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New MPEG-4 Licensing Scheme

morcheeba writes: "EETimes is reporting that the licensing of MPEG-4 patents will be substantially different than the existing MPEG-2 licenses. The per-player fee will be substantially cheaper ($0.25 instead of $2.50), but a new "use fee" component of $0.02/hour will be charged to service providers. More on MPEG-4 in general at MacWeek; The MPEG-4 Industry Forum and MPEG LA are handling the licenses."

9 of 335 comments (clear)

  1. old article by rschroeder · · Score: 5, Insightful

    I know the tech world doesn't change that fast, and we have been waiting for mpeg4 for a while, But that MacWeek article is dated Nov. 2000. Somethings might of changed since then

  2. $.02 per hour.... by Anonymous Coward · · Score: 5, Insightful

    Doesn't sound like much, but after just 125 hours of use, they'll make more money off of this then they ever did off of MPEG-2.

    125 hours may sound like a lot, but it's less then 2.5 hours a week for a year. Or just over 20 minutes a day for a year.... I could go on, but I think you get the point.

  3. Re:Economics of the past by xanadu-xtroot.com · · Score: 5, Insightful

    Although I understand your point, you failed to consider one little thing:

    20 years ago, 20K of RAM in a "Personal Computer" was a REAL big deal. Do you still have people hacking out apps for a Vic-20? No. 10 years ago, "who will ever need more than 640k of RAM" was still somewhat in fashion. 20 years from now we'll be laughing at MP4's.

    So I'm sorry man, but your solution or proposal or whatever is really not an option. By any means. By the time the coders get their hands on the inards of the thing, we'll be bitching about MP15's.

    --
    I'm not a prophet or a stone-age man,
    I'm just a mortal with potential of a super man.
  4. Pay to create content by Lysander+Luddite · · Score: 5, Interesting

    So know the distributors/providers of content have to pay a charge based on the length of material. Won't this charge be passed onto the content creators? How does this encourage people to use this format?

    And if content creators have to pay more (raising their costs) won't there be a shift to more centralized content ownership? It'll be the big guys (MPAA and RIAA) that can pay these fees.

    $.02/hour doesn't sound much but is that per stream? So I am paying more for being popular? How does that help amateurs or people who want to create content professionally?

    I swear paying more for "pro" equipment that is hobbled simply to allow recording in digital formats is criminal enough. Now I have to pay another group simply because I use an "open" file format?

  5. Re:quicktime by alannon · · Score: 5, Insightful

    Actually, it's the other way around. The MPEG group went shopping around for a base file format to use for MPEG-4 and they chose the Quicktime file format as the basis for all MPEG-4 files. I believe they chose it because it is a simple, flexible and (most importantly) free and well-documented standard. Note that this has nothing to do with any of the Quicktime codecs (I know the Sorenson codec is a particular point of contention here on /.) but instead the base file format for all quicktime media. An analogous file format would be the .avi file format. It's simply a wrapper.

    Also, note that they said 'service providers'. I would assume this would mean providers that use MPEG-4 for content delivery, such as VOD, much like MPEG-1 and MPEG-2 are used for VOD right now.

    I could hardly believe they would so horribly cripple the usefulness of the format by making it so that any player that used the codec would have to report back the time used to some organization so that someone can be billed for it. That's just dumb and I don't see why anyone would touch it with a 10-foot pole if that was the case.

  6. Just those owners making money by drkich · · Score: 5, Informative
    US $0.00033/minute or portion (equivalent to US $0.02/hour) based on playback/normal running time for every stream, download or other use of MPEG-4 video data in connection with which a service provider or content owner receives remuneration as a result of offering/providing the video for viewing or having the video viewed (including without limitation pay-per-view, subscription and advertiser/underwriter-supported services(

    If you are getting paid for the download of your MPEG-4 video data, then you have to pay. Otherwise you can distribute the video for free.

