Major Linux/Athlon CPU bug discovered
GeorgeFrancisco writes "I recently installed the nVidia drivers so I could play TuxRacer on my Athlon. Problem is it kept inexplicably hanging Linux. Now I know why. The CPU bug affects Athlon/Duron/Athlon MP AGP users. Fortunately there's a way around it, and: "Alan [Cox] is going to try to add some kind of Athlon/AGP CPU bug detection code to the kernel so that it will be able to auto-downgrade to 4K pages when necessary." Read more on the Gentoo Linux site."
I noticed this too, it seems to only affect 3D games, mainly SDL based ones such as armagedtron, but strangly it hasent affected quake 3 at all. Unreal tournamet was affected, but i SWEAR it didnt use to do that.
There was a Win2k bug a while back that did the exact same thing, and you had to install a "LargePageMinimum" patch for it to not crash. Is this the Linux equivilant of that? And if so, how come it has taken so long to surface and fix?
Here is the cached article.
Thank Google again for this one!
--Metrollica
Rather, AMD fixed it for microsoft, they made the w2k patch but didn't release a linux patch.
Karma whoring, here I come. Hopefully this server can withstand a mild slashdotting. Link
The site seems to be down. However, last week, I contacted nVidia about this problem on my two dual Ahtlon MP workstations (random hangs when OpenGL is invoked). So the quick answer is you can
Boot your system with following option on your kernel command line: "mem=nopentium"
or
Disable AGP in XFree86 config (i.e. Option "NvAGP" "0" in the "Devices" section).
nVidia clued me into the first approach about a week and a half ago. It made my system completely stable. However, there was still some texture flakiness in some OpenGL applications. Since my workstations are number crunchers (and thus Quake FPS don't matter to me), the latter option eliminated both the stability problems and the texture flakiness (at the expense of some graphics speed).
By the way, nVidia mentioned the same issue exists on Win2K / Athlon boxes.
Enjoy,
Kevin
The Gentoo site says a simple workaround where you add "nopentium" to your kernel options at bootup and it will avoid the bug condition. Alan Cox is currently working on adding auto-detection of this bug in the kernel, so we wont have to worry about it soon.
And yes, this is the same Athlon Windows 2000 AGP bug that was discovered and patched last year with that registry key. They just didn't realize that it also effected Linux until now. I now realize that was the cause of my TuxRacer crashes with my nVidia card on my Athlon computer.
VIA does make some complete crap, but they also make some nice chipsets. The KT266A is very nice, it's the fastest DDR implementation out there by far. But still, VIA chipsets are a good bit cheaper than the Intel equivalent, and while the Intel chipset may be more stable, the VIA one is almost always faster. And even Intel has issues with chipset stability, it's just that they ignore them and only quietly replace the faulty boards when they're returned under warranty. You know how it goes in the computer industry... Faster, cheaper, or more stable- pick any two.
So does anyone know how performance is affected from this 4MB->4KB page thing?
AMD didn't turn interesting until the Athlon came out. The previous versions of its processors were decidedly inferior. This is *worse* than recalling for a bad, rarely used function call. I can't take a processor back 6 months after I bought it because it sucks, but I can get it replaced if it has a bona-fide bug.
If this is a bug in the processor, AMD really should fix it and offer replacement processors to those who need it. If they don't, and they expect you to patch your OS instead, then that definitely shakes my faith in that company. When you're an artist dependent on OpenGL, you can't have problems like this.
And finally...
Why are you worried about running 32-bit code on a 64-bit processor? 64-bit processors are supposed to run 64-bit code. Intel's not marketing 64-bit processors to replace desktop computers (today), they're for servers and high-end graphics with custom code. They don't NEED to run 32-bit code. I hardly think that's a point against Intel, especially considering they don't make it a big secret that 32-bit code runs slower on it.
"Derp de derp."
Nvdia drivers forces AGP to 1x due to corruptions caused by AMD Irongate chipset signal integrity [ Mentioned at the README for Nvidia 1.0-2313 Drivers ]
This newly discovered memory corruption with Athlon + AGP, is it contributing to the signal integrity of the Irongate ? Or is it a separate bug ?
Anyway this makes AMD look very bad in my view. There is a bug in the CPU and their chipset screws up my AGP to 1x. Sigh.
