Slashdot Mirror


GameCube Hardware In Depth on Anandtech

plootid submitted linkage to a fairly technical look at the GameCube running over at AnandTech. You can learn about the hardware that makes the new Smash Bros. possible. Something about seeing Samus doing battle with Pikachu makes me want to know more about the PowerPC chip that powers the system ;)

18 of 183 comments (clear)

  1. Get it on one page by DarkNova · · Score: 5, Interesting

    Get the whole thing on one page, much less annoying.

  2. A new domain for Nintendo? by Gogl · · Score: 5, Interesting

    It seems to me like the Gamecube is an attempt by Nintendo to get at a new domain of customers that they traditionally don't aim at.

    Nintendo has been a console of the children. I would say ballpark 6 to 15 years of age is Nintendo time. After that, Playstation and the now-defunct Sega take over for the most part. N64 was still a very much "little kiddy" console, compared with the Playstation and Dreamcast. X-Box I'm not even going to factor in at this point, as I don't expect them to meet with tremendous success this go-around. Likely Microsoft wouldn't mind having the whole console gaming market, but that's not the issue.

    Essentially it seems to me like Gamecube not only aims at the kids who are now 6-15 years old, but at those who were 6-15 years old and played on NES or SNES. Nintendo seems to be broadening their market.

    This will play out pretty interestingly. I'd like to see a nice comparison of the Gamecube and the PS2. Sony is no lightweight and will not let go of their market easily.

    In fact, I just had a revelation, albeit an obvious one. This is capitalism at work. Three strong companies duking it out. And since for once the sides are relatively balanced this might actually be at the benefit of the consumer. Who'd of thunk it?

    1. Re:A new domain for Nintendo? by Dark+Paladin · · Score: 5, Insightful

      When I was down at E3, the differences were pretty evident, and as time goes on, I expect those differences to tone down a bit, but never really change.

      Sony's main market is 16-25 year olds, which is the same as Microsoft's. Nintendo's is a little odder - they hit 9-16, and 25 and older. Aka, more of a "family" demographic. Granted, there is bleed over from one to the other (Nintendo's getting the Resident Evil remakes, while Sony's getting Kingdom Hearts from Square, a Disney/Square collaboration).

      What's going to be interesting is to watch how all 3 use their powers. Sony's got shares into some very powerful game making company (Square, Enix, Verant (who has the Star Wars Galaxies game under their belt), as well as quite a bit of cash. Microsoft has cash, and the ability to swing PC game makers to the Xbox (since the Xbox uses DirectX 8, and it's easier to design a game for one system than for the 40 billion different kind of PC's out there).

      Nintendo has two ace in the holes. First, they just make some great, fun games. Super Smash Brothers Melee, more Pokemon games (and I don't care what folks say - I enjoy it), and other licenses that aren't going away. And they're GameBoy Advance has no practical challengers out there, which gives them the ability to look at developers who want to make a GameBoy Advance game and say "Sure, you can make a game for the GBA - if you promise to make a game for the GameCube".

      Either way, I don't see any of the three vanishing for some time. Nintendo will hold their position as a provider of fun games, Sony will probably stay on top (and the upcoming 40 Gig hard drive addition to the PS2 won't hurt), and the Xbox will continue to fight with Sony for whatever they can get, and push the other two guys to keep innovating.

      Either way, the consumer wins from competition, and I'm eager to see what happens.

    2. Re:A new domain for Nintendo? by mystery_bowler · · Score: 5, Insightful

      IMHO, I think it's good that Nintendo has an almost fluffy, cartoon feeling to their current crop of games (Super Monkey Ball, Smash Bros., and Luigi's Castle in particular). It carries forth the stylings of other hit games of theirs, such as great SNES games like Zelda: A Link To The Past and Super Mario World and the Mario game for the N64. I've seen so many dark, grim, gloomy, "edgy" games that I'm sick of them. Give me vivid colors, bouncy music, and a huge dose of good ol' arcade fun.

      Don't get me wrong, I've played plenty of dark, thoughtful and grim games. I enjoy many of them. But my game time is limited (what, with work, family, blah blah blah), so give me an ejoyable, light-hearted game where I can sit down, game on and let my brain go into "smile and drool" mode.

      These are games, for cryin' out loud. Maybe they were targeted for little kids, maybe they weren't. Maybe we can all just hush up, quit worrying about the targeted market and enjoy them. ;)

      --

      My sigs always suck.
    3. Re:A new domain for Nintendo? by Junks+Jerzey · · Score: 4, Interesting

      I would say ballpark 6 to 15 years of age is Nintendo time. After that, Playstation and the now-defunct Sega take over for the most part.

