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Damian Conway On Programming, Perl And More

Andrew writes: "My host pair.com has an interview with Damian Conway in which he talks a lot about his upcoming modules, and what skills a Perl programmer needs. I'm personally waiting on Parse::FastDescent." Conway talks about some interesting modules he's working on, Perl 6, and on programming in general, too.

50 of 185 comments (clear)

  1. Constant Updates by katana · · Score: 5, Interesting

    Although slashdot loves to post Damian Conway stories, those who still haven't had their fill can follow his online diary at yetanother.org.

  2. Conway is a Madman, the proof... by thelen · · Score: 3, Funny

    Current projects:

    1. "Parse::Perl. Just as the name says, its goal will be to provide a pure Perl parser that parses Perl itself."

    2. "I'll soon be releasing the infamous Lingua::tlhInganHol::yIghun module, so that people will finally be able to program perl in the original Klingon!"

    3. "I often find myself developing right in my editor. In fact, I have a key permanently bound to ":!perl -w %" under vi for just that reason."

    Good God, vi?!

    1. Re:Conway is a Madman, the proof... by yatest5 · · Score: 3, Funny

      vi is the greatest thing on earth. nothing beats the fun factor of typing the 'replace the next 500 characters with' command and watching your fellow developer crap all over his code the next key they press and the ensuing panic. You'd think this would only work once - but ohhhh no.

      --
      • Mod parent up! [a] by Anonymous Coward (Score:5) Thurs, June 31, @13:37
    2. Re:Conway is a Madman, the proof... by jeremyp · · Score: 2, Informative

      vi is the greatest Unix tool ever invented.

      vi is the only remotely usable text editor that is guaranteed to be available on any Unix box. It's the lingua franca of Unix text editing.

      vi is a bit bizarre for anybody coming from a graphical environment, but once you get used to it, it is as efficient and powerful as any other text editor with the exception of emacs, but life's too short to learn the bits that emacs does that vi doesn't.

      --
      All I want is a secure system where it's easy to do anything I want. Is that too much to ask ~~ Randall Munroe
    3. Re:Conway is a Madman, the proof... by Detritus · · Score: 2
      vi is the only remotely usable text editor that is guaranteed to be available on any Unix box. It's the lingua franca of Unix text editing.

      That's funny, I didn't have vi on my PDP-11/23 based microprocessor development system that ran V7 UNIX. It just had ed and a vendor-supplied screen editor. I used that system up until a few years ago.

      --
      Mea navis aericumbens anguillis abundat
  3. Difficult climate by ArcSecond · · Score: 3, Insightful
    And it's the skills to do that -- analysis, design, coding, object orientation, structured programming, design patterns, unit testing, extreme programming, documentation, communication, teamwork, etc. etc. -- that makes someone marketable in today's difficult climate

    I suppose he's talking about the post-dot-bomb world we live in, but these are probably important at any time. Funny, though: a majority of programmers I've known--while intelligent and relentless--place less emphasis on the "documentation, communication, teamwork" skills. Of course, that's where technical writers and project managers come in handy... (heh heh)

    One thing I've noticed about Perl people is that they are often very open-minded about using other languages to solve a problem. Maybe it's because they are so used to losing the "let's develop in Perl" argument, maybe because they are more naturally inclined to use every tool available, or maybe it's because they want to figure out a way to parse every computer language known to humanity from within a Perl module...

    --

    I've got a bad attitude and karma to burn. Go ahead. Mod me down.

    1. Re:Difficult climate by jeremyp · · Score: 2, Interesting

      A good manager who knows about programming would hire him. The problem is they don't exist (or are very rare).

      One of the reasons for my irrational hatred of all things java is that a lot of people involved with it seem to think that java is a skill. It's not, it's knowledge. In my last company, we did a lot of programming with C and C++ and various technologies such as RPC, Corba, COM etc etc. and yet at least two people resigned because they couldn't put the magic j word on their resume. Careerwise at the time (pre dot bomb) they were right. You could have 10 years of C coding experience, a signed certificate from Donald Knuth that you were the top programmer of all time and you still couldn't get a job in a .com startup because you didn't know java yet.

      --
      All I want is a secure system where it's easy to do anything I want. Is that too much to ask ~~ Randall Munroe
  4. What's this guy on? by tunah · · Score: 4, Funny
    I want to teach it to ... convert adjectives (e.g. "happy" or "good") to adverbs ("happily", "well"), take an adjective (e.g. "happy" or "good") and generate comparative ("happier", "better") and superlative ("happiest", "best") forms, etc., etc.

    By which of course he means good, gooder or goodest. Damn intellectuals.

    --
    Free Java games for your phone: Tontie, Sokoban
  5. language preference by Transient0 · · Score: 2, Interesting

    i found his choice of programming languages very interesting myself. he really seems to be a big fan of elegance. personally i've always found the idea of thinking of code as art to be rather offensive. i mean: i code and i appreciate art. i think to suggest that there is a crossover demeans both. not to mention that he praises the hypercard scripting language and i have something of a vendetta against it having spent several months once trying to update a massive piece of edu-software written entirely in uncommented hypercard script. blech.

    1. Re:language preference by dismayed · · Score: 2, Interesting
      I don't completely agree with you.
      i think to suggest that there is a crossover demeans both.


