Posted by
timothy
on from the nope-just-happiness dept.
szcx writes: "Two days after the code release, Dan East has ported Quake II to the Pocket PC. With NeoMagic's 3D chipset for handhelds and XScale on the horizon, how long is it going to be until we're playing Quake III: Arena on the train into work?"
Well.. The actual problem with this thing is that the PocketPC (those that I have seen) only have four buttons + directional pad. It would probably be fairly cumbersome. Now, I am not doubting the fact that the PocketPC has enough power, just the controls. Maybe a control-augumentation module is in order for the PocketPC? Becuase as far as I can tell, playing Quake requires about the whole keyboard (how does one talk?).
-- Everything is mainstream now.
Not Useable (yet)
by
rikkards
·
· Score: 4, Informative
I noticed down in the comments after reading the link that he was saying that it was only running at around 3 FPS and that was on an emulator. He presently can't run it on the Pocket PC as the shareware file is about 48M
Re:Not necessarily
by
PepsiProgrammer
·
· Score: 3, Informative
If he is only emulating on a 300Mhz PC their may not be all that much difference in speed from it to a pocketPC, if anything i would expect it to be slower emulating on a 300Mhz PC than on a higher end PocketPC.
As a side note, in a later post he replies:
John Carmack released the source 2 days ago. I started porting it last night. It runs around 3 FPS on my iPaq (at full quality rendering, 240x180).
Dan East
-- "The United States has no right, no desire, and no intention to impose our form of government on anyone else." - Bush 05
How about a Gameface?
by
Myriad
·
· Score: 3, Informative
Maybe a control-augumentation module is in order for the PocketPC? Becuase as far as I can tell, playing Quake requires about the whole keyboard (how does one talk?).
Such moduals exist in a limited sense, at least for the Handspring Visor. Check out the Gameface for the Visor.
For the URL impaired, it is basically a joystick & button pad that clips over the Visor for gaming.
Anyone know if they have a similar version for the PocketPC?
-- "They do not preach that their god will rouse them, a little before the Nuts work loose." Kipling, 'The Sons of Martha'
Why did they remove the floating point unit portion of most Handheld processors? I have a E115, without FP it's pretty useless for games like quake... I ran quake 1 on it, 0.5FPS max, while it know a 3d chipset would have done the job, I still don't get it... you're trying to cut everything down for the least power usage, okay, fine with me, how about switching off the portions of the chip that is not used and turn it on when called? it's already done with other functions in other microprocessors and it would keep the lifespan of the PDA more than 1 year. Especially at the price they cost, it's not much asking.
This is frustrating.
At least Compaq understood this.
-- ---
Metamoderating abusive downgraders since my 300th post.
Well.. The actual problem with this thing is that the PocketPC (those that I have seen) only have four buttons + directional pad. It would probably be fairly cumbersome. Now, I am not doubting the fact that the PocketPC has enough power, just the controls. Maybe a control-augumentation module is in order for the PocketPC? Becuase as far as I can tell, playing Quake requires about the whole keyboard (how does one talk?).
Everything is mainstream now.
I noticed down in the comments after reading the link that he was saying that it was only running at around 3 FPS and that was on an emulator. He presently can't run it on the Pocket PC as the shareware file is about 48M
If he is only emulating on a 300Mhz PC their may not be all that much difference in speed from it to a pocketPC, if anything i would expect it to be slower emulating on a 300Mhz PC than on a higher end PocketPC. As a side note, in a later post he replies: John Carmack released the source 2 days ago. I started porting it last night. It runs around 3 FPS on my iPaq (at full quality rendering, 240x180). Dan East
"The United States has no right, no desire, and no intention to impose our form of government on anyone else." - Bush 05
Such moduals exist in a limited sense, at least for the Handspring Visor. Check out the Gameface for the Visor.
For the URL impaired, it is basically a joystick & button pad that clips over the Visor for gaming.
Anyone know if they have a similar version for the PocketPC?
"They do not preach that their god will rouse them, a little before the Nuts work loose." Kipling, 'The Sons of Martha'
Why did they remove the floating point unit portion of most Handheld processors? I have a E115, without FP it's pretty useless for games like quake... I ran quake 1 on it, 0.5FPS max, while it know a 3d chipset would have done the job, I still don't get it... you're trying to cut everything down for the least power usage, okay, fine with me, how about switching off the portions of the chip that is not used and turn it on when called? it's already done with other functions in other microprocessors and it would keep the lifespan of the PDA more than 1 year. Especially at the price they cost, it's not much asking.
This is frustrating.
At least Compaq understood this.
--- Metamoderating abusive downgraders since my 300th post.