AMD doesn't keep tabs on VIA and VIA doesn't keep tabs on motherboard manufacturers.. The only decent AMD motherboards are the from manufacturers trying to compete in the enthusiast market where crap boards just don't sell. Combined with VIA actually being in competition with AMD in the budget processor market (The Cyrix) delaying a decent integrated chipset for the duron and VIA bullying motherboard manufacturers into not producing The SIS 735 chipset, VIA is not AMD's best friend.
AMD chipsets:
Nforce 220,420
AMD-760MPX,760MP,760
ALi MAGiK 1,MAGiK 2
SIS 735,745,746,755
VIA KT266A,KT133A,KM133,KLE133,KT333,K8HTB
STABLE (100+Days,Linux) Chipsets:
760,KT133A,735,760mp
Good Motherboard Manufacturers:
Asus,Abit,Iwill,ECS,Epox,Soyo
Personal Best Uptime 135 days, Iwill KK266 (KT133A), Power supply failure
If voting were effective, it would be illegal by now.
Shit happens. Work around it.
I have 2 Athlon systems, a dual Thundirbird 1.4GHz (Tyan Thunder K7) and a single Thunderbird 1.4GHz (Asus A7V133). The former runs a GeForce 3 and kernel 2.4.17, the later TNT2 and RH 7.2 (kernel 2.4.9 I believe). Both systems run semi-custom NVidia drivers (release 2313). By semi-custom, I mean I tweaked them to use SBA, the NVIDIA AGP driver (NOT agpgart) and to run in 4x mode. The later has never had a problem, the former (the dual) had some problems until kernel 2.4.14.
The problems I had were frequent lockups with everything X, especially Q3A and Tribes 2. Some experimenting proved what worked and what didn't, and here's what I found:
agpgart never worked worth a damn even with kernel 2.4.17, despite several attempts by me to make it work (I don't maintain it, so I gave up on messing with it). Earlier NVIDIA drivers were less stable, but the latest is great (although it does not support FW, which blows). Tweaking the NVIDIA driver to use SBA and it's own AGP driver instead of agpgart, along with kernel 2.4.14 - 2.4.17 makes for a very stable and fast system. Older kernels just did not work worth a damn whenever I enabled DMA on my IDE drive - they locked every time. These newer kernels don't exhibit this problem, and the NVIDIA driver works nicely with all 3D games as well as 3D development tools like Blender.
My kernels have always been compiled as Athlon kernels as well. The bottom line is: don't blame this bug and/or the NVIDIA driver if your system is unstable and/or slow. There are other things at work, and in my case I seem to have found them all.
- Rohan
If you're using lilo, and just want to apply the workaround quickly, edit /etc/lilo.conf.
Before the first image= line, insert the line:
append="mem=nopentium"
The article says it happens when the kernel is compiled for Pentium processors; but does this happen if the kernel is compiled for a K7?
... I have an Athlon and it kept hard freezing. The bug doesn't happen with a Voodoo card.
By the way, I had to shelve my nVidia card a couple months ago because of this
Just as an aside, if you ever deal with ultrasparcs, you'll quickly find that the majority of the code used is 32 bit.
The reason for it is simple; most applications will run slower at 64 bit than at 32 bit. The ultrasparc chips were designed to take this into account. Hell, due to a firmware bug, solaris on my ultra 1 installs as a 32 bit kernel by defualt - and runs no slower because of it (although it can't run 64 bit apps that way). After a firmware patch, it is easy to change to running the 64 bit kernel though.
In all reality, why would most apps need 64 bit integers and whatnot? Most don't, and doing so is a waste of memory. If the processor is designed right, it can handle 32 bit code with no problems whatsoever.
Those who can't do, teach. Those who can't teach either, do tech support.
Funny, I knew something was wrong...
dominionrd.blogspot.com - Restaurants on
MShaft: "Not-a-bug-it's-a-feature"
Intel: "Not a bug it's erratum."
VIA: "We slowed it down to keep it cool."
Nvidia: "That was a leak! We are not doing public driver beta testing!"
ATI "Who the hell plays Quack3?"
AMD "the patch is here"
If voting were effective, it would be illegal by now.
Not like they are recalling processors like Intel
-----
Oh great, so they make defective processors, but don't worry because they won't recall them! How in the hell does that make them better than Intel?
Think about it -- If you own an affected part a recall is GOOD!
Thank you for your attention.