      Why does it demean both? I know there are very "strange" forms of art. I don't find calling code "art" to be demeaning as a coder, however, I think that there is elegance and style in code which definately resembles writing, which is artistic... right? After all, code should be written to be read by humans, not just the computer... Writing the story of how the program's (story's) variables (charachters) solve (defeat) the problem (the dragon/enemy/etc) is pretty artsy to me. Perhaps I'm just confused... it is nearly 3am.
    2. Re:language preference by jeremyp · · Score: 2

      No coding is a craft or maybe engineering, not an art. An artists's objective is to produce something that has an aesthetic quality. An engineer's or craftsman's objective is to produce something that performs a function. "Aesthetically pleasing" is secondary. e.g. the function of a bridge is to get people or things across a river without them getting their feet wet. It's no good designing a roadbridge which looks beautiful but collapses when the first car crosses it.

      --
      All I want is a secure system where it's easy to do anything I want. Is that too much to ask ~~ Randall Munroe
    3. Re:language preference by kubalaa · · Score: 2, Insightful
      Any definition of art based on what's "aesthetically pleasing" will be agreed upon by noone and fail to cover half the things most poeple agree are art anyways.

      Here's why coding is an art: it can't (yet) be done well by a computer. That is, we don't know all the rules that go into making a good program, we haven't codified them. This is in contrast to most real engineering disciplines, where it is very easy to quantify a superior solution; the only trick is to find it.

      What makes something art is how it is made, not what it is ultimately used for. As long as some part of writing good code remains locked in the coder's head it is as much a deep and mysterious art as writing a symphony or creating a painting.

      --

      "If you look 'round the table and can't tell who the sucker is, it's you." -- Quiz Show

    4. Re:language preference by caranmir · · Score: 3, Insightful

      Oh, c'mon. You can code badly in any language.



      Given Damian's reputation, the fact that the Perl community is raising money to get him to focus on Perl, and the fact that he seems to know what he's doing, wouldn't you think that the fact he chooses to work with Perl says something potentially interesting about the language?



      When someone I respect praises (or consistently uses) a tool that I don't like, I try to question my opinion and find out what they know that I don't.

    5. Re:language preference by BinxBolling · · Score: 2, Insightful
      No coding is a craft or maybe engineering, not an art. An artists's objective is to produce something that has an aesthetic quality. An engineer's or craftsman's objective is to produce something that performs a function.

      Methinks you're confusing "art" with "fine art". Webster's entry for art doesn't mention aesthetics until the 4th definition, and even there, it doesn't make aesthetics a required component: "the conscious use of skill and creative imagination especially in the production of aesthetic objects". Note that it's 'especially', not 'only'. The skill and creative imagination appear to be much more central to the definition, and those things certainly play a role in programming.

      Even if you insist on including aesthetics in your definition of art, there's a good case to be made that once a basic set of functionality is achieved in a piece of software, improvements in aesthetics can be more valuable than further increases in raw functionality: Consider two pieces of software that serve a similar purpose, one with boatloads of bells and whistles, and one with a smaller, simpler set of functionality. The former is inaccessible and hard to use -- sure, it can do lots of neat stuff, but it's so hard to figure out how to do most things that most users touch only a fraction of that functionality, and spend a lot of time frustrated with it. The latter has less raw functionality, but because it's simpler and more elegant ("elegance" clearly being an aesthetic quality), it's far more useful to most users in practice.

      Your bridge example is misleading: The function of a bridge is far simpler in nature than the function of any reasonably complex software, and thus it's relatively easy to consider utility and aesthetics as distinct attributes of a bridge. It's not so easy to consider them as distinct attributes of software.

  6. Units by tunah · · Score: 2, Funny
    I'm also contemplating a module called Data::Units, which will allow programmers to specify the units for values and variables... So, if you divide a distance by a time, you'd better store the result in a variable whose unit is velocity, otherwise you'll get a run-time exception. That can be a very useful and natural way of error-checking numerical computations.

    And if you divide a sibling variable by a knife variable, perl will have none of that mess, you'll have to garbage collect the mess yourself.

    --
    Free Java games for your phone: Tontie, Sokoban
    1. Re:Units by radja · · Score: 3, Funny

      send it to NASA before they send the next sat to Mars...

      //rdj

      --

      No one can understand the truth until he drinks of coffee's frothy goodness.
      --Sheikh Abd-Al-Kadir, 1587
    2. Re:Units by scrytch · · Score: 2

      So, if you divide a distance by a time, you'd better store the result in a variable whose unit is velocity, otherwise you'll get a run-time exception

      How quaint. In Haskell or Ocaml, you'll get a compile time error. Perl and python might be great for string munging, and since so much sysadmin and web work is strings, they're great for that, but if you want the rigor of typing, you're using the wrong languages...

      --
      I've finally had it: until slashdot gets article moderation, I am not coming back.
  7. Design Patterns in Perl by nwetters · · Score: 5, Interesting

    Damian mentioned design patterns as one of the skills necessary to become a better programmer. As very little has been written about implementing design patterns in Perl, I've started a project to produce Perl implementations (and explanations) of the Gang of Four's patterns. Later, I hope that Perl-specific patterns may emerge, but for the moment I'm just trying to create interest in this important area for OO-Perl programmers.

    1. Re:Design Patterns in Perl by FortKnox · · Score: 2

      Design Patterns are usually OOP. Perl's OO is a kludge fest and should have never been added. Don't get me wrong, perl is a great language, but when it comes to OOP, I think python is a better choice.

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
  8. An lesson in why Perl is bad for teams.... by MosesJones · · Score: 4, Interesting


    I read the article with an ever increasing sense of disbelief. Perl is definately a lanaguage for the individual rather than for groups or projects. One person on their own okay, but in a project....

