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Finale for Final Fantasy Studio

polar_bear` writes: "Looks like the folks who animated 'Final Fantasy' are on their way out of business. Salon has the scoop. Despite being visually stunning and fairly entertaining, it didn't manage to bring in enough bucks to cover production -- even though Aki Ross was hot enough to make Maxim's 'Hot 100' for 2001. Square Co. is looking for a buyer for the Honolulu-based movie production unit. Anybody have several hundred million dollars I could borrow?"

48 of 162 comments (clear)

  1. Takeover by SonicRED · · Score: 2, Interesting
    Perhaps it was just me, but animation-wise I found this movie much more impressive than Shrek or Monsters Inc. There's an extremely talented group of people working for Square and as far as emotion and complex human animation goes I think they are currently the best team.


    My guess is Pixar and or PDI are going to be looking very closely at acquisition.

    1. Re:Takeover by yeOldeSkeptic · · Score: 4, Insightful

      Perhaps it was just me, but animation-wise I found this movie much more impressive than Shrek or Monsters Inc.

      If by impressive you mean impressive technically, then yes Final Fantasy is light years ahead of Shrek and Monsters Inc.

      Unfortunately, technical production is only one minor aspect of a movie. Plot and story comes first. Aki Ross is a lovely lady but her idea of Gaia and those ghosts simply sound too New Age to me. I didn't like it at all.

      Shrek is a fun movie with good music, a compelling plot and a cast characters that are very memorable. I heard that Dreamworks's technology is capable of matching the textures of Final Fantasy but backed off from applying it because they want the movie to have the character of a traditional animation. They focused on the story rather than the technology.

      I too was impressed by the CGI of Final Fantasy, it was breathtaking, and I firmly believe that this is where animation and movie making will go. But I also found out I enjoyed Final Fantasy more if I shut the audio off and concentrated only in watching Aki Ross's beautiful face and fluid movements.

    2. Re:Takeover by Performer+Guy · · Score: 2

      I thought the modelling and texturing was very impressive in FF, but the character animation, the actual gestures and body motion, was much better in Shrek.

      This was the biggest flaw in FF IMHO, the characters looked wooden, their faces seemed rigid which led to very impressive stills but when they spoke or 'acted' you knew you were looking at CGI, the facial muscle controls just weren't there.

    3. Re:Takeover by _Tzzu_ · · Score: 2, Insightful

      True, the facial animation in FF was fairly poor (unless Human emotions only range from "Angst ridden" to "Stoic" and "Agressive" to "Angry". The only time that I remember a character smiling (Dr. Cid) it looked more like he was having a facial spasm. However, the body motion was leagues ahead of Shrek. The body movement of the characters (humans especially) was downright frustrating in Shrek. The princess especially - given that she's a main character I expected much more. Even if they were going for a cartoon look, instead of realism, it still came across badly. That said, I still enjoyed Shrek more - although I don't believe that it was good as most people have made out. FF just didn't have a very well realised plot. At best it was cliched, at worst it was ridiculous and/or ambigious (although it tried to pass these off as "mystical"). I'm all for films that make you think, but this one just was badly scripted. Essentially it came across as being written by a game studio, rather than a film company. I kept expecting the characters to move onto the next puzzle. "OK, we have to deal with the alien menance. But first let's get past this jumping sequence with moving platforms!".

    4. Re:Takeover by clifyt · · Score: 2

      "If by impressive you mean impressive technically, then yes Final Fantasy is light years ahead of Shrek and Monsters Inc"

      Hmm...I thought I had read somewhere that at least Monsters and FF used the same rendering applications, which would mean technically, they are the same. It was noted that the application (I believe it is Pixar's Renderman or something...too lazy from debugging all night to research and this COULD be a figment of my imagination right now :) was so versitile that it could do both cartoonlike work as well as near photographic quality.