      This is the popular myth, but it isn't true. Nintendo does own the 6-13 market. After that, there's the usual teenage rebellion when kids think that Nintendo games are too kiddie and want dark and gritty instead. Think of the difference between the old live-action Batman TV show and Batman Beyond. But then after ten years or so that phase ends and 25 year old players think "Hey, that Nintendo stuff really was pretty good after all."

      Bottom line: Nintendo isn't just for kids; it's simply not for people in the 14-25 age range.

    4. Re:A new domain for Nintendo? by ZaMoose · · Score: 4, Insightful

      Then you'll enjoy Jak & Daxter for the PS2. Give it a go, it's a hoot.

      Also, Rayman Revolution for the oh-so-cheap DC should be a goodly entertaining platformer.

      Oooh, and Bomberman Online just came out for the DC! Now there's some colorful, mindless fun!

      --
      I wish I had a kryptonite cross, because then you could keep Dracula and Superman away.
  3. comparisons by SirSlud · · Score: 5, Interesting

    The Xbox looks like it can crunch any other console, but you know, so many of the developers they grabbed will be porting to the PC. I wonder if they havn't underestimated the overlap of PC gamers and potential Xbox owner demographics.

    I got my Gamecube 3 days ago, and holy crap, it's amazing. The Xbox might look good, but I'll take a the Cube anyday. Better controllers, best 1st party games (Halo might be coming out for PC, isn't that right?), seriously WIKED ASS form factor .. and no harddrive (thank god). It's a console. The Xbox is a PC, to the extent the MS is trying VERY hard to keep developers from wanting to port their MS-sponsered Xbox titles back to the PC (where many of them probably started, in terms of development). I have a PC. :)

    I think the one arena Nintendo may have screwed up is with going with no onboard ethernet card. They are dirt cheap, why didn't they just throw one on?

    --
    "Old man yells at systemd"
    1. Re:comparisons by autopr0n · · Score: 4, Funny

      The Xbox looks like it can crunch any other console

      Yeh, maybe if you dropped it on one...

      --
      autopr0n is like, down and stuff.
  4. Article is wrong by mhatle · · Score: 3, Interesting

    I stopped reading the article on the second page. The Gecko CPU is based on the Book E standard and IBM's (not yet released) PPC 440 processor. The only thing common between the "Book E" standard PPC and regular PowerPC's like the 750 are the usermode instructions are the same. Supervisory mode such as memory management, page tables, etc are all changed.

    --Mark

    1. Re:Article is wrong by gorsh · · Score: 4, Informative

      The 440GP was being considered, but Nintendo opted to go with the 750. You can read all about it here.

  5. Gameboy Advance by addaon · · Score: 5, Interesting

    I remember when first reading about the gameboy advance, I saw something about being able to use it as a controller for the GameCube. The example of when this would be a 'good thing' was a football game. Gameplay goes on on the main screen, but you can make your play selection, privately, on your own little screen.

    Although the cost is currently prohibitive (to me, at least), this seemed like an absurdly cool idea. I haven't heard anything about it since. What happened?

    --

    I've had this sig for three days.
    1. Re:Gameboy Advance by SirSlud · · Score: 5, Informative

      Its still happening. They demoed this functionality recently with a new Kirby game, although I dont remember if the game is going to make it to the production state. Basically, you plug the GBA into a controller port for the gamecube, and if the game is GBA-aware, the developers can choose to do whatever they want with it. One VERY cool thing is that the Kirby demo included an empty 'gamepak' in the GBA that was en empty cartridge with a Tilt-Sensor in it. So you could use the GBA as a controller which could tell the Cube what angle it was being held at. Imagine the possibilities.

      But to answer your original question, the functionality is there; the only question is, can Game Cube developers find the 'killer app' for this configuration? I think the most useful implementation will be to share saved game data between GBA and Gamecube versions of the same game, but thats my limited imagination talking (and I dont know what typical savegame sizes are on GBA titles.) The football example you provided was good .. also consider that you could have one friend control the gun of a ship and use the GBA screen as a radar, and you control the flying of that ship. I don't know, there are lost of possible cool ways to use the GBA link, but we'll have to see if anyone stumbles across the aforementionned 'killer app'. Then again, who knows, maybe it'll just be Pokeman again. :)

      Check cube.ign.com and gamespot.com, and do searches for "Game Boy Advance Link Game Cube" or something similar.

