Goodbye, "Majestic"
fonixmunkee writes: "Ack, looks like EA is stopping the very cool, ground-breaking game 'Majestic.' The article is here. I got hooked on this from the very start, and in turn got a bunch of friends into it. It's cool to be out for a fancy dinner and have the game calling you threatening your life. Oh well, I'm sure a new spinoff will rise up."
In many ways it's too bad that capitalism forces people to market towards the masses rather than just creating quality products. I understand why this is the way that it has to be, but it just seems to suck that the bulk of the gaming population prefers first person shooters over everything else, so that's where the money goes. I've watched this happen to so many other great games, it's just to bad.
I mean, Jim Carrey's cut alone has to be worth more than what the thing brought in. Really though, how much suspense and paranoid can you get from an old movie theatre?
"You're never ready, just less unprepared."
The concept of a game that regulates how fast you can play it and then has a pricing system based on time periods rather than episodes struck me as an odd combination to start.
While the beginning plot was done rather well, describing a world where Majestic had started off as a game until things went horribly awry, it tried to do to much. To have a plot centered on a conspiracy is one thing; to include every alleged conspiracy of the twentieth century, from JFK to the Illuminati, from black helicopters to mind control, was a bit much.
By far the biggest problem was the bots. They spent a great deal of time and Real Video (emails web sites etc.) creating believable characters with distinct personalities to whom you could relate. Then you talked to them, and they have the IQ of slime mold. It was a little too free form for its own good.
sell your certainty and buy bewilderment
I was hooked to Majestic and played a couple of the chapters but ended up cancelling. Why? Because the gameplay was too slow.
You would work through certain tasks and then you'd be put on "Standby mode" for about 24 hours and you couldn't do anything else.
I realize that this made it look as if the other characters in the game were working on their tasks but it was frustrating because I felt I wasn't always getting my money's worth of gameplay and at the same time, it would break the mood. You got into the game and were forced to stop.
How do we know that the "announcement" isn't just part of the game?
Now I'm never going to get to put in my bosses pager number, Cell Number, Fax and email addresses.
I dunno, sounds pretty uncool to me. The list of reasons is pretty long. First off, going on a first date to dinner and having to tell your girlfriend that you need to take a call from a video game would be pretty dorky. Second, I would have to guess somewhere in the message, it would let you know that it was the game calling, otherwise you might have a serious threat on your life. Case in point: "I am going to kill you, I am going to gut you like a stuck pig. Thanks for playing Majestic." I don't know, the whole idea just sounds really, REALLY cheesy.
Bryan R.
The price of freedom is eternal vigilance, or $12.50 as seen on eBay.....
Maybe you shouldn't worry about a game threatening your life next time that pager goes off; the person behind you is probably a more valid concern.
Majestic was good (although not unique) in concept, but very poor in execution.
A lot of people reading slashdot probably had some interaction with "The Beast" - the A.I movie webgame. Besides the stigma associated with the fact it was ran by M$... it was a brilliant game.
Based in several medium - many many webpages, phonenumbers, e-mails etc it was a well executed version of the Majestic concept. Intrestingly enough it ran at the same time Majestic was being developed and finished just after Majestic was announced.
The problem with Majestic is that while the idea of an immersive game is good - anything on this kind of scale must EVOLVE. The puzzles in the game were generally very easy. The pace was set badly, and the storyline did not evolve. You could quite easily guess what was going to happen next.
The people running "The Beast" however (besides the fact it was free) were working full time on constantly adapting the game. They monitored game players communities and if they discovered a plotpoint had been guessed at, they would weave that knowledge into the next puzzle.
Most gamers know that games depend on a community. Majestic was a very stagnent game - for even a traditional adventure game the story was bad, the pace was terrible and it did not emphisize the need to cooperate.
Majestic was being shut down because people were quitting the game at an alarming rate. It's not suprising, because for a subscription-based adventure game it didn't promote any interaction outside of the strict game encounters. It was too linear - something that just doesn't work with game players these days. Besides a highly predictable storyline there was no point to playing the game. Other subscription-based games (like Ultima Online, Everquest, etc) all really relied on a sense of community... you would play not only for the game, but to interact with your online friends.