      Monsters had a much better dialogue and plot than FF and was aimed at a different audience. FF was was aimed squarely at the gamer geek crowd hoping that it would draw in more than just the playstation crowd...beautiful movie, but because of the artists and direction not because of the technology. If we were going to talk technology, look at the applications used to define Sully's fur...

      Probably redundant as I haven't read the rest of the threads...

      clif

    5. Re:Takeover by Grab · · Score: 2

      The characters were certainly the closest to synthespians that we've seen yet - on that level it was incredibly impressive (although watch the forearms of the characters - at least twice I saw flat sides to their arms! :-). On the polygon-count level, it was great.

      Unfortunately, the animators were complete crap - it made Dragonball Z and Scooby-Doo look realistic! Facial expressions don't work properly, every character waves their arms around wildly in an unrealistic attempt to compensate for this, and none of them move realistically. Animated characters moving like humans works, and animated characters with super-realistic gestures also works. But humans (and they are superficially human) moving with super-realistic gestures just makes them look like bad amateur actors, and that was how the whole film felt - a bad amateur film made with a good computer.

      My guess is that the computer team would be a benefit to any animation studio. But the guys actually responsible for character movement, and ESPECIALLY the 1st-grade scriptwriters, should be dumped on the unemployment line, and good riddance to them.

      Seriously, I'm glad this has happened, bcos after FF I would NEVER spend my money on another film by those ppl, unless like the entire world said it was good, and even then I'd be unsure if I should risk my money again. A film is far more than just a polygon count, and that is all FF could offer.

      Shrek OTOH showed that animation could be fun, witty, intelligent and appeal to agegroups other than kids. Antz started it - that was pretty good - but Shrek went one step better and really nailed it. The best example is that with Shrek you don't notice how good the animation is, bcos you just believe in the characters - with FF you were sat there thinking "well, at least the pictures are technically good".

      Grab.

  2. Re:Kind of a shame really by October_30th · · Score: 2, Funny

    Personally I felt that it needed much more sex and violence to be truly entertaining.

    --
    The owls are not what they seem
  3. Maxim Poster by hangdog · · Score: 2, Interesting

    And for the true "collector", this poster is a must have!

  4. No Soul by Faeton · · Score: 2, Insightful
    It goes to show that however remarkable a technical achievement it may be, FF:SW totally lacked the soul needed for animated features.

    They should have taken lessons from Pixar.

    1. Re:No Soul by MtViewGuy · · Score: 3, Interesting

      You are correct in your assessments. The movie had a plot that wasn't exactly acceptable to American audiences used to animation more in line of the old theatrical shorts done by Disney, Warner Brothers, MGM, etc. or the feature animation style that Disney pioneered.

      It's this same resistance that was the reason why Atlantis: The Lost Empire didn't do so well, compared with with other recent Disney animated features like The Little Mermaid, Beauty and the Beast, and The Lion King.

    2. Re:No Soul by sg3000 · · Score: 2

      > It goes to show that however remarkable a
      > technical achievement it may be, FF:SW totally
      > lacked the soul needed for animated features.

      I agree. The visual effects were stunning, but I felt short-changed in the story department. It felt like they were trying too hard to make the story "big". You can't carry a movie by the visual effects alone. It reminds me of when I visited England and got to see the the Tower of London (or wherever it is that they store all the royal jewelry and related). When one first walks in, everyone is reduced to a slack-jawed yokel at the impressive array of gold and gems. After about ten minutes, however, I found myself bored at looking at the 100th diamond encrusted crown. It's funny because any *one* artifact would have caught my attention for a while, but when you stick them all together, the effect becomes numbing.

      Visual effects in a movie can be the same way. At first, you're like, "wow! that looks real!", but after a while the eye candy becomes weary, and a good plot needs to keep you interested for the remaining 1.75 hours.

      After I saw the movie, I thought they would have benefited from just extending the plot line of Final Fantasy VIII to a full-length movie. The cuts scenes from that game were engaging and the character development was really good. The result would have been a lot more exciting.

