Pay to Play II - Project Entropia
Gonzago writes: "God knows how many hours I spent mining or chopping down trees while playing Ultima Online. The dedication (spelled a-d-d-i-c-t-i-o-n) I had to that game would have made me some serious cash if I applied it to a real life job. Now I can have my cake and eat it too! At least that's what the people behind Project Entropia would have me believe. Not only does the premise behind the game look cool, but players will trade amongst one another with real money. Anyone want to buy some armor?" There's an article on CNN which briefly covers the game's premise: pay the company for all the equipment you need in-game, and it all slowly degrades - Entropia, get it?
What is diffrent about this game, is unlike all the other online pay RPG's this one seems to encourage people to use real money, instead og closing accounts and banning people for selling items on eBay.
As far as I can tell, all the other RPG's out there get there resources from pure virtual space. As more players join, more 'stuff' gets made available. Tying it to real money coming in is interesting.. I'd join just to watch how it all unfolds.
They better make DAMN sure that nobody's cheating. It was bad enough when cheating ran rampant in games like Ultima Online, where in a few days some players were able to build up their characters and wealth when other players had to spend months to accomplish the same goals legitimately.
And just think about the PK'ing that will be going on. It used to be that people PK'ed because it gave them an ego boost. Now it can almost be equated to a real life mugging.
And in UO, items would mysteriously disappear. Close up your house one day and everything's there, then a server crash, come back in, its all gone. When frustrating things like this happen in a game where everything is virtual, about the most I can expect is to quit and deprive them of their $10 a month. But if I invested serious money in such a project and suddenly its all gone, that could be a serious problem.
To be ultimately viable, the company, however it works, has to somehow produce something, in such a way that they end up with more worth than what was put into it. I don't see this happening really, and at some point, when things peak out, there will be a falloff of revenue and things will slowly lose value and degrade.
However, if players can earn in-game dollars by completely real world tasks, then this could ultimately be a really cool way to offset employees. Instead of hiring employees, you have people play your game, and do your work in exchange for the privilage of playing. Think of all the source code projects you could crank out by gamers trying to one-up their in-game adversaries. There might be some potential here.
-Restil
Play with my webcams and lights here
But the house always wins ...
Sig: What Happened To The Censorware Project (censorware.org)
One of the main reasons I play computer games is to get away from this crap world where those who start rich get everything and the poor have to struggle to survive.
Why would I play a game that was just the same?
I'm happy to pay to play online games, but I really don't see how a game where the amount of money you have IRL directly affects your status in play could possibly be fun.
- Muggins the Mad
This seems like a HUGE liability. What happens when bugs in the game allow players to steal money? Or when someone DoS' the servers, and people can't play for days, or weeks? Many players would be quite angry that their personal finances would be interruped, perhaps even destroyed.
Of course it is not a good idea to rely on the game for your income, but there will be people that will do this, and they will complain loudly when problems arise.
I don't see how any lawyer would allow this - the liability is too great.
Wonder if I can cheat and make a little cash?
Seriously, how many are going to think the same?
Blogging because I can...
www.enthea.org
Well, I've been to their offices. I applied for a job as a programmer there -- which I was then offered (first assignment; work on the GUI) -- but turned down because I felt that it was way too uncertain (aka 'doomed').
So, I can confirm that the game does indeed exist, or at least, that a game was being developed about a year ago. :-)
Anyway, the irony is that the offer I took instead lead to me being laid off just recently, so according to Murhpy's Law I guess P:Entropia will go on to be very successful, and I will sit here like a bitter man wondering, why oh why didn't I go there instead.
Belief is the currency of delusion.
Sure, a pp is worth more than a yen, especially on newer servers. However, that doesn't make the economy of everquest more powerful than that of japan.
I've seen this general statement before, and its pretty meaningless. If some item has value, it is probably larger than the base currency of some country. It only really becomes interesting if there are like a trillion platinum in existence, in which case the total value of platinums would be on the order of magnitude of that of a country.
As it stands, the current market for everquest stuff is probably at most on the order of hundreds of thousands each year. That is puny when compared to a country.
K-Mart might be able to print gift certificates worth $50, but that doesn't make them fifty times more powerful economically than the US.
(/rant)