    Now of course the devil's in the details, they say at the end, "(including without limitation pay-per-view, subscription and advertiser/underwriter-supported services)" Which could be taken to mean that if you have ANY advertising on your site, you have to pay.

  7. The patent owners CAN kill DivX by yerricde · · Score: 5, Informative

    One thing I haven't seen asked is how does this affect DivX? That is MPEG4, right?

    But MPEG4 algorithms are independent of the particular implementation. If the licensing terms for MPEG4 do not permit licensing end-user products as free software, then open DivX as we know it will cease to exist in the United States, and some of the developers will move on to Ogg Tarkin.

    Just a freely developed version

    That doesn't matter. Unisys has publicly declared that it will not license the LZW patents to developers of free software: "For example, the typical Unisys license for standalone software does NOT permit copying, modification, resale, use on a server or in a network, or use for Internet/Intranet/Extranet or Web site operation."

    --
    Will I retire or break 10K?
  8. Artificial Scarcity by renehollan · · Score: 5, Interesting
    I've been thinking about these kinds of things for a while now, and while I haven't examined the ramifications of the ideas that I'm about to share with any great rigor, I still think they are worth sharing.

    RMS believes that software should be free, that agreeing to not share code one has, or to not be able to study and modify it is immoral. Basically, the world is a better place with free software than without. As a libertarian, I have a strong sense of property rights so I don't accept this view outright. Yet, because I am a libertarian, I also accept the idea that those who wish to produce free software not be impeded from doing so, and note that this is indeed helpful. So, I ask myself, "In what kind of society are restrictions on software use and distribution clearly wrong"?

    The answer is a post-scarcity society (well, not really, but I'll get to that and why) -- one where no one wants for anything: replicators (for example) run on abundant (i.e. more than enough) solar power and employ nano-technology to make whatever anyone desires: food, clothing, shelter.

    O.K. This is an artificial construct, to be sure, but bear with me.

    In such a society, hoarding software, or licensing it under restrictive terms clearly harms those who want it, but can't have it. Why would one do this? To exact some price for it? But that is meaningless: one can already have anything one wants, and any price exacted could be met for the same reason. To deprive others of something that costs one nothing, and anyone could afford is not nice: its like throwing away perfectly good scraps of food that one can't eat or save when others are starving and it is no effort to give it away to them.

    So, the only justification for restrictions on software, or the creation of an artificial scarcity of it (or anything else, for that matter: information in general) is the need to compensate for a natural scarcity -- if I write code for free, I can't earn a traditional living, and so can't affort scarce goods, like food. Writing free code costs me, in other words, and that cost needs to be mitigated.

    So, the justification for artificial scarcity is a compensation for natural scarcity: if one can produce something in abundance for themselves, but limit its availability to others, one can avoid seeking other scarce things, through a mechanism of trade.

    On the other hand, does this mean that it is acceptable to others that the artificial scarcity ber permitted to last indefinately? After all, this means a gravy train for life for some while others struggle in a world of scarcity? Traditionally, most people have said "No," and have enacted laws to deal with such artificial scarcities.

    Before software, artificial scarcities existed for other things, like writings and the applications of inventions, namely copyrights, and patents. There was no infinite property right recognized for ideas by society, or its governing representatives -- the stable state is that of public domain, tending to lessen scarcity.

    Artificial scarcities, like copyright and patents, were inventions of government, granted and enforced for limited durations, in order to reflect the realities of living iin a naturally scarce world, yet to encourage the eventual lessening of scarcities, otherwise known as progress.

    While philosophically, I might object at the arbitrary imposition of a limit on copyright and patent, preferring instead to see a negotiation of terms acceptable creator and user, I nevertheless recognize that such intellectual property should not remain proprietary forever. Pragmatically, the "market force" of negotiation, civil or otherwise, establishes a flow from the haves to the have-nots: governments, empowered with the legal use of force, dictate terms, and mobs forcibly revolt when they have "enough" (distinguishing a mob from a government is left up to the reader).

