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Xfree86 4.2.0 Out

According to david_eliasson, Xfree86 v4.2.0 is out, but it'll probably be awhile before all the mirror sites have sycned up with the release, so you may want to just enjoy reading that changelog for a couple days before you bother getting the whole archive.

14 of 438 comments (clear)

  1. ICBW but this looks like primarily bugfixes by StandardDeviant · · Score: 5, Insightful

    ... lots and lots of bugfixes. Glancing through the changelog extract linked to from the story, nothing really *new* jumped out at me. Not that this is a bad thing, bugfixes and increased stability/driver support is always nice. :-) I noticed a lot of things having to do with the Xprt server and having to do with 3d accel (drm, OpenGL man pages, nv driver tuning, etc.).

  2. Moving away from X by demaria · · Score: 5, Interesting

    Here's a question that I want to address carefully, because it does sound a bit like flamebait.

    Should the Unix/Linux world move away from X? Redesign a graphical layer from the ground up, supporting antialiasing, transparency, enhanced programming environment, and a new, well defined and examined user interface? This would be going the Mac OS X route. In this model, I am not advocating abandoning X completely, but instead for backwards compatability run a rootless X server.

    1. Re:Moving away from X by psavo · · Score: 5, Insightful

      I think we have had our share of this discussion.. =)

      But what the hell, let's do it again!

      There's nothing wrong with your suggestion. That'd be probably the right thing to to.. If we didn't have such a shitload of X11 applications.
      Actually there is nothing _fundamentally_ wrong with X11. As you can observe, even that old architecture has lived far,far longer than anyone would have expected. What it is, 20-30 years now?

      The power of X11 is in it's extensibility, XRENDER was added and traparency & antialization is now possible, Even over network, any network. TrueType fonts were needed and were added. XFree86 even had sub-pixel antialization before Windows ever had (those loonies just forgot to mention it anywhere).
      X11 is perfect example of OO separation between different tasks. Server does drawing and client does it's own things. And message passing comes 'builtin'.

      So what is really wrong with X11? You tell me.

      --
      fucktard is a tenderhearted description
    2. Re:Moving away from X by stripes · · Score: 5, Informative
      Should the Unix/Linux world move away from X? Redesign a graphical layer from the ground up, supporting antialiasing, transparency

      There are people working on adding a new rendering model that does antialiasing and sub-pixel addressing. "People" being mostly Keith Packard.

      enhanced programming environment

      There is no reason you can't do that to X, in fact if you compare things like xlib to Gtk--, or Xt to Qt there has been huge progress. Oh, and there is GNUStep too, which is mostly like NeXTStep which is what OS X is based on...

      and a new, well defined and examined user interface?

      That is the hard part. In part because backwards compatibility works against you.

      This would be going the Mac OS X route

      I think OS X has a lot going for it, but the biggest thing really is that the apps do mostly work alike, which is rather unlike X11. I know I'm partly at fault since the X11 apps I worked on (xtank and w3juke) are not much alike :-)

    3. Re:Moving away from X by pthisis · · Score: 5, Informative

      The problem with X11 is, in part, the separation of client/server; this causes extra latency and a heap of context switches

      The context switches aren't a significant overhead. They weren't even a significant overhead in 1986 when Sun first started spreading FUD about this (at the time, Sun was trying to push NeWs over X11). See e.g. Jim Gettys' posts in the "rendering model in X" thread in the Xrender mailing list archives

      It's not all sunshine, he's willing to own up to places where X needs improvement (exposure lists are a big one, througput for e.g. texture mapping is another), but it's way better than a lot of people claim. And Xrender and DRI address the vast majority of the problem cases very effectively.

      Sumner

      --
      rage, rage against the dying of the light
    4. Re:Moving away from X by AegisKnight · · Score: 5, Insightful

      Here's what's wrong: Deployment. The reason X has a bad image is that most Linux distros by default *don't* have good fonts. Not every app has antialiased text (although with Mozilla and KDE desktops, things are starting to change). There are a lot of technologies out there that, while technologically sound, have a bad image just because they're deployed poorly. If some upstart Linux distributor built a completely solid desktop experience (WITH *good* TrueType fonts, not just allowing you to import them from your Windows install), the whole image of X would change.

    5. Re:Moving away from X by pthisis · · Score: 5, Interesting
      X extensions shouldn't be thought of as just being tacked on, they're a good and efficient way of doing things. The whole point was that the rendering engine would be replaced via an extension, this was anticipated and designed for.