      --
      "Old man yells at systemd"
    2. Re:Gameboy Advance by dR.fuZZo · · Score: 3, Informative

      Dammit, man, your post just reminds me how nice the VMUs are when playing NFL2k on the Dreamcast. It works like you suggest: lets you select your play privately. But, it's much more convenient because it actually is a part of the regular controller. (On the GC, I'd think you'd either have to switch between the GC controller and the GBA, or you'd have to use the more limited GBA to play all the time...) And, of course, it costs a lot less for a VMU.

      I wouldn't look for too many games for the GC/GBA hookup, (at least from anyone other than Nintendo) since if a developer makes a game that works really well when a GBA is used, he'd risk losing the business of GC-owners that don't have a GBA.

      --
      -- dR.fuZZo
  6. Third and Fourth Gen Games by commander+salamander · · Score: 4, Interesting


    I am curious to see how the later games will play out on both systems. They may be about equivalent graphically now (maybe xbox has a slight edge) but all gamers have seen how much good developers can improve a system. Look at the original PlayStation - with some of the later games, you couldn't even tell you were playing on the same system!

    With simple to program hardware, the GameCube devs will be able to write low-level code to really eke performance out of the system. I wonder if xbox programmers will be able to do the same, or if they will be restricted by the (godawful IMHO) directx apis.

    --
    Is this rock and roll, or a form of state control?
  7. Wow by interiot · · Score: 4, Interesting
    You can really tell who's more experienced at this, can't you? The difference is startling.

    size comparison

    XBox motherboard
    GameCube motherboard

  8. A rule of thumb. by El+Camino+SS · · Score: 3, Interesting


    I think that the whole issue about which game system is the best comes down to a lesson my father taught me about of all things, cars.

    Its about stability, reliability, and working out the kinks.

    He said never, ever buy a car the year the new model comes out. The manufacturers have tested it, but not the way the consumers will. Usually, the best cars to drive are the ones where they are about to change the fundamental design (usually after three years or car generations) a few years after have worked out all of the major complaints brought in, and before they change the design again.

    So what does this have to do with video consoles? Well, as I see it, Nintendo has gone through several generations of workign the bugs out in hardware and gameplay, and that in itself is its benefit and reason to buy.

    There are at least 3 generations of Nintendo in major US release, even after they made coin ops.
    Playstation is on generation 2.
    Xbox is on its first generation.

    Honestly, I can't even think of a in-house Nintendo game that I was ever dissatisfied with, other than the super-late shipping time.

    It has worked so far very well with the cars.
    It has done well with consoles.

  9. Re:HDTV output from GameCube by composer777 · · Score: 3, Informative

    I rented the XBox for five days from blockbuster and bought the hdtv adapter from Compusa using the takeback special(they deserve it for screwing me over so many times, like that time they held onto $200 of my money for two months without sending me the product I ordered and lied about receiving the money, but I digress). Anyway, one thing I can say is that composite output does not do the Xbox justice, you definitely need to use the high-definition component adapter to get an idea of the real power. None of the games currently support 1080i, however the startup screen does, and it is awesome. As far as the games that don't support hd, well, they still run at 480p (640x480x60hz for the hdtv illiterate). However, it's not widescreen 480p, widescreen at 480p is actually 720x480x60hz, if I remember correctly. I would say that the geforce 3 should easily support hd resolutions, unless the fillrate is being chewed up elsewhere, think about it, I run quake III at 1600x1200x32 at 90 + fps on my pc, so this card should be able to do 1920x1080ix16bits at the required framerate. I am in serious doubt of this artx chip that the gamecube is using however, there is a reason that nvidia is at the top of their game, and that is because their chips have an extreme amount of fillrate and performance. If you are looking for hdtv support, I would stick with the XBox, it has the kind of hardware that should be able to handle those kinds of resolutions.

    P.S. If I were you I would rent the consoles before buying, for the XBox I would highly recommend checking out halo, and for pure graphics quality, Dead or Alive 3.

  10. Wrong by mike260 · · Score: 3, Informative

    "Flipper always operates on 4 pixels at a time using its 4 pixel pipelines; each of those pipelines is capable of applying one texture per pipeline"

    Nope, it can actually apply 8 textures using 16 combiner stages.

    "The Flipper graphics core is a fairly simple fixed function GPU"

    It can do z-texturing, dependant-texturing, 8-way multitexturing etc. There's no way you can describe it as simple or fixed function. I'd suggest that whoever wrote this article boot up Pikmin, walk out into the water on level four and take a look at what Flipper can do in a single pass over a flat polygon.