous Coward · · Score: -1, Offtopic

      What a lame troll... Your template is showing

  17. Would anyone else.... by dimator · · Score: 1

    Would anyone else kill to be making games for a living?

    --
    python -c "x='python -c %sx=%s; print x%%(chr(34),repr(x),chr(34))%s'; print x%(chr(34),repr(x),chr(34))"
    1. Re:Would anyone else.... by Zach+Baker · · Score: 2
      "Would anyone else kill to be making games for a living?"
      You say that, but then you're surprised that there are so few worthwhile entry-level positions in the game industry!

      I think that's easy to say when MGS2 is the first thing on your mind. But seriously, would you commit murder to be one of the guys Ion Storm hired to clean up Daikatana so they could ship it? I mean, that's definitely considered making games for a living, but would you really kill for that job?

    2. Re:Would anyone else.... by dwlemon · · Score: 2

      That used to be the case, but I'm afraid it's above my head. My poor self can't afford a four year degree right now and my maths education doesn't beyond "Intro to Calculus" so I'll probably settle for some much crappier programming position (if I can find one)

      I'm the kind of guy who never uses a weekend for anything but studying (a nerd) and I don't plan to "settle down" .. ever. So my lifestyle fits the game programming regiment, I just don't have the damn creds.

  18. Sounds like a Microsoft idea... by Anonymous Coward · · Score: 2, Troll

    Kojima once had what he thought was a great concept: designing a product where the player would be forced to buy a new copy of the game every time the player character died. "As I said, I have some very impractical ideas," he admits with a grin. Imagine if everytime Windows crashed, Bill Gates got a dollar, he'd be a billio- err.... Hey, he does!

    1. Re:Sounds like a Microsoft idea... by Anonymous Coward · · Score: 0

      His other idea was that when the main character died, the penguin on top of your telly would explode.

    2. Re:Sounds like a Microsoft idea... by Anonymous Coward · · Score: 0

      Yeah, he had a real original idea there. Maybe he should patent it under the name "arcade machine", and force people to pay a quarter everytime they want to buy a new game.

    3. Re:Sounds like a Microsoft idea... by Linuxthess · · Score: 0

      Yeah, but you didnt have to buy the arcade machine upfront to use it. So how does that compare to 'buying' a new game every time your character died?

      --

      I sig, therefore I was.
  19. You think its easy but by HanzoSan · · Score: 1



    Making games is the most difficult career i can think of.

    When you make regular software, it may have a bug but its not such a big deal, when you make a game there can be NO bugs at all.

    And you better love serious calculus and math because you'll be writing some very complex algorithms.

    Oh and last but not least be prepared to spend at least 2 years, sometimes up to 3 or 4 designing and writing one game.

    IT sounds nice, but writing games takes alot of work, for a long time.

    Imagine getting 4 hours sleep a day for 3 years of of coding, you'll be a total wreck when its over.

    --
    If you use Linux, please help development of Autopac
    1. Re:You think its easy but by archen · · Score: 1

      "When you make regular software, it may have a bug but its not such a big deal, when you make a game there can be NO bugs at all."

      You've never played Everquest have you?

      All software (worth anything) has a bug in it somewhere. It's just a matter of finding it... but I know what you mean...

    2. Re:You think its easy but by mookie-blaylock · · Score: 1

      Obviously, you never played an Origin game. Bugs galore.

      --
      I am not Herbert.
    3. Re:You think its easy but by Erik+Hollensbe · · Score: 1

      Console games don't have patches though, which makes that 'no bug' bar quite a bit higher, than say Everquest or Anarchy Online (which, from what I've heard, might as well have been a development release)

      IME, most of the bugs in console games have to do with AI.

    4. Re:You think its easy but by Anonymous Coward · · Score: 0
      I write games and it's not quite as bad as the description given, typically the projects are well planned and managed so you're never out of your depth and I work pretty regular hours typically the most development time goes in to writing the first game for a new console because of the fact that (esp with sony) you have to write your own libraries. In my experience the coding takes about a year and it's only really the last couple of months when the serious testing starts that you have to sleep in the office. As far as maths goes, it depends what part of the game your programing, AI and sound don't typically require awesome maths ability, graphics on the other hand...


      One of the main problems is publisher milestones (espescially for US publishers such as EA) as publishers rarely understand why you add or cut features for gameplay considerations half way through development often insisting that you stick to the original plan, meaning decent gameplay is often massively compromised.


      Also getting Sony to approve a game is a bitch

  20. Cool by Sk3lt · · Score: 1

    Gamespot have always brought out pretty cool features but there reviews now suck and there site is really slow loading, not like in the early months of 2000 where they had a fast loading site with minimal graphics.

    Anyway I loved the B&W feature so I will check out this one :) Thanks.

    1. Re:Cool by TobyWong · · Score: 1

      You have to question the integrity of a review site that will post an "unbiased" review along with a banner ad for that game and a "quick-buy" link directly in the review.

      When is the last time you saw a big money game get trashed by a big name review site? I bet you have to think pretty hard. So can we conclude that no bad games have been out for a long time then? Didn't think so.

      I think the best sites for honest reviews are the smaller non-commercial sites. They call a spade a spade.

      --
      - Toby
    2. Re:Cool by Genjuro+Kibagami · · Score: 1

      30 million bucks = big money game.
      4.6 / 10 = trashed.
      gamespot = big name review site.

      I didn't have to think hard at all. Daikatana.

    3. Re:Cool by jonathan_ingram · · Score: 1

      To my mind 4.6 isn't 'trashed', 4.6 means 'just below average'. But then I read a decent magazine that gives average games 5 out of 10, not 7 out of 10.

    4. Re:Cool by TobyWong · · Score: 1

      Actually daikatana is the perfect example of how big review sites are NOT honest. They hyped that game up as the greatest thing since sliced bread for months leading up to release and it was only AFTER the fansites tore it to shreds that the big boys jumped on the bandwagon.

      --
      - Toby
    5. Re:Cool by Anonymous Coward · · Score: 0

      That's because the fansites never played it. It was a long-ass game.

  21. From the article... by Anonymous Coward · · Score: -1, Offtopic

    Hideo Kojima: "When I would play hide-and-go-seek, I remember flattening myself against the wall and looking around the corner to see if anyone was there," he admits with a laugh, followed by a light cough. [...] The mix of Kojima's laughter and coughing is a telling juxtaposition that represents both the joy and hardship he has been through these past three years

    No, the coughing is a telling sign of living in Japanese society, where there is NO rights for non-smokers. Either Kojima is a stupid tobacco smoking moron (causing people like ME to breathe in their filthy, disgusting, health problem inducing 2nd hand smoke), or Kojima is himself a victim of those selfish smoking motherfuckers.
    I work in a Japanese company and I have to smell that fucking noxious shit ALL DAY LONG. Fortunately there is a so-called ventilated smoking room which takes most of the poisons out, but it has no closing door and is right beside the entrance door, so enough fumes to make it annoying enter the workplace. Still, at some other Japanese companies they still allowing smoking AT YOUR DESK. Thank god I don't have to put up with THAT fucking shit.

