Banning Violent Arcade Games Unconstitutional
zTTTz writes "The US District court ruled that it was not
only unconstitutional to ban
violent video games from public arcades, but also ruled that the city of Indianapolis pay $318,000 in legal fees to the video game industry. This will probably make other cities think twice about trying to censor video game content again." Update 17:45 GMT by J : We covered the Indianapolis story previously in
July 2000,
October 2000, and
March 2001.
Check out
NCAC's open letter,
too. We haven't bothered covering the
recurring
news of
declining real-world violence
(while video games just get more gruesome and explicit), mostly because it's the same story over and over.
Hopefully, the courts will also start striking down "Hate Speech" codes at public institutions next. Once Government and our public institutions start governing what can and cannot be said, it limits the ability for the disenfranchised to respond. No one has the right not to be offended.
Strange women lying in ponds distributing swords is no basis for a system of government.
I concur. Up here in Toronto, one of our local stations (CityTV) has a tendency to bleep out the word "mother" while leaving the word "fucker" untouched.
It's a constant source of amusement. ;)
"Yeah, well, Dracula called and he's coming over tonight for you and I said okay."
Oh I know, just the other day I was watching the "tee-vhee" and they cut out the majority of Animal House on TNN. However, they had no objections to showing a man spraying a can of liquid hair onto his bald head. I think we all know which one is going to be more damaging to our nations children in the long run.
and has pretty much ripped up the Bill of Rights from No 3. on
Please cite evidence proving Ashcroft has sought to allow forcible quartering of soldiers in private households.
You do know what what Amendment Three says, don't you?
So please back up your poorly-punctuated assertion about "No. 3 on." Otherwise, I will simply dimiss you as yet another immature, Constitutionally misinformed, knee-jerk slashdot wannabe geek.
Save the whales. Feed the hungry. Free the mallocs.
Risk :)
Despite this minor setback, hopefully Indianapolis will be able in the future to regulate what games children may play. The world of the child is stuffed with a plethora of unhealthy, evil entertainments that need to be purged so that we may produce moral, upright children ready to perform God's will.
Take for example the realm of board games, those mental cannibals of cardboard that swallow our children's time. There's Monopoly, teaching children to ruthlessly crush the dreams of prosperity possessed by others. And what of Battleship? Have we learned nothing from Pearl Harbor? Do we really need a generation of children trained in the dive-bombing arts? I can't even begin to approach Candyland, that pernicious purveyor of tooth-rottening sweets to our youngest and most pure.
Vigilance must also be a priority on the playground. For far too long have our most defenseless been savaged in the hour-long assualt & battery of a dodgeball tournament. Today the ball, tomorrow the bombs. Heed my words. And "tag", that cruelest of isolationist evils masquerading as a recess diversion. Stop the madness now, lest your child be the next to become IT.
The only tool you've got against psychosis is experience.
While I was standing there playing at a (particularly violent) first person shoot-em-up, some kid (maybe 20 years old) pokes me in the back and says "You better watch where ya go when ya get outta here 'cuz I might just wanna shoot ya with my real piece." Great... I've just been threatened with death.
See?!? He obviously knew the difference between the simulated violence in the game and the nine in his pocket. Who say's kids can't differentiate between video game and real violence?
The only tool you've got against psychosis is experience.