Today's Hardware on Tomorrow's Games
GweeDo writes: "Anandtech has gotten their hands on a recent build of the Unreal Engine to give today's hardware (Geforce 3 ti's and upper-class Radeons) a run for the money to see how they will do on tomorrows games. The article is here and quite a good read ..."
I wonder... why the change? /. still exists by then), that would be cool.
I doubt they had any problem with Nintendo.
I think they just changed it because the N64 is now "officially obsolete". Too bad, the N64 could remain, as a hint of how old Slashdot is. In 10 years (if
-- Hisham
Im not going to upgrade my machine for the "latest and greatest" when the original unreal tournament is just fine.
Im quite sure my current machine could "handle it", the other two machines on my network would have to be upgraded considerably in order to play it with other people in my house (upgrade = throw in trash and buy/build a new one)... no game is worth $2000.00 (plus the cost of the game)
Thanks to file sharing, I purchase more CDs
Thanks to the RIAA, I buy them used...
Wouldn't it be easier to create a subsection for gaming news like the oné you have for security and programming etc...?
Then whining about the number of gaming articles could be minimized because they can deselect the topic in their customisation.
Isn't that what topic blocking in your homepage customization is for?
However, you can put all the greatest graphics in the world, but if you don't add something interesting in terms of the game itself (plot, gameplay (both single and multiplayer), etc), then all you've got is a pretty looking game that no one is going to buy. And too many of today's games are just that; there hasn't been anything 'different' in the FPS arena since Half-Life, Deus Ex and No One Lives Forever, Diablo 2 in terms of RPGs, and so forth. There's only two interesting areas of games that I've seem them take great steps above their predecesors as to make them different; first is the X4/real-time strategy games such as Black & White and the recent Dune title, which are now combining good 3d engines with good gameplay (though Myth would be the first real entry in this catagory). The other is the simulation area: recent entries of games like Startopia combine the graphics and a rather detailed but playable ruleset to make a good game.
So while the hardware makers keep pushing out better cards capable of running all the graphics effects today, the game makers seem to be too tied up in taking advantage of that and not of improving the underlying game itself. I'm hoping that we hit a plateau in the graphics card ability, as once that is hit, then the game makers will turn back to the game since they can no longer optimize the pretty-ness of the game itself.
"Pinky, you've left the lens cap of your mind on again." - P&TB
"I can see my house from here!" - ST:
Am I the only one that thinks it's a bad idea to judge how a game will perform on certain hardware before the code has been optimized for a full blown release, or are these games already more or less "complete" and waiting to be released for marketing reasons?
Their charts only showed the average frames per second, which is nice to know. But if I am looking at a card, I don't want to see wildly diverging frame rates... I think they should have an extra factor on their charts showing the slowest frame rate noted during the fly by.
34 fps might be alright if you never dip below 30. But I seriously doubt that to be the case.
Maybe they should even give a percentage of time during the fly by spent at less than 30 fps.