    Don't get me started on train stations, restaurants, bars, etc. If you ask for a non-smoking section in many restaurants, you are looked with incredulity. I just can't understand people who need to smoke in a restaurant. I mean, the average stay in a place is what, 20 minutes? THEY CAN'T BE FUCKING PATIENT!? What about when they finish their meal -- they have one final smoke, and then immediately leave. WHY THE FUCK DID YOU RUIN *MY* FUCKING MEAL!? WHY THE FUCK CAN'T YOU JUST GO OUTSIDE AND SMOKE, YOU COCKSUCKING FUCKING FAGGOTS?

    Kojima: If you are one of those selfish, cocksucking FUCKING smoking motherfuckers, I hope your game flops and you die a horrendous, painful death from lung cancer. If, however, you are an innocent victim of 2nd hand smoke, you have my undying sympathy. Our only consolations from the attacks on the WTC buildings of September 11th is that fortunately, many many smokers who worked therein will not be polluting anyone else's lungs anytime soon.
    By the way, this has been another fine quality post from the "Get some Priorities" guy.

    1. Re:From the article... by Anonymous Coward · · Score: -1, Flamebait

      The parent post contains an excerpt from the article and discusses it candidly. HOW THE FUCK IS IT OFF-TOPIC?

      This atrocity will be corrected in meta-moderation.

    2. Re:From the article... by Anonymous Coward · · Score: 0

      Non smokers don't deserve any rights.

    3. Re:From the article... by foxwitt · · Score: 1

      You see, the post was not simply candidly discussing an excerpt from the article. He made a stretch in saying that the cough was a product of smoking, and then went off into a really annoying tangent. You see, you moron, tying into an imagined connection for a personal rant isn't following the topic.

      --
      Today our lesson will be Chapter 1 of Elementary Necromancy: Proper Use of a Shovel.
  22. speaking of Black & white by Anonymous Coward · · Score: 0

    After all the hype that stupid game black & white got here, I went out and bought it. Holy shit was that game boring. I gave it away after like one day. I really should have known better than to listen to the likes of CmdrTaco.

    1. Re:speaking of Black & white by Anonymous Coward · · Score: 0

      Ah-fucking-men. What a total bag of shit that was. Why oh why do people think that game is good? Its total crap. And boring total crap too!

      Sims is along the same lines as well - ploppy plop plop stinky boring game.

  23. The game itself by SilentChris · · Score: 2
    Hollywoodworthy, if there was ever such a word. The script is negligble (like most Hollywood scripts, come to think of it), but the graphics and "camerawork" are impecable. If you play action games in the least, you owe it to yourself to try it.

    XBox pushing the envelop, GameCube's standing by with classic fun, PS2's exemplary sophomore year: it's going to be a great Christmas to be a gamer.

  24. MGS:2 is a work of art... by EvlPenguin · · Score: 4, Interesting

    ...too bad that doesn't make a fun game. I swear I spent more time with my hands off the controller, watching a cutscene of some sort, than actually _playing_ the damn game. It's all beautifully done, but there's just too much inactivity for what is supposed to be an action game.

    The action that it does have is superb, and the storyline is definitly the best in the series. But overall, it just wasn't as satisfying and FUN as the original MGS (for PS1). I don't really have any incentive or urge to play it over again.

    Maybe I was just expecting too much, but I must say that I'm dissapointed. If I had to give it a rating, it would be 8.5/10. Oh well. Back to Grand Theft Auto III.

    --

    --
    #nohup cat /dev/dsp > /dev/hda & killall -9 getty
    1. Re:MGS:2 is a work of art... by The_Messenger · · Score: 3, Interesting
      It's funny -- I didn't play the original MGS very much, but after finishing MGS2, I started a new MGS game. Wow, it sure gives you a good perspective on how much the industry has advanced. Not that MGS isn't a good game... but the gaming systems are practically identical, so playing the two back-to-back really lets you compare the PSX's and PS2's respective capabilities. The sense of "depth" afforded by the PS2's lighting engine is probably the biggest factor, after the sharpness of the polygons, of course.

      You guys may have seen this before, but I'll link to an old interview with head MGS2 weenie himself, Koji-boy. His comments are fun to read after immersing myself in the game for the past week.

      And as long as we're tossing out links, here are a few relevant Penny Arcades. :-)

      And All Through The Hizouse
      Again, For The First Time
      (And don't forget to pay for those belly laughs, now!)
      --

      --
      I like to watch.

    2. Re:MGS:2 is a work of art... by palo0019 · · Score: 1

      "and the storyline is definitly the best in the series"

      My god, how can you possible say that? The Metal Gear games have always had silly cliche stories, but MGS2 takes it to insane heights. If the MGS2 story was in anything other than a videogame Kojima would be laughed off the planet.

    3. Re:MGS:2 is a work of art... by The_Messenger · · Score: 1

      Sorry to reply to myself, but I found an earlier, but much more in-depth interview on the same website. Mandatory reading for the fans.

      --

      --
      I like to watch.

    4. Re:MGS:2 is a work of art... by Anonymous Coward · · Score: 0

      Belly Laughs?
      Penny Arcade is almost as funny as whiplash.

    5. Re:MGS:2 is a work of art... by 32xts · · Score: 1

      Buy a Dreamcast and import Headhunter instead. It's considerably more enjoyable than MGS2 is.

    6. Re:MGS:2 is a work of art... by The_Messenger · · Score: 1

      Whiplash is plenty funny, if it happens to someone else.

      --

      --
      I like to watch.

    7. Re:MGS:2 is a work of art... by EulerX07 · · Score: 1

      You're looking at this the wrong way. The first time you play the game you watch all the story parts, it's not 100% a game, it's an interactive story. Then you play again and skip all the story parts, this is where it starts to be a game. You have to develop your sense of execution and stealth to be able to get all the dog tags on the 5 difficulty level, unlocking cool stuff when you do so. Stopping after beating the game once on normal or easy(or worse, very easy) is like stopping playing diablo 2 after killing diablo in normal mode, a waste of a good game.

    8. Re:MGS:2 is a work of art... by K0LIN · · Score: -1

      I concur. When you take into consideration what a video game should be about, MGS2 falls way short. The levels are well thoughtout, and gameplay is dynamic, but its simply not all that satisfying. Simply put, GTA3 blows it away, its nonstop action and challenging yet rewarding fun gaming.

  25. MGS2: short but EXTREMELY sweet by The_Messenger · · Score: -1, Flamebait
    Hey, wouldn't it be really cool if you discovered that Act 2 (Raiden on the Big Shell) turned out just to be a Patriots simulation designed to create soldiers of the same caliber as Solid Snake? Oh, wait, I forgot -- I've already beaten the game, and that is the secret revealed at the end. I suppose you shouldn't have read that if you don't like spoilers.

    :-)

    Actually, I beat the game twice. In four days. First playtime was 16:50, second was 7:02. I can say without a doubt that MGS2 is the greatest game that I've ever played, but it was also the most disappointing. After the final fight with Solidus, when Raiden is talking with Snake about hunting down Liquid/Ocelot, didn't you expect a third act in which control returns to Snake and Liquid is finally vanquished? Man, was I pissed when the credits started rolling. After leaving the plot so open-ended, Kojima better sure as hell start working on Metal Gear Solid 3: Come On and Die Already! ASAP. I know that he's eager to get to work on other projects, but the MGS2 ending was a crime.

