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Carmack: Lord of the Games

seer writes: "This article on Red Herring is a nice look at the interworkings of id software, most specifically their famous employee John Carmack. It delves deeply into the fact that id has stayed a very small company and dabbles with other topics such as Carmack's tendency to stay away from Microsoft 'standards' and the whole DooM ]I[ debacle. An interesting read."

18 of 420 comments (clear)

  1. OMG Thats great by vulgarDPS · · Score: 4, Insightful

    This article is the most motivating article I have ever read. He not only tries to write code that will port well in order to insure his product gets to as many people as possible, but unlike other stupid software companies he refuses to overextend his company to more the 17 people.

    I've worked at alot of companies and one thing is for sure. Everything starts to go to shit when you can't walk over and talk to all the other developers.

    This would be the ideal company to work for and they make the ideal product. Then they let the community do the beta testing. I love this man. His ideas are harsh on the MS way to do things which is probably why they work so well. Instead of employing rediculous amounts of people inefficently turn a mediocre product and then either market it to hell and back to make everyone think they need it, or force all of their existing customers onto it.

    They keep a small number of really smart people in one room and turn one of the best products out, and let the product practically sell itself. This is how things would be in an ideal world, but the idea of making the best product so that people will pick it over others is wearing thin, esspecially now that Microsoft has bought most of the GL patents from SGI.

  2. Re:Directions for Id by Flagran · · Score: 4, Insightful
    You seem to have misunderstood Mr. Carmack. He doesn't deny that money is a motivation for him, but that "more money" is a "major motivator". His claim is more like this: "I have sufficient money that I'm not motivated to do something purely for the purpose of getting more money."

    He obviously wants other things more than he wants to get richer than he already is. I'm not a mind reader, but I'm guessing those things include personal satisfaction, public recognition, love, health, and probably the ability to maintain his current standard of living. This is just an example of how money can only take you so far on the road towards happiness.

    --
    Make love, not sigs
  3. ID engines by BrookHarty · · Score: 4, Insightful

    Even thou FPS games dont make the level of sales of everquest or pokemon, ID game engines are the best for FPS shooters.

    The norm at Lan parties are mostly ID engines based games. RTCW, MOHAA Demo, Q3A, Q3A Urban Terror, Action Quake2, the only 2 games that wasnt, where Counter Strike and Ghost Recon. The main game for money was CS, but we had so much fun playing Q3A UT, we had to push back the CS tourney.

    -
    Amiga OS is out for your x86

    1. Re:ID engines by krogoth · · Score: 3, Insightful

      Actually, Counter-Strike is a mod for Half-Life, which is based on the Quake2 engine (either that or Quake - I'm a bit confused from conflicting reports I heard in the early days of Half-Life, but I believe it's Quake2). That means Ghost Recon is the only game on your list not based on an id engine.

      --

      They that quote Benjamin Franklin on liberty and safety deserve neither.
  4. id software and open source by Bluecoat93 · · Score: 5, Insightful
    One thing I personally like about John Carmack and id software is that they have a long history of (eventually) releasing their games as open source.

    Take a look at the FTP site: Wolfenstein 3D, Doom, Quake, and Quake 2 are all available. You still have to have the map files and other game data from a "real" copy of the game in order to play it, but all of Carmack and Co's magic is up there for study.

    In short, they have quite a history of "giving back to the community." Even for games (such as Q3) where the full source isn't released, id always releases SDK's (for lack of a better term) to allow anyone that wants to the chance to create add-ons, extensions, and "total conversions" -- new games based on the existing code.

    Very, very, cool.

    1. Re:id software and open source by gmhowell · · Score: 3, Insightful

      Haven't many mentioned that an OSS game engine with copyrighted artwork is a way to make Linux games fly?

      Sounds good to me. I need to go to the bargain racks and get some of the data files for these src packages.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
  5. Re:Directions for Id by javilon · · Score: 3, Insightful

    " I mean, I can respect the technical achievements of Quake III"

    You just answered your own question: Carmack is a programmer, so probably he just enjoys the "technical achievements". No small thing to me.

    It's sort of what OS people does, but making a bit more money.

