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GameCube Hardware In Depth on Anandtech

plootid submitted linkage to a fairly technical look at the GameCube running over at AnandTech. You can learn about the hardware that makes the new Smash Bros. possible. Something about seeing Samus doing battle with Pikachu makes me want to know more about the PowerPC chip that powers the system ;)

55 of 183 comments (clear)

  1. Get it on one page by DarkNova · · Score: 5, Interesting

    Get the whole thing on one page, much less annoying.

  2. Mac on GC? by KurdtX · · Score: 2, Insightful

    Now that we've covered stories about the effort to put linux on the Dreamcast and Playstation 2, how long will it be before the Mac OS runs on the GameCube - it's just an enhanced G3 that I'm running right now.

    If anyone is forming a project, let me know by responding to this comment.

    --

    Kurdt
    I'm not anti-social. Just pro-technology.
  3. A new domain for Nintendo? by Gogl · · Score: 5, Interesting

    It seems to me like the Gamecube is an attempt by Nintendo to get at a new domain of customers that they traditionally don't aim at.

    Nintendo has been a console of the children. I would say ballpark 6 to 15 years of age is Nintendo time. After that, Playstation and the now-defunct Sega take over for the most part. N64 was still a very much "little kiddy" console, compared with the Playstation and Dreamcast. X-Box I'm not even going to factor in at this point, as I don't expect them to meet with tremendous success this go-around. Likely Microsoft wouldn't mind having the whole console gaming market, but that's not the issue.

    Essentially it seems to me like Gamecube not only aims at the kids who are now 6-15 years old, but at those who were 6-15 years old and played on NES or SNES. Nintendo seems to be broadening their market.

    This will play out pretty interestingly. I'd like to see a nice comparison of the Gamecube and the PS2. Sony is no lightweight and will not let go of their market easily.

    In fact, I just had a revelation, albeit an obvious one. This is capitalism at work. Three strong companies duking it out. And since for once the sides are relatively balanced this might actually be at the benefit of the consumer. Who'd of thunk it?

    1. Re:A new domain for Nintendo? by Dark+Paladin · · Score: 5, Insightful

      When I was down at E3, the differences were pretty evident, and as time goes on, I expect those differences to tone down a bit, but never really change.

      Sony's main market is 16-25 year olds, which is the same as Microsoft's. Nintendo's is a little odder - they hit 9-16, and 25 and older. Aka, more of a "family" demographic. Granted, there is bleed over from one to the other (Nintendo's getting the Resident Evil remakes, while Sony's getting Kingdom Hearts from Square, a Disney/Square collaboration).

      What's going to be interesting is to watch how all 3 use their powers. Sony's got shares into some very powerful game making company (Square, Enix, Verant (who has the Star Wars Galaxies game under their belt), as well as quite a bit of cash. Microsoft has cash, and the ability to swing PC game makers to the Xbox (since the Xbox uses DirectX 8, and it's easier to design a game for one system than for the 40 billion different kind of PC's out there).

      Nintendo has two ace in the holes. First, they just make some great, fun games. Super Smash Brothers Melee, more Pokemon games (and I don't care what folks say - I enjoy it), and other licenses that aren't going away. And they're GameBoy Advance has no practical challengers out there, which gives them the ability to look at developers who want to make a GameBoy Advance game and say "Sure, you can make a game for the GBA - if you promise to make a game for the GameCube".

      Either way, I don't see any of the three vanishing for some time. Nintendo will hold their position as a provider of fun games, Sony will probably stay on top (and the upcoming 40 Gig hard drive addition to the PS2 won't hurt), and the Xbox will continue to fight with Sony for whatever they can get, and push the other two guys to keep innovating.

      Either way, the consumer wins from competition, and I'm eager to see what happens.

    2. Re:A new domain for Nintendo? by mystery_bowler · · Score: 5, Insightful

      IMHO, I think it's good that Nintendo has an almost fluffy, cartoon feeling to their current crop of games (Super Monkey Ball, Smash Bros., and Luigi's Castle in particular). It carries forth the stylings of other hit games of theirs, such as great SNES games like Zelda: A Link To The Past and Super Mario World and the Mario game for the N64. I've seen so many dark, grim, gloomy, "edgy" games that I'm sick of them. Give me vivid colors, bouncy music, and a huge dose of good ol' arcade fun.

      Don't get me wrong, I've played plenty of dark, thoughtful and grim games. I enjoy many of them. But my game time is limited (what, with work, family, blah blah blah), so give me an ejoyable, light-hearted game where I can sit down, game on and let my brain go into "smile and drool" mode.

      These are games, for cryin' out loud. Maybe they were targeted for little kids, maybe they weren't. Maybe we can all just hush up, quit worrying about the targeted market and enjoy them. ;)

      --

      My sigs always suck.
    3. Re:A new domain for Nintendo? by Junks+Jerzey · · Score: 4, Interesting

      I would say ballpark 6 to 15 years of age is Nintendo time. After that, Playstation and the now-defunct Sega take over for the most part.