    Anyway, it's a bit short, but you won't regret spending the $53.00. You may be thinking, "If it's so short, why not just rent it?" But don't think that. Pony up the cash, boys -- we need to seriously encourage development of games like this. Imagine, a game that actually lived up to (and surpassed, IMHO) a year of hype! And it really is worth replaying a second time. I didn't find the SOCOM silencer or AK-47 silencer until my second game. Also, there are several "easter egg"-type amusements the second time through -- such as the Marines not wearing pants when you're snapping photos of Metal Gear Ray.

    Oops. I just can't keep my spoiling mouth shut.

    Everyone knows that MGS2 is being ported to Xbox, right? That sort of pisses me off... PS2 needs as many "exclusive" games like MGS2 as possible. Microsoft is already playing that game, after all; no matter how much crack Mac users smoke, they will never see Halo on MacOS. But I suppose that the grand self-delusion is a pretty fun game unto itself, eh mates?

    Not that I have anything against either Microsoft or the Xbox... I just don't like to think that I wasted my money on the PS2. And if all the sweet PS2 games are ported to Xbox, I'll think that. :-) Maybe Square will be reasonable and stay loyal to Sony... if FFX is ported to Xbox, I may have to start abusing animals again.

    Oh, and this is completely offtopic, but someone at a local import video game store told me that GTA3 has been effectively "banned" in the US... something about the publisher stopping production after some moronic kid bragged to his mom about the glorification of petty crime that this wonderful game showcases. (I really don't understand this -- GTA3 is rated "Mature," so how did the kid get the game in the first place? Talk about total parental failure! Idiots don't pay attention to ratings and then start bitching about their lack of awareness when their kids are scarred for life? This is why I'm in favor of mandarory abortions delivered via Mossberg 12-gauges. Uh, did I say that out loud?) I can't find anything about this on the web yet.

    --

    --
    I like to watch.

  26. Mullet, ho! by Pengunea · · Score: 5, Funny

    Can I get the specs on Solid Snake's mullet? I'm thinking of tricking out mine and want to see what's out on the market. I've already overclocked it a bit. It's halfway down my back.

    Too much Space Ghost has rotted my brain!

    --
    Starkle, starkle, little twink.
    1. Re:Mullet, ho! by rfsayre · · Score: 1

      nice.
      and what's with the title? Shouldn't it be Snake's Revenge Solid?

    2. Re:Mullet, ho! by Anonymous Coward · · Score: 0

      Try http://www.mulletsgalore.com/

    3. Re:Mullet, ho! by Anonymous Coward · · Score: 0

      You may find this apropos.
      The Mullet Gear Solid Tech Demo:
      http://www.megatokyo.com/index.php?strip_id=20

  27. Surprise by Anonymous Coward · · Score: -1, Flamebait

    Last night I had a generous helping of home made chili. It had meat, jalapenos and chili beans slow cooked to a delicious heat.

    This morning I had an unusually strong urge to mount the throne. It felt like I was giving birth, I mean this shit was huge.

    Getting up to inspect my prize, I was shocked to see how thick and long it was, it was almost as thick as my wrist!

    When I flushed the toilet, the log was so firm and thick that when all the water was drained, the log remained in the bowl, supporting its own weight! I thought I would have to go get the barbeque tongs to break it up but 6 flushes later, it became so waterlogged that it broke in half and smeared its way down the drain.

  28. MGS2 is impressive, but not a great game by dangermouse · · Score: 3, Informative
    I bought a copy yesterday, and have been playing for most of the day today... Visually, the game is stunning, despite the occasional flicker. The storyline is even moderately interesting, which in the realm of video games means it's a "deep" and "involving" "plot". The dialogue still bites, but it's head and shoulders above the original MGS.

    Speaking of the original MGS, this is the same game with an upgraded shiny factor. I bought it pretty much because of that, so I'm not disappointed... but if you're looking for any major changes, forget about it. This game also features about the same frustration level... sometimes a room is difficult because the controls are so overloaded, or the camera angle bites, or your timing has to be absolutely perfect.

    All things considered, though, I'm having a fairly good time with it. Not nearly as much fun as with GTA3, though, and I'm beginning to wonder what else there is to look forward to on the PS2.

    1. Re:MGS2 is impressive, but not a great game by The_Messenger · · Score: 1
      The dialogue still bites, but it's head and shoulders above the original MGS.
      Am I the only one who really missed the original Japanese soundtrack, as heard in the demo?

      <rant>When I watch foreign films I watch the subtitled versions, because American voice actors (whom I loathe with a passion so dark that it was recently featured in Vibe) have this annoying habit of destroying the directors' original visions. This phenomenon is most easily seen in Japanese animation. American voice actors seem to think that "animation" == "cartoons for kids" and squawk accordingly. Ugh. Dubs rank even more highly on my list of animé pet peeves than "newbie latecomer DBZ-dumbass wannabes" like Malda^H^H^H^H^Hsome people we know.</rant>

      Dubbed movies are a blasphemous joke, and dubbed games are as well. It's times like this that I seriously consider learning Japanese so that I can play imports.

      --

      --
      I like to watch.

    2. Re:MGS2 is impressive, but not a great game by tealover · · Score: 0

      Wow, you need to relax. You sound like one pissed off geek. Personally, I think anyone who gets worked up over dubs is a loser, particularly dubs of anime. Sheeesh, that's got to be a joke. Worrying about a dub of some cornball anime.

      --
      -- You see, there would be these conclusions that you could jump to
    3. Re:MGS2 is impressive, but not a great game by dangermouse · · Score: 1
      It can't just be the dubbing. The constant stating (and repetition) of the completely obvious ("Raiden, I see an elevator. You should be able to move between floors..."), the infinite capacity of Our Hero to be stunned by anything said by another character ("..."), and the cheesy who-gives-a-damn interaction between Our Hero and the Love Interest ("Jack, why are you going out with me?") have to be equally lame in the original Japanese.

      On the one hand, I don't play a video game for its "story" or its "character development"... I've never seen a single game where that was particularly well done. On the other, I do wish that game developers would figure it out, as the attempts are almost painful sometimes.

    4. Re:MGS2 is impressive, but not a great game by The_Messenger · · Score: 1
      Cornball animé? :-) Let me guess, your sole exposure to Japanese animation is through such *ahem* works as Pokemon and DBZ, right? They don't count, sorry. Watch Shinseiki Evangelion, Serial Experiments Lain, and Cowboy Bebop -- then come back and talk about cornballs.

      Your lack of experience is apparent. Dubs can so fully pervert animé that the resulting work is shameful. If being subjected to dubbed Evangelion doesn't make you want to kill yourself... well, I'm sorry, but you just aren't a fan. I'm not even one of the elitists, I am just love these series and movies so dearly that the corruption of dubbing breaks my heart.

      It's mostly an American problem. As an American, I am sad to say that American studios just don't understand animé. Watch any of the sad attempts to create domestic series/movies, or play one of the growing number of hateful animé-knockoff games (i.e. Oni). Excuse me, I have to go now, I don't want to vomit on my keyboard.

      The crime of dubbing isn't restricted to animé alone. I love French cinema, but I'll walk out of a movie that turns out to be an English dub. Voice actors can never capture the the spirit, cadence, or emotion of the original actors. Dub actors usually work without any contact with the original director. The end result isn't always trash, but it's never the same movie afterwards.