-- Could you use my software consulting serv
Quake 3 demo was run with \timedemo 1 and \demo DEMO001 . Each test was run three times. The system load average was < 0.5 before Quake 3 was run.
Without mem=nopentium
FPS = 79.4 (79.4, 79.4, 79.4)
With mem=nopentium
FPS = 79.2 (79.1, 79.3, 79.2)
System tested:
Athlon 850, 384MB RAM, Geforce 1 DDR, VIA KT133 Chipset
Athlon/Duron/K7 optimised 2.4.17 kernel (optimising the kernel above pentium makes very little difference though)
NVidia 1.0-2313 video drivers using agpgart
Mandrake 8.0
Quake 3 settings
Texture depth = 16 bits
Colour depth = 16 bits
Geometric detail = High
Texture detail = High
Dynamic lights = On
Video mode = 1024x768
Looks like there is a difference but it's very slight (0.003%) but my benchmarks aren't very scientific. Either way, if there is an improvement in stability this tradeoff is easily worth it. Here's hoping that you don't run linux just for it's Quake 3 scores though...
Several processors had self-test instructions known as "HCF". The 6800 family and the 6502 had such instructions. They caused the processor to start fetching consecutive locations, thus continuously incrementing the address bus. Didn't damage the processor, even if you left it running that way. The "Catch Fire" was a figurative description of what was happening on the address bus, nothing more.
On the original NMOS 6502, about 13 of the undefined opcodes had this effect. This was the most common cause of computer lockups if the code went into the weeds.
On some of the later 6800 family members, the test instructions were actually documented, but Motorola's published description did not include any mnemonmic for them.
except model 1 (the very first K7 since it didn't have PSE) are affected,
except the latest revision A5 (cpuid 662) of the Athlon XP, i.e. A0/660 and
A2/661 are affected as well (similarly all 64x Thunderbirds etc.).
(there was a model 1, 2, 4 and 6 Athlon, with 6 being XP)
Some or all Durons might be affected too, but I didn't look at that closely.
The above hinges on whether this is the correct bug description, feel free :)
to flame the anonymous coward if this has got nothing to do with it
"16 INVLPG Instruction Does Not Flush Entire Four-Megabyte Page Properly with Certain Linear Addresses
Normal Specified Operation. After executing an INVLPG instruction the TLB should not contain any
translations for any part of the page frame associated with the designated logical address.
Non-conformance. When the logical address designated by the INVLPG instruction is mapped by a 4-MB
page mapping and LA[21] is equal to one it is possible that the TLB will still retain translations after
the instruction has finished executing.
Potential Effect on System. The residual data in the TLB can result in unexpected data access to stale or
invalid pages of memory.
Suggested Workaround. When using the INVLPG instruction in association with a page that is mapped via
a 4-MB page translation, always clear bit 21."
(page 7 from Athlon Model 6 revision sheet)
The current workaround gets around this problem by disabling 4M (2M?) pages (PSE). Hence we go back to 4K pages, and mapping large slabs of VM is a little slower and wastes memory (we need another Page table for each slab of 4M) and obviously more TLB misses/space wasted, because to touch the whole 4M region, the CPU needs to do up to 1024 page table lookups instead of 1.
:-)
As discussed this may have performance implications.
According to the AMD docs, the problem is only when flushing TLB entries with INVLPG and the page is a 4M page, _and_ the virtual address's bit 21 is set (which does not affect the 4M block of memory the address is in - eg: 0x400000 (2^22) vs 0x600000 (2^22|2^21) are both in the second 4M block).
Hence, when invlpg'ing a VA we just need to INVLPG(address&~(1 (leftshift) 21)). This only requires a single ANDL instruction. But we need to distinguish a 4M page first though, so I don't know?
Heck maybe we should just do it the FreeBSD way and recursively map the Pagedir
Any ideas? Will this work?
--JQuirke
None of the Athlons or Durons I've built have had any problems with Tux Racer (Mostly on Man8.1 default install).
My nephew spends hours Sliding that little penguin arround with that bloody elevator music going, & not once has there been a freeze or lockup, much to my dissapointment.
Maybe it sheds some light on this issue.
I've lost count of the number of times I wanted 64-bit integers, in pretty general purpose apps.
Not because I do big databases or suchlike, but they let you do loads of optimisations that wouldn't otherwise be possible. For example, you can pass around 8-byte structures in a single register, which is damn useful given the lack of available registers in the x86 architecture.