      --
      Insert simplistic political, ideological, or personal proselytization here.
  5. Re:Why setup a production house on an island? by Hes+Nikke · · Score: 2, Insightful

    actuly, travel costs were less! think about it, square is bassed in japan. they had both amaricans and japaneese working on the film. flying 100% across the pacific for one on one business cost twice as much as flying 50% across the pacific to do one on one business! not to mention that hawaii is a nice place to be if you happen to get off your ass and go outside :D

    --
    Don't call me back. Give me a call back. Bye. So yeah. But bye our, well, but alright we are on a shirt this chill.
  6. doomed from the start by Lumpy · · Score: 3, Insightful

    They overspent on everything...

    Studios on Hawaii, the most expensive state for anything in the United States, Sure.. It's a nice perk to offer great surfing 24/7 but over doubling the cost for everything used in your operation for that one perk is plain stupidity. Yes, they did some awesome renderings.. but they could have done them in Iowa or Kentucky, or anywhere else that would have lowered their operating costs significantly would have.

    nothing to see here but another example of how not to run a business.

    --
    Do not look at laser with remaining good eye.
    1. Re:doomed from the start by Lumpy · · Score: 2

      only stupid CG artists... you can rent a mansion in Iowa and afford 4 Bmw's for the price of 1 bmw and a studio apartment on Hawaii..

      Only the stupid flock to pretty places without weighing the living costs... example? Everyone in the valley.

      --
      Do not look at laser with remaining good eye.
    2. Re:doomed from the start by Guppy06 · · Score: 3, Informative

      "Studios on Hawaii, the most expensive state for anything in the United States,"

      IIRC, the cost of living in Japan and Hawaii are about the same. Both places have to ship everything in. And Hawaii is physically half-way between Japan and the contiguous US, so people from either country have similar travel times.

      Not to mention, with the Hawaiian population being what it is, they're far more likely to find bilingual help (English and Nihongo) there locally than any place else in either Japan or the US.

    3. Re:doomed from the start by rbeattie · · Score: 2

      Yes, but what a dream! What a chance to do something cool in a great place to live! I mean, if they had just spent a bit more time on story development (or hired some clueful writers) they might have been a success. That's a chance worth taking... There's a lot more to work than being in some dark office in frickin' Iowa (apologies to any of you who are there...) San Francisco is an incredibly expensive place to live/work, but it's worth it to many of the tech companies based there.

      Anyone reading this who lives in Hawaii and is a programmer? I'd cut my pay in 1/4 to be you, I don't care. Living in Hawaii and programming like my man Phillipe Kahn is freakin' cool.

      "Build something innovative that solves a difficult problem and you will have something.
      Most of the long-term successful companies were built on those terms."
      -PK

      -Russ

      --
      Me
    4. Re:doomed from the start by Jah-Wren+Ryel · · Score: 2, Informative

      It is called "sunshine dollars" and if you are currently working in Silicon Valley you can expect your salary to be reduced by at least 75% if you come to Hawaii and cost of living will remain the same or probably go up. Hawaiian business is about tourism, the need for computer people is miniscule, the hotels don't need much and most of them are part of a chain with mainland IT anyway -- but everyone wants to live in paradise. Low demand, high supply == crappy pay. I grew up in Hawaii and had to leave in order to make a living as a computer guy. I'd move back in a heartbeat if I could maintain a semblence of my current standard of living, but as long as computers are my profession, it ain't going to happen.

      --
      When information is power, privacy is freedom.
  7. Maya = $$$$$$ by Warped-Reality · · Score: 3, Interesting

    Yeah, and i belive they bought 200 copies of Maya Unlimited, which goes for around $16,000 a copy... 200x16000=$3,200,000 - ouch! (unless they got some kind of bulk licsence deal, even then it would still be expensive)

    --
    This is not the greatest sig in the world, no. This is just a tribute.
    1. Re:Maya = $$$$$$ by Bios_Hakr · · Score: 2

      I wonder how thoes licences will transfer? Sure, you can buy the studio for a few million, but then having to re-purchace Maya would double the cost.