Technologically and concept-wise, Majestic was close to perfect. But as a game, it missed the point totally.
I got in on this game when it was in its 2nd episode I think. The pilot was of course quite good but after that each part of an episode got too easy. The cycle became:
1) Watch video
2) Look for clue in video
3) Go to website (or do something else) related to that clue
4) Wait a day in "standby" mode
And so on. At first it was really cool to go through all the conspiracy websites (which I was into anyways before I got into the game) but it got so that you realized these weren't at all central to the game itself.
As the poster themself mentioned, it was pretty damn cool/spooky at times to get calls and voicemails at odd hours. One of them even mentioned coming to my house! I almost looked forward to that...but I suppose that would hvae been too much.
The game was positioned as being for people with normal jobs and outside lives, which explained the relatively short play time increments, but they shouldn't have been so easy. It really could have been such an incredible game, consdiering it used email, video, AIM, phones, and fax machines as elements of play to get you into it...oh well. I think the boxed version would be pretty cool for people without high bandwidth connections like me who mised clues because so many frames were dropped in videos.
Cheers,
jw
"Has anything you've done made your life better?" - American History X
It's cool to be out for a fancy dinner and have the game calling you threatening your life. You don't have a girlfriend, do you?
It sounds to me like someone has Slashdot editor envy.
Content - The content of slashdot is, admittedly, targeted towards geeks. But apparently not very smart ones. Regardless of the target audience, the content is never challenging - it never pushes the reader to think.
Wow. You must be one smart cookie. Since I cannot say that I have read every article that has ever been posted on Slashdot it would seem that I am in no position to argue with you.
One word for you slashdot folks: dictionary. Try one on for size.
I'll stick to clothes thank you.
I didn't play Majestic, but...
Am I the only one here who thinks there is something desperately wrong if you wish to turn your entire real life -- as in your walking, talking self and your working days and nights -- into one large video game -- a fiction?
Even more to the point, getting death threats is cool? How do you know they aren't real? Are you about to say that you relish the day when reality and fantasy blur to the point that you can't tell which is which?
When this type of product becomes ubiquitous, we will be watching the news wondering whether we are really at war or whether it is a part of the latest game. When you hear that so-and-so that you know was shot and can you please come to the funeral, you will go with your game face on, taking notes and playing detective, not sure whether your friend is really dead or whether it's all a part of the game, and you won't care because you're so engrossed and because you're paying good money.
And when the general populace becomes very, very involved in the same games, might it not become a part of the game if you get murdered in cold blood by another, rival player? And since you're a participating character in that game -- might everyone not be thrilled at such a "plot development" and attend your funeral not to eulogize, but to play or make some kind of breakthrough?
I'm sure you had to sign some sort of user agreement to play Majestic. It isn't hard to imagine a user agreement in which you agree that the "designers" can use any event in any player's life as a part of the developing plot, and that you as a player agree not to hold them liable for the actions of other players, including actions taken against you or your family...
Games should stay on a board, on a screen, on a field. Americans are too rich, safe and complacent for their own good if they are so bored that they must turn their real lives and identities into gamepieces for entertainment purposes.
I suppose I'll get flamed and called a luddite, but I liked it when smart people used to get degrees and go do research for the greater good, rather than just signing up to receive death threats for entertainment purposes.
STOP . AMERICA . NOW
and I'LL call you and threaten your life, if that's what you're into...
www.clarke.ca
I know this wasn't meant to be a funny post, but when comments like:
"And when the general populace becomes very, very involved in the same games, might it not become a part of the game if you get murdered in cold blood by another, rival player?"
are made, it just merits my laughter and a mod point.
I find it very bizarre that the Majestic team attempts to vindicate their efforts by repeatedly referring to their game as "critically acclaimed."
Majestic got a lot of buzz and ink for being a novel concept, but in terms of actual critical reviews it was universally slammed by the gaming press. Since the Majestic team has such a short memory, they can find some reviews here and here.