      This is the popular myth, but it isn't true. Nintendo does own the 6-13 market. After that, there's the usual teenage rebellion when kids think that Nintendo games are too kiddie and want dark and gritty instead. Think of the difference between the old live-action Batman TV show and Batman Beyond. But then after ten years or so that phase ends and 25 year old players think "Hey, that Nintendo stuff really was pretty good after all."

      Bottom line: Nintendo isn't just for kids; it's simply not for people in the 14-25 age range.

    4. Re:A new domain for Nintendo? by ZaMoose · · Score: 4, Insightful

      Then you'll enjoy Jak & Daxter for the PS2. Give it a go, it's a hoot.

      Also, Rayman Revolution for the oh-so-cheap DC should be a goodly entertaining platformer.

      Oooh, and Bomberman Online just came out for the DC! Now there's some colorful, mindless fun!

      --
      I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
    5. Re:A new domain for Nintendo? by SpookComix · · Score: 2
      I think you're absolutely right. I had a Nintendo in Jr. High and loved it. Later, I switched to Sega Genesis, PS1, then the Dreamcast--and I berated Nintendo for being so childish. I'm 27 now, and while IMing a friend just half an hour ago, I told him that I didn't understand why, but the new Nintendo was strangely appealing.

      I think you're onto something, man!

      --SC

      --
      You read fiction? I write it! Lemme know what you th
    6. Re:A new domain for Nintendo? by irix · · Score: 2

      I'd have to toss my "me too" in there as well. I am 27 and grew up on Atari 2600, then NES in highschool and SNES into university.

      I owned a PSX after that, and I am just coming up to buying a new console. Which one am I buying? A Gamecube.

      For me (at my age anyways), I use a console for "party" games when my friends are over. An looking at the current/coming titles for the different consoles, it seems to me that the Gamecube will once again have the best games in that category.

      --

      Do you even know anything about perl? -- AC Replying to Tom Christiansen post.
  4. Re:Gekko vs. Xbox CPU by Milican · · Score: 2

    I'm not exactly sure what you're trying to say here, but you're right the RISC CPUs do kinda chunk the microcode overboard. If you want more details I suggest you check out the Black Papers on ArsTechnica. They have a great article on CISC vs. RISC.

    JOhn

  5. comparisons by SirSlud · · Score: 5, Interesting

    The Xbox looks like it can crunch any other console, but you know, so many of the developers they grabbed will be porting to the PC. I wonder if they havn't underestimated the overlap of PC gamers and potential Xbox owner demographics.

    I got my Gamecube 3 days ago, and holy crap, it's amazing. The Xbox might look good, but I'll take a the Cube anyday. Better controllers, best 1st party games (Halo might be coming out for PC, isn't that right?), seriously WIKED ASS form factor .. and no harddrive (thank god). It's a console. The Xbox is a PC, to the extent the MS is trying VERY hard to keep developers from wanting to port their MS-sponsered Xbox titles back to the PC (where many of them probably started, in terms of development). I have a PC. :)

    I think the one arena Nintendo may have screwed up is with going with no onboard ethernet card. They are dirt cheap, why didn't they just throw one on?

    --
    "Old man yells at systemd"
    1. Re:comparisons by tswinzig · · Score: 2

      I think the one arena Nintendo may have screwed up is with going with no onboard ethernet card. They are dirt cheap, why didn't they just throw one on?

      Probably because they know they can sell it to you as a separate item later on, for more money?

      Cost is a big factor for consoles. We all know they are loss leaders. Why add on ANY costs now to the main system, when they can sell it to those that want it for profit later on? Cable/ADSL is relatively popular, but the vast majority of their customers will not need it.

      --

      "And like that ... he's gone."
    2. Re:comparisons by Ardax · · Score: 2, Informative

      Perhaps, but the tech is really cheap and the software is redaily available. If Nintendo wanted to get into the online game market, they blew it. A conscious decision to make sure to provide an on-board modem or ethernet port early in the design might have made $20 difference.

      Let's face it: The add-on market for consoles blows goats. Most people will get extra controllers, but that's about it. Many don't get "fancy" controllers either (rapid fire excluded).

      Game developers will make sure that the game works as much as possible on the lowest common denominator system, which means no connectivity. The only system add-ons I've ever seen sell well are mod chips and Game[Genie, Shark, etc.] units.

      Maybe the online game market isn't one that Nintendo every really intended to dig into. By explicitly not providing that option to developers at launch, few of them will want to get into it.

      --
      Pax, Ardax
    3. Re:comparisons by autopr0n · · Score: 4, Funny

      The Xbox looks like it can crunch any other console

      Yeh, maybe if you dropped it on one...

      --
      autopr0n is like, down and stuff.
    4. Re:comparisons by Paul+Komarek · · Score: 2

      Nintendo has always been somewhat enigmatic. Consider that the Gamecube is the first Nintendo console to abandon cartridges. I remember people suggesting that the N64 would die because of the limits cartridges imposed. Maybe Nintendo just understands the demographics better than Sony or Microsoft (or most of us) do, and in particular understands what makes things fun.