    Note that this applies to anything that can be made artificially scare, or restricted by license: writings, software, drug formulas, etc. The bottom line is that artificial scarcity is justified only by overall scarcity and it is desirable to reduce scarcity overall. Thus, artificial scarcity is like debt: useful, but not something of which one wants an excess.

    Now, this analysis does break down to some extent in that there will never be a completely post-scarcity society: things that can be envisioned, but do not exist, will remain scarce, and artificial scarcity can encourage people to continue to try to invent. But, the principle that artificial scarcity be limited in duration remains.

    The natural state, then is public domain, and this is what we should strive toward. Note, that the GPL is not the same as public domain, in that free software can not be employed in non-free derived works. But the teeth behind that are the same teeth that generate copyright-based artificial scarcity to begin with. If copyright and patent protection were substantially weakened, would the GPL need to be so restrictive? I don't think so -- it is as protective of fighting artificial scarcity as copyright is of promoting it: a rather nice balance.

    So, what does all this mean? Instead of changing the free software mantra, we should be arguing for a recognition that artificial scarcity property rights, propped up by government should be temporary in nature, as a matter of principle, and shorter terms are better for society than longer terms. This is the exact opposite of recent trends. People need to be educated that the acceptance of artificial scarcities in their lives is like taking on debt.

    These are only partially-baked ideas, so I appologize for the roughness of thought, but I certainly welcome comments.

    --
    You could've hired me.
  9. The different MPEG-4 Codecs. by joeytsai · · Score: 5, Informative

    The number of mpeg-4 implementations out there is pretty frightening, and so I wrote up a quick write-up of the most popular. Please let me know if you spot anything incorrect.

    The ASF file format is based on Microsoft's MPEG-4 V2 codec.

    The "DivX ;-)" codec is based off of Microsoft's MPEG-4 V3 codec. This is
    sometimes referred to as the 3.x codec. This is the format that requires
    Win32 DLLs. This is the format most people are talking about when they say
    "DivX". Most movies floating around the internet are encoded in this format.
    http://www.mplayerhq.hu/homepage
    http://divx.euro.ru

    Project Mayo is developing an implementation called OpenDivX, which is GPL.
    This is a rewrite (to lose the dependency on the Win32 DLLs, trying to make it
    100% legal) and is sometimes referred to as the 4.x codec. This version is
    backward-compatible with 3.x, but 3.x is not forward-compatible with 4.x
    OpenDivX is under development, and still has quality and performance issues.
    http://www.projectmayo.com

    DivX Advanced Research Centre (DARC) has an implentation called DivX4. DARC and
    Project Mayo are both part of a companly called DivXNetworks. Apparently,
    OpenDivX was a sort of sandbox where DARC figured out what worked and what
    didn't, and used that to create DivX4 from scratch. It is closed source, but
    freely downloadable. DivX4 is reported to have very high image quality.
    http://www.divxnetworks.com

    3ivx has a self-named MPEG-4 implementation. They also refer to it as DivX 2.0.
    Their implementation is closed source, and only the decoder is freely available
    (in Windows, as a Windows Media Player or QuickTime plug-in; in Linux, as an
    XAnim plug-in). You cannot play a DivX movie with the 3ivx codec.
    http://www.3ivx.com

    Nandub in an encoder which sports the Smart Bitrate Control (SBC) method of
    encoding DivX. Nandub is a modified version of the VirtualDub program (which is
    a general AVI editing and capture tool). Both Nandub and VirtualDub are
    released under the GPL. SBC is not a codec, it's an encoding method based from
    DivX 3.x which generally yields higher quality than normal.
    http://www.nandub.org
    http://www.virtualdub.org

    The FFmpeg project has another rewritten from scratch MPEG-4 codec. They are
    striving for real time encoding, and their code (GPLed) is written in ANSI C for
    portability.
    http://ffmpeg.sourceforge.net

    --
    http://www.talknerdy.org