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Probing the Guts Of the Consoles

Max Entropy writes "Finally, an in-depth article of the technologies within the GameCube, PS2, and Xbox. The article covers architectures, processor/memory silicon, I/O, expandability, and storage among a host of other topics." If you are wondering what makes each system distinctive (Besides the fact that one has about a hundred times as many games, one overheats, and another has Luigi) this might be worth a read.

3 of 355 comments (clear)

  1. Re:The Xbox does not overheat by SuiteSisterMary · · Score: 4, Funny
    I haven't trusted Tom in years. I fully expect to see something like this:
    As you can see, the Xbox overheated 100 percent of the time, while the Playstation 2 didn't overheat once.* *Test conditions: The Microsoft Xbox was wrapped in tinfoil and place into an oven heated to 400 degress farenheit for all tests. The Playstation 2 was placed in a refridgerator and cooled to 50 degrees farenheit for all tests.
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  2. Review something useful, willya??? by EvilStein · · Score: 3, Funny

    How about a Slashdot review on how the hell you plug all of these game consoles into your existing video system? :P

  3. XBox is evil by t_allardyce · · Score: 3, Funny

    Microsoft is just trying to create a closed pc where they can control everything. The XBox is an evil machine, even the name 'X' is evil, what does it mean? why 'X'? are they trying to hide something? Also, everyone knows that the XBox crashes all the time and that it overheats because there is a hampster fused with a plutonium core inside which they can use to make a nuclear device, i've seen the plans!!!

    10 years on, and Microsoft's XBox is the industry standard. After the system was reverse engineered by an independent party, the market opened up for XBox 'clones' also known as Microsoft Compatables. These clones were produced by 3rd parties but the OS and DRM systems were provided by Microsoft - Because of the wide software base (Microsoft bought up Sony in 2004), the 3rd parties wanted to maintain compatibility with the Microsoft OS, and, because it was law in America, the Digital Rights Management System had to be provided by an approved company - either Microsoft or AOL/Time Warner. On the other side Nintendo provided their range of computers - the Polyhedron series. However no-one took them seriously except artists and writers.

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