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Review: Final Fantasy X

Every Christmas season brings with it a storm of new game releases, just in time for the gift-buying frenzy. This year however, marks the release of SquareSoft's first Final Fantasy title for the PS2. I was lucky enough to snag a copy soon after release and spend some time with it. Read on for my first impressions.

I expected a lot from Final Fantasy X, if only because it's Square's first RPG outing on PS2. Within the FF series, every time the jump to a new console was made, it resulted in either better graphics or gameplay, or in this case, both. Although fighting a battle in FFX initially feels like fighting a battle in one of it's predecessors there's been a significant amount of changes to the combat system.

I'm not going to discuss much in the way of plot or characters, because if you're like me, you'll want to discover that part on your own, since the plot is what keeps console RPGs moving.

What's New? Final Fantasy games have always been rather combat-heavy, and leveling up at different times had gotten mind-numbingly boring. In an effort to change that, there are many more options during combat. Characters can be swapped in and out of combat at any time, and they can perform moves as soon as entering the battle, so it's no longer a big deal when you have to fight the weak-against-magic monster and you forgot to include a magic user in the party. In the same way, summons (called Aeons this time around) remain summoned until one dismisses them, replacing the party in battle. When an Aeon's HP drops to zero, the party is brought back into battle, but the Aeon can also be dismissed before that. There's still random battles just like previous games in the series, but it feels like they turned down the frequency of the battles a bit, especially from last year's FF9.

What would be a new Final Fantasy without a new magic system? This time around, it's a little quirky, but it doesn't disappoint. Remember when I mentioned leveling up being boring? Well this time around there's no character levels. Instead, everything is determined by a large sphere grid, that the characters move on using points they accrue by fighting battles. At various points in the grid, characters can lay different types of spheres that enhance them with new abilities, increased character starts, or more max HP/MP. The result is a non-linear system which is more open ended than magic systems of the past, allowing for greater character customization. The trick is to guide a character to the places on the grid that will allow him/her to get the skills desired while using the least amount of sphere levels (which are essentially travel points). Backtracking on the grid is allowed, but is also counterproductive.

Now onto the most fun part of the game: the graphics! With the capability of the PS2 at its disposal, this is easily the best looking ever Final Fantasy title ever, and it's a beautiful world that's been painted. While walking around, the world really comes alive, as trees sway and grass moves as wind goes past. Many of the characters' facial expressions are done in realtime, and while the scenes aren't picture perfect, they are a far cry from the jagged polygonal models on Playstation as well as the two dimensional sprites from the earlier FF titles. The battle sequences look better than ever also, as characters move more fluidly, and enemies do as well. The already stunning realtime animations are augmented by amazing FMV sequences. My only small complaint here is that there's no way to skip the movies entirely. Since it's still my first time playing the game, I haven't wanted to skip anything, but I still feel sorry for the impatient. There is, however, a configuration setting to turn off the extended summoning animations, so there won't be a five minute wait for the huge Aeons enter from space.

Something else FFX features for the first time in a Final Fantasy game: voice acting! Although not every bit of dialogue is dubbed, the voices that are dubbed are done better than I expected. My only complaint is that the lips were synched to the Japanese dialogue, and never resynched during importing. However, that never stopped me from enjoying a Kung Fu movie, and it doesn't stop me from enjoying the game either. Given that the game was released two months earlier than originally planned, I'll let this detail slide.

What's the Same? Although the magic system was overhauled, most of the spells are still the same. There's still three levels of elemental spells, and an Ultima spell, and so on. Also, it wouldn't be much of a Final Fantasy without chocobos, and they are featured yet again.

When Final Fantasy IX was released last year, it featured characters with the traditional Final Fantasy classes, like summoner, white mage, blue mage, etc. I think Squaresoft found that players enjoyed the return to these classes, and decided to continue the trend. Although each character is ultimately customizable into any class, they each start with suggest paths across the sphere grid that resemble one of the classes.