      --
      I'd rather you do it wrong, than for me to have to do it at all.
  8. eBay by Wire+Tap · · Score: 2

    Solution: They should put it up for sale on eBay! With all the junk I've sold on there in the past few years, they should have no problems unloading a sophisticated production studio!

    :)

    --

    Man is born free; and everywhere he is in chains.

  9. betting the company by Alien54 · · Score: 2, Flamebait
    I guess this is what betting the company is all about. It is always better to have a large reserve. I forget what the odds are, but I seem to remember that most movies seem to loose money.

    There is also the hollywood system that ensures that even the most wildy successful movies are never documented as having made a profit. Although there are rumors of changes that will improve things. Ofcourse, if you screw up, you merely make sure that someone else gets all the profits after you have done all of the hard work.

    The really important question, of course, is why this happen doesn't to Microsoft? bet the company and loose, that is.

    --
    "It is a greater offense to steal men's labor, than their clothes"
    1. Re:betting the company by Alien54 · · Score: 2
      of course, I found this document after I had posted the story, more clearly illusatrating the point.

      Garrison v. Warner Bros.

      The world of motion pictures is "a never-never land of illusion," according to this class action complaint brought against the major studios, referring not to the movie magic that has made Hollywood famous but to the bookkeeping techniques that may be unique to Hollywood studios.

      The suit was filed by the heirs of Jim Garrison, the late New Orleans District Attorney, who wrote "On the Trail of the Assassins," the book that inspired Oliver Stone's film, "JFK."

      According to the Garrison estate, the film has earned over $150 million for Warner Bros., the studio that distributed the film, but has still not shown a "net profit" in which the Garrison estate is entitled to share.

      This complaint goes into the history of Hollywood's allegedly "creative" bookkeeping practices, from the days of the nickelodeon through the "Golden Age" and the modern era where major stars have the clout to share in the gross revenue of a film, avoiding the studio's allegedly problematic definition of "net profit."

      The parent company of Warner Bros., Time Warner Inc., is a part owner of Court TV.

      --
      "It is a greater offense to steal men's labor, than their clothes"
  10. It's the story, stupid! by Thagg · · Score: 3, Insightful

    In animation, the story is more important than everything else put together. If you don't have a compelling story, $150M of computing horsepower can't save you, they just make for a bigger crater at the end.

    Look at the astonishing Jimmy Neutron, Boy Genius It was made for a tiny fraction of what was spent on Final Fantasy, and it looks terrible in comparison -- but the story is fun and engaging. It's made over $76M so far at the box office. DNA, the company that made Neutron did it all with off-the-shelf commodity hardware and software, so they could do it quickly and inexpensively. Rugrats in Paris and Beavis and Butthead were similarly successful with really pretty awful animation.

    I really think that the demise of Square USA's studio should be applauded rather than mourned, because it shows with unmistakable clarity that it doesn't take a hundred million dollars to make a movie; and that spending that kind of money doesn't guarantee success. Corporations can't buy success -- it has to come from individual storytellers. I can't think of a more empowering, encouraging message.

    thad

    --
    I love Mondays. On a Monday, anything is possible.
    1. Re:It's the story, stupid! by sg3000 · · Score: 4, Insightful

      > Look at the astonishing Jimmy Neutron, Boy
      > Genius It was made for a tiny fraction of what
      > was spent on Final Fantasy, and it looks
      > terrible in comparison -- but the story is fun
      > and engaging.

      Yes, I believe that is known as the "South Park effect". So, to be more interesting, the Final Fantasy movie either needed a better plot or a lot more foul language.

