History of Video Games
seer writes "There's a nice history of videogames over at GameSpot. It starts with pre-videogame activity in 1889 with the Marufuku Company (later Nintendo) and stretches to the recently released GameCube-DVD system."
Hey, it's sunday. No reason to knock yourself out reading the works of ancient
philosophers (unless you're taking Ancient Philosophers 230 and have
an exam this week).
Because they saved a LOT of the videogames story. Project like
mame,
uae,
mess is simply amazing,
and thanks to any others that contributes.
Tron: Deadly Discs, and Motocross. Hell, even the AD&D game was decent. Emphasis was on game play, not snazzy graphics. The only major failing of the intellivision was it's tendency to overheat and die when I was soooo far into a round of Tron. You even got used to the controllers after a while.
- billn
Still, it's interesting to see how many of these companies start out; Nintendo started out selling playing cards, moved to computer games and then went back to cards with Pokemon (gotta buy 'em all!).
My particular favourite line was regarding "Death Race 2000": "Public outcry against video game violence gains national attention". This in 1976...
If you want an informative (albeit poorly edited, IMHO) book about the early history of video games, check out "ZAP! The Rise and Fall of Atari" by Scott Cohen.
The processor in the original PONG machines were comparable to what is used in the Nintendo Gameboy, 20 years later
You are probabably referring the the Z80. The Z80 was developed years after the original PONG machine, and could therefore hardly been used in PONG. In fact the original PONG machine did not use any CPU, but was all hardwired. AFAIR most of the circuit is analog.
In my assembly class, people like to complain that the 68k chip we're programming is "outdated".
Maybe the fail to notice that the x86 instruction set architecture is several years older than the 68k, which is for sure the best processor of its time. Even the 68060 from 1993 is still a marvel from an architecture point of view.