    Perl lets me to program in a style that suits me, rather than enforcing a style that some language designer thought would be best for me.

    Now that is a quick way to bugger a project, everyone with their "own" style.

    Perl is multi-paradigm: I can write code that's procedural, or object-oriented, or functional, or declarative; whatever solves my problem best. I can even mix styles when the optimal solution calls for that.

    Leaving asside discussions on whether Perl is "mutli-paradigm" or indeed any language can be. This is another case of great for me, sucks on a project. You would never want to take this approach on a large project, it increases maintainance costs and learning costs for new people.

    And then of course the piece de la Resistance... the most important skill is...

    programming itself

    Let me get this straight, its CODING ? Not Design, not Engineering, requirements, risk analysis or whatever but banging the code out.

    I know this will probably get moded as "Flamebait" or whatever, but the reality is this is exactly the sort of language and approach that holds back software development and keeps us in the Dark Ages. Languages like Ada demonstrated clear advantages and had lower development and maintainance costs than C, so all new languages have their syntax based on.... C. Scripting languages have a history of producing huge amounts of unreadable and unmaintainable code.

    Why can't we just grow up and realise that this is an Engineering discipline that deserves the same respect and approach as structural, mechanical or whatever engineering. If someone said "well I like using bamboo to build bridges, I'm going to build a 6 lane highway with it" we'd laugh. This guy is talking about the same sorts of things and promoting a language that has none of the advantages of bamboo for bridge building.

    At least with people and languages like this, I'll never be unemployed, as there will always be buggered systems to fix or replace.

    Newton stood on the shoulders of giants, we fail even to build on the work of pygmies.

    --
    An Eye for an Eye will make the whole world blind - Gandhi
  9. or just maturity? by TheM0cktor · · Score: 4, Interesting

    > One thing I've noticed about Perl people is that > they are often very open-minded about using other > languages to solve a problem. I think its a result of hackishness: a common trait amongst perl programmers is to want to solve a problem in the fastest, simplest way possible and most are mature enough to admit their favourite language isn't always the right tool for the job.

  10. scary code? hope you're not open sourcing by mattr · · Score: 3, Insightful

    You can be artistic or even create artworks with anything.. although I once found visual basic to be a big impediment.

    If you have ever heard of an elegant mathematical proof or an elegant bit of code, this is something like what "artistic" is. It also could mean efficient, clear, etc.

    I think you need to differentiate between
    - traditional artworks like maybe oil paintings
    - artworks which use digital media in some way
    - making a statement with/through art
    - craftsmanship
    - intellectual and visual elegance i.e. of design

    Hypercard? Yes, blech. But I hope you think about elegance or craftsmanship at least if you are turning your code out to the public.

    We need more elegance in open source code because it tends to 1) make work fun/creative 2) make it run efficiently 3) reduces bugs 4) strong metaphor makes paradigm more powerful/extensible.

  11. What a bunch of mindless crap by autopr0n · · Score: 3

    No coding is a craft or maybe engineering, not an art. An artist's objective is to produce something that has an aesthetic quality. An engineer's or craftsman's objective is to produce something that performs a function. "Aesthetically pleasing" is secondary. e.g. the function of a bridge is to get people or things across a river without them getting their feet wet

    Craftsmen are artists, a lot of the time. Certainly you wouldn't say things like for example a table to always consider function over form. You might prefer a table that has been designed to be useful over it's appearance, but others might not.

    Similarly, you might write code with esthetics a secondary concern, but others may not, witch would make their code art.

    Certainly, not all code is art. And certainly some is.

    --
    autopr0n is like, down and stuff.
  12. parse::perl not that bad of an idea by autopr0n · · Score: 2

    "Parse::Perl. Just as the name says, its goal will be to provide a pure Perl parser that parses Perl itself."

    This could actually be useful for things like self-modifying code and the sort.

    Of course, writing anything in Perl in the first place is a bad idea, but beyond that, self parsing could actually be useful.

    now, if the had had a self-interpreter...

    --
    autopr0n is like, down and stuff.
    1. Re:parse::perl not that bad of an idea by JabberWokky · · Score: 2
      things like self-modifying code

      Isn't self modifying perl code listed in Revelations as one of the signs of the apcolypse?

      --
      Evan

      --
      "$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
  13. Discipline in art is independant of the medium by Crag · · Score: 5, Insightful

    It's true that individualistic programing styles can slow down a project, and it's true that perl allows almost infinite programming style, or lack of same. However, the two issues are orthogonal, and Perl itself is not bad for cooperation. Just ask the CPAN developers.

    Next, 'programming' is not the same as 'coding'. Programming has come to mean all the terms the author of the above post used: Design, Engineering, Requirements, Documentation.

    The author of this post is half-right, but missing the big picture. There are folks who develop with maturity and discipline with Perl, and there are folks who write garbage in every language. The freedom to screw ourselves over is necessary for us to learn how not to screw ourselves over.

    So no, Perl isn't bad for teams, self-centered programers are bad for teams. I should know, I've been that programmer.

    (If I felt like invoking flame-mode, I'd suggest that perhaps the poster is coming from an academic or corporate background where individualism is bad for the hierarchy... :)

    1. Re:Discipline in art is independant of the medium by jallen02 · · Score: 2, Interesting

      You know, your entirely right. Your post echos a sentiment that is said and thought of quite often. The frustrating part is that the grandparent post reflects the majority of people's attitudes.