    --


    When his defense asked, "Which computer has Jon Johansen trespassed upon?" the answer was: "His own."
  6. Re:Directions for Id by Iffy+Bonzoolie · · Score: 3, Insightful

    Well, I think the article alluded to Carmack being more focused on building a great game ENGINE, rather than a great GAME. In theory, if someone licenses the next-gen Id game engine, then all their development time is spent building a good game, and not something that puts shapes on the screen (which, to do well, is itself a major project).

    It's about specialization, people doing what they are really good at, instead of trying to do everything and selling mediocrity.

    -If

    --
    Run a pencil-and-paper RPG campaign with your far-off friends: Gametable!
  7. Re:Yeah ... ok Bill .... by jallen02 · · Score: 4, Insightful

    Its obviously a tease, sheesh. Gates probably does not code much, John does every day. If you ask me (not that you did) it shows that Mr. Gates has a pretty good sense of humor. Yeah he may have billions in the bank but its an obvious jest. Heh, I would feel pretty good if the leader of the commercialized software world complimented me so.

    Jeremy

  8. eh? by _ganja_ · · Score: 3, Insightful
    Would you trust a tech writter that made statements like this: "The new Doom likely will require a no less powerful chip than the soon-to-be-released Nvidia GeForce3. Soon to be replaced more like.


    I actually thought Adrian Carmack was Johns brother as I remember reading it somewhere, one of the articles was obviously wrong. I'm sure someone will give an autoritive answer on that one.

    --

    A journey of a thousand miles starts with a brutal anal raping at airport security

    1. Re:eh? by coupland · · Score: 3, Insightful

      Here's your authoritative answer: Adrian and John are not related. Many notable (and misinformed) publications have made the mistake of assuming they're brothers, hence the reason you read many articles that say otherwise.

  9. Re:Could they use actual technology names? by dimator · · Score: 4, Insightful

    DirectX has won the 3D standard wars

    The "won" in your sentence makes it seem as though there was ever a question. It was less a war than it was "ramming down the throat" of the developer.

    OpenGL is a niche market

    That may be true, but in my opinion, Carmack is the reason there's even that niche market. If he didn't choose OpenGL in the Quake1 days, no 3D chip/boardmakers would have given supporting the spec a second glance, and now non-Windows users would be left in the cold, software- and hardware-wise.

    --
    python -c "x='python -c %sx=%s; print x%%(chr(34),repr(x),chr(34))%s'; print x%(chr(34),repr(x),chr(34))"
  10. This is why I don't trust news sources... by Phleg · · Score: 5, Insightful

    ...if I can find multiple things they got wrong on things I know about, then I seriously doubt they're getting the stuff right that I don't know about.

    Mr. Carmack, cofounder and lead programmer at Id Software, is sticking to his own graphics technology. He is an absolute techno-purist who seeks to produce a common code that can run on Windows, Linux, and Macintosh operating systems--something he can't do with Microsoft's technology.

    It's not his own graphics technology, it's OpenGL, which is used by many programmers around the globe. And he doesn't do it because he wants to have portable code. That's a part of it, sure, but he uses OpenGL mainly because it's easier to code, which means less development time and less debugging time. Also, it allows for greater flexibility. Not to mention, with Direct3D, can we say, "namespace pollution"? I thought so.

    And by being such a purist, he delights hard-core gamers and graphics experts.

    Oh yes, I get every id game simply because he "sticks to his own graphics technology". Did the author actually consider that he delights hard-core gamers simply because he creates realistic games that have fun gameplay and stunning visuals?

    The new Doom likely will require a no less powerful chip than the soon-to-be-released Nvidia GeForce3.

    Newly released about a year ago...

    He told a faithful crowd that the new Doom will have images comprised of 250,000 polygons, compared with only 10,000 or so in Quake III. That's not far away from the 1.5 million- polygon characters in the animated film Shrek, which set a new standard for realism for computer-animated cartoon characters.

    Notice he said "images comprised of 250,000 polygons", and "That's not far from the 1.5 million- polygon characters in...Shrek". This isn't like comparing apples to oranges, it's comparing apples to Mack trucks.

    --
    No comment.
  11. Re:Directions for Id by ocbwilg · · Score: 3, Insightful

    Money not a major motivator? I wonder how honest that statement is.

