Pay to Play
nihilist_1137 writes: "Zdnet has a story on how companies are looking at making gamers pay to play online games. It goes over the problem of how to make a game great but yet at the same time appealing to people who pick it up."
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That's why the industry is suddenly waking up. This is a genuinely stronger business model that *works*. Online games are almost certainly going to be a $1,000,000,000 (that's one *billion*) dollar industry in 2003, after the release of Star Wars Galaxies and The Sims Online. It's already worth hundreds of millions in actual revnues companies are collecting *now*.
--Dave Rickey
Designer, Mythic Entertainment
--Dave Rickey
Designer, Mythic Entertainment
Current they offer The Eternal City -- a romanesque RPG game, Castle Marrach -- a high-fantasy social game popular with women, and Galactice Emperor -- a weekly political game to become the Galactic Emperor.
They also have a number of other games announced to come out later in the year, including "Lovecraft Country" and "Paranoia".
The also have an active articles section with columns by MMPORPG pundit Jessica Mulligan, MUD pioneer Richard Bartle, and many others. If you are an online game designer there are many great articles here!
-- Herder of Cats
Unlike games like Quake 3 Arena, Counterstrike, Unreal Tournament, and even Starcraft or Diablo II (which despite the use of battle.net, play games peer-to-peer), all of the servers are hosted by Sony themselves, along with all character information. This article should give an idea of how many servers this requires. (For those who don't want to read the article, it says that it takes close to 1400 computers to run the 41 different game "servers".) Also take into account each server has anywhere from ten to thirty thousand people at any given time, and you're looking at a hell of a lot of needed bandwidth. Add into that paying gamemasters, guides, tech support staff, and maintaining those 1400 machines, and you've got one heck of a cash drain.
Would I pay per month for a peer-to-peer game like Quake? No. However, for a server-side-run game like EQ, $10 a month doesn't seem like a heck of a lot of money, especially considering the resources needed for such an endeavour.
Just my $.02...