      Have you seen the German blockbuster Lola Rennt? Well, if you saw it dubbed, then you haven't really seen it. A movie's aural experience is just as important as its visual experience, and if you think that American dubbing is an acceptable substitute, then you're insane.

      --

      --
      I like to watch.

    5. Re:MGS2 is impressive, but not a great game by The_Messenger · · Score: 1
      I found Raiden to be highly amusing. Go back and listen to the dialogue... Raiden is hilarious. His style is something like this:
      Character: "Raiden, it's being controlled by the Patriots."
      Raiden: "The Patriots?"
      Character: "Yes. They have a new system called Arsenal Gear."
      Raiden: "Arsenal Gear?"
      Character: "You can find the President in Shell 1 Core."
      Raiden: "Shell 1 Core?"
      ... and so on ...
      It's so predictable after a while... and Raiden is such a twerp. He's the Robin to Snake's Batman. Don't you love how for the first half of the Big Shell stage he radios back to the commander after every single event?
      Raiden: "Yeah, I'm in. Now I'm going up the elevator. Now I'm going down some stairs. Hey, there's a solider! Now I'm going through a door. Ouch, wedgie..."
      That sort of bothered me, actually, until the end of the game -- it was almost as if, because of all the introductory gameplay instruction, that the Big Shell should be played first, but it makes sense once you board Arsenal Gear and all that crazy shit starts happening ("Raiden, turn off the console! And Rose is cheating on you!"), and you realize that they're trying to convey the message of a "simulation of a simulation."
      --

      --
      I like to watch.

    6. Re:MGS2 is impressive, but not a great game by Ace_ · · Score: 1

      Check the dub for Trigun sometime..

      Besides the fact that I think Vash's English VA doesn't sound right for Vash (probably cause I heard the Japanese VA first), it's a great dub. Even the Engilsh VA for Vash did a great job. I actually liked the female voices better (although for some reason Milly's lines seemed ever so slightly altered at some point.. but I'm nitpicking, it wasn't anything that directorally altered the show).

      In my opinion, Evangelion had a poor English dub, though it wasn't the worst I've heard.

      No offense to you, but you remind me of a lot of the elitists I know who would hang a man who dared to say 'I prefer dubs over subs', without question. While I prefer subtitles (mostly because it gives me a chance to hear and possibly learn some of a new language), it's not [necessarily] required to get the same message from the show/film and still enjoy it.

      --
      -- Ace
    7. Re:MGS2 is impressive, but not a great game by tealover · · Score: 0

      Hahaha, so you like Japanese Anime, French Cinema, German Cinema, even going so far as to quote the title of a German movie in German as to emphasize you worldliness, and you detest dubs.

      Yep, you are a stone cold geek. And a poseur geek at that. Don't take time away from watching your Berman or Fellini films to bother responding. I don't want to vomit on my keyboard.

      --
      -- You see, there would be these conclusions that you could jump to
  29. pubic service announcement by Anonymous Coward · · Score: -1, Offtopic

    I'm going to metamod whoever modded this as "troll" into oblivion.

  30. heh by dangermouse · · Score: 1

    That turned out more caustic than I'd intended. Maybe I'm more disappointed in MGS2 than I'd realized. %-)

  31. Snotting another first!! by George+WIPO+Bush · · Score: -1

    THE OFFICIAL TACO-SNOTTING FAQ
    By The WIPO Troll, $Revision: 1.10 $

    What is "Taco-snotting?"

    "Taco-snotting" is a term used by one Rob "CmdrTaco" Malda, owner of the popular technology website Slashdot, to refer to the practice of sucking the penis of a homosexual man (or unwilling heterosexual; CmdrTaco doesn't care, and is rumored to actually prefer rape) and blowing the semen back out his nose onto his partner's (or victim's) face or body. Usually a long, bubbly stream of milky-white semen is left on CmdrTaco's face, dribbling out of his nose, down his cheek: hence the term, "Taco-snotting."

    Good Lord. And what is a "Circle-snot"?

    A "circle-snot" is a Taco-snotting circle-jerk, another practice common among homosexual geeks. This is when CmdrTaco, CowboiKneel, and Homos get together and Taco-snot each other repeatedly with their gooey, hot, and sticky cum -- spooging their dicks all over each other's faces and pasty-white bodies until they're all covered head to toe with man juice. Roblowme usually provides plenty of extra lubricant; he owns a limo service and has ample supplies of motor oil and axle grease.
    To complete this perverted orgy, fellow geeks Michael, Timothy, and Jamie often join in, dressed in black Gestapo uniforms, jack boots, and leather gloves. The whole group then proceeds to snot each other's spunk and whip each other's pudgy asses with riding crops and chains until their pasty-white geek bodies are sweaty and exhausted from all the passionate, homosexual revelry.

    Ewwwww. Why have I been receiving emails from CmdrTaco asking me if he can Taco-snot me?

    I'm guessing you've received an email similar to the following:
    From: malda@slashdot.org
    To: wipotroll@hotmail.com
    Subject: Hey, baby - jion me in a taco-snott! :)

    Hey, baby!

    Ever done a taco-snotting with anothar fellow geek? Its more fun then trolling Slashdot, trust me! all that talk you troll with about homasexual incest and stuff got me all horny and hot for you! Is it serius? Please tell me that itt is! If you want to get with me and my Slashdot bois, drop me an emale!

    ps- Please replie to me at horny_rob_6969@hotmail.com. I'd rather the guys at VA Linux are not seen this. :) :)

    --
    CmdrTaco (malda@slashdot.org)
    You most likely forgot to uncheck the "Willing to Taco-snot" checkbox in your account preferences. Whenever CmdrTaco gets bored (and who wouldn't, running a site like Slashdot all day), he roams through the Slashdot database, penis in hand, looking for people who might enjoy being Taco-snotted. How he determines this is anyone's guess; but if you have a homosexual-sounding nickname, you're in trouble. So this time, he found you. Lucky you.
    CmdrTaco has probably already got the hots for your wad, and he's probably already been lurking outside your bathroom window for weeks with a camera, some tissues and lube. There's no escaping a geek in heat, so it's probably too late for you, but you can possibly rectify this situation. To remove yourself from CmdrTaco's sights, log into your Slashdot account, go to your user page, click on Messages, and uncheck the box next to "Willing to Taco-snot." Maybe he'll ignore you. Probably not.

    I can't stop receiving these emails from CmdrTaco!?

    Probably not. If you indulge him in a Taco-snot or two, he might leave you alone. You might also want to look into mail filtering, restraining orders, or purchasing a heavy, blunt object capable of warding off rampaging homosexual geeks in heat. Trust me, when they charge... oh, the humanity. If he gets you, and you let him Taco-snot you, he might end up tying you up in his basement to use you as his sex slave for the rest of your life (or until he accidentally drowns you in spunk in a circle-snot).

    Have you ever been Taco-Snotted?

