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id Games for Linux PDAs

Bill Kendrick writes: "Thanksgiving was a great day for Linux PDA gaming. Not one, but two classic id games were ported to not one, but two different Linux PDAs! Quake (screenshots) is available for the Sharp Zaurus and the original Wolf3D is out for the Agenda VR3. Now if only they could do Unreal Tournament over IR ports..."

16 of 92 comments (clear)

  1. WOW! by dirtfirst · · Score: 3, Flamebait

    Now I can waste time even when I'm not at work.

  2. Thought it was interesting... by bhsx · · Score: 2, Informative

    'til i saw the screenies... Half are marked:

    Memory is VERY low, please end this application immediately

    Not too impressive, yet anyway.

    --
    put the what in the where?
  3. Related... by mirko · · Score: 3, Informative

    And don't forget that the best game of all times (with Civilization) : Commander Keen has been ported to Game Boy Color :-)

    --
    Trolling using another account since 2005.
  4. Re:Memory by GiMP · · Score: 2, Informative

    Quake, requires at least an 8meg hunk of ram to run.. and that is in addition to your system resources of course. If you have a PDA with 8 megs of ram and swap, you are fine... 16 would be perfect.

  5. Games? by pi+radians · · Score: 2, Interesting

    What other games would you guys (and gals) like to see?

    SimCity, Civilization and maybe even Starcraft would be a lot of fun. Imagine sitting in a meeting and instead of taking notes on your PDA you're building your empire.

    It would be great!

    --

    sin(6cos(r)+5A)
    1. Re:Games? by Sc00ter · · Score: 2

      There is a version of SimCity for the palm.

    2. Re:Games? by thenerd · · Score: 2, Interesting

      SimCity, Civilization and maybe even Starcraft would be a lot of fun. Imagine sitting in a meeting and instead of taking notes on your PDA you're building your empire.


      Simcity 2000 is out for the Pocket PC's (2002 and the prior version), this include Casio E115, E125, EM500, E200, all modern IPAQ's, Toshiba, NEC, and @migo devices. And it only needs 4 megs to run!

      If you want to see screenshots of this badboy, check this.

      It doesn't list Linux as a compatible OS, I know some of you folks of Linux on an Ipaq - will this get you to change back?

      thenerd.

      --
      The camels are coming. I'm in love.
  6. iPAQ Quake by Anonymous Coward · · Score: 2, Interesting

    Here's some shots of Quake on my iPAQ:

    http://www.blakespot.com/ipaqquake/

    ...but will they port it to the iPod: http://www.ipodhacks.com ?

    blakespot

  7. Controls? by doofsmack · · Score: 3, Insightful

    This sounds great, but what about controls? There is a big possibility if you use the stylus, your screen will get scratched up. I, personally, would rather have a neat screen rather than games unless it was a dedicated games PDA (which seems crazy).

    1. Re:Controls? by Nailer · · Score: 2

      Ideally, I'd like the controls to be the directional joypad and perhaps four buttons, arranged so that they could be used either upright (for PDAing) or with one's left or right hand for gaming.

      Of course, this implies the screen will be rotated (90 deg anticlockwise for righties, 90 deg clockwise for leftyscum) - please tell me this will be the case? Quake needs pixels, damnit ;)

    2. Re:Controls? by Bios_Hakr · · Score: 2

      Haven't you seen the PDA Screen Condoms? I always use protection. Even when I'm just using my stylus with my Palm...lol

      --
      I'd rather you do it wrong, than for me to have to do it at all.
  8. As far as the Sharp, that's a developer model... by Anonymous Coward · · Score: 2, Interesting

    Which has less (32MB) RAM than what is expected for the consumer version (64MB). Of course no specs are out, so the real thing may be different. I would wonder if usage of CF or SD storage would alleviate some of that.

    Way cool shitter toy if you ask me--playing Quake beats the pants of the newspaper any day! ;-)

  9. Re:Slashdot problems by brunes69 · · Score: 2

    It's been happening to me ever since they moved to this new slashcode (aka garbage). ALthough I whack it up to more of the fact that they use MySQL (not designed for this heavy a load).

  10. Source code by Anonymous Coward · · Score: 5, Informative
    Source code for this version can be found here:
    http://www.sourceforge.net/projects/handheldquake/
    Also an incomplete web page for the project is here:
    http://handheldquake.sf.net/

    The idea is the source code will be able to be compiled conditionally for many different handheld platforms.

    The current ipkgs should work not only on the sharp zaurus device but also should work on recently compiled versions of Qt Palmtop on iPAQs.

    Packages are at:
    http://qpe.sourceforge.net/packages/ipaq/unstable/

    Installation instructions from Joris on the sharp-linux@yahoogroups.com mailing list:

    install the small qpe-quake_1.5.0-1_arm.ipk file like you'd normally do. (The following can be done on your desktop) Now, rename the big qpe-quake-data_1.5.0-1_arm.ipk to qpe-quake-data_1.5.0-1_arm.ipk.tar.gz, and extract it: tar zxvf qpe-quake-data_1.5.0-1_arm.ipk.tar.gz You'll get control.tar.gz and data.tar.gz Somehow get data.tar.gz to you CF (/mnt/CF), for example using ftp or SCP Open a terminal and move the file to your CF: mv data.tar.gz /mnt/cf extract the file tar zxvf data.tar.gz there should be a directory structure like: opt/QtPalmtop/quake/.... create a symlink, so quake knows where it's data is: ln -s /mnt/cf/opt/QtPalmtop/quake /opt/Qtpalmtop/ For questions, please visit #zaurus on irc.openprojects.net
    Regards
    John R
  11. Pocket Quake by Anonymous Coward · · Score: 3, Informative

    Good to see my port of Quake (Pocket Quake) made it to Linux! I wonder if the onscreen MLOOK controls were preserved? That is what really makes it playable, especially on hardware like the iPaq with the hardware button limitation. Did you also preserve my zlib gzip pak file compression? Very useful on these devices with limited storage capacity.

    I didn't see a link for the pak file, but you can get it from the url below my sig. The Pocket Quake forum contains over 10k of posts discussing Pocket Quake, including custom maps designed to increase the FPS on hardware without native floating point capability.

    Dan East

    pocketquake@pocketmatrix.com
    quake.pocketmatrix.com

  12. Re:Colour? by Bill+Kendrick · · Score: 2

    What are you talking about? These look black-and-white to me!!!