      --
      Insert simplistic political, ideological, or personal proselytization here.
    2. Re:It's the story, stupid! by PurpleBob · · Score: 2

      This would be a spoiler, if there was anything to spoil.

      If you've seen the end of FF7, you've seen the end of FF the movie. I swear they just took that video and re-rendered it at a higher resolution.

      --
      Win dain a lotica, en vai tu ri silota
  11. Re:Visually stunning but... by PhiloMath · · Score: 2, Insightful

    Given the talent, team and budget, my focus would have been on the quality of the animation (not the detail of the modeling) from day one. I give them a large break because they're new, its their first film, and you can see the extra hours (and dollars) went into those oh-so-luscious models. If they made a few more films, or had even more time, I have no doubt they'd get it right.

    There are really very few technical constraints on the amount of detail you can put into a 3D project. You can add detail after detail until you achieve photo realism (or better.) However, with each added detail it gets more expensive to render, and those details take time. The render (and thus financial) hit you take from animating something well is no where near as huge as adding more detail, but it often take a lot more time to do it right.

    So there's a little bit of a tradeoff between what you have more of, time or money. Though 3D work like what you see in Final Fantasy takes a lot of both. MoCap is often used to speed up the animation process and get fluid animation, but it works a lot better in theory than in practice. MoCap can leave a lot of cleaning up to do, you spend a lot of time tweaking things here and there to get it just right. And in some situations, perfection requires that you skip MoCap altogether.

    The visual quality of movies is constantly getting better. Final Fantasy was exciting because you can see the direction that 3D is going to be heading and it makes it less hard to imagine true photo realism. But the natural advancement of technology is responsible for that increase in quality, and I've come to anticipate it.

    I get excited not when I see Moore's law in effect, but when I see the people behind a project holding themselves, not their machines, to a whole new standard of quality -- like at Pixar. That's where you see real art happen.

  12. Re:Why setup a production house on an island? by Guppy06 · · Score: 5, Informative

    "But why did they have the whole org on an island in the Pacific?"

    Because it's cheaper to fly to Hawaii from either side of the Pacific than to cross it. Travel time from the contiguous US and from Japan is about the same.

  13. Call it capitalism... by mcarbone · · Score: 3, Troll

    Really, Square Studios made a terrible movie. A terrible, terrible movie. Sure, it had some neat animation, but FX and looks can't carry an entire movie (e.g. Tarsem's The Cell). While audiences are often wowed by tricks and effects, they are truly looking for a good story and interesting characters (even if sometimes it seems like they are not, e.g. The Mummy).

    I think it is important, when making a breakthrough film in FX, to couple the oohs and aahs with a damn good story (see Terminator 2, Toy Story, Star Wars, Titanic, etc.). For some reason Square Studios thought they could throw together a script with a boring, nonsensical plot, flat characters, and mediocre dialogue but that it wouldn't matter because the movie looked like one long cut scene from a Final Fantasy game. Well, I think we all knew even before we saw this movie and when we saw the trailer that it would fail in the end. Who would go see it except a few fanboys (and they spent soooo much money on it)?

    I think it relates to the game industry as well. There are games out there that have revolutionary graphics, sound, and control but unless they are overall good games with a good story, no one will care in the end. Black and White had revolutionary AI, but I got bored playing fairly quickly. FF8 had revolutionary everything but was just plain not fun to play.

    So my whole point is: I'm really glad that Square Studios is no more -- they don't deserve another chance at making a film, as their first indicates a lack of ability. And so they don't make the evolutionary cut and hopefully some new studio (maybe even influenced by Square's awesome animation) will pick up the ball and actually make a good animated movie with human leads. Here's to that.

    --

    The only true currency in this bankrupt world is what we share with someone else when we're uncool. -Crowe
  14. Barbell zoo by Graymalkin · · Score: 2

    Final Fantasy was a game turned movie. It would have been a big hit had it remained a game. It didn't fail in theaters because it was an art movie trying to get a point across that no one got, it was a block buster that busted. They could have saved some money and just taken tiles from FF1 to tell their story like they do at 8-bit theater.