Like the gaming press, I really wanted to like this game, but I could not be dragged into paying $120 a year for an elaborate "click here to continue the poorly acted movie" setup that lasts a few hours each month.
Yeah darn that new technology.
What will they think of next, a fake newscast about aliens invading earth, and no one will know whether it is real or not?
I've had enough abrasive sigs. Kittens are cute and fuzzy.
I think one of the problems with majestic was after Sept. 11 people became paranoid - and I quite honestly people don't want to be harassed by phone calls when threats of Anthrax and who knows what is on CNN. The idea was good and creative, the timing was bad.
Someone tell me if you see Steve Gula in the credits for this game. I was a tester for it for 3 months at EA-VA (EA Charlottesville, VA) before going back to school, they axed everyone but like 20 people (was about 150-200) a month later.
Anyways, the game was a definite change from all other games, and although EA anticipated that, they didn't anticipate the raw manpower that would be needed to make sure it worked and to keep the episodes going. I remember from work, that in the 3 months that it was out, it was already a month behind schedule. And they were just grabbing for air when they brought in Cypher from the Matrix. We also ran into trouble when the lead test head guy left to go to Florida, because the people on the west coast were complete assholes about everything it seemed. Heard him yell so many times over a conference call that he wasn't going to let them push (release) something that he hasn't even seen, and they were all 'it works, don't worry blah blah'.
Oh well, looks damn good on a resume :
Worked as tester for Electronic Arts, tested/broke/hacked/cheated Majestic, BattleTech:3025, Motor City Online, and a dozen other ea.com games.
Oh well, fond memories of taking the prescripted AIM bot conversations out of context and sending it to the testbay fun stuff email list.
Blessed be he who reads this post, Cursed be he who tells my boss.
Check out the Hogshead "new wave" roleplaying game De Profundis. It's an epistolary RPG of the Cthulhu mythos, focusing on playing in the horror milieu (either in the 20s and 30s, or the present-day) by writing letters, journals, diaries, and so on. I've got some friends who are running a game via a Livejournal group; it's not too hard to imagine something sort of like Majestic growing out of several groups getting in contact with each other.
And hey, it's only $7, how can you go wrong?
Editor Emeritus and Senior Writer, TeleRead.org
You didn't play Majestic. That's a shame, because if you had you'd know that there's this nice little checkbox you can click on the user configuration page. I forget the exact text, but it basically says "Click this if you want us to put 'This message is from Majestic the game' on the end of every phone call/IM/email/fax."
/. never admit they're uninformed - but it would be better still if you'd actually look at their web page before condemning the game as yet another sign of the Collapse of Western Civilization and Our Moral Decay. (Note: "Collapse of Western Civilization" and "Our Moral Decay" are registered trademarks of the Christian Coalition, RIAA, and Republican Party. You are free to use these phrases for non-commercial, private use, but public viewings require written permission from these parties.)
The game was immersive and cool, but there was always a very clear border between the game world and reality for those who wanted it.
You're entitled to post your opinion, of course - and thank you for admitting you never player, too many people on
I'm the stranger...posting to
Their right in one respect: the game definitely does "play you", not the other way around. Actually EA is playing you. Charging money and then forcing you to sit through ads on the game's main homepage -- kind of takes the suspense out of things, huh?
Ever since EA started partnerning with companies like AOL their quality has shot to hell. Yes, "let's make a game identical to a previous one, provide even more unrealistic action, beef up the graphics (because that's the only thing we do anyway) and advertise a song by calling it SSX Tricky. People will love it!"
Is this jon katz material or what?
In case you haven't noticed, American's are the largest consumers of entertainment in the world.
This is a game like anyother and while a few psychotic indviduals with real problems may take it seriously, this will never be the norm.
Oddly, this sounds very similar to many speeches given in regards to a game I used to play when I was younger. That game was Dungeons and Dragons...