    Unfortunately, yes. I first met CmdrTaco at an Open Source Convention. He invited me back to his room for a game of Quake, but when I got to there, he jumped me and tied me to his bed, stripping me. After taking his "Commander" out of his pants, Mr. Taco made me suck the withered, little thing several times. He then performed his vile Taco-snotting ritual on me three times over the next two hours, bringing me to orgasm after sweaty, mind-numbing orgasm... then he snotted my own milky-white jizz back onto my face, into my mouth, then again on my exposed belly.
    CmdrTaco invited several of his Open Source (or rather, "Open Sauce" -- man sauce) buddies over to continue the twisted snotfest. Linux Torvalds raped my ass with his "monolithic kernel," and Anal Cox used his "network stack" in a multitude of unspeakable ways on and in every orifice in my defenseless body.
    How did you finally escape, you ask? After about 16 hours of countless homosexual atrocities perpetrated against my restrained body, they all finally went to sleep on top of me, sweat-soaked and exhausted. I was left there, covered in bubbly, translucent jizz-snot, chained to the bed, with half a dozen fat, pasty-white fags lying around and on top of me. Fortunately the spooge coating my flesh worked wonderfully as a lubricant; I was able to squirm my way out of the handcuffs and slip out the back door. I'm just glad I survived the ordeal. These geeks had a lot of built-up spunk in their wads -- I could've easily been drowned!

    That's horrible. Does "Taco-snotting" have anything to do with CmdrTaco's "special taco"?

    No, that's a different disgusting perversion CmdrTaco indulges himself in. CmdrTaco is usually not satisfied with merely snotting your own jizz back onto your face, he most often enjoys involving his own bodily fluids in his twisted games. WeatherTroll has spent some time trying to educate the Slashdot readership about this vile practice (emphasis added):
    You may be wondering what CmdrTaco's "special taco" is. You will be wishing that you hadn't been wondering after you finish reading this post. To make his "special taco", CmdrTaco takes a taco shell and shits on it. He then adds lettuce, jacks off on the taco, and adds a compound to make the person who eats the taco unconscious. Of course, the compound does not make the person unconscious until the taco is fully eaten. Thus CmdrTaco force-feeds the taco to the unsuspecting victim.
    After the victim is unconscious, he is held against his will and used for CmdrTaco's nefarious sexual purposes. This includes shoving taco shells up the victim's ass, Taco-snotting, and getting Jon Katz involved.
    Completely different, yet no less revolting. It should be clear to you now that CmdrTaco is a very, very sick individual, as are most of the Slashdot editors.

    Does Jon Katz get involved in any of this? I thought he was a paedophile, not a homosexual.

    Actually, Jon Katz is a homosexual paedophile. He's also a coprophiliac, and, many suspect, a zoophile. Jon Katz is somewhat of a loner and doesn't involve himself in circle-snots. Mr. Katz usually engages in a game called " Katz juicy-douching" with his harem of little-boy slaves: a vile practice which involves administering an enema to himself of the little boy's urine (forced out of them with a pair of pliers), spooging the vile muck from his ass back into the enema bag, then squirting and slathering the goo all over himself, and the little boy's chained-up and naked bodies. If he's in the mood, he will sometimes skip refilling the enema bag and just squirt it from his ass onto his boys. Unwilling boys are further tortured with the pliers until they comply and allow Mr. Katz to juicy-douche them for the rest of their lives.
    As I already said, Mr. Katz is also a zoophile. As if the sexual escapades with the helpless little boys aren't enough, Jon usually enjoys his juicy-douches best when his penis is firmly planted in a female goat's anus. He is also rumoured to get off on watching his little boys eat the goat's small, bean-like turds.

    ...Are you getting hard writing this?

    Why, yes. :) Join me in a WIPO-snot? I promise I won't try and rape you or kidnap you and make you my sex slave or anything. I'm not like CmdrTaco or Mr. Katz; I only enjoy snotting on willing partners.

    What's that screaming I hear coming from your basement?

    Oh, that's just my little sister; I got her chained up down there. In fact, I just finished snotting all over her body. You should see her squirm when I spooge on her belly, lick it up, and snot it all over her face! She's such a feisty little 14 year-old bitch. Of course she's my sex slave, she's my sister. What else would she be good for? So, join me in a WIPO-snot?

    No, thanks. I'm already CmdrTaco's boi toi.

    ________________________________________
    READER COMMENTS

    1. Re:Microsoft's Taco-Snotting Connection (Score:-1, Troll)
      by Anonymous Coward on 2001.11.21 4:49 (#2594325)

      oh yeah, you say you have masturbated only 2 times to this post. well, by the time it takes for me to get through reading it, i usually end up masturbated 5 to 6 times, 10 to 12 if i have the goatse.cx homepage loaded up and am looking at it side by side with the slashdot page. my keyboard, hands, mouse, monitor, the underside of my desk and around the floor under my desk are cum soaked and sticky with the man smell i know and love.

    2. Re:Microsoft's Taco-Snotting Connection (Score:0)
      by Anonymous Coward on 2001.11.21 4:41 (#2594311)

      for version 2 you should make a total re-write of the cod...errr...text and add some details about cmdrtaco and the homo-gang's happenings with their coworkers (osdn?) and all of the gay revelry they enjoy and promote. by the way, did i just see cmdrtaco on television promoting the nax hair removal system? i guess after using vaseline in and around his ass he grew quite a ponytail and it had to be removed somehow...ouch!

    3. Re:Microsoft's Taco-Snotting Connection (Score:-1, Troll)
      by TRoLLaXoR on 2001.11.21 3:59 (#2594191)

      WIPO, do you notice how few comments you get for anything you write/post/spam nowadays?

      -Trollaxor

    4. Jon-Katz docking (Score:-1)
      by sales_worldwide on 2001.11.20 11:53 (#2588488)

      You forgot to mention Jon Katz's "docking" games, where he places his chopper head to head with another chap, and rolls the other guys foreskin over his own circumcised end ("docking"), providing him with fantasies of actually having his own forskin ...
      "Making linux GPL was the best thing I ever did" - Torvalds. I'd hate to see the worst thing...

    5. Re:Snotting a first! (Score:-1)
      by Fucky the troll on 2001.11.20 11:28 (#2588446)

      Woah! When did the WIPO troll get freed? And how the fuck did I miss it?

      Excellent FP, sir.

      This is a sig virus. Please put me in your sig

    6. Re:Snotting a first! (Score:-1, Troll)
      by Anonymous Coward on 2001.11.20 11:04 (#2588407)

      omg that is crapflooding material if i ever saw it!!!!!! and u got a first post!!!! whoot to the wipo troll!!!

    7. GW, please.... (Score:0)
      by Anonymous Coward on 2001.11.19 9:03 (#2583756)

      GW...you know we love every hair on your 27 acre ass... and I, for one, would never do anything untowards your graceful demeanor. And you probably have several friends that would love to help you do the bear dance all over my face if I so much as spelled your name wrong. And you know I'd defend your Constitutional right to defame God in heaven. I'd even help fund your education, should you ever decide to take that route. Hell, I'd buy you a tall tepid bear-whiz beer if you were here with me, right now!

      But. ...if you can't find another topic, I'm gonna step over your dead mother's grave and kick your assuredly anesthetitized butt clear across the playground.

