Farscape Video Game
mythr writes: "I was reading Firingsquad, and I found this preview of a Farscape video game. It's a top-down action/adventure game, sort of like Diablo, based on the Sci-Fi Channel series. It says that it's slated for May. I know I can't wait."
Well, this game sure as hell has a lot going against it. First, it's based on a license. We all know how great licenses in gaming are. Then it's being put out by Simon and Schuster - a company with a particularly bad record when it comes to licensed games and games in general. And on top of that, it's being billed as an "action/adventure" - a genre which has very few gems. And the comparisons to Diablo frighten me.
Farscape is an alright show. It doesn't interest me too much, but regardless - I don't see this game as doing anything but tarnishing the franchise. Then again, I'm not too fond of firingsquad either... so here's to hoping their information is wrong.
If you need to interpret my post, then you don't get it.
>Am I remebering things wrong, or is is not
>possible to make a simple but fun game anymore?
CHU CHU ROCKET!
there is still some room in the simple but fun category. Tetris swept the world in the days of Super Mario 3. And let's not forget bust-a-move. These games are among the real gems. There is a lot to be said for pushing graphical limitations as far as they can go, but it will always be the simple, yet enthralling games that make the biggest impact. No commitment, lot's of challenge.
lysergically yours
I find it quite amusing to hear people complain about how "not fun" this game is without ever playing it.
I mean, sure, history says that games based on franchises aren't doing well. But sitting here bashing a games playability or fun factor without ever playing it is kinda a little over the top, right? Or is there some part of the logic I'm missing? (Let me know if there is!)
Actually, because the Farscape name/logo isn't really worth any marketing juice in and of itself, I'd think that maybe the people who made the game had bought the license because they were fans of the show; that ought to be a good sign, generally speaking. Really expensive licenses - Harry Potter comes to mind - are the ones that produce really dreadful mass market games.
Anyway, I can allready tell that I don't like the game. However much of an improvement the game play, plot, whatever are over Diablo II (and I'm not saying it is better; just for sake of argument) the game is ugly. I realise that this is a subjective judgement but take a second look at those screenshots. The detail level is fairly high but the element of wonder or the unexpected, not to mention artistry, is just completely absent. Crates in piles and explosions (10th screenshot)! How delightfully unexpected.
You look at the circular buildings in the eighth screenshot, and you can tell no real thought was put into "how would we make these buildings look cool, alien, inhuman, unexpected, strange?" You can point to all sorts of things (first screenshot, for example) and say "well, that's weird." But the only thing I like is the white vehicle in the fourth screenshot, which looks pretty cool.
Which is too bad, because the farscape show looks really good. The totally lunatic design was the best thing about the show; it's fun for the same reasons good Dr. Who is fun, because a trashcan with deelybobs glued onto it rolls onto the screen and you say "damn, that trashcan looks COOL". Only, instead of a traschan it'd be a muppet, but it's the same thing. If the game were really trippy eyecandy, I could see playing it even if it were dreadful.
P.S. I tried to post links to the screenshots I'm talking about but they don't work, so I just supplied numbers.
The good and new comes from no quarter where it is looked for, and is always something different from what is expected.
Call me confused, but what exactly would one DO in a Farscape action game? Slaughter Scorpy's evil minions? Kill Peacekeepers? The series was GOOD because of the kickass characters and (for the most part) excellent plotline. Combat was never a large part of the show. Moya herself has zero weapons.
I'm going to be quite scared if it's basically...Crighton (pardon spelling) just goes around and kills things. Quake/Diablo with some Farscape scenery/characters? Blegh.
I really don't think the Farscape series translates well to any genre of computer game, honestly. MAYBE, as I believe someone suggested, something along the lines of a Space Quest type game, but that'd be about it.
If they made it a point and click adventure game like Monkey Island, Maniac Mansion, or Day of the Tentacle. (all Lucas Arts games I might add...)
The problem is, very few action based games based on a license are good because the license made them good. Take Rogue Squadron II for the GameCube, that game is awesome. But does it really need to be set in the Star Wars universe to be a hit? Not really. That game is probably the best use of a movie license in recent years. But as Wing Commander proves, you don't need to base a space combat game on a license just to make it good.
Judging from the preview, it really doesn't look like the Farscape game is all that dependent on the Farscape universe. It's because of that alone I won't pay any attention to it. You might tell me to not judge a game by it's title, which is a fine argument. However, I'm the type of person who really appreciates inspired games. If they can't sell me in the marketing literature on why it needs to be Farscape and it can't be a brand new license, then chances are pretty good it's going to be mediochre at best. I mean read the preview, they're trying to excite me by saying "Yah they gave us a lot of freedom and let us make our own environments...". This concerns me because because it really smells like this was originally a different game and they were able to band-aid the Farscape license into it. "Lots of people will see 'Farscape' on the title and flock to buy it!". I'm insulted.
Farscape doesn't lend itself too well as an action game, but I really do think it's storyline could be made into an interesting adventure game like the ones I mentioned above. Imagine if they created it as a bunch of episodes that lead to one big conclusion, and you are control the characters through the development of the story. If any of you are fans of games like Day of the Tentacle then you will probably immediately see my enthusiasm for Farscape to be used this way. The uniqueness of Farscape is it's characters and its situations. But if you play a game where you run aruond shooting anybody, how can you expect it to make really good use of the license? From what little I've seen of Farscape, episodes rarely end in shootouts.
Personally, I think Quantum Leap would also translate well into this genre. Man, when I think about having a Quantum Leap story told in this fashion I get pretty hyped. That would be so cool to leap in, walk up to a mirror, and see a different reflection. Or to have the imaging chamber door open and have Al walk through and let you know what's up. Damn that'd be awesome. Man... I think Doctor Who could work that way too.
Pity the game industry thinks that the only genre out there is 'make your computer obsolete action'.
"Derp de derp."
You must be trolling, but I don't seem to care much... the first Star Trek series had dreck-all for a budget, ST:TNG ripped off a bunch of old episodes from the original series, and Voyager, to put it in simple terms, sucked.
Farscape may not be able to claim complete originality, if there even is such a thing any more in the sci-fi genre, but it is quite good. They don't make up their own science as they go along nearly as much as any of the Star Trek series do, especially Voyager, the characters are not one-dimensional, like most of the original series of Star Trek, and the sets are fairly well done.
Hands down, Farscape is, IMAO, the best sci-fi series on TV right now.
Kierthos
Mr. Hu is not a ninja.
Well, you see, it is simple. Slashdot's roots are in a dinky little personal site started by a guy named Rob Malda, where he linked to things that interested him. Over the years, it has expanded, it readership has increased many fold and it is now owned by a company. And yet, it has retained it's intrisic policy towards stories. Whatever interests the editors. I am sure if it was otherwise the other fifty percent of the readership would be whining about how it had sold out.
Some people just don't get it.