"You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
Sorry for the OT post, but your post reminded me a lot of a recent movie called Series 7: The Contenders. This is a great dark satire, making fun of reality TV shows. It's about a reality show where the players are all given guns and the object is for them to be the last one alive. They're allowed to kill each other without getting in trouble, just cause they're part of the game. Definitely worth the cost of a rental.
The first ever Ultimate Frisbee video game: here (now
I think that the responses to this post that are making light of it, do not understand that what aussersterne is writing is in fact a natural evolution of where we stand now. Look at history, every step that humankind has taken, especially with respect to entertainment, invariably evolves to something bigger, better, more realistic and most recently, more immersive. Is this healthy?
I am sure that most peoples opinion on this will vary, but let me caution those that would utter "but, its only a game". Maybe, from the outsider looking in, this is the case. However, for those that are constantly pushing for more realism, more immersion, more intelligent AI - they are asking for these things to make the game more real . And now for a mathematical analogy, what happens when the limit of the game with respect to increasing realism approaches some point that we'll label infinity? That's right, the game becomes real. When will this happen? When is enough, enough? What happens when VR immersion rivals reality? When you can no longer discern if you are in VR or 'unplugged'?
I recall reading a 'young adult' book by Tom Clancy in his Net Force series (co-authored with someone else) that dealt with a VR world that is highly immersive, and people started getting killed (in real life). Obviously this is still fiction, but the story-line tells of the evolution of this game ... single player RPG run on a person's PC. Take a highly realistic game, good AI, network gaming, and immersive VR and what does that give you? A recipe for trouble or for way cool gaming, I'm afraid.
Before people start flaming me, I myself love immersive fantasy, usually I only read fantasy books (older D&D ones like Forgotten Realms, etc.) where the immersive reality is in my mind. Thankfully, putting the book down 'unplugs' me for now :). I am also eagerly awaiting amazingly realistic AI and highly immersive VR, but when this all arrives, I hope that as a society we'll have learned where the boundaries are and we (for once) will know not to push those boundaries.
Hmmm... if you read my comment you would have noticed that I don't have time to play it right now. It would have been nice if it was still there later.
"as plurdled gabbleblotchits on a lurgid bee" - Prostetnic Vogon Jeltz. (One man's humorous is another mans flamebait)
I actually knew someone who worked at EA (not anymore, unfortunately) who helped develop the AI for the game. Needless to say, EA created a unique AI scripting language from scratch, which is pretty much a requirement for a game of this scale and a goal this ambitious.
I was talking to him on AIM once when he was scripting, telling me that he was working on an AIMbot that would give information. I was already familar with some AIMbots (add "SmarterChild" to your AOL list and say "hello" to him -- he is hellacool!) so I enquired as to how they were implementing the system at a time. I was a little disappointed when he told me it was keyword based (the bot would scan for certain words) - this is archaic technology that has been around since the late 70s and early 80s.
Even though it did make *some* attempt to parse the language, such as searching for negative words and helping verbs ("not the gun" would invoke a different response than "that gun") and it did take into account misspellings, the bots were too "mechanical" for the average non-programmer to use.
And that's the problem with trying to develop a game like this - our AI technology is not advanced yet. Not until we make significant gains on a Turing machine (on home computers, no less) will games like this become successful.
On the other hand, I was surprised to see how little attention this game received compared to other "ground breaking" games such as UO and EverQuest. We've all seen sci-fi movies where games become reality, and I thought it was an interesting twist for reality to become the game. I thought it was a really good idea, and when I explained the concept to friends they thought it was a good idea too. I don't know what went wrong with the project, but I suppose this can be blamed on marketing or something.
When this type of product becomes ubiquitous, we will be watching the news wondering whether we are really at war or whether it is a part of the latest game.
We've already been wondering this.
Edith Keeler Must Die
> might it not become a part of the game if you get murdered in cold blood by another, rival player?
> a user agreement in which you agree that the "designers" can use any event in any player's life as a part of the developing plot, and that you as a player agree not to hold them liable for the actions of other players, including actions taken against you or your family.
Jeez. You got me worried so I checked my Majestic Agreement and sure enough it says it right here:
"The undersigned understands that Majestic can be a dangerous sport and agrees to his own murder if such murder advances the plotline."
