Carmack: Lord of the Games
seer writes: "This article on Red Herring is a nice look at the interworkings of id software, most specifically their famous employee John Carmack. It delves deeply into the fact that id has stayed a very small company and dabbles with other topics such as Carmack's tendency to stay away from Microsoft 'standards' and the whole DooM ]I[ debacle. An interesting read."
" The new Doom likely will require a no less powerful chip than the soon-to-be-released Nvidia GeForce3."
I am thoroughly confused...
If money isn't the motivator, why does Id make the same, market-proven games again and again? I mean, I can respect the technical achievements of Quake III, but beyond the graphics it's not much different than Quake II, Quake, Doom II, or Doom. It would be nice to see Id actually take a chance on a game, rather than churn out the same thing year after year.
By Dean Takahashi
February 1, 2002
...
The new Doom likely will require a no less powerful chip than the soon-to-be-released Nvidia GeForce3.
I would argue that when it comes to tech matters, it often takes a nerd to write news for nerds. This guy's so far from any real understanding of the tech world that what he says, well, just doesn't matter.
I shouldn't rag on him too much, though, because I otherwise enjoyed the article.
I can't believe nobody's posted this yet. The line about common code multi-platform etc etc was explaining why ID uses OpenGL instead of DirectX.