      Mario Cart with four people in the same room has got to be way more fun than Mario Cart would be online. I know that Quake is way more fun when the room temp has soared to 85F (despite the window and box fans you've set up), you're bumping elbows with your opponents, and people answer when you shout "did you see how far my head flew?" (followed by someone using the toaster or microwave, blowing a fuse deep in the basement of your ancient house, thereby knocking all the computers and lights out).

      -Paul Komarek

  6. Kiddy Console? No way by Aqua+OS+X · · Score: 2

    Ehh... I disagree. The n64 seemed to kind of dominate my collage campus for a few years. Everyone bought a playstation at first, but then games like Golden Eye, 1080 SnowBoarding, and Zelda game out... so everyone ran out to buy a 64. he only thing I found my Ps 1 good for (after Resident Evil) was Tony Hawk (which later came out on the 64 and looked 10 times better).

    For some reason Nintendo has been getting a bad wrap because of Miyamoto's games. People think they are kiddy games or something. However, Miyamoto makes the coolest stuff. Miyamoto's the reaons I bought a cube. Games like Mario Cart, Super Smash Bros, and even Pokemon on the game boy were actually very very good games.... I advise playing them.

    --
    "Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
    1. Re:Kiddy Console? No way by Paul+Komarek · · Score: 2

      "and Zelda game out..."

      Typo or Freudian slip? You decide.

      -Paul Komarek

  7. Article is wrong by mhatle · · Score: 3, Interesting

    I stopped reading the article on the second page. The Gecko CPU is based on the Book E standard and IBM's (not yet released) PPC 440 processor. The only thing common between the "Book E" standard PPC and regular PowerPC's like the 750 are the usermode instructions are the same. Supervisory mode such as memory management, page tables, etc are all changed.

    --Mark

    1. Re:Article is wrong by gorsh · · Score: 4, Informative

      The 440GP was being considered, but Nintendo opted to go with the 750. You can read all about it here.

    2. Re:Article is wrong by Lars+T. · · Score: 2

      So if the 750CX is a "too fast" version of the Gecko, where are the extra instructions?

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

  8. Gameboy Advance by addaon · · Score: 5, Interesting

    I remember when first reading about the gameboy advance, I saw something about being able to use it as a controller for the GameCube. The example of when this would be a 'good thing' was a football game. Gameplay goes on on the main screen, but you can make your play selection, privately, on your own little screen.

    Although the cost is currently prohibitive (to me, at least), this seemed like an absurdly cool idea. I haven't heard anything about it since. What happened?

    --

    I've had this sig for three days.
    1. Re:Gameboy Advance by SirSlud · · Score: 5, Informative

      Its still happening. They demoed this functionality recently with a new Kirby game, although I dont remember if the game is going to make it to the production state. Basically, you plug the GBA into a controller port for the gamecube, and if the game is GBA-aware, the developers can choose to do whatever they want with it. One VERY cool thing is that the Kirby demo included an empty 'gamepak' in the GBA that was en empty cartridge with a Tilt-Sensor in it. So you could use the GBA as a controller which could tell the Cube what angle it was being held at. Imagine the possibilities.

      But to answer your original question, the functionality is there; the only question is, can Game Cube developers find the 'killer app' for this configuration? I think the most useful implementation will be to share saved game data between GBA and Gamecube versions of the same game, but thats my limited imagination talking (and I dont know what typical savegame sizes are on GBA titles.) The football example you provided was good .. also consider that you could have one friend control the gun of a ship and use the GBA screen as a radar, and you control the flying of that ship. I don't know, there are lost of possible cool ways to use the GBA link, but we'll have to see if anyone stumbles across the aforementionned 'killer app'. Then again, who knows, maybe it'll just be Pokeman again. :)

      Check cube.ign.com and gamespot.com, and do searches for "Game Boy Advance Link Game Cube" or something similar.

      --
      "Old man yells at systemd"
    2. Re:Gameboy Advance by dR.fuZZo · · Score: 3, Informative

      Dammit, man, your post just reminds me how nice the VMUs are when playing NFL2k on the Dreamcast. It works like you suggest: lets you select your play privately. But, it's much more convenient because it actually is a part of the regular controller. (On the GC, I'd think you'd either have to switch between the GC controller and the GBA, or you'd have to use the more limited GBA to play all the time...) And, of course, it costs a lot less for a VMU.

      I wouldn't look for too many games for the GC/GBA hookup, (at least from anyone other than Nintendo) since if a developer makes a game that works really well when a GBA is used, he'd risk losing the business of GC-owners that don't have a GBA.

      --
      -- dR.fuZZo
    3. Re:Gameboy Advance by Wumpus · · Score: 2, Insightful
      But to answer your original question, the functionality is there; the only question is, can Game Cube developers find the 'killer app' for this configuration? I think the most useful implementation will be to share saved game data between GBA and Gamecube versions of the same game, but thats my limited imagination talking

      How about this: A multiplayer, party based RPG, where you can take your character and go play elsewhere. You build your character's stats over time, and keep it on your GBA.