Conclusions Well, if my synopsis of the game didn't sound glowing already, let me reiterate. This game is fun! I had more fun playing the first few hours of FFX than I have had while beating other games. After seeing the character designs for the game, I was worried it might degrade into a "Dude, Where's My Water Sword?" kind of angst-ridden adventure, but instead it's just been fun, and lots of it. On a ten point scale, I give this game a nine, and although it's a little early to call, it may be my favorite Final Fantasy yet. Battle is integrated well with the plot, and with the tutorials placed within the game itself, I'd even recommend this game for those who may not necessarily be RPG fans.

11 of 256 comments (clear)

  1. You know whose reviews I trust? by dimator · · Score: 5, Informative

    Gamespot's, because I almost always agree with them.

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  2. Final? by cstrommen · · Score: 5, Funny

    Isn't it about time they renamed it "Almost Final Fantasy" ?

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    1. Re:Final? by goodEvans · · Score: 5, Funny
      • Penultimate Fantasy?
      • Numerically So High It May Seem There Can Be No Subsequent Fantasy?
      • Final Fantasy Till Next Time?
      • Oh God Not Another Fantasy?
      • Even More Final Than The Last Final Fantasy?

      Heh. What will the actual last Final Fantasy game be called? Final Final Fantasy? Final Fantasy: The Final Fantasy?

  3. What the...? by Rogerborg · · Score: 5, Interesting
    • Given that the game was released two months earlier than originally planned

    And in other news, our weather reporter mounted on a flying pig advises all you denizens of Hell to wrap up warm, because there's a cold snap coming on.

    Actually, it's not that surprising. I'm about to embark on a port of some software for the Japanese market, and I've been told to multiply my estimate by 3. I mean, pad it as much as I usually do, then multiply by 3. The Japanese market habitually underpromises and overdelivers, in stark contrast to marketing driven North America and Europe. How quaint!

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  4. FF's Battle System is Overrated.. by Talez · · Score: 5, Informative

    While I'm not denying Squaresoft's ability to write one hell of a story, the problem is that I play these games based on how well it battles as a primary trait rather than a bullet point on the box.

    ATB has long been the bane of PSX FF games. It was a relic of the limited integer processing capabilities of the SNES's processor and should be left firmly on that platform. It's about time they ditched it altogether and went for something more plausible like Grandia 2.

    If you've ever been lucky enough to be graced with this game's precense, you wont be sorry until you complete it, roughly 30 hours later. For those who'd rather get back to the old school days where battling was the game rather than watching an FMV-athon (FF8 ugh!), I'd heartily recommend this game.

    The battle system works by having a bar. At the left, you have WAIT. About two thirds of the way across you have COM. On the very end, you have ACT.

    The time between WAIT and COM is about as close as you get to ATB. From there, all hell brakes loose. The time between WAIT and COM is purely based upon character speed. The faster your character, the less time until it gets to choose its move.

    At COM phase time all time stops. You get a menu of possible actions.

    Combo attacks are quick to ACT but also require positioning, a swing and then a retreat. This can take much longer than a well powered special move and may not be appropriate for every situation. On the plus side they do between 2-4 hits depending on items equipped by the character.

    Combos will also keep a character pinned. Their icon on the COM-ACT bar will stop momentarily while being slapped down. Yes it is technically possible to keep a bossed pinned using normal attacks until you can Cancel them. More on that in a sec.

    Cancel attacks work by basically dragging a character back in the COM-ACT bar. The further advanced along their attack is, the greater amount you drag them back into the WAIT-COM portion. If you hit them before COM you will drag them back about 10-15%. Many a time it has been nailbitingly close to cancelling someone right after they get into COM. They are slower than combo attacks and only hit once so be careful how you use them too.

    Both these types of attacks can also Counter. If an enemy is at ACT phase and about to hit, a character can counter that enemy by using a faster initiative attack. Using something like a combo attack on an enemy about to dig into your healer is not only a brilliant way to save the healer but it also does extra damage! If you can time it perfectly, you can even cancel them, not only doing extra damage, but dragging them right back into the WAIT-COM phase.

    Last but not least is the special attack. These take the longest to charge but instantly start when you get to ACT. Some specials may even cancel. One of the cheapest moves in the game is to power up Ryudo to max ACT and then use his Tenseiken Slash to cancel a boss attack in process. This actually happens in under a tick when you have enough act and 5 star special. Specials also include magic so theres no need to explain that.

