Today's Hardware on Tomorrow's Games
GweeDo writes: "Anandtech has gotten their hands on a recent build of the Unreal Engine to give today's hardware (Geforce 3 ti's and upper-class Radeons) a run for the money to see how they will do on tomorrows games. The article is here and quite a good read ..."
I have a problem playing TODAYS games, yet alone playing some overblown overhyped new engine that puahes more polys. I refuse to use a nvidia because of thier unstable drivers, so that leaves me out of the 100 fps crowd. Who cares.
Josh Crawley
Doooh!
Wouldn't it be easier to create a subsection for gaming news like the oné you have for security and programming etc...?
Then whining about the number of gaming articles could be minimized because they can deselect the topic in their customisation.
It's great to see that the gaming industry is doing it's best to influence the graph card manufacturers.. up untill now it was the otherway around so developers were having to release games that were not fully endorsed.
Nothing more depressing if things were not as you want them to be.. now it's easier to do... however... it also means the unreal engine will be the dominant factor in the industry ruling out almost all other engine's...
> (Geforce 3 ti's and upper class Radeon's)
The apostrophe is never for pluralizing words. What is wrong with "Geforce 3 TIs and upper class Radeons"?