    4. Re:Gameboy Advance by gorsh · · Score: 2

      Just wait for Sonic 2.

    5. Re:Gameboy Advance by Paul+Komarek · · Score: 2

      You've just inspired another thought for how to use a GBA linked to a Gamecube. How about something like a murder mystery. Without private displays, this type of game would be practically impossible.

      -Paul

  9. Re:Halo for PC? by SirSlud · · Score: 2

    Read here about what Xbox Only means. Or wait, I'll spoil it for you:

    "Only on Xbox means not on any other console. It does not mean never coming to Mac or PC. Halo will be coming to Mac and PC." He continued, "We still plan to do a Mac and PC version of Halo, but there are a lot of questions that must be answered before we can make the Mac/PC versions happen."

    Hehe. Yes, it's coming to the PC ...

    --
    "Old man yells at systemd"
  10. Third and Fourth Gen Games by commander+salamander · · Score: 4, Interesting


    I am curious to see how the later games will play out on both systems. They may be about equivalent graphically now (maybe xbox has a slight edge) but all gamers have seen how much good developers can improve a system. Look at the original PlayStation - with some of the later games, you couldn't even tell you were playing on the same system!

    With simple to program hardware, the GameCube devs will be able to write low-level code to really eke performance out of the system. I wonder if xbox programmers will be able to do the same, or if they will be restricted by the (godawful IMHO) directx apis.

    --
    Is this rock and roll, or a form of state control?
    1. Re:Third and Fourth Gen Games by dwlemon · · Score: 2

      I agree. For the most dramatic example, look at the original NES games, compared to the last few produced NES games. It was a completely different console. Nintendo still seems to be using the KISS principle here, leaving a wide-open space for programmers to work in.

      The only issue is wether or not these new consoles will be around for the 10-15 years that the NES was.

    2. Re:Third and Fourth Gen Games by ZaMoose · · Score: 2

      Here's where your argument falls apart: the later NES carts actually had very, VERY different internal electronics. Many of the later games actually employed the NES as simply an I/O controller and did a lot of calculations/etc. on onboard chips.

      Look at the SNES, as well, and its "SuperFX" titles. The added polygon-"crunching" chip/engine onboard enabled games like StarFox to be produced.

      Methinks the Big N will have a bit more trouble fitting integrated circuits onto the mini-DVDs they're using...

      Currently digging for some good info on this, I'll check back in when/if I find it.

      --
      I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
    3. Re:Third and Fourth Gen Games by ZaMoose · · Score: 2

      And here's a bit of the promised info:

      "2.2 SOFTWARE

      NES Software consists of a PRG-ROM (Program ROM) which is the code area and a CHR-RAM (Character RAM) which is the pattern table.

      Most games load themselves into the Lower PRG-ROM ($8000), using 32kb of
      PRG-ROM space. The first game to use the entire PRG-ROM space is Super Mario
      Brothers. However, all games with more than one (1) 16K bank of PRG-ROM load
      themselves into $8000 as well. These games use MMCs (see section 2.5) to
      address PRG-ROM past the 32K boundary, and to access more than 8K of CHR-RAM
      simultaneously.

      2.3 UNROM GAMES

      Unrom games come with a built-in PRG ROM chip as well as a RAM chip for
      memory storage. Such things as background and moving object characters for
      the current area are stored in the RAM chip until needed. The Unrom also
      was the first chip to expand the memory size of the NES games and were the
      first to carry a feature known as bank switching for the games.

      This effect allowed for many pages of information and to have serveral
      programs on one chip. Back switching allowed for automatic switching between
      multiple programs on one chip. Also, the maximum game page size was 8x16kb,
      just like the MMC1 chip.

      2.4 MEMORY MANAGEMENT CHIPS

      MMC1 - The first and most used chip of all five. Many games like the Legend
      of Zelda and Metroid use this chip because otherwise they would not
      be possible. The MMC1 allows NES games to have the ability to scroll
      vertically and horizontally at the same time on teh screen. The chip
      also expanded the NES memory to allow for more, and larger game
      worlds. The maximum game page size is 8x16kb.

      MMC2 - This chip is only found in the US and European Mike Tyson's Punch-Out,
      the Japanese version used a MMC4 chip. It was entirely used for the
      purpose af allowing large characters to move on the screen. The chip
      also allowed for you to see expression on an oponents face. This could
      be a dropped jaw, blinking, shock, a wince, twitching, as well as hand
      and feet movements. The game, because of all its different variations,
      required a big memory boost which this chip allowed for. The maximum
      game page size of this chip is 32x16kb. But why were they able to use
      a MMC4 for the Japanese version then?, I dont know.

      MMC3 - Second most used chip for NES carts allowed for many new game
      innovations. The additions are; expanded memory and the use of split
      screen scrolling in games. Games like Super Mario Bros 3 use this
      chip. In SMB3 its used as a split screen between the playing field and
      the status screen at the bottom of the screen. These games also has a
      maximum game page size of 32x16kb, just as the MMC2.

