Let's Kill the Hard Disk Icon
Kellym writes "The desktop metaphor is under attack these days. Usability experts and computer scientists like Don Norman, David Gelernter and George Robertson have declared the metaphor "dead." The complexities blamed on the desktop metaphor are not the fault of the metaphor itself, but of its implementation in mainstream systems. The default hard disk icon is part of the desktop metaphor. And the icon is the cause of the complexity created by the desktop"
Yes, they are correct in saying that having the hard drive being somehow subservient to the desktop is confusing and well, wrong.
However, in the end it doesn't really matter. Why? Because there are either people who understand why this is wrong and therefore it doesn't matter to them, or there are people whose understanding of a computer is one that it would require more then changing the hard drive icon to make them undestand.
That, and I'm willing to bet that neither of these sorts of people really care one way or the other.
Well, it's just my opinion I suppose, and you have the right to disagree. But I've always thought the recursiveness of the desktop didn't really matter.
Call me old fashioned, but I for one am _not_ baffled by the vast regions of "vague space" that my file systems offer me. I don't want hundreds of stacked desktops for everything I do. This might be nice for Joe Random Luser, but if you intend to do _LOTS_ of things with your computer, and interconnect them, having the power of a file system at your disposal helps a lot.
It is possible to build labyrinths of internal directories that eventually become too deep to navigate via the mouse.
Yeah, that's the way it goes - the same "usability experts" who have brought us the "tree control for everything" metaphor that totally sucks in large directory trees now want to oversimplify even more. Perhaps, if the mouse is incapable of filling your needs, you should consider alternatives... such as the keyboard and a sensible autocompletion. Every time I see someone use a keyboard based navigation tool (Windows Commander comes to my mind, or bash completion), they're about ten times faster than click-move-click-move sequences.
About the time I got to him describing Linux GUIs as "simpler and are easier to use and manage" I was starting to realize that while the author starts off with an appeal to authority "X, Y, Z say I'm right!" the article was mostly just a few ill-explained conjectures interspersed with a bunch of filler.
Where's some real data on desktop usability? Surely if the desktop is considered so wretched, there'd be a score of empirical HCI studies that:
1) Proposed an alternative
2) Actually went out and prototyped the alternative
3) Showed that the alternative was more efficient than the desktop
But I'm not seeing anything coming out that would seem to indicate that the desktop was dead.
Pardon me, I don't mean to flame these well-meaning researchers, but... anyone who finds the drool-proof Fisher-price desktop interfaces of "modern" commercial OSes "complex", after 15-20 years for the concepts to sink into the culture, and umpty-zillion dollars in usability testing, HCI factors researchers, Xerox, MIT MediaLab, Apple, XP, blah blah blah... probably shouldn't be left on their own with a box of matches, ya-know-what-i-mean?
"None are more hopelessly enslaved than those who falsely believe they are free." -- Goethe
Since were killing off all the "evil icons" these days, i.e. Joe Camel, Barney, Usama Bin Laden, etc, go ahead - whack the evil hard disk icon too. Next on the chopping block - Ronald McDonald and that annoying whiny PrimeCo pink alien guy!
-- You are in a maze of little, twisty passages, all different... --
However, the real problem I see with the article is they don't suggest how users would deal with partitioning their space if one got rid of the harddrive icon. What I mean is, suppose I create a new directory under my root desktop, how do I specify which harddisk it should be on to better divide the free space I have on each disk? Surely they wouldn't propose that Mac end users should play around with auto mount lists as is done in the UNIX world?
I suppose one solution would be to use logical volumes to treat all harddrives on a system as one single volume, but if so that's a much bigger change than just eliminating the hard-disk icon, and the implications of it should be better explored (if that's the sort of solution they were going for).
Personally, I dont think anyone is particularly confused by hard-disk icons, and think the article is just blowing smoke...The article never really tries to back up its arguments or give real-world alternatives except at a very superficial level.
The first time I saw an Apple machine other than an IIe I was very confused by the fact that the actual drive wasn't the 'root' of the system. Even though this is only in idea - it killed me, I was confused. Even Windows (3.1) used C:\!
/, it is the root of the system."
/etc where your configuration data is stored!"
/usr - you'll find the actual programs and more there!"
/home/username/.kde/desktop [or c:\windows\desktop or even c:\windows\profiles\username\desktop\ ], but it's the top of your system. Under that is your hard drive... that is where the desktop is kept."
Now KDE, Windows 9x, and many other use the 'Desktop' as the 'root' of the system. You'll notice that this trick is only performed by the 'userland' and not the actual system. This is because it's common sense. Your computer doesn't want to look for things starting from a folder/directory/area that is actually buried deep within the system!