      Now go stick your shaved head back down inside the woman's toilet, and just to show there's no hard feelings, I'll jump in the tow-truck and drive right over to help you pull it right out...ok?

      thanks

    8. Re:Help me Taco-Snotters!! (Score:-1)
      by mark knopfler 69 on 2001.11.19 8:25 (#2583695)

      I DO NOT BELIEVE YOU SIR. FOR ONE THING, THE E-MAIL FROM CMDRTACO DOES NOT HAVE ENOUGH GRAMMATICAL AND SPELLING MISTAKES. Let's be realistic here, CmdrTaco usually types with one hand, and since he is shaking from jacking off his aim on the keyboard isn't too good. Those e-mails were a little too well written. Sorry boy, you'll have to do better.

    9. Re: What the hell is "taco snotting"? (Score:-1)
      by WeatherTroll on 2001.11.19 8:14 (#2583667)

      You should update this to say VA Software instead of VA Linux.

    10. YOU ARE WINNER (Score:1)
      by smackmonkey on 2001.11.19 7:06 (#2583510)

      Crackhead moderators: this is +5, Hilarious material.

      --
      CNN declares War on Islam!
      Left-wing America declares War on its Civil Liberties!

    11. Re:On Taco-Snotting 1.9 (Score:0)
      by Anonymous Coward on 2001.11.19 5:40 (#2583336)

      This was funny the first 100 times. Now it is getting boring!

    12. Digusting and Shameful (Score:-1)
      by egg troll on 2001.11.18 22:27 (#2582054)

      Having masturbated *twice* to this post, I'm still incredibly aroused! Come over for a Taco Snot. I'll be wearing my crotchless Clifford the Big Red Dog outfit!!

      For more info check out this /. article

    13. IMPROVE THE FAQ (Score:-1, Flamebait)
      by Anonymous Coward on 2001.11.18 12:03 (#2580822)

      add more links to goatse and to cowboineal's site to make it better. a link to rotten.com would be nice too

      • Re:IMPROVE THE FAQ (Score:0)
        by Anonymous Coward on 2001.11.18 12:18 (#2580832)

        and a link to michael's site and to jon katz's site if he has one and homo's site. i dont know what else to say. maybe a few links to phallic.org they have nice penis pictures! a link to the planet quake site or whatever. really make the reader feel this faq really answers their questions. oh yeah, and when you talk about cmdrtaco snotting you, say he brought you to "orgasm after sweaty orgasm". describe it more is all i'm saying. and use more italics and bolding! and when you talk about jon katz shitting or whatever have a link to fecal japan on rotten.com

        other wise a great job wipo troll! keep up the good work!

    14. Re:CmdrTaco's filthy secret! (Score:-1)
      by Wil Wheaton on 2001.11.18 6:41 (#2580438)

      Hi. Let's be buddies.. butt buddies.
      --
      WIL WHEATON DOT NET

    15. WIPO speaks the truth (Score:-1)
      by dead_puppy on 2001.11.18 5:33 (#2580342)

      Here is an e-mail I received a week ago:

      From: malda@slashdot.org
      To: puppy_dead@hotmail.com
      Subject: were where you last friday? :(

      I thought we where supposed to meet at Backdoor's at 8-ish, sugar-lips? You could've at least told me that you could'nt make it! I was even in my favorite pink skirt for you, honey-cup... next time, you could be more considarite and tell me you cant come... bastard.

      --
      CmdrTaco (malda@slashdot.org)

      You finding Ling-Ling's head?

    16. Taco snotting is WRONG!!! (Score:-1)
      by Big_Ass_Spork on 2001.11.18 4:53 (#2580300)

      I do it wrong

      Laying here in the shadows of my room, I squint up at my love. My Ms. Portman. I am sore and tired after fucking her for eight solid hours. My chapped and aching dick is soaking in grits to relieve the pain. She gets on her knees and starts lapping the grits up out of the bowl. She places her beautiful hands on my penis and starts to lick the grits off my achy piece.

      Massaging my nutsack she....

      WAIT, I DO IT WRONG!!!!

      Yanking my dick out of her mouth I throw her to the ground and shove it in to her gaping freshly fisted ass. [goatse.cx]

      "OH BIG ASS SPORK!! Fuck my ass, fuck my ass good. DEEPER, my stallion, deeper!! Make a Beowulf cluster of sperm on my back!!"

      "Imagine a Beowulf cluster of this baby!"

      I DO IT WRONG!!!!

      ---
      All your Sporks are belong to Big_Ass_Spork! What you say?! All your Sporks are belo... forget it...

    17. Rob Malda Dead at age 25! (Score:-1)
      by j0nkatz on 2001.11.17 22:54 (#2579596)

      I just heard some sad news on the radio -- famous queerbait Rob Malda was found dead in his Holland home this morning. The details were a bit hazy, but it seems that he drowned in jizz while Taco Snotting his friend Hemos. I'm sure everyone in the /. community will miss him -- even if you didn't enjoy his queer antics and boring ass website, there's no denying his contributions to the homosesual cultural development, particularly in the areas of Taco snotting. Truly an American icon.

      I wanna Open Source sex so it won't be worth a shit either.

    18. TACO-SNOTTING is really Donkey-Punching (Score:-1, Troll)
      by Anonymous Coward on 2001.11.15 6:38 (#2567601)

      No no no, the correct term for that is "donkey-punch". I have eye-witnessed this amazing eye-popping event demonstrated on unsuspecting hose-monsters by my frat brothers in the past.. . :-)

    19. Re:the effect of knowlege laws... (Score:1)
      by AbsoluteRelativity on 2001.11.15 5:31 (#2567457)

      The WIPO Troll
      Slashdot and the Karma Lottery - News for uber monkeys, by uber monkeys.

    20. Re:Taco-Snotting (Score:-1, Troll)
      by Anonymous Coward on 2001.11.13 9:27 (#2557632)

      Oh, man that's just sick !

    21. HOW DO I GET AN ANONYMOUS PROXY? (Score:-1, Troll)
      by Anonymous Coward on 2001.11.13 9:03 (#2557604)

      TELL ME WHERE I CAN GET AN ANONYMOUS proxy please WIPO Troll. Maybe later i will join you in a snotting at my place. ;P

    22. Re:Taco-Snottage!?!?!? (Score:-1, Offtopic)
      by vikool on 2001.11.13 7:43 (#2557495)

      what is this bull shit,i feel offened that some people feel so so senseless to post stuff like these esp when such a tragic incident has occured

    23. Re:Taco-felching!! (Score:-1)
      by I.T.R.A.R.K. on 2001.11.11 22:38 (#2551890)

      Where the fuck do I sign up?!

      - I throw rocks at retarded kids

      "Adequacy.org: Where congenital stupidity is not an option, but a requirement."

    24. Re:Taco-felching!! (Score:-1, Troll)
      by Anonymous Coward on 2001.11.11 21:53 (#2551753)

      this shit is hilarious..keep up the good work.

    25. Re:Taco-felching!! (Score:-1, Offtopic)
      by rockwood on 2001.11.11 21:49 (#2551746)

      OMG! That is the most disgusting thing I have ever heard! WHo in their right mind would sit down and waste the time to construct such a replusive story. I guess I'll be skipping lunch and dinner today.. and possibly tomorrow also. The game doesn't affect reality. Reality affects the game.

    26. Re:Ban this! It's disgusting!! (Score:0)
      by Anonymous Coward on 2001.11.11 14:43 (#2550701)

      dude, this is crap-flood material if i ever saw it.
      duuuuuuuuudddddddddddddeeeeeeeee.

