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Dirty Dozen- The Most Dangerous Toys of 2001

An anonymous reader pointed us to The Dirty Dozen which lists the most dangerous toys for children. #1 on the list is Metal Gear Solid 2 (which I finished this weekend and highly recommend) Also making the cut are Gundam and Dragonball Zaction figures (nothing scarier then Bulma on a bad hair day I guess), Super Street Fighter II and Doom. Of course the specific version of doom they classify as one of the most dangerous toys of 2001 is the Game Boy Advanced port, and I gotta agree with them on the GBA thing, those things are dangerous. Play for more then 30 minutes, and you go blind.

2 of 597 comments (clear)

  1. Stupid parent groups need a life by SuperDuG · · Score: 4, Troll
    Geeze ... parents who need something to whine about? Really, we all grew up on Quake and Doom and we're all normal ...

    ... the voices in my head that tell me to frag agree as well ...

    ... yeah ... normal

    Anyways I still remember an SNL skit of a toy manufacturer with "Bag `O Broken Glass" and "Play Doctor Medical Waste Goop" .... now those were some toys, but video games that promote violence. How about you get mom and dad to quit yellin at each other through the stress of X-Mas? Erm wait, it's toys that make people corrupt not unbearable living enviroments.

    But yeah ... I will be giving out rocks for this years holliday season ... maybe I'll put a slashdot on um so I can sell ... my pet slashdot rock.(C) :-)

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  2. Re:You mean there are 12 things to blame? by ichimunki · · Score: 2, Troll

    I agree. This isn't even a decent consumer warning, this is a bunch of moralistic claptrap. What gets me is it's all about repressing the violent urges of young males. There isn't one mention on this list about the potentially huge dangers in terms of self-destructive self image issues that toys like Barbie dolls present to girls.

    And for the record I don't believe playing with action figures, war toys, or Barbies have a causal relation to any mental/emotional/social state later in life. If anything, they provide no models for behavior, but allow children to role-play... a key method children use to explore the range of human experience and emotion.

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