      People can write obfuscated C yet you don't see (as many) people running around crying murder, mayhem, and the end of the world at C. It is just annoying to see people trash a language like that, for any reason.

      I can write code that is completely unlike anyone else in my project in *ANY* language you can give me. It is the job of a good project manager to ensure that peer reviews are conducted in an orderly and sufficient manner. It is a good project managers job to come up with the programming standards for a project.

      With standards on the style of how a language should be used and a disciplined team, your code is coherent. With an team that has less discipline you will see things are a bit more chaotic.

      Notice, the language simply does not matter. Perl infact should be better in MORE projects if you can change the style and form of the code and the way you write it, simply because it suits more needs and projects that way.

      All of this said, I don't use Perl as a personal choice. I never buy the argument Perl is hard to read or write just because it is Perl, I just don't use it.

  14. Perls Idiom NOT Perl Specific Pattern by Anonymous Coward · · Score: 3, Insightful

    "Perl Specific Patterns"

    I would call that a "Perl Idiom"

    It is not a pattern.

    Patterns are CONCEPTS not IMPLEMENTATIONS

  15. Re:Not a troll by pubjames · · Score: 2

    Execution of ./shit.pl aborted due to compilation errors.

    Nice try, but it doesn't work.


    But isn't it obvious why it doesn't work? No?

    Know you know what it feels like trying to edit a "Perl Guru's" code.

  16. I really don't get it by Christianfreak · · Score: 5, Insightful

    I make my living as a perl programmer

    I do not understand why a majority of people on /. are so quick to flame Perl. If you don't like it don't use it but don't flame people who do. I love Perl. As far is being hard to read or understand well I think that's people who have never tried. When I started coding Perl I was a complete newbie. I'd done a little C and a bit of Basic and I wanted to learn how to right CGI scripts. Someone showed me Perl and inside a week I was writting (badly but still writting) a message board. It took me weeks, it was horrid but it worked. I know very few people who can do that in any other language. In fact it was Perl that got me to move away from the darkside of Windows (this was before ActiveState made Perl on Windows a more manageable beast).

    Try it before you knock it. Give it a chance. If you don't like it then use the tool you like but don't keep spreading flames and lies about it. Saying its only good for 500 line programs or that its always unmaintainable or it can't be used by teams simply isn't true. And ANY language can have all of those attributes.

    Perl also has a great community that I've not seen in other languages. Don't know how to do something, ask Perlmonks. Those guys are even one of the few places where newbies can come. Very rarely do I even see someone screaming RTFM at them. Most of the time you just get your question answered and answered fast. There are other places that aren't so kind.

    Perl is great. Long live Perl

    1. Re:I really don't get it by kaisyain · · Score: 2

      And ANY language can have all of those attributes.

      Of course any program in any language can have those attributes. But are you seriously arguing that all programming languages are equally maintainable or equally usable by teams? Are False or Intercal really just as easy to maintain as Perl or Python? Is csh just as easy to write a 500,000 line program in as C++?

      Obviously anyone saying that you can't write a maintainable or large program in perl is overstating the case. What more reasonable people are saying is that perl makes it easy to hang yourself, probably too easy. We can all sit around and say only other programmers make mistakes and thus we don't need a bondage and discipline language but when you look at the state of the average code base that argument is hard to take seriously.

    2. Re:I really don't get it by Phillip2 · · Score: 2

      "If you don't like it don't use it but don't flame people who do."

      I think that you are making a big assumption here. I suspect that a lot of people who dislike perl are those who have to use it. I'm writing in perl at the moment because I need some libraries written in it. It would take too long to recode these in a language that I like, so I am using perl.

      "Try it before you knock it. "

      Same assumption here I think. Many who knock perl have already tried it.

      I'm not particularly religous about perl. I would just rather avoid when I can. Every computing langauge is of course a compromise, but for me many of the compromises that perl makes are in the wrong place. In particular I would say the syntax is horrible, or at least very complex. The "more than one way" philosphopy I find annoying. My experience is that perl code from different authors tends to be highly idiomatic. Its object orientation appears to me to be rather poor. You can't for instance define a interface contract (I'm sorry but "read the documentation" just doesn't cut the mustard for me). And finally its poorly typed. So its not openly declared what types a method or function takes, nor what types they return. At least not without reading either the documentation (if that exists, and its correct), or the implementation (which is not reliable if you are trying to address a common interface.

      Now of course perl has its strengths. Its text processing is powerful (I've done a lot of text processing in Java for instance. Bad trip). It can be very quick to write (although I find this becomes less true as code gets more complex). CPAN is a fantastic resource (and a curse! Its why I writing perl at the moment).

      Personally I wouldn't get attached too much to any language. You can write long programs in it, you can maintain it, and you can use it in teams. But to my mind this is indeed where perl is weak.

      You will note that this is not a flame...

      Phil

    3. Re:I really don't get it by Mtgman · · Score: 3, Funny

      Someone showed me Perl and inside a week I was writting (badly but still writting) a message board. It took me weeks, it was horrid but it worked

      CmdrTaco? Is that you?

      Steven

      --
      -- I have marked myself unwilling to moderate-- I don't have other accounts to artificially inflate the karma of
    4. Re:I really don't get it by Phillip2 · · Score: 2

      "he did state that he learned perl in a couple weeks without much programming background. "

      Well I'm a self taught programmer as well, even though I work in a CS dept!