I say, banish the 'Desktop'! It confuses users. Teach the file tree! Standardize the file tree!
No more systems where programs store themselves anywhere! No more systems that show the drive under the Desktop! No more systems that show other things on the same level as the drive!
Why confuse users? Teach them;
"This is
"This is
"This is
"But this is your Home/My Documents/Desktop. There are others similar to yours, but this one is yours."
"However, it doesn't sit on top of the rest of the system!"
Maybe I don't get it. I thought it would be easier to teach new users things they already understand.
"This is the desktop, it's the top level, well kinda, it's actually in
Get your Unix fortune now!
Part of my job is to teach computer basics and gui navigation skills to newbies. with that said, imagine knowing nothing about a computer, and trying to navigate through it without having a point of refrence. Its like being in a new country, but having no "home" or place to stay where you start from every morning.
I reccomend to new users to save files they dont want to lose on their desktop just because its so much easier to remember where it is. eventually it WILL get cluttered, but its a good temp solution until they're more at ease with the hard drive, and finding their way through it. I can just imagine how lost some people would feel without their desktop and most used files staring back at them when they turn on their computers.
I can accept that there are some people who feel the desktop and hard drive icon metaphor are out dated, but i fail to see how their preference should override other peoples prefs.. instead of "killing" something you don't aggree with, how about encouraging an implamentation to have it or not, depending on your settings?
i dunno, to me its like saying "oh i can ride a bike now, so training wheels should be abolished, they only get in the way now".
its short sighted and biased, and only makes things harder for those who are just starting out.
The desktop and window interface as we know it was developed in Xerox Palo Alto laboratories.
Why we still 20-30 yrs later have no good new metaphors is because there is no fundamental development dedicated to that effort.
The machines today come, thanks to ID and other game companies, equipped with graphics chips more than able to create an immersive 3D environment. This capability is totally unused in daily usage.
Trash the disk metaphor like it has been trashed in UNIX file hierarchy: you can still know everything about your disks, but they have become irrelevant in the directory structure.
A good 3D environment should trash the desktops as well and use spaces instead. Yes you can have your 2D windows for text terminals and whatever current applications, but you can as well do your 3D CAD/CGI design/rendering in space provided by a 3D GUI. Imagine being able to "turn around" with mouse or similar (headmounted?) device in order to look around; to be able to "zoom" into and past separate windows and work areas (workspaces) with mouse wheel or cursor keys.
Imagine being able to link to each other related files/items in a 3D-space instead of 2D. What would that do to your DB schemes. Or to zoom into a software package's source icon to see its design, zoom into a class to see its components, and zoom into a method to see its source.
Etc.
This would require trial-and-error, examining, playing around. Where is the team that is being paid for this development?
Any hints would be greatly appreciated. I could even be interested in such work myself.
Consistency is overrated.
At this time of writing I have a grand total of 4(four) icons on my desktop. Only one of these is a shortcut. I have 12 more shortcuts on my taskbar (so, I use Windows. Sue me. ;o) ). One of the more used icons on my desktop is the one opening the dazzling labyrinth that is my file-system.
I've never really caught on to the desktop-concept. Maybe it's just me.. The desktop is the background for the windows opened by the applications I run. The harddisk on the other hand is the storage for my files (filing-cabinet anyone..?).
The desktop is a metaphor for a physical thing. And a bad one at that. As a lot of UI-design books will tell you one should be very careful when trying to use metaphors. Have a look at Interface Hall of Shame for some examples.
Why do the author of the above article seem to think that multiplying an already bad interface will make it better? And even if the metaphor was a good one I've yet to see office-workers with e.g. a desk per client..
The problem with finding the next great interface is that the fundamentals in a computer-system is not about to change. We will have (and need) a lot of files (information split into little logical parts) for a long time to come. There is no way around this. Abstracting the storage-space and placing the files on seperate desktops instead of having them in folders accessible from anywhere does not change this fact.
Remember, there are no stupid questions. But there are a lot of inquisitive idiots.
The complexities blamed on the desktop metaphor are not the fault of the metaphor itself, but of its implementation in mainstream systems. The default hard disk icon is part of the desktop metaphor. And the icon is the cause of the complexity created by the desktop.
If the desktop metaphor is perfect, yet the "hard drive" icon is part of the metaphor, the how can he claim that the metaphor is perfect and it's the implementation that's wrong?
Ignoring the fact that they contradict themselves in the first paragraph, there's plenty of other glaring holes in the argument.
"The extension of the "rules of the desktop" to cover the entire capacity of the hard disk is the main reason why systems that support multiple desktops seem simpler and are easier to use and manage."