    While I havent begun to scratch the surface on the underlying mechanics of the special and magic egg system, I hope that this little explanation will tempt you to go out and grab it. With Dreamcasts being as cheap as they are, you could probably grab one and Grandia 2 for maybe $80 if your lucky. Even less second hand.

    Anyway, it'd be nice to see some alternatives reviewed rather than just overrated mainstream hype machines (IMHO anyway, but then again, I live for the battle so YMMV). Oh well, I hope that FFXI will outshine G2 and FFX by a long, long way.

    Also, if you are planning to complete this game, it take a few hours from getting the final weapon to seeing the last of the ending. Plan for at least 2-4 hours depending on how well you are along. I must warn you, the final boss is sheer endurance. He has an insane amount of hitpoints >:)

  5. FFX aka... by Rogerborg · · Score: 5, Funny
    • Final Fantasy 10: Now With 25% More of the Same Old Same Old
    • Final Fantasy 10: Purchase is Mandatory
    • Final Fantasy 10: Hey, If It Works For Microsoft...
    • Final Fantasy 10: Made from 90% Recycled Code.
    • Final Fantasy 10: The Muzak of Magic

    Don't get me wrong, I enjoy FF, but it really does seem like a candidate for an annual subscription and "Software as a Service"... ;-)

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  6. About the graphics... by Junta · · Score: 5, Informative

    It is truly a beautifully done game. It does suffer from one huge problem: aliasing. Most all PS2 games have this problem worse than Gamecube, X-Box, and even Dreamcast games. I do wish Sony had provided some form of Anti-Aliasing. PS2 can certainly push the polygons, put the polygons are just too low res. Particularly with how much FFX pushes things, at distances things become really jagged, and if a textured surface is in movement, I don't know the world for the effect, but the texture kinda flickers as pixels of the texture move between viewable, non-viewable, and viewable again between pixels, if that makes any sense.

    Nonetheless, it is a truly remarkable game, really engaging story and the graphics are really detailed in terms of both texture and geometry, but the available resolution and lack of AA unfortunately detracts from the otherwise stunning game. It's better than the PS1 FFs in this respect, (except that shimmering effect I notice...) but with that level of geometry it becomes more disappointing..

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  7. Re:Posting anon to save karma by frunch · · Score: 5, Funny

    No way, man! First of all the gameplay system is amazing! There's a totally new, revamped magic system in which your magic meter tells you the same information but in a different way. Oh, and magic isn't called magic in this one, it's called mana, or moglee or mechlo, or something like that. Anyway, it's TOTALLY different from magic. And the fighting system? It's been completely revamped with new camera angles and magic animations that are over 1/2 an hour long!

    And wait until you hear the plot! It's totally mindblowing!!!! Supposedly, it involves an evil boss who wants to control the world, and you have to stop him. (the big secret is that evil boss 1 is actually being controlled by a bigger and MORE EVIL evil boss 2!!!) Who knows... I've even heard rumors that there's a REALLY BIG, REAAAALLY EVIL evil boss 3 controlling them all, who wants to destroy the world!

    And supposedly, there's a great back-story about your character where you learn that about the mysterious background of your character!!! And I thought he was just a simple cyber-hyper-techno ball player!! Who would've known!!

    (sorry if I've given away too much of the plot!)

  8. Re:Older Final Fantasy by jmu1 · · Score: 5, Insightful

    It has a lot to do with the fact that it is on a movie system, not a gaming system. Playstation 1 & 2 are both riddled with games hidden within movies. This mainly comes from the fascination with 3D realism and whatnot that game development shops have gotten into. It is a shame to see it happen, but perhaps there is hope with Nintendo's GameCube. They have always been a minimalist shop that believed that the game was the most important thing, and the stories/graphics were supportive to the whole, not the whole in and of itself. An exception to the rule: 'sports' games. For instance the Tony Hawk Pro Skater series is a great deal more entertaining than hitting the x button to get past all the movies/transition scenes. Really, is it worth our while to have to watch the hero in SoulReaver 2 open and close doors, or can he just open and close doors during game play? "More matter, less art" -- Gertrude to Hamlet

  9. Re:two months early by jgerman · · Score: 5, Insightful
    For the most part it's not as much that a monopoly is a bad thing that stirs the complaints against MS as it is the combination of a monopoly with a low quality product.


