Probing the Guts Of the Consoles
Max Entropy writes "Finally, an in-depth article of the technologies within the GameCube, PS2, and Xbox. The article covers architectures, processor/memory silicon, I/O, expandability, and storage among a host of other topics." If you are wondering what makes each system distinctive (Besides
the fact that one has about a hundred times as many games, one overheats,
and another has Luigi) this might be worth a read.
Vintage computer games and RPG books available. Email me if you're interested.
How about a Slashdot review on how the hell you plug all of these game consoles into your existing video system? :P
Microsoft is just trying to create a closed pc where they can control everything. The XBox is an evil machine, even the name 'X' is evil, what does it mean? why 'X'? are they trying to hide something? Also, everyone knows that the XBox crashes all the time and that it overheats because there is a hampster fused with a plutonium core inside which they can use to make a nuclear device, i've seen the plans!!!
10 years on, and Microsoft's XBox is the industry standard. After the system was reverse engineered by an independent party, the market opened up for XBox 'clones' also known as Microsoft Compatables. These clones were produced by 3rd parties but the OS and DRM systems were provided by Microsoft - Because of the wide software base (Microsoft bought up Sony in 2004), the 3rd parties wanted to maintain compatibility with the Microsoft OS, and, because it was law in America, the Digital Rights Management System had to be provided by an approved company - either Microsoft or AOL/Time Warner. On the other side Nintendo provided their range of computers - the Polyhedron series. However no-one took them seriously except artists and writers.
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