Who says it's simpler? You still need to initially setup that desktop, which involved setting up shortcuts to locations in the file system. Try doing that without delving into the hard drive while still maintaining a super simplistic environment (i.e. no command line either). Besides, maybe I have a lot of data and need 20 desktops to organize it correctly. So instead of setting the default "open" path in the application of my choice, I would have to switch desktops to open a file. What if I want several things of different types open at once?
"It is possible to build labyrinths of internal directories that eventually become too deep to navigate via the mouse. The feeling of such spiral filing systems is of endless depth, requiring great effort to retrieve a piece of information. It is difficult to create the same spiral feeling on the desktop."
So sub-folders are a bad thing I guess. Yes, it's terribly confusing to have a tree like "documents/company/forms/standard contracts". That would be too confusing to navigate. But if you had someway of setting a "view" on the desktop that would be simpler. And this "view" menu would be incredibly simplistic to use and would be able to differentiate between Forms and Letters in a DOC or PDF file? Gee, that sounds like more work when I create the document too.
"To reap the benefits of the desktop metaphor, we have to design computer systems that leave the user clearly anchored in the desktop metaphor at all times. But in the multiple desktop, you are always on a desktop and can't ever get lost inside the computer."
Ok, but you could get lost in all the desktops you'd need to setup.
The desktop was designed to give users quick access to common programs. You don't need every file you ever need to use, sitting on your desktop, or even some virtual desktop somewhere. Because if you only use it once every six months, you're going to forget what desktop it's on anyways. Intelligent directory trees and default "file-open" locations are the way to do it. The methods outlined in this article would require a lot of extra setup the user would have to do, and doesn't address new files being added by another user on a network.
I guess I was really bored this morning, I didn't intend to comment that much on an opinion piece on some other site. Which makes me wonder, why are we linking to use opinions on other sites? Maybe the author is somebody I know, but isn't this like linking to a slashdot users comments?
Directories may not make sense to some. That's why Apple and others called them folders, as in a manila folder. You take a document off your desktop and file it away in a folder. Simple.
Remember, the original Macs used floppy disks. You frequently had more than one inserted. They looked the same on screen as they did on your other desktop. You put stuff you didn't want anymore in the trash can. Very simple for office workers to learn.
Getting back to the article, of course the desktop took up the whole screen. What do you want around it, the floor?! Walls?
How does one get rid of the disk icon? I have two main internal hard drives (20GB and 30GB). How else do I tell them apart? What if I insert a zip or a CD? How do I tell them apart? Or an external FireWire or USB drive? This doesn't sound very well thought out! You *could* integrate permanent drives into one structure using mount points but how is that easier for the new comer? "Oh your second disk is mounted so that it is part of your first disk". "What?"
Having said all this, I don't have a desktop. I use MacOSX. The only thing below the windows is a desktop picture. My hard drives are in the computer window. So, in a sense, Apple has partly phased out the desktop metaphor. It still has folders, but you can choose not to display a desktop. The new representation is a Computer with icons representing all your storage devices (similar to My Computer in Windows). This is closer to what the new, computer literate generation, mine, interprets it to be.
In short, we don't need a metaphor anymore. You only need a metaphor when explaining to new people. Using the office as an analogy made sense when computers were new. How is an office analogy going to help a young child learn about computers?
I'd like to see us go to a database-like idea with the ability to attach arbitrary attributes to files and replace folders with categories. A file could belong to more than one category. Related categories could have links between them. Instead of a tree you'd get more of a web. Don't know if it'd be any simpler though. For the time being the current idea works.
if the mouse is incapable of filling your needs, you should consider alternatives
... Of course, if we "simplify" we reduce the efficiency and power of it for those that have mastered it.
Exactly. Everything you ever needed to know you did not learn in kindergarten, but for some reason some people don't beleive that. Sometimes, as is the case with general purpose computers, the interface will require some training because there are new concepts.
An apt analogy is language. There are too many words in English. We should simplify it. Perhaps we only need 500 words.
Teach people about disks, don't take the icon away.
--- -- - -
Give me LIBERTY, or give me a check.
The article is simply nostalgia wrapped in a thesis. I think the argument for killing the hard drive icon is very valid, but the rest of the paper devolves into the meanderings about desktops.
Multiple desktops are simply windows. Call them whatever you want, but the authors want a windowing motif without a base window to throw junk onto.
The other problem is the incredible naivetee of this statement from the article: Add unlimited files without fear of clutter. (You can change views in a directory.) The first time you used a Disk Operating System, you had a tendancy to throw all of your files into one directory. That's my definition of clutter, and it is no different than the desktop paradigm where junk files reside.
