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FIRST Robotics Competition Starts Today

cscx writes: "Today is the kickoff day of the 2002 FIRST Robotics Competition. For those of you that don't know what FIRST (Dean Kamen, Segway, IT) is, it's an organization meant to interest high-school students in science and engineering by giving them 6 weeks to build a complete functioning robot. (By the way, FIRST is what most likely inspired BattleBots) Teams, although they require funding to pay for the kits, receive many different mechanical and electrical (the programmable control system kicks ass! :) parts in the kits, along with full copies (donated by the companies) of Autodesk Inventor, Character Studio, 3D Studio Max, and Reactor, as well as Microsoft Office XP, Frontpage, and Project. There is a live webcast of the kickoff, with an unveiling of the game at 11:00 EST." Update: 01/05 16:15 GMT by T : Here's a link to the webcast information page; the webcast is available in WMF and RealMedia formats, and will be archived as RealMedia.

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  1. For the Uninformed and the Nay-Sayers by LightForce3 · · Score: 5, Insightful

    As a former FIRST team member, (Go Team 85! Go BOB!) I can say without reservation that this program is excellent. It does just what it was created to do: it inspires students to pursue careers in science and technology.

    As many of you probably realize, there's much, much more that goes into a team's season that simply building the robot. Here's a rough breakdown of the 'season':

    -Kickoff: The game, the rules, and the items supplied to the teams are described and distributed.
    -Design: Students and corporate engineers work together to design a robot that performs the necessary tasks to play the game with the materials they are allowed to use. Concepts become sketches, sketches become designs, designs become blueprints.
    Construction: The robot is put together. Students and engineers fabricate the frame and construct the robot. Control, drive, pneumatic, and sensory systems are installed.
    Programming: The electronic control system (based on Parallax's BASIC Stamp) is programmed.
    Testing and Practice: The robot is tested, and bugs are worked out. Drivers are selected, and practice playing the game.

    The ideal final product is a high-performance robotic athlete. This all happens within 6 weeks. The robot is then shipped to be approved for competition.

    There's even more that goes on during the pre-competition season. Funds are raised (this isn't cheap, by any means), and community awareness is promoted. On several occasions, my team has taken robots from previous years and visited local elementary and junior-high schools. There are also several non-game awards, such as the Chairman's Award, awards presented by Autodesk, Judge's award, and awards for sportsmanship and community involvement.

    The regional and national competitions are some of the most intense and exciting times any engineering or computer science student will ever experience. Besides controlling the robot for the few brief minutes of actual gameplay, students and engineers repair their robot in the Pit, scope out their competition and potential allies, and support the team from the stands. No two robots are the same; some do one part of the game better, others are good all-around. Each team's robot has a different way of getting the job done, despite the fact that each team received the same materials from the Kickoff.

    The competition is fierce. There are stellar victories and crushing defeats. However, the fun and friendliness between opponents is (in most cases) preserved.

    This is only a short and rather poor description of FIRST. To get a more whole picture, talk with students and engineers who have participated/are participating in FIRST. There's a very good chance that there's a team at a high school near you!

    Now, addressing some of those whose experiences and opinions are not similar to mine (the arguments):

    Concerning DeadBugs' "What They Really Learn"

    I am sorry to learn that this is how your team works. Your team is missing the point of FIRST by miles. The idea behind FIRST is that the students do most of the designing and creation, and the engineers help and guide them. Some robots in the competition are 75% or more student-built. And yes, these robots can do very well (3rd place nationals). IMHO, your team needs evaluate itself in light of the ideas and purposes of FIRST, and get on the right track.

    Concerning cwhittenburg's "Learn more from Junkyard Wars"

    First, the teams are most definitely not provided with all the parts they need. Far from it. Teams must purchase much of the items and supplies that are used to construct the robot. The team can also pick and choose which items from the supplied kit they will use on their robot. One of the kit's major purposes is to ensure that robots are not too dissimilar. With the items that are supplied to the teams, the team has several different types of each basic item from which to choose. Continuing with your analogy, this is similar to being provided with several different engines, several different transmissions, several different wheels, etc. It's up to the team to get all these to work together. Also, some items can be significantly modified and customized.

    Second, some robots are, very unfortunately, designed, constructed, and programmed mostly by the professional engineers on a team instead of the students. This is contrary to the ideas and purposes behind FIRST. (See above response to "What They Really Learn")

    That's my perspective, as a former FIRST Team member and a current senior in high school. The only reason I'm not involved now is the fact that I don't have enough free time to devote myself to extracurricular activities. I'd jump without hesitation at the chance to become involved again.

    --LightForce3

    Comments/Replies appreciated