      MMC4 - ?

      MMC5 - The newest of the MMC chips for the NES. The first game it was used
      for was Castlevania 3: Draculas Curse. This chip has many nw and
      expanded features that accompanied it. The MMC5 improved the battery
      backup feature so you wouldent have to push reset when you turn off
      the NES to prevent data loss. The chip also allows greater color
      deffinition and partial screen scrolling (not locked like SMB3). It
      is also a customized mathematics module that took much strain off the
      CPU and took care of many tasks like the internal clock, and other
      repetitive functions.

      The MMC5 also aloowed a vertical split screen scroll which means you
      can have a side bar of information while the scrolling action of
      the game continues. The chip has a memory capacity of 8 Megs
      (1,048,576 bits). Another MMC5 game, and probably the only one, is
      Kirby's Adventure. A few games which this chip had a maximum game
      page size of 64x16kb."


      Grabbed this from http://www.gamersgraveyard.com/repository/nes/nesf aq3a.txt.

      --
      I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
    4. Re:Third and Fourth Gen Games by autopr0n · · Score: 2

      I agree. For the most dramatic example, look at the original NES games, compared to the last few produced NES games. It was a completely different console

      That's because it *WAS* a completely different console! NES carts had several generations of 'enhancer' chips embedded in them, especially memory map chips. The original NES had an insanely small amount of ram (like half a k or something, IIRC) and the new carts increased that to reasonable levels. I don't know all the details but it's similar to what happened with the SuperFX and FXII chips that came in some SNES games ... but more prevalent.

      Thats one of the advantages of using carts over disks. There isn't going to be any way to increase the CPU power with a DVD :P

      --
      autopr0n is like, down and stuff.
    5. Re:Third and Fourth Gen Games by Paul+Komarek · · Score: 2

      I agree with your assesment. The Gamecube strategy makes more sense when you look at it as a very powerful piece of "embedded" hardware designed to run (soft) real-time applications. It provides predictable, mostly on-time behavior, where the predictability comes from the simplicity. Thinking of the Gamecube as a weak general purpose computer is probably a mistake, or at least useless.

      I think there's another point to be made here: Nintendo understands that fun games and "high-performance" are orthogonal. Think of how many fun games require a piece of cardboard with an array of alternatingly-colored squares. That cardboard has *really bad computational performance*, but that doesn't hurt it any. And besides, that cardboard is probably the most stable and lowest-power gaming platform around.

      -Paul Komarek

  11. Wow by interiot · · Score: 4, Interesting
    You can really tell who's more experienced at this, can't you? The difference is startling.

    size comparison

    XBox motherboard
    GameCube motherboard

    1. Re:Wow by interiot · · Score: 2
      Half of the power supply is in a wall-brick, and half of it is within the gamecube (located above the motherboard, and thus not in the picture I posted).

      It doesn't make much of a difference though, the XBox motherboard proper is still much bigger and more complex.

    2. Re:Wow by Paul+Komarek · · Score: 2

      I don't know if it's any more complex electrically, but certainly it is mechanically. The Xbox motherboard reminds me of the circuitboards I found as a kid when disassembling broken appliances from the scrapyard. Looking at it makes me want to get the soldering gun out and pull those valuable capacitors to put in my own projects!

      -Paul Komarek

  12. Re:The Point Is Missed by Steveftoth · · Score: 2

    You won't see many comparaisons of X-Box games because they are all crap. There is not an original game on the system yet. Halo, and Munch for all their touting as great, revolutionarity games, turned out to be just more of the same. Munch the classic 3-D platformer and Halo just another FPS.

    In my opinion, the only companies that have delivered real innovation to the game industry in the last 5 years are Nintendo and Sega. A few PC developers may have thought of an idea first, but Nintendo has taken that idea and fully realized it. Just look at Zelda, it was not an original idea, the 3-d adventure game. However, the execution was flawless, taking the genre to a whole new level.

  13. Re:Or vice versa.. by turbine216 · · Score: 2

    what good would a firewire card do? The cube is supposed to be a pure GAMING machine, not another attempt at PC/console convergence. A firewire card would have added to the bulk and cost of the machine, which is very much against Nintendo's wishes for this system.

    And regardless of whether or not adding firewire would have been easy for nintendo, it would be an attempt at catering to the hacker set - which Nintendo is NOT about to do anytime soon. Nintendo enjoys the fact that its machines are practically unhackable and its games are very well protected against copying (PC emulation excluded). And i can't say that i blame them.

  14. A rule of thumb. by El+Camino+SS · · Score: 3, Interesting


    I think that the whole issue about which game system is the best comes down to a lesson my father taught me about of all things, cars.

    Its about stability, reliability, and working out the kinks.

    He said never, ever buy a car the year the new model comes out. The manufacturers have tested it, but not the way the consumers will. Usually, the best cars to drive are the ones where they are about to change the fundamental design (usually after three years or car generations) a few years after have worked out all of the major complaints brought in, and before they change the design again.