    You left out a word there. It's not that money isn't a major motivator. He said that "more money" wasn't a major motivator. There is a difference.

    Carmack is already a multi-millionaire. More money would only make him more of a multi-millionaire. Which is better, being a multi-millionaire or a bigger multi-millionaire? How are any of your basic needs being fulfilled any better if you have $40 million in the bank versus $20 million?

    It sounds to me like Carmack has already realized that Id gives him all the freedom and financial security he could want. The thing that he seems really interested in is writing "better code" and a "cooler 3D graphics engine." How does having more money help him there?

  12. gotta love this line wish others would read it by Kasmiur · · Score: 5, Insightful

    "It legitimized the shareware movement, starting in 1993 with progressive releases of the Doom franchise, which generated more than $100 million in revenue (even though roughly 15 million copies of the original were downloaded for free). "

    Now if only the RIAA and other places would read that and understand that sometimes when done properly that such things do work in a internet world.

    --
    -THIS SPACE FOR RENT!
  13. Re:Gameplay vs. Technology by Sycraft-fu · · Score: 3, Insightful

    Ummmm, I really don't see how you can call UT something new and great in game play and Quake 3 the same old. I own both and really, find them to be the same thing. Ya, the maps are different, weapons are different, etc but the core of the game is the same. I don't ever play either of them in their default mode, as you said, it's old. It's the mods I like.

    But seriously, what does UT (in an unmodded state) offer that Quake 3 doesn't? I'm talking signficant gameplay things here that are NEW. I am well aware of the differences, I just don't think UT is new and revolutionary.

  14. Its the tone, not the buzzword. by _Sprocket_ · · Score: 4, Insightful


    While we all know that the author is referring to OpenGL, I thought it was an appropriate editing choice to keep the number of technical terms down to a minimum. The focus of the story is not the technology, but the man himself.


    I can agree that a business publication would want to avoid technical discussion, I think you're missing the tone that the article presented. Read it again:

    Eight years later, Mr. Carmack is still steering clear of Microsoft's standard as he cranks out the next version of Id Software's Doom.

    ...

    "It's almost like a religious thing for him," grumbles Otto Berkes, a Microsoft program manager who until recently oversaw the company's DirectX graphics technology division. Unlike Mr. Carmack, many other game developers have adopted the technology.

    ...

    Mr. Carmack, cofounder and lead programmer at Id Software, is sticking to his own graphics technology.

    The message is plain. Carmack avoids an industry standard developed by Microsoft called DirectX. Everybody else uses it. Instead, Carmack is some kind of technological religious zealot who uses his own system.


    Granted... the article does go on to point out that his decission allows his software to run on many platforms. Something Microsoft's technology does not allow. But its possible that someone unfamiliar with the industry might miss this message and attribute Carmack's refusal of microsoft as another aspect of his ecentric personality.


    It would be different if the writer had reported Carmack has adopted an open graphics standard over a more restrictive standard provided by Microsoft... despite Microsoft's professed incredulity over the choice.

  15. Re:Could they use actual technology names? by jht · · Score: 3, Insightful
    i refuse to support corporations who practice bad business ethics.

    where would science be today if Isaac Newton or Einstein failed to share their discoveries to other scientists?

    As much as these (and many others non cited in your post) are giants of science, they discovered fundamental principles. Most fundamental science today is still shared in much the same way.

    Would Newton and Einstein have been so generous to the world if their discoveries had been readily exploitable for commercial use and financial gain? I'm not so sure. Look at another giant - Edison. On the one hand, he did a tremendous amount of research, but on the other hand he tried to aggressively market his work and was a heavy user of the patent system.

    Imagine if Einstein's discoveries led him directly to the design of the first atomic powerplant. I suspect he would have patented the sucker as fast as he could have.

    The real issue is that fundamental discoveries (like gravity and E=MC squared) typically aren't the same as applied ones (like OpenGL, Java, and almost anything in computing since the early days). The fundamental discoveries lay the groundwork for the applied discoveries - but the applied discoveries are where the money is.
    --
    -- Josh Turiel
    "2. Do not eat iPod Shuffle."