      Its one of the reasons that I don't like Perl. I haven't grown up being to remember all the obscure syntatic elements, and whether I am using an array, or a scalar reference to an array, or whatever. I like the compiler to know this stuff, and check that I have it right!

      Call me a wimp if you like!

      Phil

  17. Re:Not a troll by archen · · Score: 2, Insightful

    "if you follow some rules. "

    Well if you follow some rules it shouldn't matter what language you use :) Really though, difficulty reading a language is usually due to

    1) lack of commenting (duh!)

    2) being unfamiliar with a language

    3) lack of organization (formatting code blocks)

    Perl programmers tend to be bad on the third point, but it's not the fault of the language. Personally I find it easier to read a program where my variables are easily marked with a $ in front, but that's probably a sign I've done Perl to long.

  18. I disagree. by Anonymous Coward · · Score: 3, Insightful

    I work for a Major Automotive Manufacturer's ITM department, and Perl has saved our lives.

    We have a large number of very large and complicated projects done in Perl, plus literally thousands of minor, single-use programs. There have been no maintainence issues to speak of.

    Perl, like any other language, can be written in such a way as to only be comprehensible by the authour. But if you optimise the code for *LEGIBILITY* - ie, no use of "$_" or the "implied $_" then Perl has spectacular legibility. Much better than C, C++, or (especially) Java.

    In fact, the projects that meet or beat deadlines are usually written in Perl. Those that miss deadlines, drag on for ages, and prove impossible to maintain once complete are written in Java.

    That's the real beauty of Perl, from a large-project-maintainence point of view. Perl's "there's more than one way to do it" idiom means you can write code such that it is much easier to maintain than a "bondage and discipline" language that only has One True Way to code in. Java's syntax is optimised for the language designer's preferences and tastes, where Perl allows you to optimise for the needs of the project.

    Y'know, the anti-Perl sentiment that runs through a sub-population of Slashdot reminds me very much of Medival England, back when French was the language of the Royal Court. French was considered the language of nobility, and English was the language of commoners. English was gauche, ugly, and messy.

    But (and I'm a fluent French speaker, so I know whereof I speak here) English is a far more flexible and adaptable language than French is. You can write some really horrible, incomprehensible stuff in English, if you want to. But you can also write Shakespere. French - even the French of Voltaire and Hugo - is still pretty much French.

    In the Darwinism of languages, French (once the lingua franca of the world - note the irony in the term?) has been relegated to second-fiddle status and is on the decline, where English is now the closest thing to a global language we've got, and is on the incline.

    So too is Perl.

    1. Re:I disagree. by EvlG · · Score: 2

      I agree with you 100%.

      People seem to think that if they use Perl, they can ignore solid software engineering principles like code reviews, documentation, etc.

      Poorly written code with too much use of $_ shouldn't pass a code review -- it should be rewritten to follow the organization's standards.

      Perl is a fantastic tool, but it's not a panacea. You still have to back it up with a strong foundtion of software engineering.

    2. Re:I disagree. by renoX · · Score: 2

      I don't see your points.

      > I work for a Major Automotive Manufacturer's ITM department, and Perl has saved our lives.

      Yes, Perl is a usefull tool, but it isn't the only one..
      Why couldn't have you used Python instead?

      Being more readable than C/C++ is not an impresive feat!

      I hate Java myself: too much bugs in the standard library, the design of Swing is nice but its implementation is buggy and slow.

      > s. You can write some really horrible, incomprehensible stuff in English, if you want to. But you can also write Shakespere. French - even the French of Voltaire and Hugo - is still pretty much French.

      Mmm, the French slang (l'argot) can be quite hard to understand too and I'm French!

      But frankly the fact that now English rules and that French is less and less spoken has NOTHING to do about which language is the more flexible!

      It is a consequence of the economic domination of the USA..
      If in the future China rule the world (economicaly speaking) then people would more and more use Chinese..

  19. You don't have to be limited: CPAN by pdqlamb · · Score: 3, Interesting

    You don't have to be limited to what your compiler vendor supplies, or the extra libraries you (or your company) can afford. CPAN provides an enormous repository of useful (and usually well-written and well-tested) tools that no other language approaches.

    But of course, you need to use perl.

    Netlib may be the closest thing I know of for numerical analysis. While CPAN doesn't have the depth of numerical analysis the netlib does, it has much more breadth. I can usually find something that makes a new project much more quickly than I can code it up myself. CPAN is one of the big reasons I use perl

    Keep you credit card in your wallet, leave the purchase requisitions in the file folder; keep your money and your sanity. Just check out CPAN!

  20. Because Perl can be tough for teams by jabbo · · Score: 3, Insightful

    I write Perl too. I write Perl professionally and I do a professional job of it -- my code is organized into object-oriented modules that could pass for Java if it wasn't for the pointies and easier string manipulation. The documentation is Javadoc-style POD and it's kept up to date. Same thing goes for my PHP code, my C code, etc... I don't write Java code professionally anymore but that's where I picked up some of my documentation and OO habits, since I learned C++ as a scientific (computational) language. Anyways, discipline will see you through if you want it to. It's always more productive to just design and write the damn code than to hold meetings over which language to do it in.

