Medal of Honor: Allied Assault
Robert writes: "If you didn't like Return to Castle Wolfenstein, Electronic Arts has released the Medal of Honor: Allied Assault demo (133 megs) which is another game that uses id Software's state of the art quake 3 engine. MoH: AA is more realistic in nature than RtCW, and even has Steven Spielberg listed in the game's credits as it draws heavily from the movie "Saving Private Ryan.""
From EA: .45.
The demo will contain one of the eleven huge maps that will ship with the full retail version on January 22, 2002. You can choose the type of model that you want to be in the game, including Axis military models, and select from 14 different weapons including the Browning Automatic Riffle, Bazookas and the Colt
So, you didn't play more than one map and your opinion probably can't be trusted.
If you celebrate Xmas, befriend me (538
I tried to download the game, but of course Fileplanet is full, but they would nicely let me download it, if I signed up for thier service. Not today... Ok, lucky BluesNews had a link that worked. 3 hours later I was good to go.
:)
:) Started to play it like quake3a and that was fun for awhile. I finally switched to the machine gun, started to do head shots, and stayed in the hallways. Thats when my points went up, and stopped getting killed. I think the shot gun should be tweaked, up closed dead, farther away, usless. Also taunting the enemy in german was a neat idea.
Launched the server, didnt know how to tell it private, so I reduced it to 4 guys. Within 1 minute the server was full. Everyone also just downloaded and I was the only server that had a good ping in Seattle. lol Played for 2 hours, learning, then found a 12 person server, much better.
Likes..
Well, its not quake3 with powerups, you get killed quick. You have to watch yourself, its like more like CounterStrike in that respect. Good GFX, fast game play, the level was just made for deathmatch.
Respawn points are rooms in back, so you dont get spawn killed. That was a MAJOR change to most multiplayer games.
Dislikes:
The only level was kinda small, After getting killed by a damn sniper in a good spot, I switched to rockets, (only get 6 shots) and spamed hit window. Dead.
But all the new games, Serrious Sam 2 beta engine ROCKS. It actually lets you pick the refresh rate, and turn on all the options to make it look freaking awesome. Even plays OGG music files too.
Also, New York Racing came out, its about the movie the 5th element, but a race game with floating cars. Gotta pick that up, the demo was really good. Not alot of news about it, but read one on ISO News
Apparently some people are having problems downloading the demo.
Goto Demo News and download from the mirrors
(now watch it get slashdotted...)
Who cares if Spielberg is in the credits? He has no gaming credentials at all (unlike contemporary Gerorge Lucas). Well, none that I'm aware of anyway. After playing the demo I can tell why he's listed: the publisher is trying to compensate for a lackluster product.
:) , fealt like all of the old war movies I've seen. The game just fealt, and feels, like I've always imagined the ETO in WW2 was. Sadly, MOHAAN misses the mark widely.
Granted, different strokes for different folks, but IMHO the one-word summary is: weak. The graphics are average (how bout those closets all with the same perfet purple pattern wallpaper, and the player models), the multiplay/netcode buggy (talk about lagging, even with reported 70ms pings), and the gameplay is unexciting (that's "always run"?). And then there's friggin Gamespy, which as far as I'm concerned is to online gaming what AOL is to the Internet. Basically, unlike RTCW multiplayer test, final, and demo, which allow collection of internet servers in-game, selecting multiplayer Internet with MOH, assuming that you don't have a specific IP#, closes the game and invokes Gamespy. You then have to configure Gamespy and select a server, etc, a big giant friggin pain IMHO, and a ridiculous requirement. Reminds me of the days of Descent 2 and Kali. Deja-vu all over again.
Unfortunately, MOH's been billed as a demo, but it looks like a beta. Hell RTCW multiplayer TEST was miles ahead of this thing. I hope that they can refine it before it's release, cause if what I've seen is close to the finished product I'll stick with RTCW.
RTCW has it all over this demo: atmosphere is the first thing I noticed upon my first beach-storming in RTCW multiplayer test: everything I experienced, except for the venom
I tweaked the config a bit before starting: res set to 1024, changed connect to Cable, turned up the graphical bells/whistles.
Here's the hardware platform I played on:
CPU: AMD Athlon 1.33 GHz
Mainboard: Asus A7M266
RAM: 512 MByte Samsung PC2100 (256x2)
Video Card: Asus V7700 32 Mbyte GEForce2 Pure
Audio Card: Soundblaster Live! Value
CD-R/W Drive: LiteOn 24X
CD-R Drive: LG CRD-8522B (52X)
Mouse: MS Intellimouse Explorer (USB)
K/B: Logitech Internet Navigator
Case: Superpower
P/S: 350 Watt
CPU Fan: Cooler Master #EP5-6I11 (AMD Approved up to 1.4 GHz)
Intake Fan: Cooler Master #AF8-251M-74
Exhaust Fan: " "
Connect: Cable Modem (@home)