Slashdot Mirror


Is That A Railgun In Your Pocket PC?

szcx writes: "Two days after the code release, Dan East has ported Quake II to the Pocket PC. With NeoMagic's 3D chipset for handhelds and XScale on the horizon, how long is it going to be until we're playing Quake III: Arena on the train into work?"

10 of 138 comments (clear)

  1. Logistics? by The+Great+Wakka · · Score: 5, Informative

    Well.. The actual problem with this thing is that the PocketPC (those that I have seen) only have four buttons + directional pad. It would probably be fairly cumbersome. Now, I am not doubting the fact that the PocketPC has enough power, just the controls. Maybe a control-augumentation module is in order for the PocketPC? Becuase as far as I can tell, playing Quake requires about the whole keyboard (how does one talk?).

    --
    Everything is mainstream now.
    1. Re:Logistics? by oznet · · Score: 2, Informative

      It's not only a problem of not having enough inputs. I don't see how anyone can play Quake without a mouse to look around. Anything else is just goofy "keyboard" control... ugh... Like Quake3 on a PlayStation controller, hahahaha, man that must suck.

      And if you think you're "all that" with keyboard only/playstation controls, I'll play you any day you want and we'll see which is the best control method.

  2. Not Useable (yet) by rikkards · · Score: 4, Informative

    I noticed down in the comments after reading the link that he was saying that it was only running at around 3 FPS and that was on an emulator. He presently can't run it on the Pocket PC as the shareware file is about 48M

  3. Re:Forum Posting by cetan · · Score: 2, Informative

    Not that there's much to it, but here's a mirror of the image mentioned in the post:

    http://www.necrosys.net/mirrors/q2.png.

    --
    In Soviet Russia...michael would be rotting in Siberia!
  4. Re:Not necessarily by PepsiProgrammer · · Score: 3, Informative

    If he is only emulating on a 300Mhz PC their may not be all that much difference in speed from it to a pocketPC, if anything i would expect it to be slower emulating on a 300Mhz PC than on a higher end PocketPC. As a side note, in a later post he replies: John Carmack released the source 2 days ago. I started porting it last night. It runs around 3 FPS on my iPaq (at full quality rendering, 240x180). Dan East

    --
    "The United States has no right, no desire, and no intention to impose our form of government on anyone else." - Bush 05
  5. How about a Gameface? by Myriad · · Score: 3, Informative
    Maybe a control-augumentation module is in order for the PocketPC? Becuase as far as I can tell, playing Quake requires about the whole keyboard (how does one talk?).

    Such moduals exist in a limited sense, at least for the Handspring Visor. Check out the Gameface for the Visor.
    For the URL impaired, it is basically a joystick & button pad that clips over the Visor for gaming.

    Anyone know if they have a similar version for the PocketPC?

    --
    "They do not preach that their god will rouse them, a little before the Nuts work loose." Kipling, 'The Sons of Martha'
  6. Argh! by tcc · · Score: 3, Informative

    Why did they remove the floating point unit portion of most Handheld processors? I have a E115, without FP it's pretty useless for games like quake... I ran quake 1 on it, 0.5FPS max, while it know a 3d chipset would have done the job, I still don't get it... you're trying to cut everything down for the least power usage, okay, fine with me, how about switching off the portions of the chip that is not used and turn it on when called? it's already done with other functions in other microprocessors and it would keep the lifespan of the PDA more than 1 year. Especially at the price they cost, it's not much asking.

    This is frustrating.

    At least Compaq understood this.

    --
    --- Metamoderating abusive downgraders since my 300th post.
  7. Okay, I normally don't do this... by Doktor+Memory · · Score: 2, Informative
    ...and I apologize in advance for being a humorless pedant, but it's in your sig, so I see it every time you post, and it's driving me nuts.

    It's "you're ugly," not "your ugly." "Your" is possessive, "you're" is the contraction of "you are."

    Examples:
    • Shake your groove thang.
    • You're so fly.
    • You're risking your karma by engaging in spelling/grammar flames.

    Thank you, and have a happy holiday.
    --

    News for Nerds. Stuff that Matters? Like hell.

    1. Re:Okay, I normally don't do this... by Anonymous Coward · · Score: 1, Informative

      Since you brought up the topic of grammatical errors, I am free to list my grammatical error pet peeves without somebody flaming me for being overly sensitive or some such.

      Here is a list of grammatical errors that constantly appear in message boards and newsgroups. I am only listing those that bug me, in order of decreasing "bugs me" factor.
      1. misuse of "your" and "you're"
      2. incorrectly using "then" rather than "than"
      3. incorrectly using "could of", "should of", and "would of" rather than "could've", "should've", and "would've".
      4. misuse of "there", "their", and "they're"

      Thank you for allowing me to get this off of my chest.

  8. Re:Gameboy Advance by nerpdawg · · Score: 2, Informative

    My guess is that the reason he did it was that he thought it would be fun. And it's done. You complain about something that's been done, is available, and you can use if you want? If he had fun, it was worthwhile. If you want a gaming engine, or gba games, make em, post em, and say "eat that. you *should* have done it like *i* just did."