Example: I've recently been coding a large hexagonal grid component. Each point in the grid is indexed by 2 32-bit (x,y) integers. With a 64-bit register, you could put a full co-ordinate into a single register.
Why is this useful? Well, one of my requirements was to be able to manage large sets of co-ordinates (think reachable spaces for an AI). You want to be able to combine sets of co-ordinates, which basically requires merging two lists. In order to merge lists efficiently, you need to sort them. And with the 64-bit representation, you can do this with just one subtraction and one branch rather than a combination of two subtracts
and two branches. This is a definite speedup if you are hand-coding, and possibly an even bigger one if your compiler doesn't inline all the 32-bit code properly.
Other example: 32-bits are large enough for most integer applications (you couldn't enumerate all the people on the plant though....) but they tend to fall down when you multiply, e.g. 100,000 * 100,000 has already blown the 32-bit limit, and neither of those are particularly big numbers. Whenever you start doing a reasonable amount of multiplication, 64-bit becomes useful.
Also, 64-bits is big enough to encode the positions of pieces on a chess board. You can use bitwise logic to analyse and store positions. GNU chess certainly does it this way. I expect a *cosiderable* speedup in the top chess-playing algorithms when 64-bit becomes widespread.
I'm really keen to se 256-bit arrive to be honest, 2^(2^3) has more elegance than 2^(2*3) and it would allow you to store a set of bytes in one register. Would allow some very cool text-processing tricks.
Course, it might never happen - I predict a move towards massively parallel 64-bit computers rather than stonking 256-bit ones as the next major evolution in processor power.
For good measure, re-install your grub config by running:
Where /dev/hda is your boot disk.
For most PC users with IDE drives, it will
be /dev/hda .
Last, just reboot.
chongo (was here)
A lot of your market share is there only because we who use Linux® have stuck by you. We have been ridiculed because we are using an "off-brand" processor, we've rationalized a way thermal problem's and fragile cores to get the benefit of more bang for the buck. We have suffered through inadequate compiler support, until your market share has grown to the point where an honest push onto the main-stream desktop is possible.
And what do we get for it, no real support, write your own fix, no; that we can, and often do. What we got was forgotten, you didn't even tell us. We are used to and demand full disclosure, and in real time. Linix people hang their dirty laundry out in public to give everyone a fair and equal chance at a fix.
We're often treated as a minority because we are, but treat us as a second class minority at our own peril. In short don't ever let the marketing weenies convince you to hide something from us; if we wanted to be treated that way we would use Win/Intel products
Apocalypse Cancelled, Sorry, No Ticket Refunds
First of all, this bug is not that significant performance wise. Very little software is going to use 4 MB pages. I don't think you even have an option of allocating memory with 4 MB pages in user space. This appears to be an issue with being able to optimise drivers, however, if AMD's processors can't do this, and Intel's can, why don't we see Intel's processors greatly outperforming AMD's in Win2k? This is a minor bug, and it's easily worked around without patching the kernel in both Win2k and Linux.
The processors are basicly all their Athlon and Duron processors. For AMD or any chip maker to replace chips with bugs in them is VERY expensive. They already have a low profit margin. Replacing all "defective" Athlon and Duron processors would simply bankrupt AMD. Realisticly, all complex software or hardware has bugs. Bugs in hardware are much more difficult and expensive to fix. The truely significant hardware bugs are usually found early in testing. Other bugs are fixed in software, usually in the system BIOS, but sometimes in the OS code. This isn't something new. It's pretty much always been this way. Why has it been this way? Because no one wants to pay the outlandish prices that would result from trying to make hardware perfect. It costs a tremendous amount of money to reroll a processor. It's not as simple as making a quick code change and recompiling software. THERE WILL ALWAYS BE BUGS IN PROCESSORS! A truely significant bug like the Pentium floating point bug needs to be fixed in the hardware, and that one was even significant enough to deserve a recall of the processor. This bug is simple to work around, and isn't truely a significant problem.
The question you asked in the subject is "Should AMD do the right thing?" The answer is yes, they should correct their Technology Bulletin to actually say what the processor bug is, rather than just say here's a workaround to a bug that effects Win2k.
I'm really surprsed that someone at NVidia didn't pass this on to Linux kernel developers much sooner, since people at that company seem to have been aware of this for some time.