    Not to mention Sony certainly doesn't hold a monopoly on the console market. They put out a better product and the sales figures prove it. I expect to see the GameCube come along in sales over the next couple of months the games slated for future release look really good, and the $200 price tag is a huge incentive. I don't know what will happen to the XBox, there is a game or two that looks good, but not many.


    I should also point out that your statements premise and conclusion are completely contrary to fact. The XBOX is MS's attempt to gain a foothold in the console market and if successful will eventually begin using their library of unfair business practices against the other players in the market. Thankfully MS rarely does things right and the XBOX will most likely be short lived.

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  10. Re:Suggestions for Total FF Newbie? by cje · · Score: 5, Interesting

    My opinion (and I stress that this is my opinion .. if you annoy particularly sensitive FF fanboys you run the risk of having them come after you with machettes) is that Final Fantasy VII is the best of the bunch, but I haven't played FFX yet.

    My allegiance to FFVII is probably because it was the first FF game for the Playstation platform, and it represented a quantum leap forward in terms of technology. I remember playing through this game for the first time, watching wide-eyed in near-disbelief as the "camera" panned over such surreal sights as the floating city of Midgar, Rufus' airship, the mountains near Nibelheim, and the missile launch at Rocket Town. Sure, we take intricate FMV sequences like this for granted now, but this was 1997 and nobody had seen anything quite like it before.

    I really liked the magic system (materia) in FFVII. It wasn't all that complicated, and it allowed you to experiment with spells and abilities and elementals and combine them in all sorts of fun and interesting ways. It is far superior to the absolutely dreadful "junctioning" system of FFVIII. Thankfully, Square went away from that and back to a more traditional system for FFIX. The combat system in FFVII is simple enough to get a handle on it quickly, and it works well enough to carry itself through the rest of the game (as long as you're prepared for a lot of combat!)

    FFVII also has (again, IMHO) among the best music in the series. (Sound of machettes being unsheathed.) This is a subjective observation, of course .. excellent music has always been a hallmark of the FF series, and pretty much all of the games have their share of it. The melodies from FF7 just happen to have stuck with me longer. The haunting theme from Cloud's dream sequences, the throbbing drumbeats at Cosmo Canyon, the whimsical tropical theme at Costa del Sol, the grandiose rendition of the theme music that is played on the World Map .. all are far above par for video games of this type.

    I think that FFVII's biggest selling point, however, is its replay value. All of the games (particularly the later ones) have a certain amount of "side quests" that are not necessary to complete in order to win the game, but FFVII has a lot more than any of the others. There are two completely optional characters that you can get in your party and develop (with storylines and quests of their own.) There are lots of "in-game games" that you can play, such as the attractions at the Gold Saucer. You can embark on a career of Chocobo raising with the eventual goal of raising a Gold Chocobo that will allow you to visit every corner of the planet and unearth some magic materia of unspeakable power (Knights of the Round, anyone?) You can take some time at the end of the game to try and defeat the all-powerful Ruby and Emerald Weapons. And that's just scratching the surface.

    FFVII is also not without its weak points. The storyline, while easy to follow on a broad scale, is often confusing and muddled when the details are revealed. The story is not as good as the one in, say, Final Fantasy IV, but it definitely holds its own. The main character, Cloud, is maddeningly obstinate and at times you wish you could reach through the television and give him a good clean punch to the gut. In many places, the combat is far too frequent (though this is not just a complaint about FFVII!)

    At any rate, that's my take; I like FFVII the best because of the nostalgia and the fond memories of how much it captivated me the first time I played through it. To a large degree, it continues to do so. The bottom line is that all of the games in this series have something to recommend them; this one just happens to be my favorite. Your mileage may vary. Please put your machettes away. Thank you.

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