    Seriously they threw millions of dollars into FF:TSW only to learn that movie going audiences don't go for "My name is Daryl, I'm a dancer" dialog and delivery reminicent of a student directed documentary about red blood cells. There were scenes of the movie that looked like a live action sequence, these usually took place inbetween scenes where you could actually see the character or the character was talking. I love seeing James Woods in movies, he has definite style when he delivers lines and when he is intense you can tell he is being intense. There was NONE of that in General Hein. Neil didn't exactly fit in with the image you associate with Steve Buscemi's dialog. More effort was put into realistic hair movement than realistic portayal of emotions. Same for the story which was weak at best. They could have just used the story from FF6 it would have been ten times more involving and probably got them a couple million more dollars. Due to Square fucking the donkey with FF George Lucas is going to have a much tougher time pitching his load about replacing actors with computer models. I think this is a good thing (even if actors aren't pushing technological limits) because I want to see a movie with more substance than freckles and relistic moving hair. When Donny died in The Big Lebowski you feel at least a little remorse at him dying. When Neil dies in FF:TSW you're lucky to notice. That's not going to sell movie audiences.

    --
    I'm a loner Dottie, a Rebel.
  15. Is this a joke? by mcarbone · · Score: 2

    Also, "Final Fantasy" may be in competition for the first-ever Academy Award for a feature-length animated film, to be presented in March. Nominees are to be announced Feb. 12.

    First of all, Beauty and the Beast was nominated for best picture in the early 90's, and it was a feature-length animated film. Second, if they are talking about winning best picture, does anyone really think that FF has a chance in hell? It won't even get nominated for anything aside from FX, maybe.

    --

    The only true currency in this bankrupt world is what we share with someone else when we're uncool. -Crowe
    1. Re:Is this a joke? by mcarbone · · Score: 2

      Oh, right, I remember now. OK, but it still won't win this new category either. That will go to either Shrek or Monsters, Inc.

      --

      The only true currency in this bankrupt world is what we share with someone else when we're uncool. -Crowe
  16. $145 million ? by dinotrac · · Score: 2
    OK, John Cameron got away with spending $200 million to make Titanic, but...

    If I recall, the break-even point for a movie is ticket grosses that are twice the cost of making the film.

    That means $300 mil in this case. $290 if you want to be picky.

    Big studios can take that kind of chance because they hedge their bets over multiple films. Even then, they don't do it any more often than they have to.

    A little one-flick house?
    Suicide or glory. Not much in-between.

  17. Re:Aki Ross Porn by alvi · · Score: 2, Interesting
    Well... here's something funny: In this article they even go as far as to claim that CGI-animated porn may turn the whole sex movie making industry into a victimless crime since nobody is going to be exploited by the process.

    Hey, it's just a link. Not my opinion.

  18. Re:A real shame by Tuzanor · · Score: 2
    The worst thing is that this will probably put the big studios off making serious feature length CGI films for the time being.

    Are you kidding? Many of the CGI movies do great. Take a look at Shrek or Monsters Inc. They did very well and a Shrek sequel is already off the ground. Both of those movies made tons of money, the problem with FF was that it had a poor script.

  19. FF in name only... by gnovos · · Score: 5, Insightful

    My problem with the movie was that there was the *name* Final Fantasy, but had none of the elements of a typical Final Fantasy game. Where were the swords? Where were the airships, the "Guardian Forces" or "Aeons" (or whatever they are called), where was the magic? The Chocobos?

    --
    "Your superior intellect is no match for our puny weapons!"
    1. Re:FF in name only... by cqnn · · Score: 2

      I haven't rewatched the movie to confirm it, but
      a friend told me the Chocobos could be seen as
      insignia on some of the characters uniforms.

