Norrath Economic Report Now Available
Edward Castronova writes "Some months ago, Slashdot posted a note about on a survey I was doing for a report on the economy of EverQuest. The report is done and can be downloaded (Scroll down for the Document Download button). Tidbits: Norrath's GDP per capita is higher than that of China and India; its currency sells for about a penny per platinum piece, which makes it more valuable in $US than the yen; a typical person can make about US$3.50 an hour working there by farming the bots and selling the loot; the deflation rate is almost 30 percent annually. There's also some microeconomic analysis and an overview of the MMORPG market. Comments and reactions appreciated. Thanks, Edward Castronova, Associate Professor of Economics, Cal State Fullerton."
Perhaps its because I dont play Everyquest regularly, but I really *dont get* how the EverQuest universe has a deflation rate of like 30% annually...
I mean, theoretically, as more people play and level up characters, wouldnt that increase the general money supply, thereby causing *inflation*?
Plus, from the macroeconomics courses I have taken it seems like deflationis really hard to pull off, and requires people not to be buying stuff and a *loss* of overall money as compared to overall goods/items.
Maybe deflation is possible if less and less people are playing everquest (less *active* money available, therefore prices go down) but from talking to my evercrack addicted friends it sure doesnt seem this way...
typo? or more explanation?
But usually in a (MMO)RPG, money has a very much more "come in - disappear out" existance than in real life. Money usually "appears" into society through finding treasure, monsters dropping gold (or items tradeable to gold) or value added (crafters making items) or rewards for quests/tasks, and disappears through every non-player, like healer services, merchants (buy cheap, sell expensive), leveling/training etc. Inter-player trades don't change the total amount around.
It's very possible that more money is spent than what is brought into the society. This would lead to deflation. Just like in real life I'd think this was bad for a game-world economy, but unlike real life Everquest has every opportunity to change it if they feel the need, so if it works for them, fine.
Kjella
Live today, because you never know what tomorrow brings
You get money when you kill things, yes.
But the main reason for *deflation* is that fact that items that were rare, and therefore people would pay a premium for become more common over time, and therefore lose their value.
Prices become cheaper over time, not more expensive. Money needs taking out of the system to make prices stay *up* not to reduce them. This works because if people need money more, they are more likely to sell their stuff. Otherwise people don't bother.
Sig is taking a break!
Sounds like the same problem with any type of computer gadgetry, really. New components outdate older components -- the SuperUber graphics accelerator replaces the older UberPlus model. The iPAQ that I bought in August for $599 is now worth $400 from a vendor, $300-$350 used. The Pentium III I bought two years ago for $1400 is now worth about $600-$700 or so, if that.
I would get better use out of the money by sticking it into a MMF and gaining 4-6% annual interest. But at some point in time, I will absolutely have to upgrade my computer to do everything that I want to do.
So, on some level, the EverQuest economy does mirror a certain segment of the "real" economy.
Yes tech-heads there is a deflationary economy. Its called high-tech. In 2000, a P4 1.4Ghz machine with 128meg cost $2000. This year, same machine brand new, $400. That is over 80% DEFLATION! And don't confuse that as devaluation, I am not talking about reselling a used computer with 1k of wear and tear. Goto Pricewatch, a BRAND new 1.4Ghz spec'ed as above
Complete sys - Pentium 4 1.4GHz, WIN 98 OS LICENSE . 1yr warr. 128mem,20GB HD, 8/32 MB AGP VIDEO, SOUND, CD-ROM NET CARD/FDD 2USB KB/MS/SPK MID ATX 300W $ 405
A brand new mid-size car costs %60 more than 1992 ($16000/$10000), a brand new high-end computer costs $2000 the exact same as my 486 in 1992. High tech is as massively deflationary as you could envision.
And they did mean EQ is deflationary. Shortsword of the Ykesha ran 5k plat 18mo ago, about 3500 a year ago,1k 6mos ago, and my friend got one for FREE last month because someone was tired of carrying it. Yikes!
The world of norrath has alot if inflation in fact, because the money supply is infinite. However, the individual items depreciate faster than inflation is going up.
The way to tell that there is inflation : Compare the tier-1 item prices at any given time.
For example, a year ago, what was the best one handed weapon, and what price did it go for. Today, what is the best one handed weapon, and what is it going for. The price is more correct? Thats inflation.
There is no deflation. There is depreciation, coupled with inflation.
Not exactly.
First, recognize that the original article is wrong. The game does not have deflation.
It has inflation, coupled with fast item depreciation. The depreciation occurs faster than inflation. Thus, you do not have the ideal situation in which to bank money... you have the WORST situation in which to bank money. Any goods you buy will be worth 30% less in a year... you did not gain money, you lost it.
Your best investment, as an EQ player, would be to sell your character, then buy it back in a year for 30% less than you sold it for.
Raven
"I will trust Google to 'do no evil' until the founders no longer run it." Hello Alphabet.
Actually, printing more money causes a different problem. Recall that the money we use is just a piece of paper with no inherent value. We all understand and agree that certain pieces of paper are "worth" more than others. The real value of the paper stems from the rarity of the printed paper itself. When you print more money, the total rarity of all money is decreased, thus it's value is decreased. Since the value of the dollar is decreased, it takes more dollars to cover the production of an item. In order to make up for that cost, retailers increase the price of the item to consumers. Inflation at it's finest.