Xfree86 4.2.0 Out
According to david_eliasson,
Xfree86 v4.2.0 is out, but it'll probably be awhile before all
the mirror sites have sycned up with the release, so you may want
to just enjoy reading that changelog for a couple days before you
bother getting the whole archive.
Here's a question that I want to address carefully, because it does sound a bit like flamebait.
Should the Unix/Linux world move away from X? Redesign a graphical layer from the ground up, supporting antialiasing, transparency, enhanced programming environment, and a new, well defined and examined user interface? This would be going the Mac OS X route. In this model, I am not advocating abandoning X completely, but instead for backwards compatability run a rootless X server.
1) Irix is not a microsoft product. Score 1 for SGI.
2) The truely high-end stuff tends to be done on unix type workstations. Perhaps this graphics card garbage is true in the home market, but not on the professional one.
3) If you're willing to pay for X (you're willing to pay for windows aren't you?) You can always buy implementations that support the latest hardware.
4) There are X-Servers/Clients with extremely advanced graphics features. Again, you generally have to fork up some cash, but you're willing to pay for windows, aren't you?
I think part of the problem is the fact that there never seems to have been any coherent work done on this. The windowing system oriented people who work on X say "the toolkit authors fault". The toolkit authors would say "it's your drivers or the limitations of X Windows"
Nope, read the thread I quoted and you'll see that gtk developer Owen Taylor agrees and that gtk 2.0 includes some of the optimization mentioned. The toolkit and X11 authors do work together on these things, and the toolkit authors have had a huge amount of input into the design of the XRender extension and the DRI infrastructure.
While I do appreciate the flexibility of X Windows, I honestly DON'T think the windowing system and toolkits should be these totally orthogonal projects, and the toolkits just "draw as they see fit" on a canvas that they expect the windowing system to render dumbly. This is the X model, inherited from the dumb terminal days.
Actually that's not the X model (BTW, X wouldn't run on a dumb terminal--even vi wouldn't run on a true dumb terminal (ie glass tty)). The X model is to provide high-level graphics primitives to the application, which then submits them to the server which can turn them into whichever low-level calls are most efficient on the hardware in question. Not only that, but the library used to submit those request can (and does) batch them together so that the application writer can have a simpler model and still get efficient code--for instance, multiple XDrawLine calls are batched by XLib into a single XDrawLines call that's sent on to the server, saving on round-trips and in some cases saving on bus traffic to the video card by eliminating redundant traffic. Or servicing those high-level requests in whatever manner is most efficient for the hardware in use.
Highly efficient graphics can be done this way. Witness SGI, who were for years the undisputed leaders in the graphics field. They used X11.
But think of X as being more of a device-driver with a unified API, the GUI is to be built on top of that. It's a highly reasonable and well considered model that is ideal for building the high-performance GUIS of the future on. Far better than e.g. a framebuffer, which is already obsolete (doesn't handle many 2D features like overlays & alpha blending, doesn't do 3D acceleration, doesn't allow for hardware security a la SGI, doesn't handle hardware video decoding, etc) and is low-level enough that you can't have the driver do intelligent optimizations without rewriting the apps. And designed with the foresight to be extremely flexible.
Sumner
rage, rage against the dying of the light