Building a Better Webserver
msolnik writes: "The guys over at Aces' Hardware have put up a new article going over the basics, and not-so-basics, of building a new server. This is a very informative, I think everyone should devote 5 minutes and a can of Dr Pepper to this article."
But don't.
Actually a very interesting article, to be honest, in my 1 year of building webserver applications. I haven't gone through a process like this once. Usually we make a rough guess about how the application has performed (or more usually underperformed on existing servers, and just scale a percentile. As you can imagine, this is hardly realistic. Thanks for the read!
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The above post is an editorial, the poster cannot and will not be held responsible for all or in part for it's contents
Microsoft has written several white papers of this sort already. Of course, they're Microsoft, so that means I can kiss my +2 bonus goodbye. Seriously, though.
If you fall off a building, go real limp, because maybe you'll look like a dummy and people will be like hey, free dummy
but I figure it's best to spend the money early on, get a good setup going that can handle high volumes
Throwing money at the problem is exactly the WRONG approch. You need to start by spending time PLANNING and RESEARCHING the best way to do things.
For example, if you are setting up a dynamic site like ./, which is serving 100 pages/second. It obviously needs to be dynamic, so you need a database to store all the comments in.
There are two ways to do this, one is to serve content straight out of the database, but this means that for every page you serve up, there needs to be a database query. (the database queries are the expensive part in terms of time it takes to serve a page). The other way would be to serve the articals as static pages which are generated every minute or so by a process on the database and pushed down to the web server, which serves these up as static pages.
The advantage of this is that insted of 100 database queries per minute, you end up with, maybe 10 queries per minute to populate the static pages. Sure, you site is no longer 100% dynamic, but it is a whole lot faster, and you have saved thousands of dollars to boot!
This is just one small off-the-top-of-my-head example of where PLANNING sould become way before spending any money.
...the one with a lot of mirrors.
"Those who have never entered upon scientific pursuits know not a tithe of the poetry by which they are surrounded."
"Real multithreading" is really no panacea. See the notes from John Ousterhout's talk, Why Threads Are A Bad Idea (for most purposes).
Is it just me, or do most folks confuse these two. If a popular website only has a 9 Mbps pipe to the Internet, it doesn't matter how many Crays they have running their webserver farm, they're only going to be able to churn out 9 Mbps (minus overhead). Granted that the converse is possible... gobs of bandwidth, but a slow server... but I would imagine that bandwidth is the limiting factor of at least 99% of websites.
Consider a user with a typical analog modem that has an average maximum downstream throughput of, say, 5 KB/s. If this user is trying to download the general message board index page, about 200 KB in size (rather small by today's standards), it will require a solid 40 seconds to complete this single download.... To maximize the efficiency of the network itself, we can compress the output stream and thus, compress the site. HTML is often very repetitive, so it's not impossible to reach a very high compression ratio. The 200 KB request mentioned above required 40 seconds of sustained transfer on a 5 KB/s link. If that 200 KB request can be compressed to 15 KB, it will require only 3 seconds of transfer time.
Except that 56 Kbps modems get 5 KBps thoughput by compressing the data! If the client and server compress, the modems won't be able to; the net effect is lots of extra work on the server side, and probably no increased throughput for the modem user.
The server might or might not see a decrease in latency, and in the number of sockets needed simultaneously; it depends on how much it can "stuff" the intermediate "pipes". The server will see an overall decrease in bandwidth needed to serve all the pages.
Ironically, broadband customers (who presumably don't have any compression between their clients and Internet servers) will see pages load faster. (And the poor cable modem providers from the previous story will be happy.)
Stupid job ads, weird spam, occasional insight at
One thing that does seem to work against the onslaught is a throttling webserver. If you haven't got the bandwidth etc to serve a sudden onslaught of requests, probably the best thing to do is to just start 503'ing -- at least people get a quick message 'come back later' instead of just dead air.
Shut up, be happy. The conveniences you demanded are now mandatory. -- Jello Biafra
The SPARCstation 20 was one heck of a great machine back in the day, especially for its size (a low profile pizzabox). The design was a lot like it's older brother (the SPARCstation 10 from 1992)... that is, two MBUS slots (for up to 4 CPUs) and 4 SBUS slots (Sun Expansion cards, 25 MHz x 64 bit = ~ 200 MB/sec each, but 400 MB/sec bus total).