    27. Re:Taco-Snotting = HATE SPEECH (Score:-1, Flamebait)
      by Anonymous Coward on 2001.11.11 8:16 (#2550266)

      horny_rob_6969@hotmail.com

      Ah, so that's what the alt.binaries.pictures.erotica.horny-rob newsgroup is about!

    28. MOD THIS UP PLEASE!!! (Score:-1)
      by egg troll on 2001.11.11 5:34 (#2550024)

      +5, Arousing

      For more info check out this /. article

    29. Re:Taco-Snotting = HATE SPEECH (Score:-1, Offtopic)
      by Anonymous Coward on 2001.11.11 4:39 (#2549891)

      WINNER>

    30. Re:Taco-Snotting = HATE SPEECH (Score:-1, Offtopic)
      by Anonymous Coward on 2001.11.11 4:37 (#2549887)

      I love you. Why do you use your bitchslapped account, rather than signing up for a new account to post at +1 before getting bitchslapped by the censors here? I guess I should speak for myself, but I don't want to log out and lose all my slashdot customization properties, nor do I want to lose my 50 karma yet.

    31. Re:On Taco-Snotting (Score:0)
      by Anonymous Coward on 2001.11.09 9:19 (#2542412)

      you fucking rock! right down to the expanded cvs id!

      WIPO trolls > linux

    ________________________________________

    $Id: tacosnotting.html,v 1.10 2001/11/21 05:16:58 wipo Exp $
    --

    J. Wipo Troll, Esq.
    Crapflooder Associates
    Slashdot.org

    1. Re:Snotting another first!! by Anonymous Coward · · Score: 0

      WIPO, this is getting waaaay old, either drop it or revise it.... there've been no updates for days now...

      CmdrTaco

  32. It's being done by Animats · · Score: 3, Interesting

    There's some toy on the market this Xmas that requires an ongoing supply of "powerup cards". I don't expect it to be a success, but if it had been Pokemon-based last year...

  33. I'd say it was worth getting if you had this: by NeuroManson · · Score: 1

    http://www.consumptionjunction.com/feat/cc/detail. asp?ID=6906

    --
    Just because you can mod me down, doesn't mean you're right. Shoes for industry!
  34. Brute force pogramming by cvanaver · · Score: 2, Interesting

    I find this quote from the article interesting:

    "One way to solve a production problem is to bring on more people," matter-of-factly states Matsuhana. A core team of 35 to 40 employees had been working on the game since 1999, but during the final months of development the team would balloon to 70 members, most of whom were brought over from other development teams at Konami."

    They actually hit a deadline by adding more developers onto a project? I don't know much about game programming, but in business systems development that would be a miracle to say the least. I wonder what is different between game programming and system development?

    1. Re:Brute force pogramming by Anthy · · Score: 2, Interesting

      It might be more to do with culture. Japanese work culture vs American work culture. There tends to be much less "egos" and "I want to do it THIS way" involved. So if you just add more people they'll just do extra work instead of going, "I think we need to change this important part of the game."

    2. Re:Brute force pogramming by Zach+Baker · · Score: 2
      They actually hit a deadline by adding more developers onto a project? I don't know much about game programming, but in business systems development that would be a miracle to say the least.

      At a company like KCEJ, it seems many programming tasks are handled in a very bureaucratic, top-down way. A significant amount of designers and planners manage and schedule tasks. Since whoever is added to a team will have little knowledge of how the project works, it's more important to hire motivated programmers than skillful ones -- the article mentioned about half were college students. They don't communicate much; they just keep at it until they complete their well-defined tasks, therefore Brooks's Law doesn't really apply. Brutal, though. I suspect most Americans would tend to flake out under such circumstances.

    3. Re:Brute force pogramming by drinkypoo · · Score: 2
      "One way to solve a production problem is to bring on more people," matter-of-factly states Matsuhana. A core team of 35 to 40 employees had been working on the game since 1999, but during the final months of development the team would balloon to 70 members, most of whom were brought over from other development teams at Konami."
      They actually hit a deadline by adding more developers onto a project?

      I'm afraid it doesn't say they added more developers, it says they added more people to the team at large. While they do say "development teams" this doesn't mean "developer teams", it just means teams in charge of developing a game - That could well include artists, sound people, storyboarders, et cetera.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  35. Fat people on rollerblades--genius! by palo0019 · · Score: 1

    I was so disapointed by MGS2. The gameplay is much improved, thank god. But the story is rediculous. I'll put it in a form most slashdotters can understand:

    John Woo + Tom Clancy + lots of crack = Metal Gear Solid 2

  36. q2 + q3=shit by ArchieBunker · · Score: -1

    I'm interested in hearing why you think q1 has no storyline or feel. See the military was using these teleporter things to transport people around and one day some crazy shit starts pouring out of them. They send you to clean up the mess and fix the problem.

    Personally q1 is still my favorite game, nothing comes close to the level of atmosphere it has. A killer soundtrack and sound effects by Trent Reznor, a wide range of weapons and monsters, and a dark gothic look. I can't tell you how many hours I wasted playing playing that game. Don't even get me started on Quakeworld either, that fucking blows. Pure old school netquake the way god intended.

    When the q2 demo came out I fired it up and though "wtf is this? robots and some laser pistol?" I almost threw up right there. People always touted the more balanced weapons. Truth is they all sucked. The railgun was always THE weapon to have, your best defense was a quick strafe or jump around never touching the ground. Very very gay. The sound was horrible! Fire a rocket from your wristwatch and hear a ker-chink noise, not the *boom* of an explosion.

    Now the q3 beta for video card testers is leaked into the warez channels. Alright this looks better, dark and gothic again. The sound wasn't bad but holy shit where the weapon detail? Everything looks like a kids toy. The shotgun is some silver stick thing whats with the brightly colored funhouse levels?

    Well finally Unreal Tournament is released. Its the first FPS game I could enjoy since q1. Its not nearly as much fun but an ok substitute. The weapons are great, everything has dual function and tons of details. Oh well guess just me and a handful of people will still be playing q1 forever.

    --
    Only the State obtains its revenue by coercion. - Murray Rothbard
  37. This game blew by Anonymous Coward · · Score: 0

    The game play was horrible compared to the first Metal Gear Solid. If you take a cue from Oni which was brilliant in that goals were stated. UI hints were given as to which direction (in general) you should head towards.

    Instead, in this game, you were just a confused pawn meandering around without much in terms of guidance. The prequel to this was much better. There was an actual sense of purpose.

    Without giving it all away, this game was really just the first one redressed in new technology. If you played through it, they even tell you it's the same thing as the first one. Sort of rub your nose in it doesn't it?

    So what makes this worse than the first one?

    To quote the president character, "Hey you're a man!" That's all I gotta say about that.

    1. Re:This game blew by The_Messenger · · Score: 0, Offtopic
      LOL... that scene confuses the hell out of me. I mean, what pretense did he (Prez) have for grabbing Raiden's crotch if he (Prez) assumed Raiden was a chick?

      Oh, wait. If Clinton taught us anything, it's that the President doesn't need an excuse... :-)

      --

      --
      I like to watch.

  38. Video Game Plots by dswensen · · Score: 2

    You know, nearly every time Slashdot runs a video game story, I see a spate of posts complaining about the plot of this game or that. Usually "plot" is in quotes, signifying the player's deep dissatisfaction with the story, or the plot is mentioned only to vilify its mindlessness, simplicty, predictability, or staleness.