    However, Perl is really a language that I find more suited to "glue" than use on a continuing basis by teams of programmers. The vast majority of Perl (and a LOT of C++ for that matter) code I have seen used by teams was phased out MUCH faster than the equivalent PHP+C, Java, or Python code. Now with Inline.pm perhaps the horrible problems of using XS or Swig for wrapping "real" code are gone, but the fact remains, without a LOT of discipline and some bitter years of experience, Perl offers more chances for a programmer to take shortcuts. Again, great for quick glue jobs, but bad for long-lived projects. For what it's worth, the C++ code that got shitcanned was big on templates, gratuitous operator overloading, and all the other Perl-like shit that I hate in C++... if there's one good thing I can say about Java it's that it isn't C++.

    But I *hate* the current Java platform with a seething passion. I don't really like C, and I can't hire a bunch of Common Lisp or Python programmers off the street. Ada? Probably, but who wants to deal with DoD curmudgeons? So every approach that I can see is a compromise in some respect or another. All the "good" ways to write code have their problems. Perl's problem is that it offers lazy programmers (oops, that was redundant) many, many ways to churn out spaghetti that "works"... for a while.

    As un-fond as I am of fuddy-duddy computer scientists, their focus on formal correctness, proofs, and mathematical solutions to problems is really where it's at when you are solving a problem that hasn't been attacked before. If you're just re-inventing the wheel, Perl (or any other language) is fine, but if you need to parallelize development of some fast, bug-free innards code, it isn't what you want to release in.

    I use Perl on a daily basis for configuration, scripts, etc. because it's the best tool for those jobs. Right now I am the only programmer on my team. When that changes again, I'm going to have to go back to a more easily maintained solution, which looks like it'll be PHP+C for most of my tasks. (did I mention that I hate Java with a seething passion? Too much work for too little payoff) This isn't too tough since PHP and Perl have equivalent means of using extension classes, etc. and PHP is actually easier than Perl to integrate directly with C (across-the-board, not just using Inline.pm, which I admit rules). Work with a large team doing development with some custom extension code, etc. and I'll bet dollars to donuts that you, too, will one day shrug your shoulders and admit that Perl is not right for all types of work. It's also a bit baroque and the syntax can be frustrating for people who aren't from a Unix background. I started out sharing your perspective years ago because Perl is SO very wonderful when you're working all by yourself. But it isn't so great when you're with a team. Especially if you are working on code that is inter-dependent with other programmers, it's important to be using the same or similar approaches to solving problems, and this is anathema to the TMTOWTDI credo at the heart of Perl. I'm not going to hedge on this claim -- I, too, make a LOT of money writing Perl and other code, I've done so for years, I appreciate the CPAN and Perl community, and I try to give back -- but I refuse to be a simp and just crow about how great Perl is for EVERY situation, when I have seen so much evidence to the contrary.

    (It is still the greatest string manipulation and glue language known to mankind, though. And many of the one-offs I wrote in Perl have made my company tens of thousands of dollars. So the fundamental truth, "Use the right tool for the job" still holds!)

    --
    Remember that what's inside of you doesn't matter because nobody can see it.
    1. Re:Because Perl can be tough for teams by EvlG · · Score: 5, Funny

      The problem I see with Perl is a management problem. Everyone complains that Perl produces bad code, but in reality, programmers produce bad code. By our very nature as human beings, we all think differently.

      I agree Perl provides a lot of freedom to solve problems in the way most suitable to you. However, to use Perl successfully, you still need to set standards for acceptable algorithms, approaches, and documentation. This is exactly what you would do in Java, and exactly what you would do in C++ (i.e., by saying no templates/operator overloading).

      I'd argue that such standards are necessary for any significant development effort - its just the nature of the beast, when trying to get multiple people to work together to tackle a problem.

      So how do you use Perl effectively in a structured environment with teams of programmers working together? Here's a few ideas:

      1) Code reviews. All code written for a team msut be reviewed by the team. This is absolutely essential to keeping the system functioning. If the team rejects it, the code must be fixed.

      2) Documentation. Perl provides POD, a simple and standardized way to document the code you write. Enforce a standard that code without *meaningful* POD is not acceptable.

      Note that documentation also means you need to document more than the code - you need to document the design decisions, the requirements the code tries to satisfy, and the assumptions made for the system as a whole. Without proper system/process documentation, a development project will fail.

      3) Create standards for acceptable approaches to solve the problem. For example, Perl provides eval for exception handling - you could mandate that all external error handling code make use of eval to keep error detection orthogonal to error handling. You could (and should) require team members encapsulate code in modules, and provide documented interfaces to those modules. Code not encapsulated in a module will not be accepted into the tree.

      There are only a few examples to illustrate ways to make development in Perl successful for your organization. These are the same problems you tackle in developing a sizeable project in any language with a team of programmers - Perl is no different, and is not a panacea for those problems. However, if standard management and structured development techniques are applied, developing in Perl can (and will) work for large organizations.

      Perl is no different from any other technology in this regard. that for a large project, it is essential to set standards

    2. Re:Because Perl can be tough for teams by msouth · · Score: 2
      Perl is no different from any other technology in this regard. that for a large project, it is essential to set standards

      Yes on 2, no on 1. What you said earlier:

      Perl provides a lot of freedom to solve problems in the way most suitable to you.

      is true, and it it more true about Perl than it is about many other languages. I have often asked myself, "Why do I love Perl so much? Why is it that every time I come back to this language it's like falling in love again?". And a big part of the answer is that it is so expressive (Larry designed it this way, being a lover of spoken language). I don't feel forced into coding things in a particular way. Also, as I grow in my understanding of the language I find that I can express myself more efficiently and concisely.

