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BioWare Has Neverwinter Publisher

Urthpaw writes: "BioWare (maker of the Baldur's Gate series of games, among others)'s D&D-based 3D, multiplayer uber-RPG, Neverwinter Nights, who's future has been recently cast into doubt by some legal trouble will be released, after all. It is currently scheduled for "Early 2002" release, on Linux, MacOS, and Windows. The press release is here."

8 of 165 comments (clear)

  1. With all the bad news about Loki... by antistuff · · Score: 2, Informative

    its really nice to hear somthing like this. All the cynics out there need to relax, gaming on linux is still alive.

  2. Re:My book fell apart by uXs · · Score: 5, Informative

    The plan has always been and still is to release all 3 versions in the same box. What has fallen through unfortunately is the Linux and Mac version of the toolset - that will be Windows only.
    The actual game however will be for all 3 systems, and in the same box.

    uXs

    --
    What our ancestors would really think, if they were alive today, is: Why is it so dark in here? (Terry Pratchett)
  3. Re:focus on quality of RPG's? by Anonymous Coward · · Score: 2, Informative

    Whatever happened to exploring a world and interacting with it, not just watching it go by?

    It came back! Neverwinter Nights!

    You sure talk like someone who hasn't head about Neverwinter, and poster this reply only because of the word RPG in it.
    Read a little about it, specially the articlys on gamespy.com

    Neverwinter is not a game, it is a platform.
    If you are a DM, you can create the adventures (non linear adventures) for your mates to play in. And from what I've read, you can have a game of 16 people playing one adventure -- that the DM created for them.

    Neverwinter is a great game, and I doubt you will dislike it whenever you lay your eyes on it.

  4. Re:focus on quality of RPG's? - OT by Jaysyn · · Score: 3, Informative

    And if you would like to add another 30 or so hours to BG2, go to www.teambg.com. They have the best (and only that I know of) Mods for BG1 & BG2, and a resonably full set of editor so that you can make your own. They also have a lot of info on editing Planescape: Torment & Icewind Dale.

    Jaysyn

    --
    There is a war going on for your mind.
  5. The Prep Job by The+Spie · · Score: 2, Informative
    I'm very happy that the legal problems have been wrangled out (and I'm even happier I predicted to gamer friends that it'd be Bruno's Bunch Of Happy Fascists who'd get the distro rights; yeah, obvious, since they own the AD&D computer game rights they bought from Hasbro). I'm really, really happy because I'm not wasting my time.

    I decided a couple weeks ago that I'd actually do some prep for Neverwinter Nights by leading a character through BG1 and BG2 and importing it into NWN when I pick it up. So now I'm playing through BG1 with TeamBG's terrific Dark Side of the Sword Coast , and I already have BG2 prepped with The Darkest Day replacing Throne of Bhaal (sorry ending, which David Gaider and some of the other guys at Bioware have redone out of dissatisfaction as the Ascension mod). That should get me through to NWN quite nicely (and get me a damn powerful character from the get-go). My only regret is that I'm going to lose the ability to mutate the pantaloons.

    I have no idea why this series is being knocked. As a role-player of over twenty years' standing, I think that the BG series is an admirable effort to bring a tabletop feel to a CRPG, which is where the Ultima series falls slightly short. And to the guy who said that he finished BG in forty hours, how about doing some of the side quests? Right now, I've put in over forty hours and am still in Chapter Three, with only about half the maps done.

    Bring on Neverwinter Nights.

    --
    If using Linux is about choice, how come people complain when I choose to use Windows?
  6. Not related except for the name and D&D by arthurh3535 · · Score: 2, Informative

    That's pretty much it.

    --
    No! It's a *SIG*. Keep the Special Interest Groups away! (Con joke!)
  7. Re:Morrowind by Explo · · Score: 2, Informative

    I am surprised no one has mentioned Morrowind [morrowind.com] yet... :)
    If you want a non-linear rpg with "seemingly endless miniquests", you would want to check it out. :)


    Or the Daggerfall (actually Morrowind is its offspring), which was released around 1995/1996. When I saw it a few weeks ago, I was pretty much stunned how game with relatively low requirements (486, 8 megabytes of memory etc.) could have about every feature that most modern games only dream of. The only thing that truly shows its age is less-than-spectacular visuals, although even those aren't too bad. It's also a bit buggy (no doubt to its unbelieveable size; it must've been a nightmare to hunt bugs in something of that size...), but even that doesn't make it bad.

    --
    Everyone who makes generalizations should be shot.
  8. Re:I have my doubts about the Linux release by Explo · · Score: 2, Informative

    So far every "commercial" game I've tried on Linux has required some obscure or non default
    library and/or X windows extension module to be loaded before it'll even give you the time of
    day.


    Hmm? I've installed Jagged Alliance 2, Heroes of Might and Magic III and Alpha Centauri/Alien Crossfire to my machine and I didn't notice anything 'nonstandard' as needed.

    --
    Everyone who makes generalizations should be shot.