    So what does this have to do with video consoles? Well, as I see it, Nintendo has gone through several generations of workign the bugs out in hardware and gameplay, and that in itself is its benefit and reason to buy.

    There are at least 3 generations of Nintendo in major US release, even after they made coin ops.
    Playstation is on generation 2.
    Xbox is on its first generation.

    Honestly, I can't even think of a in-house Nintendo game that I was ever dissatisfied with, other than the super-late shipping time.

    It has worked so far very well with the cars.
    It has done well with consoles.

    1. Re:A rule of thumb. by Paul+Komarek · · Score: 2

      Okay, I'm about to go really off the main topic. But about buying first generation equipment:

      There is a small collection of old computer equipment behind some glass in a hallway of CMU's new computer science building. There is a picture of some long-forgotten computer being unloaded from a large truck, back in the early, early days (i.e. just after the Univac changed everything in the US computing industry). They give some advice to the reader, which they gleaned from : "Never buy serial number 1 of *anything*".

      -Paul Komarek

  15. Re:HDTV output from GameCube by composer777 · · Score: 3, Informative

    I rented the XBox for five days from blockbuster and bought the hdtv adapter from Compusa using the takeback special(they deserve it for screwing me over so many times, like that time they held onto $200 of my money for two months without sending me the product I ordered and lied about receiving the money, but I digress). Anyway, one thing I can say is that composite output does not do the Xbox justice, you definitely need to use the high-definition component adapter to get an idea of the real power. None of the games currently support 1080i, however the startup screen does, and it is awesome. As far as the games that don't support hd, well, they still run at 480p (640x480x60hz for the hdtv illiterate). However, it's not widescreen 480p, widescreen at 480p is actually 720x480x60hz, if I remember correctly. I would say that the geforce 3 should easily support hd resolutions, unless the fillrate is being chewed up elsewhere, think about it, I run quake III at 1600x1200x32 at 90 + fps on my pc, so this card should be able to do 1920x1080ix16bits at the required framerate. I am in serious doubt of this artx chip that the gamecube is using however, there is a reason that nvidia is at the top of their game, and that is because their chips have an extreme amount of fillrate and performance. If you are looking for hdtv support, I would stick with the XBox, it has the kind of hardware that should be able to handle those kinds of resolutions.

    P.S. If I were you I would rent the consoles before buying, for the XBox I would highly recommend checking out halo, and for pure graphics quality, Dead or Alive 3.

  16. You don't know what your missing by cybrthng · · Score: 2

    Halo isn't the only game. For example "Project Gotham Racing" lets you use some of that 10 gig hard drive to store music that you can substitute in the game. You simply bootup your xbox, pop in an audio cd, rip the tracks, and then load PGR, choose audio and select the tracks you ripped. Now your playing games with the music you like.

    Halo, no matter if it comes out for the PC is a great game on the Xbox. The controller is superb for halo controls, i don't know why people despise the controller so much. It (the xbox controller) is MUCH more confortable with games requiring the dual analog sticks then "thumbing" the PS2 type controllers or monkeying with the Nintendo controllers.

    DVD Support is great in the Xbox as well support all digital audio outputs other then the costly THX output.

    The Xbox isn't meant for PC porting, i don't know whose ass your pulling that out of. I can play EA's games, Tony Hawk and all the other hottest sellers (Including Grand Theft auto) on my PC if you really want to be a wise ass and get precise.

    Don't get me wrong, the Gamecube is a great system if your into the mario stuff.

    Xbox is far from a PC.. And even if it is a "PC", wasn't that what another console maker was trying to do with LInux?

    What makes the Xbox so powerfull and affordable is its pc "roots", hence keeping the cost of ownership for amount of processing power VERY low.

    You will get alot more out of an XBox then you will even the Fastest pc right now for the simple fact there is one VERY high powered video card, one sound card, one network card and a single interface. There is no os overhead, no different drivers, no crashes because someone has a cheap video card, no overhead of background processes.

    The Xbox is a green, lean and mean machine. Your just missing out on some of the action if you limit your consoles to one vendor.

    No, Microsoft isn't lobying pc developers. If you see the latest releases and schedules, most games coming out on the Xbox that are out on PC are coming out for Gamecube and PS2 as well (Max Payne, Unreal Championship, Grand Theft Auto, EA Sports games...) Xbox has its own games though, just like any other console.

    1. Re:You don't know what your missing by Steveftoth · · Score: 2

      Why does every x-box fan say that the best feature of the thing is the ability to rip your own music?

      Is that saying that
      A. X-Box games have crappy music.
      or
      B. X-Box owners are not able to shut off the music of other games?

      I agree that it's a cool feature, but you X-heads say it like it's the reason to buy one! Is PGR a good game or not? That's the question I want answered, not a debate over what boy-band is singing during the race.

      All the reviews I've read of X-box games really glow too much. Almost like they were scripted. Sony did the same thing with the PS2, but a lot of negative press got in there too. For now, I think I'll just play some Phantasy Star 2 on my DC and wait too see if some really good RPGs come out. Or if they announce a non MMRPG Final Fantasy or Phantasy Star for the system.

