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Behind the scenes: Metal Gear Solid 2

Kevin Lomax writes "GameSpot has posted another one of its Final Hours stories, this time detailing the development story behind Metal Gear Solid 2 for the PlayStation 2. They did one on Black & White earlier this year and this one looks just as good with lots of interesting quotes from the developers in Japan about how they built the game."

4 of 129 comments (clear)

  1. Re:Software Development by dimator · · Score: 4, Funny

    that's from me using so many highlighters to go through all the bugs

    I bet he spends a lot of time cleaning his monitor too!

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    python -c "x='python -c %sx=%s; print x%%(chr(34),repr(x),chr(34))%s'; print x%(chr(34),repr(x),chr(34))"
  2. MGS:2 is a work of art... by EvlPenguin · · Score: 4, Interesting

    ...too bad that doesn't make a fun game. I swear I spent more time with my hands off the controller, watching a cutscene of some sort, than actually _playing_ the damn game. It's all beautifully done, but there's just too much inactivity for what is supposed to be an action game.

    The action that it does have is superb, and the storyline is definitly the best in the series. But overall, it just wasn't as satisfying and FUN as the original MGS (for PS1). I don't really have any incentive or urge to play it over again.

    Maybe I was just expecting too much, but I must say that I'm dissapointed. If I had to give it a rating, it would be 8.5/10. Oh well. Back to Grand Theft Auto III.

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    #nohup cat /dev/dsp > /dev/hda & killall -9 getty
  3. Mullet, ho! by Pengunea · · Score: 5, Funny

    Can I get the specs on Solid Snake's mullet? I'm thinking of tricking out mine and want to see what's out on the market. I've already overclocked it a bit. It's halfway down my back.

    Too much Space Ghost has rotted my brain!

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    Starkle, starkle, little twink.
  4. The truck have started to move... by Ukab+the+Great · · Score: 4, Insightful

    Anyone remember the original Metal gear for Nintendo? That kicked ass for its time--it was one of the few original nintendo games and actually had a plot. And the bad translations from Japanese were somewhat amusing, too "The truck have started to move!". The really freaky thing is that there are people my age who have kids who play the sequels to games that I played as a kid. It's a good thing that emulators like MAME exist, otherwise future generations of gamers who ten years from now play "Metal Gear 30" or "Golgo 13 III" (I can only dream) would never truly understand where their games fit into the whole plotline. Without MAME, how many kids playing the current line of nintendo games would know that Donkey Kong was originally evil and that the only thing Mario was good for was jumping over barrels?