      That and Cid/Sid are the most consistent extra
      themes of final fantasy titles.

    2. Re:FF in name only... by sql*kitten · · Score: 2

      The Chocobos?

      On Aki's pyjamas...

  20. how it all came together - from a 3d person's POV by the_tallman · · Score: 5, Insightful
    I am a 3d modeler/animator by trade and I have to say that Final Fantasy is exactly what I've been waiting for. Too many 3d animation movies are geared towards kids because of the cost of making one of these films. They only way they can guarantee that a 3d animated movie will cover its costs is by developing it for the largest market available - children. The 3d environment offers something that no other medium offers - photo realism without the constrains of the physical world. Stop animation comes close to this but in the end you're still held back by having to support your model's weight through trickery. The 3d environment can be a place for the wildest fantasies we can imagine to be visually realized. Unfortunately movie studios still have to be worried wether or not the main character will make the side of a Burger King cup.

    I think Final Fantasy fell flat in the method that they used for animating the characters. Traditional 3d animation studios such as Pixar and Dreamworks videotape the actors saying their lines. The actors' key facial poses are then incorporated by the lead animators into the library of expressions. When you watch Scully from Monsters Inc. smile; it looks and acts like John Goodman for a reason. This also helps the character fit the voice. The Final Fantasy team had three actors fill the shoes of one character. The voices were done by the big name actors (ie Steve Buscemi), the body motion was done with motion capture for the most part, and the facial expressions were done by the lead animators looking at themselves in mirrors. The characters fall flat, to me, as a result.

    I would really like to see some sci-fi or horror brought to the screen via 3d animation but for now I think we're stuck with whatever fits on a Happy Meal. Our only hope is mid range budget studios similar to those of the 70's that produced great original horror movies such as "Phantasm" and 'Night of the Living Dead". They are the only film makers with enough freedom and money to do what they want, and do it well.

    --
    There is no graceful way to eat an egg salad sandwich.
  21. Amen - wish they would learn. by cryptochrome · · Score: 2

    I wish the film industry would get through its tiny skulls that spending mad money on effects, locales, and star power do not a good movie make. A good movie is usually at its heart a well-told story. Everything else is just icing on the cake. I don't understand how with all that money flying around they can't see fit to find a decent, coherent script. It can't possibly be that hard. Maybe if they cut back on the coke and whores they could do a better job.

    --

    ---If you can't trust a nerd, who can you trust?

    1. Re:Amen - wish they would learn. by FastT · · Score: 2

      Why do some many otherwise clueful people think that the film industry defines "good" in any terms other than "in the black"? If a movie makes money, that's a "good" movie. And, as much as we wish it weren't so, special effects, locales, and star power get Joe Sixpack (or more likely, teenage girls) out there to watch the movie.

      --

      The only certainty is entropy.
    2. Re:Amen - wish they would learn. by cryptochrome · · Score: 2

      Perhaps some movies slip through into profitibility based on effects alone, and there are plenty of movies with good stories that get ignored. But those are they exceptions. Certainly a moderate weakness in one department can be compensated by strength in the other, to some degree, but that only goes so far, and that's not how making a film should be approached. True, if you throw enough money at promotion, any movie can have a good opening weekend, but you can't expect more than that. Because movies fail based on their weakest link - be it story or effects or acting or whatever. If you're going to spend boatloads of cash on a movie for incredible special effects, hire hundreds of people and work for years at a time, and ignore the relatively cheap but essential matter of a decent script and delivery, you're stupid. Simple as that. You've failed for the most obvious of reasons, and blew millions of dollars in the process. What other possible explanation could you have?

      --

      ---If you can't trust a nerd, who can you trust?

  22. Re:What does CGI stand for by wadetemp · · Score: 2

    CGI is an acronym for "Computer Generated Imagery", and it's been used since the 60's, or possibly before that.

