Transatlantic Gigabit Gaming.. err, Research
YourHero writes: "Science Technology And Research Light-Illuminated Gigabit High-Performance Transit. All hail acronyms. U Illinois at Chicago has hooked up to SURFnet (Netherlands) at 2.5Gbps, with plans to go to 10Gbps and hook up Canada, Asia and other parts of Europe. StarLight as its called makes a monster gaming ... err. I mean 'real-time, multi-site virtual reality.' Looks like they've been racking up killer ping times for a few weeks now.
STARLIGHPT (pronounced "starlipped"?) just doesn't have a nice ring to it...
;-)
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Someone correct me if I'm wrong, but ping times on high speed links (with no particularly slow routers or switches in the way) are primarily limited by the speed of light and the distance travelled.
So no matter how fast the bandwidth of this connection, if it's between the US and Europe, the ping times aren't going to be a whole heck of a lot better than they were before - the distance is the main limiting factor, and it's a pretty "hard" limit too, according to my old pal, Einstein.
Since when did Canada and Asia become "parts of Europe"? I'm always the last to know this stuff. *sigh*
That said, Packet Loss is far worse than a high ping, and high pings don't mean as much in slower paced games like RTS games.
-Ted
To quote a famouse obvious scientist. Sure it may be 1000X faster than a regular network but that just means we'll soon have machines putting out 1000x more data or have a 1000x more machines on a network, etc. No matter how much bandwidth there is it will always be maxed out.
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