I think the authors are forgetting history and the reasons why we don't use bare-bones DOS to operate our applications. They're also forgetting that with a computer monitor, if you remove all of your desktops, what's left? there has to be some basic background, even if it has no functionality.
So people have to learn how to use computers in the same way they have to learn how to drive a car.
Have you ever thought about how intuitive an automobile is?
So you see, we can't demand an "intuitive" interface for everything. There are some things in life that people should just be expected to learn how to do, like operate cars and computers (regardless of the computer's OS). That also requires learning traffic laws, and similar "laws of the net."
If we had a Fisher-Price any-idiot-can-drive interface in cars, imagine how dangerous the roads would be! Even more so than they already are, considering that most idiots already know how to drive today, despite the "complex" interface in automobiles (even with automatic transmissions!) Yet they can't copy files around on their own computer.
-CausticPuppy "Of all the people I know, you're certainly one of them." -Somebody I don't know
You know, nobody who actually develops software thinks like this. The problem is simply that people who develop software tend to be very comfortable with a lot of interface ideas, and therefore tend to pick whichever one works the best for a given piece of their application, without so much realizing that in the overall scheme of things they might be better off simplifying it a bit.
Believe me, we want to make it easy for the user. The easier the software is to use, the happier people will be with it, the better it will sell, the less you'll have to go back and rework interface elements.
Sometimes, if the target audience has a bit more experience or you're working on a technically specialized application, you tend to make things easier for your target users by using interface ideas that would make it harder for someone who just walked in off the street and decided to play with your software. That's generally as it should be... if I'm working on a handy little Unix utility, I generally shouldn't bother to slap a GUI around it and design a nice icon; what my users are going to want is a solid set of (long and short) commandline options, a useful configuration file, and the ability to pass in data on stdin.
At any rate, accusing your post's parent of elitism seems entirely uncalled-for... he's right: The concept of a big empty desktop behind your windows never confused anybody. The big expanding tree structure does suck hard when you apply it to a large directory structure. People who learn the keyboard shortcuts for their apps do generally have far better performance.
And someone else brought up an interesting point, which is that most people spend most of their time in a few applications... only so much time and effort should be spent trying to unify the interfaces of all applications, and it really shouldn't be done at the expense of optimizing for each application.
The flipside is that advanced users tend to recommend applications that have very powerful interfaces, which newer users tend to have trouble with because they're so highly optimized: vim, emacs, Excel, Photoshop, ksh... And they're right, if you learn to use those programs, you will discover that they're very powerful. If you can't be bothered to learn their interfaces, well, you'll just be relegated to using less powerful generically-interfaced software. This is not elitism, it's just a matter of optimization.
Don't compare programming to construction. They are so similar, yet implemented so differently it's a shame. There are long lists of rules and codes by which construction has to do things. Are some of these things the "best" way? Probably not, but it is the accepted way and is therefore ubiquitous. Due to this, advances in construction techniques happen slowly, and usually come about through improved tools rather than new rules or codes.
However, in the programming world, nothing is standardized. There are approximately 8 bajillion ways to encode the alphabet. There are a dozen different libraries to display a bitmap image. There are 18 different widget sets in X to accomplish the same thing, and two major toolkits for writing software for Unix.
Advances happen often and create whole new directions to take programming, but these advances happen in the basic rules and codes while the programmer use the same old vi,gcc,gdb from the 19th century.
Computer nerds are poor designers, because they have a skewed outlook of what a computer can and should do. A nerd looks at a computer and sees a box filled with limitations. A nerd sees a computer as a natural extension of his hands and head. A user is 180 out of phase: they see a computer as a magick box with an obtuse and difficult operating mechanism.
Don't fool yourself. You wouldn't let a bridge be designed by Joe Average, now would you? Coding's at least as complex
I wouldn't let a programmer build a bridge either: they'd invent a new method of smelting ore and an entirely new branch of mathematics to build it, it would cost 3 times as much as was estimated, and would be 10 years late in construction. And, after it was built, it would fall into the river and the programmers would blame Microsoft.
I know how complex programming is. I also know that "but it's so haaaard!" is a pretty lame excuse for not doing it right. Programmers, by and large, do not do it right when it comes to design. They are great implementers, but poor designers, because they end up solving the wrong problems.
Perhaps I'm unclear when I say "design"--I don't mean how the inner workings of a computer program passes bits around. That's not design. Designing comes long before fingers touch keyboards. It's where real designers decide what problem the program should solve and how the user will interact with the program. After this has been designed, then the programmers implement this set of specifications. I'm not talking about those designers who put a pretty picture on a CD-player program: I'm talking about real designers that work just as hard as programmers do to design, test, lather, repeat as neccessary to create a good, usable program.
Potato chips are a by-yourself food.