      In fact, when X was originally developed Jim Gettys et al considered putting _all_ graphics rendering in an extension (leaving just the core windowing w/o rendering in the core). They fully expected the original rendering model to be replaced fairly soon, but that's taken a long time. XRender hopes to do that and probably will largely supplant the old rendering primitives for new apps in a few years. Maybe sooner for gtk/Qt/other whizzbang bleeding-edge stuff.


      We toyed with leaving graphics entirely to an extension, but the argument that a window system without any graphics would be useless won out pretty fast :-).

      We never thought the existing rendering would last as long as it did: we expected significant extensions would have occurred long since.

      --Jim Gettys, 2001


      We can't get rid of the core X11 primitives because they are a part of the X11 specification and all apps use it and it isn't going to go away any time soon. Once render is complete and stabilized we can just encourge people to not use the core primitives. Eventually we can care less about making them fast and concentrate on making them unobtrusive.

      --Keith Packard, 2001

      From the thread
      Proposal for server-side Anti-Aliased fonts

      Sumner
      --
      rage, rage against the dying of the light
  3. README, Release notes, etc. by Lac · · Score: 5, Informative

    I found additional documents looking through the website. These are much more interesting to read than the changelog.

    The README
    The release notes
    Installation details
    Driver status

    Enjoy!

  4. Xfree is sufferring from poor PR by Error27 · · Score: 5, Insightful
    I think it is interesting to compare kernel development with X development.

    LKML has 1-2k emails per week. We have Kernel Traffic, Linux Weekly News kernel summary, kerneltrap.com, #kernelnewbies and there is generally one kernel update per day on linuxtoday.com. There are tons and tons of other articles about kernel development on Linux websites.

    Compiling and installing a new kernel is easy enough that people are doing it on linuxnewbie.org

    As a result the Linux kernel is one of the greatest pieces of software that exists today. People are willing to do a phenomenal amount of work to have their code included into the kernel.
    We are at the point where even the most excelent code has to compete to be included. There were at least three different scheduler implementations for 2.5, two different VMs, and two different asynchronous io implementations. It is very good to be in the position where you can pick and choose what code will go into the kernel at this level.

    On the other hand for Xfree had a closed email list until a year or so ago. There are about 250 emails per week to the Xpert mailing list. There are few websites with Xfree development articles.

    Compiling and installing Xfree is difficult.

    People constantly complain about X needing to be replaced. While there are real problems with Xfree, most of the stuff that people complain about to slashdot is complete crap.

    To me this suggests that Xfree needs to concentrate on their PR skills. Xfree guys need to make development easier for newbies. Key developers need to have more interviews. They need to prove that developing X is just as cool as developing the kernel. There need to be more frequent updates--posted to linuxtoday hopefully.

    Compiling and installing Xfree needs to be easier. I think about it this way, once you compile something, you are only one step away from developing. All it takes after that is to open up an editor and change something.

    To me Xfree is as important as the kernel. Without it I would not use Linux. This is true for the great majority of Linux users. Xfree deserves more attention and credit than it currently gets.

    1. Re:Xfree is sufferring from poor PR by JollyTX · · Score: 5, Informative

      The XFree86 source tree looks absolutely horrible the first time you try to find out how to compile it.

      I looked at the make files for a _long_ time before I though "hell, let's just do make World and see what happens".

      X built without a single hickup. Why doesn't the README say "If you're using Linux, just do make World and it'll work" ? ;)

      --
      Can you hear me, Major Tom? I'm not the man they think I am at home...
  5. Re:MS Windows vs. X, same hardware by pthisis · · Score: 5, Informative

    There are VERY obvious performance differences between any version of Windows and as new of version of X as you want. X Windows programs flicker like mad when moving or resizing, objects aren't responsive


    If you had read the thread I mentioned in the article you replied to, you'd see the anser to this one:


    > > Not to be too non-technical...
    > > > > If the protocol overhead is so small, why can't my 1200 mips (600mhzPIII)
    > > machine resize windows without widgets streaking? My 486 could do
    > > this fine running MS Windows. Is this because many widget toolkits (GTK,
    > > QT) use XPutImage? There must be some way to speed things up.

    blame your widget set. basically (sorry owen and co on the list) gtk a
    (and i presume qt) dont render optimially at all. the do a semi-decent
    job.. EXCEPt for opaque resizing, and when redrawing is more than a few
    lines and boxes... this is a toolkit issue and imho the current set of
    toolkits (motif, qt, gtk etc.) do a god-awful job of this kind of
    stuff. right now i have silky smooth "opaque resize" stuff working here
    with enlightenment 17 - but i do the rendering completely differently
    to gtk/qt - its all a canvas and thus the rendering happens in a
    "backing" so updates are smooth. on todays hardware this is the best
    way to do it and have almots no artifacts ANd retain speed.

