Textmode Quake 2
Artemis writes: "Following the Quake 2 source code release under the GPL, here's the follow-up of the famous ttyquake, it's a text mode Quake II called aaquake2 which has just been released. Time for more 3d text mode gaming fun! The site includes screenshots for those of you who haven't seen Quake-turned-Text before."
I wonder how much bandwidth it would take to play this via a telnet interface.
-Senine
Why doesn't this game have color capabilities?
While I think this is pretty neat (porting a 3D game to text), the screenshot makes it apparent to me that playing the game in black and white would suck. It's hard to distinguish the stairs to the right of you, you can hardly make out the gun, and the crosshairs aren't even visible. What good is a first person game without visible crosshairs?
Bravo for porting Q2, but could we please get some color?
void women (int money, time_t time);
I'm updating my homepage right now with some screenshots, see it at my homepage.
Hardware, software, and blinking lights!
Relnev's Quake2 already had SDL support, so if you ran it as:
./quake2
export SDL_VIDEODRIVER=aalib
You would get the same results. And, when you get quickly bored of it, the same binary can do the regular graphics, too.
(SDL just uses AAlib as one of the drivers, so effectively, you get the same end result with either project, but this is more unified, and unified is good.)
Relnev's project page and cvs-over-the-web.
--ryan.
Don't say, "don't quote me," because if no one quotes you, you probably haven't said a thing worth saying.
For a blind person you wouldn't want a direct translation of the video output, it contains more data than is necessary. For a blind person to interpret all the data in realtime, they would only need to be able to "see" the floor and wall, basically a top-down view, complete with bad guys. Something about the size of a hand with rods or blocks that move up and down to indicate things like walls or stairs or baddies. The device should pivot so they can rotate their hand to "look" in different directions. They wouldn't need to be able to turn their hand all the way around since everything is relative you could make a 30 degree rotation into a 180.
Compare to UserFriendly, Dec. 29.
From the way I understand it from Lessig,
The difference is whether you want copyright protection for said program or not. If you want it copyrighted, then hand the source code over to the copyright office, and after x years, they release it upon request, after you have had your chance to make your $$$.
If you don't ever want your source code out there, you don't have to file for a copyright. But, then people could copy/hack the binaries all they wanted.
Interesting tradeoff!
Don't steal. The government hates competition.
For those who read UserFriendly, you may remember seeing something similar, Sid, and the gang playing Quake2 with punchcards (http://ars.userfriendly.org/cartoons/?id=20011229 )
The dogcow says "Moof!"
I agree, but this isn't the same thing. It's not really different from, say, copyrights expiring after a reasonable period of time (read: a few years, 7 max for software, just like when copyright law was originally enacted). The limit on software should probably be 3-4 years due to the extremely short lifespan.
In fact, it could be made a part of software copyright law that for a copyright to be granted on a piece of software, it as well as the source must be released into the public domain after the 4-year copyright period.
This is a far stretch from requiring private, personal information from individuals. It's just the original spirit of the copyright law returned. But don't expect to see something so sane get passed, large corporations are making too much off the laws as they are, and pushing for even worse ones like the DMCA and SSSCA.
(Personally I think corporations should be required to disclose all information publically at all times, except for "trade secret" information, which can stay secret for at most a year or two. Patents should not be applicable against individuals or non-commercial entities, only against commercial corporations. Copyrights should also be reduced to 7 years again. But then I might as well wish for world peace or something. :-P)
Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
Why are all these textmode projects in grayscale ? What about a color textmode quake2 ? The vga textmode can do 16 foreground and 16 background colors. Why don't it use them ? Very likely it wouldn't work over a network connection when that would require a lot of ANSI codes but it could be really good localy.
What about something like a textmode vnc ? For things like playing textmode quake it could be much better than the old style telnet.
Jan
It's already here. :-)
It's hard to be religious when certain people are never incinerated by bolts of lightning.
You can find the game (I forget if it's TADS of INFORM, sorry) at ifarchive.org .
I'm the stranger...posting to