    What I'd like to know -- and this is an honest question, not sarcasm -- if anyone out there has encountered a really good video game plot in their time, and if so, what their favorites are. So many video game stories seem to leave people wanting more -- what game plots comprise the standards to which others should be held?

    1. Re:Video Game Plots by BadmanX · · Score: 2, Interesting

      In no particular order:

      Chrono Cross: The bad guy has a very good plan, makes it work for himself flawlessly, and almost gets away with it. I was stunned at how well the villain's actions were thought out.

      Ultima VII: The Guardian comes to Britannia and starts talking to people in their minds. He finds it very easy to convince some of them to do his bidding and construct a gate through which he can physically enter Britannia.

      Myth and Myth II: Despite the fact that the plot only advances during the between-mission briefings, these games managed to convince me that there was a stupendously large war between the forces of Light and Dark going on, and I was in charge.

      Grim Fandango: Yes, it's a horribly linear adventure game with some illogical puzzles. But the storyline was a superb blend of 40's gangster movies with the Mexican culture's concept of the Land of the Dead. I particularly liked how the gangsters killed people...after all, how do you kill a dead person?

      If I think of any more I'll add them.

    2. Re:Video Game Plots by Anonymous Coward · · Score: 0

      Just a few...

      Skies of Arcadia (possibly the best RPG ever),
      Panzer Dragoon Saga,
      Zelda (3, 4, OOT and MM),
      Valkyrie Profile,
      Chrono Trigger,
      FF6 (or 3 depending on country of origin),
      Golden Sun,
      Ecco: Defender of the Future,
      Harvest Moon,
      FF Tactics...

      OK, so they're all RPG-related but if you want a decent plot there are plenty of games out there :)

    3. Re:Video Game Plots by Zanac · · Score: 1

      The very old game of Star Control 2 ofcourse.

    4. Re:Video Game Plots by Pike65 · · Score: 1

      Final Fantasy VII has, for my money (if I wasn't broke), the best plot in videogaming. It completely sucked me in. When you first get out of Midgar and hear Cloud's story in Kalm. When the whole 'puppet' thing comes to light. And that bit that hits you like a sockful of sand . . .

      That game destroyed my life for a month, but it was videogaming magic.

      --
      "If being a geek means being passionate about something, then I pity those who aren't geeks." - Pike65
  39. Behind the CmdrTaco: JonKatz's Anal Buster by SlaveTroll · · Score: -1

    Some nigger sent in "Check out this new final minutes in depth review of before JonKatz rips CmdrTaco's asshole open for the 1,000th time.

  40. The truck have started to move... by Ukab+the+Great · · Score: 4, Insightful

    Anyone remember the original Metal gear for Nintendo? That kicked ass for its time--it was one of the few original nintendo games and actually had a plot. And the bad translations from Japanese were somewhat amusing, too "The truck have started to move!". The really freaky thing is that there are people my age who have kids who play the sequels to games that I played as a kid. It's a good thing that emulators like MAME exist, otherwise future generations of gamers who ten years from now play "Metal Gear 30" or "Golgo 13 III" (I can only dream) would never truly understand where their games fit into the whole plotline. Without MAME, how many kids playing the current line of nintendo games would know that Donkey Kong was originally evil and that the only thing Mario was good for was jumping over barrels?

    1. Re:The truck have started to move... by drinkypoo · · Score: 1
      Anyone remember the original Metal gear for Nintendo?

      Yes, it's one of the best games of all time, period. It's too bad the "cigarettes" became "fogger" in the version for the game boy color (which IIRC is named metal gear solid or something) and so on. Still, I hear the GBC port is excellent.

      Metal Gear was one of the games that really ate up my time when I was a kid, along with the original Zelda (Zelda 2 sucked so bad I didn't even like it when I was young) and RC Pro-Am. Later on it was F-Zero, and I think the next game I really got hooked on was Doom. :)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  41. Arg I must be dense or something... by Anonymous Coward · · Score: 0

    ...am I the only one who doesn't enjoy playing MGS2? The camera flipping and control just drives me kakacoocoo- especially that first boss battle--with normal controls or being able to move in FP mode I could've finished it right quick, instead it took a frustrating 10 minutes...IMO that is NOT good gameplay.

    The really annoying part is that the production values are so good in the cut scenes etc, that I want to see more but the gameplay is just a mess to me.

  42. Western influence by Spankophile · · Score: 2

    Did anybody else find it strange that a child "growing up in Japan" played "cowboys and Indians?"

    1. Re:Western influence by arthurh3535 · · Score: 1

      Not really.

      After all, we have DBZ, Gundam(wing), Sailor Moon and other Japanese anime's that are becoming a staple in the US households.

      The cross-culturism between the US and Japan is pretty amazing at times.

      --
      No! It's a *SIG*. Keep the Special Interest Groups away! (Con joke!)
    2. Re:Western influence by drinkypoo · · Score: 1
      Did anybody else find it strange that a child "growing up in Japan" played "cowboys and Indians?"

      As the "new world", America was the last frontier anyone was interested in living in. The plotline of the indigenous and fairly advanced native americans (IE, injuns) and the weather-hardened hard-living frontiersmen and cattlemen (AKA, cowboys) is irresistable even to the young.

      Also, don't forget the strong :) western influence on Japan. Japan has been absorbing more and more US culture over the years. This is just a sign of earlier machinations.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  43. HalfLife by crisco · · Score: 2

    You played the plot. Even the alien settings at the end fit pretty good. Brilliant game.

    --

    Bleh!

  44. Day Of Tentacle by dizzyPhoenix · · Score: 1

    Yep, now that was a brilliant game.

    And Planescape Torment had a rather good plot aswell ;-)

  45. Game vs. Business App programming by Marasmus · · Score: 2

    In game programming, you have a SIGNIFICANTLY higher percentage of algorithm-related problems (mathematical efficiency, adequate precision to make this texture map properly on this wireframe, etc), whereas in the business app world, most late-breaking problems are behavioral or logic problems that the end user/customer/project manager doesn't like. The two types of problems are drastically different to fix.

    Algorithms for sound, video, timing, or object/model/sprite placement are often very isolated (this algo is only used in this scene to time the action between hero A's sword and monster B's head), and can be worked on without a thorough understanding of the rest of the program. Fresh blood can be brought in solely to fix the functions that sync 'facial' movement with voice. It's a LOT harder to do that sort of staffing-swap when it comes to a business app which doesn't have the (customer's) "right" behaviour when you shift-click-drag over a certain box of text while in print-preview mode only. :) Those sorts of behavioral problems are difficult to solve if you aren't entrenched in the design process of the business application.

    It basically comes down to the classic left-brain, right-brain divide. :)

    --
    .... um, i lost you after "0110100001101001".
  46. Fallout 2 by espilce · · Score: 1

    And Fallout 1, I would suspect. I've never played the first game but the second one is based from the plot of the first, so I kind of know what it was about. The reason fallout 2 has such a great plot is because you are given the goal of the game (save your village), and you fill in the plot yourself.

    --
    :q!
  47. The article said he'd been sick for like 3 months! by Anonymous Coward · · Score: 0

    When I'm sick-I cough.