    > "Streaking"? Are these opaque resizes? Alot of apps aren't doing
    > event compression. They repaint the whole damn window every time they
    > get an event. They could have at least checked that there weren't
    > more events in the queue and got rid of them instead of handling each
    > one in turn.

    true. its a very bad thing that there are a LOT of apps that behave like
    this... a LOT. some of the most commonly used are guilty of this
    (netscape for one....)



    the mouse frame rate is low


    If you enable Silken Mouse in XFree86 4.0 and later, this should be fixed. Certainly an implementation issue and not an architectural issue (i.e. not a reason to throw out X and start over)

    applications all have inconsistent look and feel, keyboard support is lacking...


    These aren't X11 problems but GUI problems, GUI standardization is certainly a huge issue. But, gtk-2.0's accessibility enhancements include excellent keyboard support and some steps toward simplifying and unifying look&feel. KDE is moving in that direction as well. Obviously you need to use a single unified UI on your desktop, but having two decent ones available to choose from is not a bad thing (not to say that either is decent yet, but they're both heading there rapidly).

    Sumner
    --
    rage, rage against the dying of the light
  6. Are you kidding me? by NitsujTPU · · Score: 5, Interesting

    1) Irix is not a microsoft product. Score 1 for SGI.
    2) The truely high-end stuff tends to be done on unix type workstations. Perhaps this graphics card garbage is true in the home market, but not on the professional one.
    3) If you're willing to pay for X (you're willing to pay for windows aren't you?) You can always buy implementations that support the latest hardware.
    4) There are X-Servers/Clients with extremely advanced graphics features. Again, you generally have to fork up some cash, but you're willing to pay for windows, aren't you?

  7. Re:MS Windows vs. X, same hardware by pthisis · · Score: 5, Interesting

    I think part of the problem is the fact that there never seems to have been any coherent work done on this. The windowing system oriented people who work on X say "the toolkit authors fault". The toolkit authors would say "it's your drivers or the limitations of X Windows"

    Nope, read the thread I quoted and you'll see that gtk developer Owen Taylor agrees and that gtk 2.0 includes some of the optimization mentioned. The toolkit and X11 authors do work together on these things, and the toolkit authors have had a huge amount of input into the design of the XRender extension and the DRI infrastructure.

    While I do appreciate the flexibility of X Windows, I honestly DON'T think the windowing system and toolkits should be these totally orthogonal projects, and the toolkits just "draw as they see fit" on a canvas that they expect the windowing system to render dumbly. This is the X model, inherited from the dumb terminal days.

    Actually that's not the X model (BTW, X wouldn't run on a dumb terminal--even vi wouldn't run on a true dumb terminal (ie glass tty)). The X model is to provide high-level graphics primitives to the application, which then submits them to the server which can turn them into whichever low-level calls are most efficient on the hardware in question. Not only that, but the library used to submit those request can (and does) batch them together so that the application writer can have a simpler model and still get efficient code--for instance, multiple XDrawLine calls are batched by XLib into a single XDrawLines call that's sent on to the server, saving on round-trips and in some cases saving on bus traffic to the video card by eliminating redundant traffic. Or servicing those high-level requests in whatever manner is most efficient for the hardware in use.

    Highly efficient graphics can be done this way. Witness SGI, who were for years the undisputed leaders in the graphics field. They used X11.

    But think of X as being more of a device-driver with a unified API, the GUI is to be built on top of that. It's a highly reasonable and well considered model that is ideal for building the high-performance GUIS of the future on. Far better than e.g. a framebuffer, which is already obsolete (doesn't handle many 2D features like overlays & alpha blending, doesn't do 3D acceleration, doesn't allow for hardware security a la SGI, doesn't handle hardware video decoding, etc) and is low-level enough that you can't have the driver do intelligent optimizations without rewriting the apps. And designed with the foresight to be extremely flexible.

    Sumner

    --
    rage, rage against the dying of the light