Everyone understands that he didn't bang out the documentation. The WAPO article address this. Trump likes to take credit for everything, including things he had nothing to do with. Ultimately this is his budget. To suggest otherwise is to suggest that POTUS is a mere passenger on the train, not driving it.
It's sad if Americans can't make it work when most of the world seem to make do, including the close cultural allies like Canada and the UK.
I think if you have SPECIFIC things to complain about with 'ObamaCare' (it was after all abused no end throughout the process) then fine, but if you're against the/IDEA/ because "It can't work", then you're an idiot, because it's proven to work elsewhere just fine.
Yes you have a lot of units in SC2, but often they're controlled as a group. You can micro, but it's mostly about the strength of the combined force, not individual units.
An AI would have to be able to play a whole team, i.e control and coordinate five units from a pool of over one hundred unique heroes, some of which can summon and control separate units in turn (e.g Lone Druid) and have abilities that interact in various non-obvious ways (and where it would be interesting to see new combinations and counters evolve).
After all, the AI learns by playing itself or watching games, so it's not about playing a/single/ unit. It's about playing a side.
The only way you get to "play safe" and "have perfect lane equilibrium" is if your opponents aren't doing anything. This is no different from any other game.
Farming is a much larger problem space in DOTA2 than in SC2, where there are already optimal or near-optimal strategies to number of workers, etc. The first few minutes of a SC2 game is just the same old boring mechanical opening shit. IMO YMMV.
My initial reaction when I saw this news was that it was a boring choice. It's a step up from Galaga, so maybe it makes sense as a stepping stone, but as a game something like DOTA2 would be much more interesting.
DOTA2, unlike SC2, heavily depends on both cooperation AND competition between players as an integral part of the standard game. It's got all all the same fog-of-war issues (i.e imperfect knowledge). There's for all intents and purposes one map, so you can focus on the strategy of the game without the changing topology of the map interferring. There's also a huge library of replays to learn from, with more coming online every minute.
It'd be interesting to know if DOTA2 was considered and rejected for some reason. Maybe it's as easy as Valve not being open to providing the hooks they need, but that doesn't sound like Valve.
I guess the positives for SC2 is that it's simpler, and they won't have to contend with too many changes/new units since it's at the end of its life.
To get the other side of the argument I went to Matt Gardner, the director of the Institute on Taxation and Economic Policy (the research umbrella for Citizens for Tax Justice). The CTJ is nonpartisan and nonprofit, and it's funded by some of the same foundations that fund NPR. As it turns out, Gardner energetically disagrees with many of the statements in Cook's letter. Here are his responses to Cook's main points.
This. It's well known by everyone but the OP apparently.
The amazing thing is that they feel they have to use this excuse at all, I don't get why they're all afraid to just say 'Nah, not enough status'. Bunch of losers.
There are fixes that simply updates the leap-year conditional and bumps the problem 32k years or so. See also Leap Years: we can do better (standupmaths) or google Adam Goucher.
Here's something that doesn't need 'conspiracy' to understand. Unity is playing bad on the PC because they're issuing 50k draw calls on DX11.
The game (in its current state) is issuing approximately 50,000 draw calls on the DirectX 11 API. Problem is, DX11 is only equipped to handle ~10,000 peak draw calls. What happens after that is a severe bottleneck with most draw calls culled or incorrectly rendered, resulting in texture/NPCs popping all over the place.
Ironically, instead of blaming AMD for this, AMD is actually providing a solution. I don't like it personally, but the Mantle API specifically solves this problem today while we wait for DX12/OpenGL Next.
Of course, it's only available on AMD hardware and besides, because Ubi is in a company wide PR deal with nVidia to use GameWorks(TM) THEY CAN'T USE IT!
So instead of blaming AMD, Ubi should either go sit in a corner (because they know what they did wrong), or they need to look into a mirror (because they don't recognize that they're the real problem)
I don't need nor want a big tablet. I can't replace the 7" tablet with a 6" phone (no upside). The 9" I'm sure is a nice size and all, but it's going to be at least twice the price. No go.
Seeing a lot of pro-russian "psyops" on one local forum attached to a news outlet focused on economics, so much so that it's pretty obvious that it's organized. Massive amounts of downvotes on anything negative to the pro-russian side, and weak conspiracy theories written in broken english moderated up.
Not sure why they're wasting their time, but there you go. I guess the proud Cheka men have nothing better to do than troll forums.
The Titan-Z was and is a PR product. It was conceived simply to create buzz around nVidia. They had the misfortune that AMD put out a better card before they could get the darn thing to market though. First they delayed it, then as pressure mounted they finally sneaked it out without much of the ado they were hoping for. I doubt there exists or will ever exist more than a couple of hundred Titan-Zs IN THE WORLD.
Anyone who tells you that this card "is for X" where X is something else than PR is wrong and/or lying. It doesn't make sense anywhere.
Very disappointing. So it's almost exactly the same price as the products that are already out but using 2x nm NAND. Oh well, I guess it's my fault for thinking Crucial would actually make a move here.
There seems to be a step missing from A (that's not how memory works) to B (therefore uncomputable). The premise that memory isn't lossy sounds like rubbish, even IF it's perhaps not so simply a question of 'read errors'
I don't have a particularly low UID, but nonetheless, bye Roblimo.
I guess the buck doesn't stop with Trump?
Everyone understands that he didn't bang out the documentation. The WAPO article address this. Trump likes to take credit for everything, including things he had nothing to do with. Ultimately this is his budget. To suggest otherwise is to suggest that POTUS is a mere passenger on the train, not driving it.
