Running AmigaOS on a PC (The Proper Way)
AmiLover writes: "OSNews is running a review of AmigaXL, a system that allows you to boot AmigaOS on your PC in a way that resembles a regular-booting x86 operating system. Screenshots accompany the article show the latest version of AmigaOS 3.9 running on a Compaq laptop. With AmigaOS 4.0 coming out in March with lots of new features (antialias fonts, better memory protection etc) is AmigaXL the one true future of Amiga, a future that AmigaDE, QNX and Gateway failed to materialize through their involvement with AmigaOS?"
So, when I think "screenshots," I don't usually assume they're pictures of a laptop from a few feet away.....
And note: Linux is quite horrible in most regards as a desktop OS (which doesn't stop me using it as such, or even installing it on the machines of the clueless as a virus-proof alternative to Windows), but it's still the only system making real inroads on the desktop.
I find the empirical evidence too hard to ignore: unless you're Microsoft, the only way you're going to make significant advances in today's OS marketplace is to be Open Source. Proprietary releases of the Amiga OS for the PC platform might make a few old Amiga die-hards very happy, but is there really any future in it? Is history going to repeat itself again?
proof, n. A demonstration that a conclusion is implied by certain premises and axioms.
This feature (Screens) is one of the major reasons I still use my Amiga daily (in fact, I'm writing this on it!)
An example: My Workbench (finder, ) runs in a medium-resolution (800x600), 24-bit mode in order to make the icons the right size and the text readable. My paint program is set to run in the highest 24-bit resolution my piss-poor gfx card can handle (1280x960). My C IDE is set to run in 1600x1200, 256 colors.
I can launch both applications and toggle through the three screens quickly with the screen depth gadget. In fact, I can launch a game and still toggle screens (with a key press, since the game is fullscreen).
In combination with MUI this feature becomes even more usefull. You can set up any number of screen definitions ahead of time, and select which applications go on what screen. For instance, the graphics program and the picture viewer could both share the high-res, 24 bit screen. The IDE and the text viewer could share the extrememly high-res, 256 color screen. (Normally, each application would either run on Workbench or on its own custom screen.)
Screens are probably the hardest to reproduce likable feature of AmigaOS, but there are tons of others:
All of these thing conspire to make me hang on to my dear Amiga, year after year. And the fact that I bloody hate both Microsoft and the PC hardware design.
I choose to remain celibate, like my father and his father before him.