Thanks for alerting me!
(If your post is a troll, then you are brilliant.)
- For the complete works of Shakespeare: cat
You know, you have a point - and that comment in this whole thread discussing consumerism and the like made me think: what if you could create a game like Majestic that actually improved the world all the while the players think they're just enjoying a game? Like for example, the "game" calls you up and tells you to go volunteer in the bread line down at the Salvation Army where you'll get your next clue or something like that. If people aren't motivated to help others purely out of the goodness of their own hearts, then let them think it's just a game. Won't matter either way to the family that just got evicted because their Internet startup went belly-up.
It's kind of like the /. story a couple weeks ago that talked about utilizing the time people use playing Solitare to leverage it to solve real problems.
-"Zow"
Um, if you can't tell if deaththreats against you are part of some game or not, then you've got bigger problems than some stupid game.
Wasn't there a movie about this back in the '80's about some college kids that played "assisination" or something against other students using paintball guns until one of the students gets mistaken as an actual spy. . .
-"Zow"
The game was not a commercial success. Your alternative? Hmm???
Really, I'm interested Petree. You don't like to see something of quality go away just because the authors don't want to support it any more. Do you have an alternative to offer, or are you just complaining?
Have you offered to take over the operation of the game due to your support of it?
Have you communicated to EA urging them to open the source now that they're abandoning the game, and you take over as maintainer?
Do you have some alternative to "capitalism", or anything what so ever to offer in a positive direction to change the situation to something you would prefer?
And last, do you actually know what
"capitalism" is?
Bob-
The Ludwig von Mises Institute. The reasoning individuals economics
I only played through EP1 and 2 before I gave up, but it wasn't because of the chatbots (which were pretty pathetic) or the puzzles (which were incredibly easy, requiring EA to 'suggest' you check out fansites containing MUCH better puzzles than the real game) but because of the WAITING. It was maddening to wait around for as long as 3 days for something new to happen in the game, only to spend 20 minutes solving a puzzle. I spent 1/10 of my time in 'Acquire' or 'Act' modes, and the entire rest of the two months waiting for something to happen.
Also, they tried to foster comminuty amongst the gamers, but since different people were at different points in the game, and the puzzles were pathetic, there was nothing to talk about except spoilers and what the fansites were doing. It was tragic to see the implementation of what might have been a good idea go all to hell.
Whatever happened to JonKatz?
Ever since EA started partnerning with companies like AOL their quality has shot to hell. Yes, "let's make a game identical to a previous
one, provide even more unrealistic action, beef up the graphics (because that's the only thing we do anyway) and advertise a song by
calling it SSX Tricky. People will love it!"
HEY! WAIT A DAMN MINUTE!
Slightly off-topic here, but I'm willing to risk the mod-down.
You can't have played it, 'cause SSX Tricky for PS2 is a complete kick-ass improvement on SSX for PS2. The next level of "ubertricks" that you can accumulate to get a continual turbo-boost for your whole downhill run, the great soundtrack that yes, includes RunDMC's "Tricky" as well as a bucketful of other great songs, as well as the nicely beefed-up graphics make for a great game worthy of the PS2 platform. Sure, there are only 2 "completely new" tracks, but they also went back and modified all the old tracks almost beyond recognition. And BTW, people DO love it. This game still sells like hotcakes (still in the top 5-10 for PS2 games), so the proof is in the pudding.
And am I reading this correctly or did you just call this game "unrealistic"? OF COURSE it's unrealistic! It's a GAME for godsakes. If my sports videogames were all true-to-life they'd suck ass because I simply don't have the fucking talent that the pros do and though I can snowboard, if I ever tried even the most rudimentary air trick I'm certain I'd break my neck. Does anyone complain about Alice in Wonderland being unrealistic? Of course not, because that's the point. Same goes with all video games.
I've had SSX Tricky for about 3 weeks now and every single one of the 6 people whom I've played it with were as blown away as I was. Some people just love to bitch, I guess.
The only tool you've got against psychosis is experience.