      I really love Perl. But as an honest observer I have to admit that there are consequences to this freedom, which, again, I think undeniably exceeds that of other languages. If you need to iterate over every line of an array, for example, how are you going to do it? In many languages there is only one way that the average person would think of coding it.

      In Perl, you might do a for (or foreach), with a named dummy variable (or you could take advantage of the fact that $_ is automatically assigned), followed by a brace-delimited block. Or, maybe you will be able to do the guts of the block in one line and you can just tack the "for" on the end as a statement modifier. Maybe you think "map" is the way to go. Maybe you're trying to learn about map and want to see if it works in this situation.

      I love Perl precisely because it allows all of this--freedom, in my opinion, is a wonderful thing. But the existence of freedom and the extent of that freedom guarantee that there is going to be more variability in the way things are coded.

      I'm not saying that you can't use it in groups or anything like that, but I think it is incorrect to say that it is no different from any other language in that respect. When people are free, they are going to wander further from each other than they would if they were not free to. I still think freedom is good. And I think that we should be responsible with our freedom. But that doesn't change the fact that Perl gives you more freedom, and that this fact has implications.

      --
      Liberty uber alles.
  21. Re:Not a troll by scrutty · · Score: 4, Interesting
    But isn't it obvious why it doesn't work? No?


    yes - obvious as soon as I tried running it - lets see



    perl -e '@P=split//,".URRUU\c8R";@d=split//,"\nrekcah xinU / lreP rehtona tsuJ";
    sub p{@p{"r$p","u$p"}=(P,P);pipe"r$p","u$p";++$p;($q*= 2) +=$f=!fork;
    map{$P=$P[$f^ord($p{$_})&6];$p{$_}=/ ^$P/ix?$P:close$_}keys%p}p;p;p;p;p;
    map{$p{$_}=~/^[ P.]/&& close$_}%p;wait until$?;map{/^r/&&}%p;$_=$d[$q];
    sleep rand(2)if/\S/;print '

    syntax error at -e line 4, near "&&}"

    Line 4 , near "&&}" ,eh? - well "&&}" looks plain wrong anyway - grepping the code for this clause points me to the map{/^r/&&} fragment . Now && is the C-style "short-circuit" logical "and" operator - so there should be a right hand side there - lets try just losing the && altogether




    perl -e '@P=split//,".URRUU\c8R";@d=split//,"\nrekcah xinU / lreP rehtona tsuJ";
    sub p{@p{"r$p","u$p"}=(P,P);pipe"r$p","u$p";++$p;($q*= 2) +=$f=!fork;
    map{$P=$P[$f^ord($p{$_})&6];$p{$_}=/ ^$P/ix?$P:close$_}keys%p}p;p;p;p;p;
    map{$p{$_}=~/^[ P.]/&& close$_}%p;wait until$?;map{/^r/}%p;$_=$d[$q];
    sleep rand(2)if/\S/;print '



    tl hnU ei hPkaecJua/ sterrnoxr

    Ok - I get it its a JAPH - and this guy has obviously cut and pasted
    it from somewhere and something has munged his code - presumably the
    slashdot form - hmmm -if he's posting HTML and there was to be a line
    input operator pair there &lt &gt then they wouldn't display
    properly in the browser. Wonder what the filehandle name could be - well
    the only thing in scope inside that map { } block is the implicit $_
    coming from the %p elements on the RHS of the map statement - lets try
    that


    perl -e '@P=split//,".URRUU\c8R";@d=split//,"\nrekcah xinU / lreP rehtona tsuJ";
    sub p{@p{"r$p","u$p"}=(P,P);pipe"r$p","u$p";++$p;($q*= 2) +=$f=!fork;
    map{$P=$P[$f^ord($p{$_})&6];$p{$_}=/ ^$P/ix?$P:close$_}keys%p}p;p;p;p;p;
    map{$p{$_}=~/^[ P.]/&& close$_}%p;wait until$?;map{/^r/&& &lt$_&gt}%p;$_=$d[$q];
    sleep rand(2)if/\S/;print '


    Just another Perl / Unix hacker

    Each letter appearing after a certain delay - hey , thats quite cute !
    This took me lest than a minute to run debug and fix - without even
    analysing the core algorithm there - just responding to the helpful
    diagnostic messages emitted by the perl interpreter and fixing the
    obvious syntax error ( with a little lateral guesswork ). Bear in mind
    that (i)I am no perl guru , by any means and (ii) this
    is a JAPH - its supposed to be a cute obfuscated bit of code
    for people to have fun decoding and figuring out. So no, I don't
    accept your point at all - would you judge the quality of the C
    programming language based on the entries from the annual Obfuscated C
    contest. No ? I'd also wager it would take you (or me) a damn sight
    longer than two minutes to debug one of those beauties based
    on someone elses poor transcription.

    --
    -- Oh Well
  22. Perl vrs. Python by phlurg · · Score: 3, Offtopic

    Printing an array of hashes in Perl (lifted from O'Reilly book):

    # print the whole thing one at a time
    for $i ( 0 .. $#LoH ) {
    for $role ( keys %{ $LoH[$i] } ) {
    print "$i: $role is $LoH[$i]{$role}\n";
    }
    }
    in Python:

    for i in range(len(list)):
    for key in list[i].keys():
    print i, ": " + key + " is " + list[i][key]

    Consider line 2 of both examples. Perl's contains 11 non-alphanumeric typographical symbols. Python's contains 6. On a purely visual level alone, I can't imagine anyone preferring to maintain the former over the latter. Furthermore, Perl requires the explicit "% { }" foo so that it knows it's dealing with a hash, an issue Python doesn't face. (Orthogonality... now _there's_ a concept!)