What irks me is this: I got hit with this bug. I posted bug reports to Debian, with NVidia, on different forum, report lock-ups in certain open-GL situations. I got generally hand-waving "read the fucking manual" responses.
As the article notes, this isn't just a problem with AMD. It suggests that there's an ongoing problem with troubleshooting and resolving the sorts of issues that desktop users are going to have in Linux. (And "paying for support" would not have resolved much, would it have? The problem is the lack of coordination, not the lack of money.)
First, as has already been pointed out, there is no performance hit.
But I still did not get the answer to my question. What is the purpose of having 4MB pages in the first place? It is inconceivable that an OS would use 4MB pages exclusively. The internal fragmentation would be enourmous.
To give you an analogy, think of what would happen if your file system used 4MB blocks. When you create a file, space would be allocated 4MB at a time so a 1 byte file would waste (4MB - 1byte) of disk space; (4MB + 1byte) file would take up two blocks, also wasting (4MB - 1byte) of disk space. On average, each file wastes 1/2 of the last block. Similarly, each process wastes on average 1/2 of the last page. That's not a problem if the pages are 4KB in size, but with 4MB pages there's lots of space wasted. That's like throwing away paging altogether.
So, I ask again, what is the point of having 4MB pages?
___
If you think big enough, you'll never have to do it.
Here's the stark truth for you: 1)Money, 2)Userbase.
As someone pointed out in elsewhere, this would make the processors too expensive, if the vendor had to ship replacement processors each time a bug was found. Lots of bugs exist in processors, and typically they are fixed with each new stepping. Look at /proc/cpuinfo and see how many bugs it checks for (fdiv_bug, hlt_bug, f00f_bug, coma_bug on my system). This bug will probably be just another line. There is a simple workaround for it too, so it is not that bad.
The real problem (as may people state) is that AMD did not inform the kernel developers about this problem long ago, so a fix could already be implemented.
That third article about the supposed "HCF" instruction on the 4004 is completely and utter BS. None of the instructions on the 4004 will cause it to burn up, even on the earliest production parts.
When the IBM System 360 series came out it had a large number of new opcodes (as compared with the 70x/70xx series). These were the days of CISC (Complex Instruction Set Computers), and the 360 really lived up to the name. It gave over a large amount of its word space to opcodes and opcode extensions, so it had a VERY large potential opcode space. Much of it was unpopulated, but some was populated with undocumented instructions. Further, the machine was microcoded, and the microcode was loaded when the machine powered up. (That's what floppy disks were invented for.) So the company could write new opcodes and add them later.
Of course the new machine with the ENORMOUS list of opcodes and (true) rumors of hidden undocumented opcodes quickly lead to the circulation of a humorous list of perhaps 20ish additional "new undocumented opcodes". Things like XOE (Execute Operator Immediately), EK (Electrify Keyboard), SSJ (Select Stacker and Jam), BLNK (Blink Lights), WHR (Whirr), etc. The crown jewel of this list was HCF (Halt and Catch Fire).
While this list was still funny Motorola released the 6800 single-chip microprocessor, predecessor to 650x knockoff that formed the core of the first Apple computers. To ease chip testing, the all-ones opcode threw the chip into a test mode, where it continuously incremented the program counter and performed memory reads. This wiggled all the address lines and most of the control lines, letting you know if the chip was alive and bonded.
Of course they didn't tell you about it. And of course the only way out was hard reset. And of course a jump to an unpopulated region of the address space (i.e. most of it) would leave the bus floating and generate 0xFF. And of course jumping into random data or uninitialized memory would also quickly get you an 0xFF or jump you off into unpopulated address space. So the typical behavior for a program bug was to lock up the processor beyond the ability of a debugger to function.
(Hell: I had one of the first round of solder-it-yourself evaluation kits, bent a pin on the debugger ROM putting it into the socket, and ended up with a board that booted into the test state. Was starving student and it took a couple days to get access to test equipment to find out what was wrong.)
So of course programmers, once they found out about the instruction that hung the chip in a mode where it "twiddled its thumbs at maximum speed" and got a bit warmer than usual, and couldn't get out of the mode except by hard reset, quickly christened the opcode "Halt and Catch Fire". And this became the generic term for get-stuck-in-a-test-mode instructions on microprocessors, until the chip manufacturers finally came to their senses and stopped putting such instructions into instruction sets.
Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way