It's sad if Americans can't make it work when most of the world seem to make do, including the close cultural allies like Canada and the UK.
I think if you have SPECIFIC things to complain about with 'ObamaCare' (it was after all abused no end throughout the process) then fine, but if you're against the /IDEA/ because "It can't work", then you're an idiot, because it's proven to work elsewhere just fine.
Guess it's pretty much perfect!
Free adaptors? Where do I go to get my free adaptors? I'll take 100.
Maybe you meant something other than 'free'?
Yes you have a lot of units in SC2, but often they're controlled as a group. You can micro, but it's mostly about the strength of the combined force, not individual units.
An AI would have to be able to play a whole team, i.e control and coordinate five units from a pool of over one hundred unique heroes, some of which can summon and control separate units in turn (e.g Lone Druid) and have abilities that interact in various non-obvious ways (and where it would be interesting to see new combinations and counters evolve).
After all, the AI learns by playing itself or watching games, so it's not about playing a /single/ unit. It's about playing a side.
The only way you get to "play safe" and "have perfect lane equilibrium" is if your opponents aren't doing anything. This is no different from any other game.
Farming is a much larger problem space in DOTA2 than in SC2, where there are already optimal or near-optimal strategies to number of workers, etc. The first few minutes of a SC2 game is just the same old boring mechanical opening shit. IMO YMMV.
My initial reaction when I saw this news was that it was a boring choice. It's a step up from Galaga, so maybe it makes sense as a stepping stone, but as a game something like DOTA2 would be much more interesting.
DOTA2, unlike SC2, heavily depends on both cooperation AND competition between players as an integral part of the standard game. It's got all all the same fog-of-war issues (i.e imperfect knowledge). There's for all intents and purposes one map, so you can focus on the strategy of the game without the changing topology of the map interferring. There's also a huge library of replays to learn from, with more coming online every minute.
It'd be interesting to know if DOTA2 was considered and rejected for some reason. Maybe it's as easy as Valve not being open to providing the hooks they need, but that doesn't sound like Valve.
I guess the positives for SC2 is that it's simpler, and they won't have to contend with too many changes/new units since it's at the end of its life.
Surely this is such a big risky project that it'd make sense to cooperate, or at the very least coordinate together?
Hurry up to die.
A Tax Expert Takes Tim Cook's EU Letter Apart Point By Point
This. It's well known by everyone but the OP apparently.
The amazing thing is that they feel they have to use this excuse at all, I don't get why they're all afraid to just say 'Nah, not enough status'. Bunch of losers.
Is that code for shill?
I remember registering on it way back, but I never really read it like I did slashdot.
In fact, for the last decade it's really only existed in my mind as an entry in my password manager. Guess I can delete that now.
There are fixes that simply updates the leap-year conditional and bumps the problem 32k years or so. See also Leap Years: we can do better (standupmaths) or google Adam Goucher.
The actual order (probably not linked in the article because why would you do that?)
Here's something that doesn't need 'conspiracy' to understand. Unity is playing bad on the PC because they're issuing 50k draw calls on DX11.
Ironically, instead of blaming AMD for this, AMD is actually providing a solution. I don't like it personally, but the Mantle API specifically solves this problem today while we wait for DX12/OpenGL Next.
Of course, it's only available on AMD hardware and besides, because Ubi is in a company wide PR deal with nVidia to use GameWorks(TM) THEY CAN'T USE IT!
So instead of blaming AMD, Ubi should either go sit in a corner (because they know what they did wrong), or they need to look into a mirror (because they don't recognize that they're the real problem)
I just wanted a new 3rd gen Nexus 7 with a spec bump. Cheap but durable. For in-home (bed) use; wifi-only is fine. $199. Sold.
Maybe next year. Or maybe not.
I don't need nor want a big tablet. I can't replace the 7" tablet with a 6" phone (no upside). The 9" I'm sure is a nice size and all, but it's going to be at least twice the price. No go.
"Are we including porn? Many, many terabytes."
Tested In-Depth: Desktop 3D Scanning
Probably why I couldn't reach NeoGAF for most of yesterday, unless I went through tor. Which I did, because I'm a man and I have my needs.
Seeing a lot of pro-russian "psyops" on one local forum attached to a news outlet focused on economics, so much so that it's pretty obvious that it's organized. Massive amounts of downvotes on anything negative to the pro-russian side, and weak conspiracy theories written in broken english moderated up.
Not sure why they're wasting their time, but there you go. I guess the proud Cheka men have nothing better to do than troll forums.
The Titan-Z was and is a PR product. It was conceived simply to create buzz around nVidia. They had the misfortune that AMD put out a better card before they could get the darn thing to market though. First they delayed it, then as pressure mounted they finally sneaked it out without much of the ado they were hoping for. I doubt there exists or will ever exist more than a couple of hundred Titan-Zs IN THE WORLD.
Anyone who tells you that this card "is for X" where X is something else than PR is wrong and/or lying. It doesn't make sense anywhere.
Here's a new sneaky approach, less destructive but so far effective: U.S. Marshals Seize Cops’ Spying Records to Keep Them From the ACLU
Very disappointing. So it's almost exactly the same price as the products that are already out but using 2x nm NAND. Oh well, I guess it's my fault for thinking Crucial would actually make a move here.
There seems to be a step missing from A (that's not how memory works) to B (therefore uncomputable). The premise that memory isn't lossy sounds like rubbish, even IF it's perhaps not so simply a question of 'read errors'
I recently watched this talk, Modeling Data Streams Using Sparse Distributed Representations, which seems to be able to represent memory in a layered and lossy way perfectly fine in a computer.