    Now take the above Perl example and imagine if you're using a _reference_ to an array of hashes, as in:

    foo = \@LoH;
    for $i ( 0 .. $#$foo ) {
    for $role ( keys %{ $$foo[$i] } ) {
    print "$i: $role is $$foo[$i]{$role} \n";
    }
    }

    Sweet Jesus, my eyes are hurting! I started using Python 6 months ago and for general purpose scripting, I swear I'll never go back to Perl if I'm not forced to.

  23. Docs, communications and teamwork by Anonymous+Brave+Guy · · Score: 2
    Funny, though: a majority of programmers I've known--while intelligent and relentless--place less emphasis on the "documentation, communication, teamwork" skills.

    A majority of programmers I've known are the same; not many of the good ones, though. Almost no serious programs can be written properly by a single developer these days. I'd rather have a team of 5 competent but unexceptional programmers who understand the value of communication, than a team of 5 ueberhackers who can't or won't communicate with one another. The former will typically get the job done much better.

    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
  24. Regular Expressions by Laplace · · Score: 3, Informative
    I think that you don't really understand the roots of regular expressions. However, you might be familiar with something called a finite state machine.

    A finite state machine is essentially a set of rules that operates on a string. Given the current state and the input one travels to a new current state. The theory of finite state machines is integral to the development of computer science and has a very strong mathematical foundation. A computer language that can be represented by a finite state machine is called a regular language.

    This is where regular expressions come in. They are essentially user constructed finite state machines. The input is the text, and the state is the curent symbol (or symbol set). If you match the current symbol, you move to the next. If you don't you go back to the beginning. If you reach the end of the symbol set, you have a match.

    Regular expressions weren't made up to confound you, they were the implementation of a sound mathematical method that is very useful for text processing. However, regular expressions by themselves are not enough to form a Turing Machine, or even an approximation of a Turing Maching (which is what the computer sitting on your desk is).

    Moving to more practical matters; regular expressions are not easy to read. You're working on raw characters, and you have to have lots of escaped to handle everything. They become easier with practice, and are very useful. The biggest problem with them is that every application (Perl, vi, emacs, grep, etc) use their own syntax for them, which means you have to shift gears every time you try to use them in a different application. But that is a problem with the implementation, and not the tool itself.

    --
    The middle mind speaks!
  25. Re:Not a troll by Art_XIV · · Score: 3, Informative

    Well if you follow some rules it shouldn't matter what language you use :) Really though, difficulty reading a language is usually due to

    1) lack of commenting (duh!)

    2) being unfamiliar with a language

    3) lack of organization (formatting code blocks)



    I'd add a 4th, though it's related to the first:

    4) Meaningless variable names.



    I rue the times that I've maintained other people's code that was load with code like this:

    temp = foo;

    if (temp > = g) {

    for (int x = 1; x > rst.length; x++ )
    {

    if (rst[x] &lt noid) temp -= .05;

    }

    }

    What the????? What is temp? Clearly not the temperature, since this is a financial application. Is it really that freakin' much harder to write something like:



    newInterestRate = STANDARD_RATE;

    if (interestRate > = cutoffRate) {

    for (int x = 1; x < possibleRates.length; x++ )

    {

    if (possibleRates[x] < THRESHHOLD) newInterestRate -= .05;

    }

    }

    BTW, sorry for using pseudo-java as a ferinstance.

    --
    The only thing that we learn from history is that nobody learns anything from history.
  26. while I agree... by Preposterous+Coward · · Score: 2
    ...that Perl is much more useful than it's often credited for, I'd dispute the claim that programmers "like to write short and clever programs...it's every programmers dream." OK, maybe that's what I'd like to do, but my real dream is to produce code that (a) works as intended and (b) is maintainable. Short and clever may be fun but they are essentially self-indulgences, and performance (for most applications) is not all that critical except in a handful of hotspots.

    All in all, I don't really care about lines of code and efficiency (of execution). CPU time is absurdly cheap. Human time is extremely expensive. So I care about time to develop and maintain -- if that means a slightly longer, less clever, and easier-to-read approach to solving a problem, that's likely the one I'll choose.

    --

    "Biped! Good cranial development. Evidently considerable human ancestry."
  27. great point by Preposterous+Coward · · Score: 3, Informative
    I find this especially baffling given that most prolific programmers are also pretty decent typists, so I don't understand why it's so hard to use variable and function names that are a bit longer and more descriptive.

    My guess is that many programmers haven't had enough painful experience maintaining crappily-written code. Maybe the first thing that should be taught in CS 101 is not how to write "hello, world", but how to take a poorly documented and convoluted program written by somebody else and fix the bugs. (No flames about how CS is about computer science not programming; you know what I mean here.)

    For me personally, the incentive to write more self-documenting code was having to maintain stuff I'd written and deployed in commercial environments for a period of years. I don't care how well you knew the code when you wrote it, when your customer unearths some obscure bug in five years' time you're not going to remember a damn thing. And that is a miserable experience. It taught me to take the time up front to save myself the agony down the line.

    --

    "Biped! Good cranial development. Evidently considerable human ancestry."
  28. Re:Ach du Lieber by msouth · · Score: 2

    any not only that, but if you do in in Perl you have a much better chance of being done in less than 500. Many have been the pages of C code I've seen go by that could be replaced wtih a few lines of Perl.

    --
    Liberty uber alles.