      Sega, bring back the story of Phantasy Star. It is too good to die.

    2. Re:You don't know what your missing by cybrthng · · Score: 2

      It is just a feature of the xbox to rip your own tracks. People wonder what the disk is for and that is one of the features.

      The 10 gig disk has room for 50,000 game saves and when you fill that up, it alots room for another 50,000 more (not sure how many it really holds).

      The Disk also caches for better load times, and will act as a storage device for the Gaming network so you can download game demos and try before you buy.

      Project gotham in its own has killer music. I love driving through NYC listening to Hot 97 fm, hitting england hearing the chemical brothers, hitting san francisco listening to surf music and finally racing in japan with jap pop playing. Physics, Gameply and graphics are superb, smash your ferrari into a lit up sign and you see the reflections against the car as well as the damage, braze the guardraul and see guardrail damage, get bumbed by another car and see fender damage as well as headlights/tailights bust out. Hell you can even see your driver looking around and changing gears!

      The games are far from scripted, Munch's Odysee is a beautifull game. I don't even know what you mean by "glow to much" other then the fact if you play Munch's Odysee you just fall lin love with the characters because they're fun, loveable and personable. Even though they're ugly they react to you, they're funny and fit very well into the game that Munch's Odysee is.

      Phantasy star is on the Dreamcast and is coming to Gamecube as well as the Xbox.

      PGR is a F**KIN awesome game. 300 levels, beatiful graphics, killer soundtrack, EXCELLENT controls and challenging. You won't beat it in 3-5 days, you will get pissed off and try and try again until you actually get the skills to win. Many different challenges from street racing to "kudo" point scoring pending your abilities to slam a ferrari around a corse and not hit the walls and make the best time.

      Excellent game, excellent console and the freedoms of music choice are just a small reason to choose the xbox.

  17. Re:HDTV output from GameCube by cybrthng · · Score: 2

    That is if Anandtech is correct on its chip assumptions. Until i see otherwise, the Xbox supports 1080i games.

  18. Re:Correct. by cybrthng · · Score: 2

    Your so wrong. With your same argument the PS2 would only have what, 2 "original games".

    Hell, even Metal Gear solid is coming to Xbox (MGS2) and PC.. All EA Games will be on all 3 consoles, PS2 got UT, Xbox gets Unreal Championship.

    Hell, i can play Grand Theft Auto on my peecee was well.

    Whoever told you the xbox was a pc was dead wrong, just because they use pc components doesn't make it one.

    According to this anonymous coward if the Xbox was a PC the Gamecube would be a Macintosh!

  19. So if the Xbox is a PC, the Gamecube is a Mac by cybrthng · · Score: 2

    I don't get everyone saying the Xbox is a PC and getting PC ports while the Gamecube is cool and a unique console.

    The Xbox is just as much a "PC" as the Gamecube is a Mac/Apple/PowerPC, so with the anti microsoft politics aside, each console has its own advantages and leave it at that.

    If you want to compare against PC's then that rules out Metal Gear Solid, Unreal Tournament, All EA Sports games, The Grand Theft Auto Series, bunch of Sega Games and tons more.. (I can even play tonyhawk on the pc).

    Its just the simple fact microsoft chose proven, affordable and mass produceable hardware without changing the underlying infrastructure they have been developing on for the past two decades.

    My point is, none of the consoles are a "PC". All these new consoles have there own advantages as well as problems.

    SO just game on , read the review and decide for yourself what you want.

    1. Re:So if the Xbox is a PC, the Gamecube is a Mac by BeBoxer · · Score: 2

      People probably say that because it's, um, a PC? It does run Windows2000 after all. And it does use the same DirectX API as PC's. And I'd be willing to bet that by moving a few libraries around the XBox would run PC software and visa-versa. It's also using a processor that is identical to a PC processor. Plus the same memory. Plus the same hard drive.

      This is nowhere near the same as the GameCube. Does a GC run MacOS? Does it support the QuickTime API? Or QuickDraw? Does it use a standard G3 or G4 processor? Does it use commodity memory? A commodity hard drive? The answer to all of these is no. An XBox is 95% identical to a PC. A Gamecube has as much in common with a Mac as a Mac has in common with an IBM RS/6000.

    2. Re:So if the Xbox is a PC, the Gamecube is a Mac by cybrthng · · Score: 2

      You are still wrong. The xbox uses a hybrid intel cpu, a hybrid motherboard, a special, not released nv25 gpu, a special memory sharing bus, proprietary directx (which is there more then qualified development api) and a win2k/windows xp micro operating system.

      Just because they use that, doesn't mean it is a pc. My dreamcast has a keyboard, mouse, ethernet and modem and runs Windows CE, that doesn't make it a "PC".

      Sony recently released linux for the PS2, does that make it a PC?

      The GameCube uses a Power PC processor, bios and an ATI video card, not much different then a MAC and could easily be hacked to run any os. Just doesn't include a convenient ethernet port or disk drive.

      Xbox is far from a PC. it is about as much of a pc as a Tivo is or as much as a pc as my dreamcast is.