I remember using a Sun evaulation model at Rice many years ago... the machine had two 150 MHz HyperSPARC processors (though 4 were avilable for more $$), a wide SCSI + fast ethernet card, two gfx cards for two monitors, and some sort of strange high speed serial card (for some oddball scanner, I think). Not to mention 512 MB of ram, in 1994! The machine was a pretty decent powerhouse and sooo small! I sort of wish the concept would have caught on, given how large modern workstations are in comparison. Heck, back then an SBUS card was about 1/3 the size of a modern 7" PCI card.
Then there's the other end of the spectrum... one department bought a Silicon Graphics Indigo2 Extrme in 1993. The gfx cardset was three full size GIO-64 cards (64 bit @ 100 MHz = about 800 MB/sec), one of which had 8 dedicated ASICs for doing geometry alone. 384 MB of RAM on that beast. Pretty wild stuff for the desktop.
Ahh, technology. I love you!
Actually, that's a terribly wasteful way to go. If you work on an easily-scalable infrastructure, then you can pretty much purchase capacity as it's needed, which not only frees up capital for a longer time, you end up spending a lot less, as the price of computers is always dropping, and the performance is always going up.
steve
Oh, you're not stuck, you're just unable to let go of the onion rings.
In a part about databases and persistent connections they confuse the issues more than a bit. The real problem is not too many processes, what automatically makes threads look better, but the symmetry among processes -- any request should be possible to serve by every process, so all processes end up with database connections. This is a problem particular to Apache and Apachelike servers, not a fundamental issue with processes and threads.
In my server (fhttpd I have used the completely different idea -- processes are still processes, however they can be specialized, and requests that don't run database-dependent scripts are directed to processes that don't have database connections, so reasonable performance is achieved if the webmaster defines different applications for different purposes. While I didn't post any updates to the server's source in two last years (was rather busy at work that I am leaving now), even the published version 0.4.3, despite its lack of clustering and process management mechanism that I am working on now, performed well in situations where "lightweight" and "heavyweight" tasks were separated.
Contrary to the popular belief, there indeed is no God.
I am amazed at how people buy into the myth of cheap PC?s. Yes, if you are technically oriented and are not running critical applications, a cheap PC will be ok. On the other hand, I have been involved with several enterprises in which my employer insisted on going with cheap PC?s at the expense of short- and long-term productivity. One certainly cannot get a server class PC for $500, and there is few if any available for $1000. I would not say that a Blade would make a good office machine, but it seems to be a good choice for a server.
There are more factors than just CPU and Bandwidth... like what's between the two. A new coworker recently told me of his major learning experiences in the mid 1990s running several popular news websites durring the beginning of the web boom. One of the more popular sites he ran originally had a T1 routed through a Cisco 4000 router. Things worked great until he had an additional, load balancing T1 added for added thruput and redundancy. Things didn't feel much faster, in fact, they were almost slower. After much investigation he learned that the router didn't have enough RAM or CPU to handle the packet shuffling that intelligent multihoming routing requires. A similar instance happined with a friend's company when they tried to run a T3 through their existing router. While the old cisco had enough cpu and ram in theory, its switching hardware and thruput couldn't handle the full number of packets the T3 was providing thru the shiny new HSSI high speed serial card.
Now, I realize modern hardware (Cisco 3660 and 7x00 series, and pretty much any Juniper) can route several T3s (at 45mbps each direction) worth of data, but older routers and minimally configed routers do exist.
There are MANY bottlenecks in hosting a website. Server daemon, CPU, router, routing and filtering methods, latency and hops between server and internet backbones, overall bandwidth thruput, and much more.
It's not as simple as "lame server, overloaded CPU, should have installed distro version x+1".
If you haven't noticed by now, Ace's Hardware has a neat little indicator on each page that shows time processing and queue time it spent getting to you (very bottom left-hand corner of each page). Most are about 74ms - 112ms for me. This, plus the result of some pings and traceroutes leads me to belive they're heavily BANDWIDTH bound right now, not CPU bound. I do hope Ace puts up a summary of the Slashdot effect as well as some other data for us to pour over. Some MRTG router graphs of the bandwidth usage would be *really* nice, too.