History of Video Games
seer writes "There's a nice history of videogames over at GameSpot. It starts with pre-videogame activity in 1889 with the Marufuku Company (later Nintendo) and stretches to the recently released GameCube-DVD system."
Hey, it's sunday. No reason to knock yourself out reading the works of ancient
philosophers (unless you're taking Ancient Philosophers 230 and have
an exam this week).
Which opponent to frag first often has other implications that can ruin your success in a game. And this is all split second decision making.
Of course, this is not Ancient Philosophy, but modern.
So a study of the history of games, the design of video games, etc, can be valuable.
"It is a greater offense to steal men's labor, than their clothes"
I think it should be pointed out that this article is a US centric version of the history of the video game. (Wooo, that's a suprise!).
From a UK perpective (which is supposedly the third biggest games producer in the world behind the US and Japan), the articles fails to mention the ZX Spectrum or any UK games which influenced generations of UK (and perhaps European) game developers.
Of course, every country has it's own unique history of video games (and the big US and Japanese companies have had a big influence no doubt).
But let's not get to US centric folks.
and it was huge. the pdp-8 was small and cheap (at about the size of a fridge and $10.000).
it had lots of great peripherals, such as the teletype (standart for in/output, but in theory you could interact with 12 switches on the front panel that could set the accumulator directly, and 12 + 1 lights indicating its value), extra ram (magnetic - and expensive) or even a crt.
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making up good sigs is a hard thing to do.
Okay, before I'm moderated as a troll, and this is in reference to the article... read:
* Spider-Man 2 for the PlayStation is delayed to remove a scene that had the superhero on top of a building that looked like the World Trade Center.
* Changes are made to Flight Simulator 2002 to remove the World Trade Center towers from the flying environment and a patch is released to remove them from Flight Simulator 2000.
Why the hell is the world trade center being removed from old movies, video games, advertisements and just about anything else. Isn't this rewriting history? Are we supposed to pretend that they never existed? I have a picture of myself as a child with the World Trade Center right behind me.... should I doctor that photo to reflect the newer, more post 9/11 NYC skyline? I'm sorry, but there used to be two giant buildings where the empty space is... and pretending that they never existed will not help this country whatsoever.