  23. CGI existed before the 60s... by wadetemp · · Score: 5, Informative

    You're somewhat misinformed then. Some of the first computer generated images were produced in the early 50s on vectorscopes, and were used in the first CAD at that time. By the 60s, CGI was used for movie intros (Vertigo, 1961.) The first computer art competiton was in 1963, as was the first computer generated film. For more info, see the historical timeline of computer graphics and animation.

  24. Re:Square again? by Junta · · Score: 4, Insightful

    It's not so much that Square isn't good with making characters seem human, it seems to me more like they aren't really good with the relatively short film format. Square is used to a somewhat interactive approach to plot/character development, with several hours of room to develop a world and exercise certain plot elements and devices that a movie cannot have (Though I would argue that FFX especially is almost as linear as a movie, a shame really...). Some elements of Final Fantasy games include a relatively rich world history to learn, elements of mystery that are hinted at repeatedly but take hours to fully reveal themselves, and, in general, a relatively complex plot to explore over the course of days, rather than hours as is the case of a movie. Of course, the FF movie was FF mostly in name only (no magic, no FF archetypes except Sid (chocobos, 'weapons', etc...), well, except for the graphics quality and the FF7 like view of the planet as living... Square can build beautiful worlds with great detail that can be explored in depth along with a complex plot when they have an audience willing to play for about 40 hours for a game. They are not so good at presenting a canned package that delivers everything in 90 minutes...

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  25. Yes and no by GCP · · Score: 2

    You start off heading toward the obvious (but very good) point that a good story is necessary for broad-based success no matter what else you do. But then you wander into the tired, predictable slashdot anti-money, anti-corporate, power to the people diatribe that also predictably misses the point: you have to match your product to your market.

    You certainly *can* buy success, but you have to know where to shop and how much to spend -- though I'll admit that no success is ever guaranteed. You have to spend your resources appropriately for the market you're targeting. If it's a niche movie, you can focus on the niche and scrimp elsewhere, but then you'll have to keep your expenses low enough to be recovered from the niche. Nobody else will be interested.

    If you're targeting a broad audience, niche value -- like a new CG medium -- won't work. A broad, diverse audience demands something of universal interest. Tell them how to get rich, or stay young forever, or lacking that, tell them a good story of universal appeal. If you scrimp on the plot -- don't hire proven screenwriters, or buy the rights to a proven story, or at least thoroughly test the plot you've come up with against a diverse audience -- then you may have a fatally flawed business plan, regardless of what else you do.

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  26. Playboy should buy it... by efuseekay · · Score: 2

    and make porno, real cheap! No more Jenna Jameson!!

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  27. Re:Square again? by MikeFM · · Score: 2

    It really surprises me that they are selling off the studio so quickly. As with any platform the first thing you do on it can be counted as sort of a throw away. You want to do you best with it but you really perfect yourself over two or three releases. FF7 was kind of sucky (both the look and the plot) but FF8 was great and FF9 was really good (it was more polished and easier than 8 but not quite so absorbing). The Spirits Within was an okay movie. It looked great and I found it interesting but it felt as if they wanted to make it longer but instead decided to keep it short and then just ripped large parts of the plot out to make it work. Possibly it was just the fact that it lacked certain essential Final Fantasy elements but it felt artificially simplified. I think they could have done better with a longer medium like a mini-series or even a weekly hour-long television show.

    I'd have liked to see a movie that played as a sequel to one of their games. Maybe FF8. Sort of like X-Files that went from weekly to movie to weekly except do a game to movie to game.

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  28. Re:how it all came together - from a 3d person's P by FastT · · Score: 2

    I appreciate your view point on problems with the animation (which you hit dead on), but I think the real reason the characters fall flat is the script. The characters don't do rational things; there is no well-established motivation for their actions; there's no way to get to know them becase none of them actually have an arc. A great script with less-than-perfect animation would be no problem. Great animation with a less-than-perfect script is what the movie was.

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