      Hell, my dreamcast has the familair powervr chip that i had in one of my old pc's as well.

      so being proprietary means it is a good console? or not being proprietary means it is a pc?

      and a proprietary machine being a pc is cooler then a pc? (ps2 running linux kit)

      just curious

    3. Re:So if the Xbox is a PC, the Gamecube is a Mac by Paul+Komarek · · Score: 2

      The real problem here is figuring out what people mean by a "PC". I agree that the Xbox is not, in the strict sense, a PC. Then again, what is a PC these days? What is the most recent PC standard? The IBM PC standard wasn't even sacred for very long (i.e. once the BIOS was reverse engineered).

      However, in the sense that "PC" means computer running windows (I really hate it when people do that), then I suppose the Xbox is mostly like a PC. If PC means being afflicted by legacy, then the Xbox's use of the x86 ISA places it firmly in the aflicted camp. If PC means endorsed by Microsoft, or compliant with whatever Microsoft comes up with today ("Designed for Microsoft Windows Whatever"), then it's a PC.

      I guess the real issue on people's minds is how much work is necessary to port from the Xbox what we normally call an x86-based PC. I'm guessing that it would take a lot of work.

      -Paul Komarek

  20. Moron by autopr0n · · Score: 2

    (The highest resolution a regular TV can support -- 240 lines of horizontal resolution.)

    WTF?

    NTSC has 525 scanlines (480 visible), and PAL has 625 (576 visible).

    480i is exactly the same as NTSC but digital, 480p gives you a better picture due to non-interlacing (NTSC updates every other line each sweep).

    --
    autopr0n is like, down and stuff.
  21. Wrong by mike260 · · Score: 3, Informative

    "Flipper always operates on 4 pixels at a time using its 4 pixel pipelines; each of those pipelines is capable of applying one texture per pipeline"

    Nope, it can actually apply 8 textures using 16 combiner stages.

    "The Flipper graphics core is a fairly simple fixed function GPU"

    It can do z-texturing, dependant-texturing, 8-way multitexturing etc. There's no way you can describe it as simple or fixed function. I'd suggest that whoever wrote this article boot up Pikmin, walk out into the water on level four and take a look at what Flipper can do in a single pass over a flat polygon.

  22. Make payment where payment is due... by shlamo · · Score: 2, Insightful

    I remember having my SNES console and thinking that there would never be games that could be superior to some of the first games that came out (Super Mario World, FZERO, Zelda, etc..) but as the years went by the console continued to mature (FX Technology in Starfox, Amazing graphics in Super Mario World 2, Chrono Trigger, Super Metroid!) It took several years before games of that caliber were finally released. The hardware on the SNES never changed, so it is absurd to dwell on the hardware of a system to measure how great of a console it is.

    Then what makes a console great? If hardware was what made the SNES better than its predecessors then why are millions of people (including myself) still playing and discovering games that actually surpass PS2,XBOX,GCUBE, et cetera on almost every level?

    The answer is simple, it's the games. Which is what many posts ahead me have said. But what makes a game great? The CODING and DEVELOPMENT behind the game. I think we are forgetting about how much CODING and DEVELOPMENT has to do with a consoles success. (Which is why many top level game designers [recently: Hideo Kojima MGS, MGS2; Shigeru Miyamoto Mario, Zelda, Pikmin] People always attribute a consoles success to games, but the success of the games is caused by the great coding behind the games. And for coding to get to that level coders need time to work with the console and also the technology within that console. It took many years before the full potential of the SNES was realized. My biggest fear is that the Console Gaming Industry is rushing too fast to try and compete with the new developments in technology to appease all the uneducated consumers who just demand the fastest, most powerful machine; and in doing so is not letting their console systems reach their true potential.

    I don't know about anyone else, but I will take Secret of Mana, Chrono Trigger, Final Fantasy 2, Final Fantasy 3, Super Metroid, et cetera over almost all of the current games for the next generation of consoles (granted PS2 is FINALLY starting to get some good material).

    Bottom line: We shouldn't spend so much time analyzing and over-analyzing the hardware behind the systems (we've argued about bits [4bit, 8bit, 16bit, 32bit] and now it's X-CPU vs. GCube-CPU, and nVidia NV2A vs. ATI Flipper). We should focus more attention to those who spend YEARS developing some of the most imaginative and engrossing games in the world, and give payment where it's due: the people behind the games.

  23. Re:Or vice versa.. by cybrthng · · Score: 2

    Well, for alot of people gaming is an experience. Being "expandable" is part of gaming. Being able to play network games, being able to link consoles, being able to use different devices, and have the ability expand has been console heritage, just taking full advantage of with the xbox for the first time.

    Gaming is an experience, not just a few heavily marketed, licensed characters.

  24. Re:HDTV output from GameCube by cybrthng · · Score: 2

    Like i said, Anandtech may know what they can read off a spec sheet, but these chips may be different.

    either way, i'll be happy. i got the digital inputs for my lcd projector and it is wonderfull!