Transatlantic Gigabit Gaming.. err, Research
YourHero writes: "Science Technology And Research Light-Illuminated Gigabit High-Performance Transit. All hail acronyms. U Illinois at Chicago has hooked up to SURFnet (Netherlands) at 2.5Gbps, with plans to go to 10Gbps and hook up Canada, Asia and other parts of Europe. StarLight as its called makes a monster gaming ... err. I mean 'real-time, multi-site virtual reality.' Looks like they've been racking up killer ping times for a few weeks now.
That no matter how big the pipe is, you can't reduce ping times past a certain limit, right? You've got the whole 'speed of light' thing tripping you up. There is a certain latency that can't be defeated, no matter how many gigabits your pipe is.
Someone correct me if I'm wrong, but ping times on high speed links (with no particularly slow routers or switches in the way) are primarily limited by the speed of light and the distance travelled.
So no matter how fast the bandwidth of this connection, if it's between the US and Europe, the ping times aren't going to be a whole heck of a lot better than they were before - the distance is the main limiting factor, and it's a pretty "hard" limit too, according to my old pal, Einstein.
That said, Packet Loss is far worse than a high ping, and high pings don't mean as much in slower paced games like RTS games.
-Ted
High Bandwidth != low ping time
It can be a pipeline with 100Gbps and yet have a very high latency.